Martin Proud
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30fefe488a
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Leaving Lato-Regular.ttf out due to GUI1 reasons
Eventually, we will add the font to the order list.
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2016-03-30 02:23:48 -05:00 |
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ancestral
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280c5fe69a
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Minor formatting change to _initial.cfg
Added font files for Lato, and SIL OFL license
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2016-03-30 02:01:13 -05:00 |
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ancestral
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353a9c38e7
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Lato is now the new game font. Initially, this will be limited to GUI2, but as tech is updated in the project, we hope to make Lato the new default everywhere in the game.
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2016-03-30 01:46:02 -05:00 |
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Celtic Minstrel
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de270e4d1d
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Remove duplicate file
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2016-03-30 02:32:05 -04:00 |
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Celtic Minstrel
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74ce7454d9
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Random Recruit MAI test: Add second [probability] tag
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2016-03-30 01:04:44 -04:00 |
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Celtic Minstrel
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85a498ba15
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Fast MAI: Correctly honour the attacks aspect if set
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2016-03-30 01:04:42 -04:00 |
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Celtic Minstrel
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7c5c79aa20
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Update all FormulaAI scripts for renamed keys
Also, note the changes in the changelog and RN
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2016-03-29 13:04:21 -04:00 |
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Celtic Minstrel
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0711615481
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tlua_interpreter: Eliminate horizontal scrollbar on 800x600
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2016-03-29 12:45:55 -04:00 |
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ln-zookeeper
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0eed39ff23
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Changed terrain code of desert mountains from Mdy to Mdd
This is because 'y' is reserved for UMC use.
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2016-03-29 14:48:25 +03:00 |
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Charles Dang
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465f5eece1
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Implement new GUI2 loadscreen
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2016-03-29 21:33:38 +11:00 |
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ln-zookeeper
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4336e0fb03
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Merged slightly modified sand shores into the beach waves animation
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2016-03-29 11:00:22 +03:00 |
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mattsc
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ff11fecfe3
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Guardians MAI test scenario: update portrait paths
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2016-03-28 17:42:50 -07:00 |
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Celtic Minstrel
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c8b47e48a1
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Simple Attack MAI: Fix filters being ignored
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2016-03-28 14:59:38 -04:00 |
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Celtic Minstrel
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d4104e01c5
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Rush Recruit MAI: Pass requested CA score to recruit engine
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2016-03-28 14:58:53 -04:00 |
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Celtic Minstrel
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32c3abbbaf
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Micro AIs: Distinguish attribute and tag parameters and copy all of the latter
(Though currently only Protect Unit and Random Recruiting actually honour multiples of any tag.)
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2016-03-28 12:54:25 -04:00 |
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mattsc
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c82ae94ae9
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Random Recruiting Micro AI: fix [probability] tag
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2016-03-28 07:22:52 -07:00 |
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ln-zookeeper
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6026780539
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Fixed wmllint mistake in 2cd4298f
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2016-03-28 16:21:58 +03:00 |
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mattsc
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1e3d80df0b
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Micro AI tests: do not change controller to null for active side
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2016-03-27 20:39:02 -07:00 |
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mattsc
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9ed1b39b90
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Random Recruiting MAI: use require() instead of dofile()
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2016-03-27 20:39:02 -07:00 |
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mattsc
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263227852a
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Micro AI CAs: use consistent indenting
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2016-03-27 20:39:02 -07:00 |
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Celtic Minstrel
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678444133e
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Suppress end turn confirmation in all interactive test scenarios
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2016-03-27 15:13:24 -04:00 |
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Celtic Minstrel
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ba5eb7bc91
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Move some AI test scenarios from data/ to data/ai/scenarios/
(And update them to modern syntax)
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2016-03-27 15:13:23 -04:00 |
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Celtic Minstrel
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c79874086d
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MicroAIs: Update all to use the new [args] syntax
Except for Protect Unit, all of them seem to still work correctly.
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2016-03-27 15:13:21 -04:00 |
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Celtic Minstrel
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c19ddba30a
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MicroAIs: Refactor code to make it easy for add-ons to add new ones
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2016-03-26 21:57:15 -04:00 |
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Celtic Minstrel
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6ed34069fe
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Micro AIs: Remove tests for deprecated syntax
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2016-03-26 21:57:14 -04:00 |
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mattsc
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f161a3cc1c
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Fix AI_FORMULA_AI_EXPERIMENTAL_RECRUITMENT macro
This also deletes the AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT
macro. There is no point in keeping both of them.
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2016-03-26 15:34:39 -07:00 |
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Celtic Minstrel
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7df4fc3970
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Fix [modify_side]switch_ai=data/dev/idle_ai.cfg
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2016-03-26 16:39:43 -04:00 |
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Celtic Minstrel
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f81169b7bb
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Draw a border around the lobby game list
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2016-03-26 16:39:37 -04:00 |
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mattsc
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df5714801c
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AI Arena: fix the menus
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2016-03-25 14:15:34 -07:00 |
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mattsc
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09ee5c7a4b
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AI Arena: update [option] tags to new syntax
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2016-03-25 13:58:52 -07:00 |
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mattsc
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e48908f42f
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Fix FAI experimental recruitment setup
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2016-03-25 09:40:13 -07:00 |
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mattsc
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202aa804bb
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AI Arena: remove akihara_recruitment test
Since akihara_recruitment has been removed.
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2016-03-24 19:34:12 -07:00 |
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Celtic Minstrel
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a6fbabead2
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GUI2: Add wrap key to [scroll_label]
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2016-03-24 17:49:04 -04:00 |
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Celtic Minstrel
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16ed12f7de
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Fix FormulaAI lurkers example
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2016-03-24 17:49:02 -04:00 |
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Celtic Minstrel
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d48060bc00
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Fix external Lua CA example for new syntax
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2016-03-24 17:49:02 -04:00 |
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mattsc
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cccf1f8604
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Change id and description of the former "Strong AI"
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2016-03-24 12:57:35 -07:00 |
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mattsc
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a218e6b659
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Move "Strong AI" to ai/dev/ and rename file
This means that it is now only available in debug mode. It is not
significantly enough different from the default to be one of the main
options.
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2016-03-24 12:57:35 -07:00 |
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mattsc
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c04f406bd8
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Old patrol.lua: fix indenting and add deprecation message
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2016-03-24 12:57:35 -07:00 |
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Elvish_Hunter
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2c5763216b
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wmllint: added female_text to the translatable keys
Also removed a few wmllint directives that I placed to handle female_text.
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2016-03-24 20:43:17 +01:00 |
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Elvish_Hunter
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2cd4298f7b
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wmllint run on core, campaigns and multiplayer directories
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2016-03-24 20:26:44 +01:00 |
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Elvish_Hunter
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56b8ed9560
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DW and UtBS: shut a few wmllint warnings about translation markers
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2016-03-24 20:26:44 +01:00 |
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Elvish_Hunter
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dcee0e1805
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wmllint: added male_message and female_message to translatable keys
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2016-03-24 20:26:44 +01:00 |
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Elvish_Hunter
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15777e35e0
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wmllint: added rule to handle removal of small portraits
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2016-03-24 20:26:44 +01:00 |
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mattsc
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dd2d193cbd
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Remove move_to_targets test scenario
This was useful when the composite AI was introduced (in Wesnoth 1.7),
but does not serve a purpose any more now.
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2016-03-24 10:56:45 -07:00 |
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Celtic Minstrel
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106f1510d3
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Fix unit test
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2016-03-24 12:59:59 -04:00 |
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Celtic Minstrel
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57e41387a8
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Remove Strategy Formulation with RCA stage
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2016-03-24 12:39:37 -04:00 |
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Celtic Minstrel
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af9be371da
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Remove old move-to-targets CA and move new one to default
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2016-03-24 12:32:34 -04:00 |
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Celtic Minstrel
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ab443bcc18
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Remove experimental recruitment
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2016-03-24 12:06:10 -04:00 |
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mattsc
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be505342bf
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Lua AI test scenarios: rename files
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2016-03-24 08:16:03 -07:00 |
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mattsc
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5774872e04
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Lua AI test scenarios: update id= and name= keys
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2016-03-24 08:09:59 -07:00 |
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