22027 Commits

Author SHA1 Message Date
Martin Proud
30fefe488a Leaving Lato-Regular.ttf out due to GUI1 reasons
Eventually, we will add the font to the order list.
2016-03-30 02:23:48 -05:00
ancestral
280c5fe69a Minor formatting change to _initial.cfg
Added font files for Lato, and SIL OFL license
2016-03-30 02:01:13 -05:00
ancestral
353a9c38e7 Lato is now the new game font. Initially, this will be limited to GUI2, but as tech is updated in the project, we hope to make Lato the new default everywhere in the game. 2016-03-30 01:46:02 -05:00
Celtic Minstrel
de270e4d1d Remove duplicate file 2016-03-30 02:32:05 -04:00
Celtic Minstrel
74ce7454d9 Random Recruit MAI test: Add second [probability] tag 2016-03-30 01:04:44 -04:00
Celtic Minstrel
85a498ba15 Fast MAI: Correctly honour the attacks aspect if set 2016-03-30 01:04:42 -04:00
Celtic Minstrel
7c5c79aa20 Update all FormulaAI scripts for renamed keys
Also, note the changes in the changelog and RN
2016-03-29 13:04:21 -04:00
Celtic Minstrel
0711615481 tlua_interpreter: Eliminate horizontal scrollbar on 800x600 2016-03-29 12:45:55 -04:00
ln-zookeeper
0eed39ff23 Changed terrain code of desert mountains from Mdy to Mdd
This is because 'y' is reserved for UMC use.
2016-03-29 14:48:25 +03:00
Charles Dang
465f5eece1 Implement new GUI2 loadscreen 2016-03-29 21:33:38 +11:00
ln-zookeeper
4336e0fb03 Merged slightly modified sand shores into the beach waves animation 2016-03-29 11:00:22 +03:00
mattsc
ff11fecfe3 Guardians MAI test scenario: update portrait paths 2016-03-28 17:42:50 -07:00
Celtic Minstrel
c8b47e48a1 Simple Attack MAI: Fix filters being ignored 2016-03-28 14:59:38 -04:00
Celtic Minstrel
d4104e01c5 Rush Recruit MAI: Pass requested CA score to recruit engine 2016-03-28 14:58:53 -04:00
Celtic Minstrel
32c3abbbaf Micro AIs: Distinguish attribute and tag parameters and copy all of the latter
(Though currently only Protect Unit and Random Recruiting actually honour multiples of any tag.)
2016-03-28 12:54:25 -04:00
mattsc
c82ae94ae9 Random Recruiting Micro AI: fix [probability] tag 2016-03-28 07:22:52 -07:00
ln-zookeeper
6026780539 Fixed wmllint mistake in 2cd4298f 2016-03-28 16:21:58 +03:00
mattsc
1e3d80df0b Micro AI tests: do not change controller to null for active side 2016-03-27 20:39:02 -07:00
mattsc
9ed1b39b90 Random Recruiting MAI: use require() instead of dofile() 2016-03-27 20:39:02 -07:00
mattsc
263227852a Micro AI CAs: use consistent indenting 2016-03-27 20:39:02 -07:00
Celtic Minstrel
678444133e Suppress end turn confirmation in all interactive test scenarios 2016-03-27 15:13:24 -04:00
Celtic Minstrel
ba5eb7bc91 Move some AI test scenarios from data/ to data/ai/scenarios/
(And update them to modern syntax)
2016-03-27 15:13:23 -04:00
Celtic Minstrel
c79874086d MicroAIs: Update all to use the new [args] syntax
Except for Protect Unit, all of them seem to still work correctly.
2016-03-27 15:13:21 -04:00
Celtic Minstrel
c19ddba30a MicroAIs: Refactor code to make it easy for add-ons to add new ones 2016-03-26 21:57:15 -04:00
Celtic Minstrel
6ed34069fe Micro AIs: Remove tests for deprecated syntax 2016-03-26 21:57:14 -04:00
mattsc
f161a3cc1c Fix AI_FORMULA_AI_EXPERIMENTAL_RECRUITMENT macro
This also deletes the AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT
macro. There is no point in keeping both of them.
2016-03-26 15:34:39 -07:00
Celtic Minstrel
7df4fc3970 Fix [modify_side]switch_ai=data/dev/idle_ai.cfg 2016-03-26 16:39:43 -04:00
Celtic Minstrel
f81169b7bb Draw a border around the lobby game list 2016-03-26 16:39:37 -04:00
mattsc
df5714801c AI Arena: fix the menus 2016-03-25 14:15:34 -07:00
mattsc
09ee5c7a4b AI Arena: update [option] tags to new syntax 2016-03-25 13:58:52 -07:00
mattsc
e48908f42f Fix FAI experimental recruitment setup 2016-03-25 09:40:13 -07:00
mattsc
202aa804bb AI Arena: remove akihara_recruitment test
Since akihara_recruitment has been removed.
2016-03-24 19:34:12 -07:00
Celtic Minstrel
a6fbabead2 GUI2: Add wrap key to [scroll_label] 2016-03-24 17:49:04 -04:00
Celtic Minstrel
16ed12f7de Fix FormulaAI lurkers example 2016-03-24 17:49:02 -04:00
Celtic Minstrel
d48060bc00 Fix external Lua CA example for new syntax 2016-03-24 17:49:02 -04:00
mattsc
cccf1f8604 Change id and description of the former "Strong AI" 2016-03-24 12:57:35 -07:00
mattsc
a218e6b659 Move "Strong AI" to ai/dev/ and rename file
This means that it is now only available in debug mode.  It is not
significantly enough different from the default to be one of the main
options.
2016-03-24 12:57:35 -07:00
mattsc
c04f406bd8 Old patrol.lua: fix indenting and add deprecation message 2016-03-24 12:57:35 -07:00
Elvish_Hunter
2c5763216b wmllint: added female_text to the translatable keys
Also removed a few wmllint directives that I placed to handle female_text.
2016-03-24 20:43:17 +01:00
Elvish_Hunter
2cd4298f7b wmllint run on core, campaigns and multiplayer directories 2016-03-24 20:26:44 +01:00
Elvish_Hunter
56b8ed9560 DW and UtBS: shut a few wmllint warnings about translation markers 2016-03-24 20:26:44 +01:00
Elvish_Hunter
dcee0e1805 wmllint: added male_message and female_message to translatable keys 2016-03-24 20:26:44 +01:00
Elvish_Hunter
15777e35e0 wmllint: added rule to handle removal of small portraits 2016-03-24 20:26:44 +01:00
mattsc
dd2d193cbd Remove move_to_targets test scenario
This was useful when the composite AI was introduced (in Wesnoth 1.7),
but does not serve a purpose any more now.
2016-03-24 10:56:45 -07:00
Celtic Minstrel
106f1510d3 Fix unit test 2016-03-24 12:59:59 -04:00
Celtic Minstrel
57e41387a8 Remove Strategy Formulation with RCA stage 2016-03-24 12:39:37 -04:00
Celtic Minstrel
af9be371da Remove old move-to-targets CA and move new one to default 2016-03-24 12:32:34 -04:00
Celtic Minstrel
ab443bcc18 Remove experimental recruitment 2016-03-24 12:06:10 -04:00
mattsc
be505342bf Lua AI test scenarios: rename files 2016-03-24 08:16:03 -07:00
mattsc
5774872e04 Lua AI test scenarios: update id= and name= keys 2016-03-24 08:09:59 -07:00