Jörg Hinrichs
9ad1b4b88e
changelog for observer replays
2007-04-02 22:55:18 +00:00
Jörg Hinrichs
bb41a4a5e8
Observers are capable of saving the replay of a game again.
2007-04-02 22:52:48 +00:00
Jörg Hinrichs
1949927ecc
Makes the fix for bug #8762 (autosaves not deleted) a little less annoying ;-)
2007-04-02 22:44:45 +00:00
Jörg Hinrichs
d6aec9e52a
Fixes bug #8796 (major breakage trying to load saved MP games).
...
This is supposed to fix the reloads, where some or all players can't
move their units or ai is not controlling its sides.
2007-04-02 21:49:45 +00:00
Nils Kneuper
ffe0d35be3
updated German translation
2007-04-02 20:38:22 +00:00
Nils Kneuper
b7dbe7c2d5
updated changelog
2007-04-02 20:30:33 +00:00
Nils Kneuper
0597626a1f
commenting out freesans since it should not be used at all anymore
2007-04-02 20:14:11 +00:00
Nils Kneuper
d98787849a
pot-update, removed FreeSans.ttf from fontlist
...
(still left in the file fonts.cfg, but not used in any files, all
files updated to not use it anymore)
2007-04-02 19:56:36 +00:00
Ali El Gariani
2c790e6d4f
Don't disable b&w cursor when using colored cursors,
...
...just use a transparent one (SDL seems to have mouse problems when
hiding the cursor in fullscreen). And we now don't update the b&w
cursors when unused.
2007-04-02 19:46:32 +00:00
Nils Kneuper
d497cfa973
updated German translation
2007-04-02 19:21:06 +00:00
Lari Nieminen
221b875a1e
Added a hint about moving Haldric to the monolith...
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when any player unit steps nearby. Note: this is untested.
2007-04-02 18:31:30 +00:00
Nils Kneuper
9e739f9e9b
updated Czech translation
2007-04-02 16:58:31 +00:00
Lari Nieminen
cb6f76a6f5
Changed all elvish villages on the Green Isle to normal/human villages.
2007-04-02 15:20:42 +00:00
Nils Kneuper
0884a17748
updated Makefile to support new langs for manpages being installed
2007-04-02 08:44:23 +00:00
Ali El Gariani
2243baf7b5
Tiny gui uses smaller font,
...
so we must resize it if we want that the movement hint fills the hex.
2007-04-02 04:59:52 +00:00
Ali El Gariani
4624461c1e
In tiny gui, fix the max dialog width to 300 instead of 150 pixels.
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The attack dialog has now enough room to display the second half of
its content (which can be useful :) ).
2007-04-02 03:10:07 +00:00
Ali El Gariani
e8b9cd24bf
The ratio given by zoom() is now zoom/tile_size.
...
This make more sense (how much stretch the tiles), change nothing for
the normal gui and fix centering of units in tiny gui.
2007-04-02 03:06:14 +00:00
Ali El Gariani
cb8a12c3ca
Little cleanup of the "off-map shroud" hack.
2007-04-02 02:40:15 +00:00
Patrick Parker
3cf30bb314
map update from Dr. P (now with Monsters)
2007-04-02 02:02:41 +00:00
Ali El Gariani
7fd1250244
Fix a not initialized variable in the constructor...
...
...and don't start the dragging when the hex change (use only the
pixel distance).
2007-04-02 00:27:01 +00:00
Gunter Labes
bd59e7ee8e
updated map
2007-04-01 23:28:27 +00:00
Gunter Labes
3cb005ebee
specify that Prince Haldric needs to retrieve the Fire Ruby
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(fixes bug #8826 )
2007-04-01 21:59:46 +00:00
Lari Nieminen
b0373eb002
Fixed the wolf raising its snout on every terrain.
2007-04-01 21:15:58 +00:00
David Philippi
113decf7a4
updated font
2007-04-01 21:06:07 +00:00
Karol Nowak
fc2dca6fcc
Mention the sound= attribute of [time] in the changelog.
2007-04-01 20:32:25 +00:00
Karol Nowak
6ca472d8f6
Play ToD sounds at the beginning of first player's turn only.
2007-04-01 20:28:09 +00:00
Lari Nieminen
7bb0b4fa1e
Made the wolf rider raise its snout above the surface...
...
...when standing on deeply submerging terrains.
2007-04-01 20:19:06 +00:00
Jordà Polo
6be72f385d
Silence datarootdir warning.
2007-04-01 20:16:19 +00:00
Karol Nowak
42d886b67d
Play morning.ogg and night.ogg when morning/night comes. Please test. ;)
2007-04-01 20:10:30 +00:00
Karol Nowak
2164de4999
Play sounds associated with the time of day.
2007-04-01 20:10:00 +00:00
Karol Nowak
aabb90cd54
Play a configured bell sound, instead of hardcoded "bell.wav".
2007-04-01 20:08:27 +00:00
Ali El Gariani
6f81acc0fd
Fix the bug #6313 (Glitch with the new and fancy stretched story images)
2007-04-01 19:23:44 +00:00
Lari Nieminen
3fc4ccc225
Made the net in the corner of the swamp village slightly less intrusive.
2007-04-01 10:36:50 +00:00
Patrick Parker
5081d0326b
remove obsoleted entries in the sound cache chunk usage map
2007-04-01 06:49:40 +00:00
Ali El Gariani
9ebaff01f1
Add transition for the shroud outsite the map.
2007-04-01 00:03:52 +00:00
Ali El Gariani
f976a3ccb9
Simple fix for border map glitches on large screens or small maps.
...
It just display shroud outside the real map. But with shroud off, the
edge is a bit too sharp for the moment.
2007-03-31 23:30:30 +00:00
Nils Kneuper
17b5727c00
fixed bug #8636 , trunk only
2007-03-31 21:31:45 +00:00
Mark de Wever
8d043e8710
WML can be evil...
...
...killing a unit in a die event during an attack invalidates
iterators which are never checked again after the die event was
triggered. This caused crashes in Temple in the Deep which does that
to have some kind of plague effect. fixes bug #8814 (for some reason
it seems to work in 1.2 :/ )
2007-03-31 21:10:45 +00:00
Ali El Gariani
f2f4e652f8
Reverse the image of the defender in the attack dialog.
...
Oppenents are now face to face. More dramatic tension.
2007-03-31 21:07:37 +00:00
Ali El Gariani
d9b2c4cb44
Cut the dragging if event fires during button press.
...
Prevent unwanted clicks after dialog with the normal use, but not
ideal for the drag use.
2007-03-31 20:15:58 +00:00
Karol Nowak
cc60bce9c9
Fix units not being drawn immediately in [unit].
2007-03-31 18:03:55 +00:00
Ali El Gariani
85d4d6bf06
Remove the grabbing map feature (unwanted grab after some dialog click).
2007-03-31 17:48:09 +00:00
Patrick Parker
9f08e18ded
silene's patch #708 : appease some compiler warnings in GCC
2007-03-31 16:09:13 +00:00
Jérémy Rosen
9260a9c2e0
fix skirmisher not working properly when filtered by terrain
...
note that there is a similar bug with teleport, but I don't have time
to fix it right now, if someone could look into it, that would be
great
2007-03-31 14:51:17 +00:00
Ali El Gariani
435a0cfc91
Don't scale units in dialogs when zooming.
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Add a parameter "bool scaled=false" in the function still_image()
2007-03-31 02:56:49 +00:00
Ali El Gariani
65a87545a6
Grab an empty tile with the left button to scroll the map.
2007-03-30 20:46:48 +00:00
Ali El Gariani
4aa5bc1acf
Add dummies colored dragging cursors.
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Normally not necessary, but need some change in the code to skip it. I
will do it later.
2007-03-30 19:33:08 +00:00
Ali El Gariani
b28e4e482a
Fix the names of the apple dragging cursors
2007-03-30 19:25:20 +00:00
Ali El Gariani
00589f2a23
Use alternate dragging cursors if APPLE is defined
2007-03-30 19:07:46 +00:00
Ali El Gariani
741089b36a
Add dummies dragging cursors for mac users
2007-03-30 19:05:07 +00:00