newfrenchy83
0bfb384887
Update codeblocks project files for gcc11
2022-07-20 11:39:50 +02:00
newfrenchy83
d8b8c5ea80
add GLIBCXX_USE_DEPRECATED=0 in codeblock projectfiles
2022-07-05 08:57:12 -05:00
newfrenchy83
55fedbb27c
Revert "update codeblock projectfiles"
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This reverts commit df05b5061a8236e1e7be1adc192af975d661e11b.
2022-07-04 21:21:16 -04:00
newfrenchy83
df05b5061a
update codeblock projectfiles
2022-07-04 13:13:43 -05:00
newfrenchy83
6ba2ae1076
update codeblock projectfiles
2022-01-27 11:41:29 -06:00
newfrenchy83
3e05480b5b
fix codeblock projectfiles
2021-06-03 18:53:16 -05:00
newfrenchy83
b9cbc084c3
update codeblock projectfiles
2021-06-02 13:18:21 -05:00
newfrenchy83
7e839a924c
update codeblock projectfiles
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Add libssl and some includes for lua_mathx.
2021-05-19 16:39:06 -05:00
newfrenchy83
f671d2a678
Update wesnothd.cbp
2021-02-18 14:14:34 -06:00
newfrenchy83
3f131848ea
upgrades codeblock to Lua 5.4.2 ( #5556 )
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* upgrades codeblock to Lua 5.4.2
* fix error
* upgrade to c++20
* upgrade to c++20
* upgradeto c++20
* Update wesnothd.cbp
2021-02-18 02:15:13 +11:00
newfrenchy83
043d49c6c3
fix codeblock projectfiles and update instructions
2021-02-03 19:58:36 +01:00
newfrenchy83
6f85e689e6
Update codeblock for recent changes ( #5455 )
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* update codeblock for recent changes
* update codeblock test for recent changes
* Update wesnothd.cbp
* Update wesnothd.cbp
* update scons codeblock
2021-01-17 21:45:31 +11:00
newfrenchy83
3e46f3d4b4
update codeblock projectfiles ( #5444 )
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* update codeblock project
* updat campaingd codeblock projectfiles
* update wesnothd codeblock scons
2021-01-17 03:04:18 +11:00
newfrenchy83
f33330de19
fix wesnothd and campaignd codeblock projectfiles after #5029 ( #5035 )
2020-08-07 11:18:05 +02:00
newfrenchy83
4becc858f1
update codeblock projectfiles
2020-07-03 17:16:26 -05:00
newfrenchy83
62a005f4cf
fix for sample_user_handler removal. ( #4273 )
2019-08-24 14:26:32 +02:00
newfrenchy83
436f96a6b8
Update Code::Blocks project ( #3761 )
2018-12-06 09:27:58 +02:00
newfrenchy83
f594019433
Update Code::Blocks project and add documentation
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Manual merge of pull request #3626 .
2018-10-18 16:44:22 +03:00
newfrenchy83
da95fedcad
Update Code::Blocks project ( #3585 )
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(cherry-picked from commit 248af054c70f7e924b6caf24b95d7ff0617f5a12)
2018-10-07 03:25:23 +00:00
Martin Hrubý
96bbebb514
Fix building with Xcode 10 ( #3460 )
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Resolves #3458 .
(cherry-picked from commit 50301f84e33d828c39835bc47f04dd1107631960)
2018-10-07 03:24:17 +00:00
newfrenchy83
f551e5ca8e
Enable C++17 in Code::Blocks
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(cherry-picked from commit 882eeb52ab38547004f2ba7249913323596188d7)
2018-10-07 03:23:05 +00:00
newfrenchy83
fb403a982a
Update wesnothd.cbp
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(cherry-picked from commit 9bcaf3a897b2c9174f11d24112a89b7577628f08)
2018-10-07 03:22:48 +00:00
newfrenchy83
7a80094724
Update wesnothd.cbp
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(cherry-picked from commit 67f2ba9767e659d9e6589b1279d8eb5e6c5fd2af)
2018-10-07 03:18:09 +00:00
newfrenchy83
e20c55f57d
Update Code::Blocks project files to C++14 ( #2416 )
2018-01-29 12:13:24 +02:00
newfrenchy83
9d2765e73a
Update Wesnoth Code::Blocks project files ( #2386 )
2018-01-20 17:04:39 +02:00
Charles Dang
1e28a54cf2
Update CodeBlocks projectfiles for Boost 1.64
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Also added a missing include to the wesnothd projfile.
2017-06-01 10:53:04 +11:00
Charles Dang
8c7df93d4f
Removed old implementation of lexical_cast_default
2016-12-08 14:21:17 +11:00
Charles Dang
5637dfa8f0
Add color.*pp to CB wesnothd projectfile
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[ci skip]
Was getting undefined reference errors otherwise.
2016-12-07 22:34:36 +11:00
Charles Dang
ced698e75f
Updated CB projfile
2016-11-08 10:44:38 +11:00
Charles Dang
0a3769a7de
Updated CB wesnothd projectfile
2016-10-18 14:41:50 +11:00
Ignacio R. Morelle
ea9d077b89
fs: Add utility functions for the new file dialog
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These include an alternate mode of normalize_path() that enforces the
platform's preferred path delimiter (i.e. backslash on Windows) on the
output, and a function to detect whether a path refers to a root
directory.
Unfortunately, the last bit requires introducing a new link-time
dependency on Windows, against a system library. It's guaranteed to be
always there but it seems kind of a waste. The alternative would be to
hand-parse the string but that seems even more of a waste. And no,
Boost.Filesystem can't do this in a straightforward fashion right now.
2016-10-05 03:06:43 -03:00
Charles Dang
86e3161b29
Updated CB projfile (missing wesnothd source and Boost 1.61 linker target)
2016-09-24 00:39:35 +11:00
Charles Dang
423fc10437
CodeBlocks: explicitly added -Wunused-parameter flag
2016-09-02 09:56:07 +11:00
Charles Dang
c3d379e394
Updated CB projfile so it no longer links with SDL_net
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Also cleans up a few broken includes in the project.
2016-06-06 05:58:00 +11:00
Charles Dang
dc9db2e830
Updated CB projfiles
2016-06-01 19:06:58 +11:00
Charles Dang
4645d654c3
CB: enable building wesnothd alone
2016-04-02 02:26:22 +11:00
Charles Dang
c97a5d14ff
Codeblocks: enable building with c++11
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This also adds the necessary boost::thread linker option required by
recent loadscreen code.
2016-03-31 09:37:10 +11:00
Charles Dang
465f5eece1
Implement new GUI2 loadscreen
2016-03-29 21:33:38 +11:00
Charles Dang
b8a821e388
Enable SDL2 building by default in codeblocks project
2015-12-22 16:35:56 +11:00
Ignacio R. Morelle
aae8e70c7a
log/windows: Add our own stdout/stderr redirection on Windows
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This replaces SDL 1.2's built-in stdout/stderr redirection, which writes
the log file to the process working directory (usually an
admin-restricted location) instead of a more accessible user-writable
location.
My approach combines stdout and stderr into a single log file which
includes the process id and timestamp in its filename in order to
accomodate multiple instances and (coming later) log rotation. The log
file is created in the user's temporary directory defined by Windows,
and then relocated to the game user data dir as soon as it is set-up the
first time, placed in the Windows-specific logs/ subdir.
The most pressing issues this solves are the lack of built-in
stdout/stderr redirection in SDL 2's SDL2main.lib entry point, and
Unicode path issues with SDL 1.2 (bug #22897 ). Additionally, it allows
us to not have to rely on UAC virtualization anymore; this is arguably
far more important because it has been known to break on occasion (e.g.
<http://r.wesnoth.org/t42970 >), and starting with version 1.13.2 we want
to declare Windows Vista - 10 compatibility in our side-by-side manifest
(see commit e119f4071f047c6d740ebec4636985fdf39349bc).
Currently missing features coming later:
* Log rotation (otherwise the logs/ dir may grow forever)
* wesnothd support (although the code is already required to be linked
into wesnothd due to it being required by the FS API)
* Integration with the version info dialog
2015-11-23 03:21:42 -03:00
Charles Dang
e7345dd69a
Updated codeblocks projectfile to use boost 1.58 libs
2015-07-30 17:53:19 +11:00
Ignacio R. Morelle
877ead550a
Add Windows resource file for wesnothd
2015-07-20 21:16:04 -04:00
Charles Dang
cbe8c84033
Cleanup. Removed intl and unnecessary search directories
2015-04-14 11:11:58 +11:00
anonymissimus
949b05f39a
CB build system update
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description see commit
4a616341b2dff52f1ad179d86f1801e07ede1db7
on 1.12 branch
2014-11-29 00:23:07 +01:00
Alexander van Gessel
f786c2d422
Attempt to update projectfiles
2014-03-24 00:32:15 +01:00
Ignacio R. Morelle
23bdf9e1d6
CodeBlocks project update
2013-12-21 01:32:29 -03:00
Ignacio R. Morelle
673b3b08e0
Revert "remove unused util.*pp from wesnothd cb project"
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This reverts commit c51ce084fe708c93a30742eb386cc001cc3d3d2f.
2013-12-21 01:21:52 -03:00
anonymissimus
c51ce084fe
remove unused util.*pp from wesnothd cb project
2013-12-20 21:31:13 +01:00
anonymissimus
9751417f9d
CodeBlocks/MinGw: remove -march=native
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1. I discovered that this removes the duplicate section linker warnings...
2. The option causes binaries to be incompatible with different hardware.
2013-06-24 23:00:27 -04:00
Anonymissimus
58516e9761
project update (bz2 dependency)
2012-11-29 21:29:25 +00:00