* gave the Fugitive the concealment ability (village hiding)
* increased the XP requirement to advance to the Fugitive from 77 to 120
* decreased the melee attack of the Fugitive from 12-2 to 11-2
* decreased the ranged attack of the Fugitive from 8-4 to 7-4
* streamlined the changelog layout
* In help, for each ability and special weapon topic, display a list of
hyperlinks to encountered units having this ability/special (bug #9567)
also fix the ":nodebug" typo
* in help, the encountered units list is now correctly updated when using
":debug" and "nodebug" commands
* remove some useless messages from the standard output
...new button and slider to switch unit idle animations on and off and
set their frequency (adresses bug #9024), changes are applied only
after the next idle animation of a unit (and for new units), maybe we
need a loop over all units after a preference change
...the bugs weren't there.
Fixed the scenario by calling redraw.
Fixed redraw to also update the terrain if required.
The [terrain_mask] now also uses the normal update framework.
This fixes bug #9817 properly.
* in help, the links to unencountered units now works but have a small "(?)"
and point to an "Unknown Unit" page explaining why
* the sidebar HP tooltip now show resistances of the current unit
* the default zoom key now toggles between default and last used zoom. The
switch is also faster (cached)
...which shows the basic game settings for each player. Unfortunatly
the current dialog implementation seems to allow only 2 functional
buttons together with a (menu)list, so I had to move the "Ok" button
which allows you to scroll to the selected leader to the second
screen.
I hope this feature is not used too often, so it's ok there ...
I have mostly tested the "Game Settings" display with multiplayer games, please
test it with scenarios which have more special WML settings.