doofus-01
c5c92c2afd
1.18 - Sprite updates to Ravens and Ants ( #8089 )
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* fix raven SE sprite wings
* revisions to fire ant sprites to make more distinct from each other
* fix flame positioning
* minor soldier ant sprite update
* add IPF arg to MISSILE_FRAME_FIRE_BREATH for use in fire ants
* update copyrights.csv
2023-12-10 18:28:08 -08:00
doofus-01
1603dea8f6
make north-breathing drakes face se instead of s ( #7233 )
2022-12-26 17:13:53 -08:00
doofus-01
5e8a467813
1.17 some orc standing animations ( #6722 )
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* orc grunt north-facing breeze
* orc grunt south-facing breeze
* orc assassin south-facing conditional standing anim
* assassin wounded bob anim
* slayer breeze animation
* slurbow revision and breeze anim
* update orcish warlord sprite
* orc warrior sprite update & standing animations
* orc crossbowman breeze anim
2022-05-30 21:07:30 -07:00
newfrenchy83
e3b737cfd6
Add [teaching_anim] for abilities used like weapon specials given by an adjacent unit
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When a unit gives adjacent units abilities used like weapon specials, and is not already showing an animation from giving a resistance or leadership effect, a [teaching_anim] can be played instead.
2021-03-15 10:30:30 -05:00
newfrenchy83
05b2ea2262
Extend special_id_active and special_type_active to account for abilities used as specials
2021-02-18 18:19:35 -06:00
doofus-01
d3f94aaaa6
unit animations - fix wrong-facing glitch for units with animated torch flame overlay - also allow for ne facing standing animations
2021-02-06 15:11:53 -08:00
doofus-01
41b2030113
Revise the bobbing animation convention ( #5388 )
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This shifts many bobbing animations to only run if the unit HP falls below a certain point. Bobbing animations are a subset of standing animation, it is a case-by-case decision whether an animation should fall into this category or even be affected by this change.
Also in this:
* add wounded filter to STANDARD_IDLE_FILTER
* unit sprites - update orcish grunt and heaving anim
* units - north-facing sprites for orcish grunt
2020-12-28 10:43:21 -08:00
gfgtdf
b21c110f30
run wmlindent
2020-10-19 23:53:52 +02:00
doofus-01
d956d262fe
various dunefolk sprites and animations ( #4683 )
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* units - dunefolk cataphract defense animations
* dunfolk sunderer defense anim
* dunefolk sprites - move the torch flames to an overlay (just in standing anim for now)
* dunefolk - skirmisher defense anim
* dunefolk strider sprite defense anim
* dunefolk harrier sprite defense anim
* dunefolk rover sprite defense anim
* dunefolk marauder and raider sprites - make torch appear or not as appropriate
2020-01-02 17:34:10 -08:00
Severin Glöckner
40c9126a6f
Mark unused macro
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Haven't made up my mind yet if it should really be removed,
leaving a comment for now.
[ci skip]
2020-01-03 00:14:45 +01:00
Severin Glöckner
a278ad4c0a
Instead of having the south set of images for the wail animation being upside-down
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and letting the engine flip them the image files themselves are now the same like shown ingame.
[skip ci]
2017-05-21 18:01:17 +03:00
gfgtdf
d98525d951
replace true/false with yes/no in mainline
2016-12-09 02:55:59 +01:00
Severin Glöckner
7d0ca75085
moved DRAKE_FLYING_ANIM to deprecated-utils.cfg
2016-11-03 22:59:30 +01:00
Severin Glöckner
a8d63e063f
reverted addition of ^Vhs
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since ^Vhs has no submerge value
2016-10-26 15:31:05 +02:00
Severin Glöckner
1606bb72ce
Made Drake Flying Animations working on more terrains.
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E.g. they weren't working on water with water lilies before.
The terrain codes are now more generic too, for the case somebody wants to make an UMC variation.
Also had a look on other places where terrain codes get used.
2016-10-26 15:17:28 +02:00
Elvish_Hunter
082cfdc9af
Updated core macros to use [filter] status= instead of [filter_wml]
2015-04-28 19:02:19 +02:00
aquileia
01cd01a661
Use SOUND:HIT[_AND_MISS] for defend/attack macros
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While this could change the time other [sound_frame]s are played,
well-written code shouldn't rely on the internal naming in macros.
[skip ci]
2015-01-31 23:43:26 +01:00
aquileia
e268104f62
Fix layer of impact burst for DRAKE_FIRE_ANIM
2015-01-31 23:42:00 +01:00
aquileia
dbc3b3c8e4
Deprecate MISSILE_FRAME_FIREBALL
2015-01-31 23:41:57 +01:00
aquileia
f7d8aac7e2
Define *_FIREBALL in terms of *_FIREBALL_XY
2015-01-31 23:41:55 +01:00
aquileia
9d950c8f4c
animation-utils: Use auto_vflip=false
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Several animations used a workaround by flipping the missile twice if it should remain upright. Instead, we never flip them in the first place.
2015-01-31 23:41:52 +01:00
aquileia
39ed82d2a6
Make x-offset of chill wave directional
2015-01-30 15:37:34 +01:00
David Mikos
f5c4ee5690
AnimationWML: Fix sound timings for drake fire animation macros
2014-04-17 06:53:15 +09:30
David Mikos
19c78e87b4
Chill tempest animation for lich/ancient lich.
2014-03-17 07:48:02 +10:30
Bär Halberkamp
5fd6eb5bbe
Revert "Fixed the FIRE_BURST_SMALL macro only showing the last frame"
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It seems to be c++ related, and not in the WML, and therefore the commit wasn't really a solution
This reverts commit 22dd990a45b77b853935d87646e550c5288a7d48.
2013-12-04 22:22:06 +01:00
Bär Halberkamp
22dd990a45
Fixed the FIRE_BURST_SMALL macro only showing the last frame
2013-12-04 22:18:28 +01:00
David Mikos
42e706ec6f
AnimationWML: simplify DEFENSE_ANIM_DIRECTIONAL_RANGE macro
2013-11-10 15:53:01 +10:30
David Mikos
6409d08243
AnimationWML: simplify core DEFENSE macro WML
2013-11-10 15:47:11 +10:30
David Mikos
5ba836e80b
AnimationWML: add 'base_score' to filtered DEFENSE* macros. Fixes fencer 'hit' animation.
2013-11-10 13:10:46 +10:30
David Mikos
32e3b82327
AnimationWML: fix MISSILE_FRAME_FIREBALL_XY macro position for certain directions.
2013-11-10 01:52:40 +10:30
David Mikos
bdbd9e577b
AnimationWML: make use of new parallel 'if' support for chill wave macro.
2013-11-10 00:47:16 +10:30
Bär Halberkamp
2649efb76a
updated MISSILE_FRAME_CHILL_WAVE macro
2013-10-19 01:26:37 +02:00
Bär Halberkamp
0ddcaa06c7
Macrofied the chill wave and shadow wave projectiles
2013-10-19 01:19:37 +02:00
Bär Halberkamp
e170492c33
ran wmlindent
2013-10-16 23:05:43 +02:00
David Mikos
ab7e800851
AnimationWML: fix west attack for new MISSILE_FRAME_FIREBALL_XY macro. Cheers Zookeeper.
2013-10-14 19:12:23 +10:30
David Mikos
8d1b7dafc8
AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line.
2013-10-13 15:59:54 +10:30
David Mikos
cad93470b0
AnimationWML: minor animation macro cleanup.
2013-10-12 12:00:53 +10:30
David Mikos
39ed562bf3
AnimationWML: remove now redundant blank-hexes from some halo animations.
2013-10-12 00:54:42 +10:30
David Mikos
971dde985a
Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
2013-10-08 19:31:31 +10:30
Bär Halberkamp
5652d86026
Updated the dragonguard halos to the new syntax
2013-09-11 17:39:14 +02:00
Richard Kettering
c7608dbfee
Added sleepwalker's animations for the dwarven thunderer line.
2013-09-03 23:17:29 -05:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
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This reverts commit 23b72d6956e6316f8b50a6accba607f66cf197a7.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
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This reverts commit 5fa5c034110c3c942d299c8fd440297c89aca037, reversing
changes made to 06374c64ba00977a4f720a44108593fc43d5c787.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0cae8c8a35
Reindent animation-utils.cfg
2013-08-03 00:51:04 +02:00
Eric S. Raymond
8c044a01db
Mainline campaigns are wmllint/wmlscope clean again.
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Unfortunately, this required telling wmlscope to ignore all present
instances of new-style animation wildcarding. Some rather messy changes
to wmlscope will have to be considered if it gets more widely used.
2013-03-28 11:33:43 -04:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
David Mikos
3c0e56f2c3
Optimize defense animation WML macros and animation-utils.cfg some more
2013-03-12 07:14:52 +00:00
David Mikos
31c1dde89d
apply unit animation WML patch#3682...
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...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
Richard Kettering
3425fab4c5
Added in sleepwalker's new, complete set of animations...
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...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00