Mark de Wever
c6de6fa588
Remove an old-style-cast.
2012-07-22 17:15:30 +00:00
Simon Forsyth
1edff828c5
Add new files to Xcode project
2012-07-22 16:38:33 +00:00
Fabian Müller
e9c16cf709
Implemented a dialog for editing the map labels in the editor.
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Changes to the side menu generation:
Shows the correct side numbers and names,
sadly the default for a side name is "1".
2012-07-22 16:29:09 +00:00
Timotei Dolean
1110020432
Add more clarifications regarding setting the exceptions mask...
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...in the preprocessor.
2012-07-22 14:15:04 +00:00
Timotei Dolean
f616aa5884
Update the MSVC9 solution file - remove the palette_layout files
2012-07-22 13:17:21 +00:00
Charles Dang
ffb6bba3a6
Removed refs to deleted files
2012-07-22 11:46:28 +00:00
Fabian Müller
5fa7dc7f7c
Redraw the palette every time a side is switchted.
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This updates the unit's team color for example.
2012-07-22 11:25:29 +00:00
Fabian Müller
6da230921a
Enabled the side menu in the editor.
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It allows side creation and switching for now.
2012-07-22 11:04:20 +00:00
Fabian Müller
f23e15aa25
Fixed spelling in comments.
2012-07-22 10:50:59 +00:00
Fabian Müller
a68f0ca12b
The palette is now a part of theme WML...
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...instead of being placed at hardcoded coordinates. Windows and Mac
build systems still have to be adjusted.
2012-07-22 09:10:21 +00:00
Timotei Dolean
58d28e3f09
Set the std::ios::failbit exception when preprocessing a resource.
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Fixes bug #19335
This is needed in order for the preprocessor's thrown
exceptions to reach our code and not be caught inside
STL's stream implementation.
2012-07-21 21:41:13 +00:00
Timotei Dolean
096d990b4e
Move the --preprocess command's logic into a separate function
2012-07-21 21:41:06 +00:00
Mark de Wever
7e13a53e4e
Add -Wmismatched-tags to the pedantic flags.
2012-07-21 21:10:34 +00:00
Mark de Wever
659d19c4f4
Add -Wdouble-promotion to the pedantic flags.
2012-07-21 21:10:32 +00:00
Mark de Wever
5c38ce6151
Add -Wnon-virtual-dtor to the pedantic flags.
2012-07-21 21:10:29 +00:00
Mark de Wever
00af0909c2
Add -Wctor-dtor-privacy to the pedantic flags.
2012-07-21 21:10:26 +00:00
Elvish_Hunter
9476d796c1
Moved [store_villages] from C++ to Lua
2012-07-21 10:03:31 +00:00
Elvish_Hunter
c8716ad799
Added new Lua function wesnoth.get_villages()
2012-07-21 09:55:26 +00:00
J. Tyne
f3631cd713
Get rid of parameters that are always...
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...*resources::game_map, *resources::units.
2012-07-20 22:17:33 +00:00
J. Tyne
b2561adf81
Get rid of a parameter that is always *resources::game_map.
2012-07-20 21:11:25 +00:00
J. Tyne
4dc03b8239
Quick fix for (non-undoable) recruits not updating fog when DSU is on.
2012-07-20 18:23:28 +00:00
Riss Aline
6c22960136
new ai formula 'aki_eval' for testing a battle evaluation
2012-07-20 15:58:34 +00:00
J. Tyne
2f4e21d65c
Refactor the parameters for move_unit(),
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...eliminating two no-longer-useful ones.
2012-07-20 13:45:38 +00:00
J. Tyne
2992548026
Some code cleanup (for interrupted unit moves).
2012-07-20 05:04:46 +00:00
J. Tyne
0645d7da4e
Eliminate some no longer useful parameters (for unit movement).
2012-07-20 04:48:00 +00:00
Simon Forsyth
b0854bf5f9
Simplify PLACE_UNITS_RANDOMLY macros
2012-07-20 03:24:38 +00:00
Simon Forsyth
1444d3f91d
Remove the RANDOM_TRAIT_UNIT macro
2012-07-20 03:13:56 +00:00
Simon Forsyth
93e78c3e7d
Make all the testing units generic with no id.
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They certainly do not need names
2012-07-20 02:49:55 +00:00
Simon Forsyth
ba0c9e2ef2
No need to name the scenario in comments...
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...before naming the scenario in WML
2012-07-20 02:43:59 +00:00
Simon Forsyth
b29dcc8dd5
Have units speak instead of locations.
2012-07-20 02:40:28 +00:00
Simon Forsyth
061bd5277d
Move condition so test is done in event it is associated with
2012-07-20 02:27:30 +00:00
Simon Forsyth
9652a7f483
Remove saw_mermaid_enchantress variable
2012-07-20 02:16:47 +00:00
Simon Forsyth
e54ebb8261
Remove all the cages at the same time
2012-07-20 01:57:25 +00:00
Simon Forsyth
3e90a54c4f
Zhul cannot know the gender of a unit she has never seen...
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...or had identified for her.
2012-07-20 01:50:47 +00:00
Simon Forsyth
96231133df
Making taking the ring and holy water optional...
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...and not available to the dust devil. Also call the holy water holy
water everywhere instead of holy in some places and pure in others.
2012-07-20 01:42:30 +00:00
J. Tyne
17185a49b8
Simplify the AI detection of a unit actually moving.
2012-07-19 17:23:11 +00:00
Steven Panek
9e23b722f9
'Bahasa Indonesian' -> 'Indonesian' on g.w.o.
2012-07-19 05:26:44 +00:00
J. Tyne
e6c069bb87
Don't allow "Press t to continue" if we're executing a whiteboard move.
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Fixes bug #19744 .
2012-07-19 05:13:02 +00:00
J. Tyne
ad7b39687b
Add "the moving unit is gone" to the definition of movement being interrupted.
2012-07-19 04:21:29 +00:00
J. Tyne
d6b2915b9e
Clean up the display for "press t to continue".
2012-07-19 03:50:13 +00:00
J. Tyne
4c3a445f26
Allow fog to be cleared during a move+attack.
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Suppressing the fog clearing was just creating inconsistencies. It denied
players a chance to abort if their movement revealed a powerful enemy. Plus,
there are already other things (e.g. ambushes) that can interrupt the move.
2012-07-19 03:42:57 +00:00
J. Tyne
8705ef16e3
Making better use of move_unit()'s parameters.
2012-07-19 03:25:17 +00:00
J. Tyne
16e478dec4
Making better use of move_unit()'s parameters.
2012-07-19 02:37:51 +00:00
J. Tyne
dfe441c74f
Streamline wb::move::execute()...
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...to make better use of the new parameters and return value of
move_unit_along_route().
2012-07-19 00:52:58 +00:00
Alexander van Gessel
354d51693b
Add a few more timestamps to g.w.o log
2012-07-18 23:46:07 +01:00
J. Tyne
095b20bca4
Convert unit_sighted_result to interrupted.
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This should allow there to be less guessing as to why movement ended.
2012-07-18 22:43:58 +00:00
Alexander van Gessel
4c18f76a12
Make GitHub._github_api_request recurse...
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...when a Link header with rel="next" is encountered, to deal with pagination
2012-07-18 22:56:57 +01:00
Alexander van Gessel
514780ee99
Refactor libgithub.GitHub._github_api_request: take an url...
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...and optional request method, not a urllib2.Request object
2012-07-18 22:56:55 +01:00
Alexander van Gessel
63ce3d2bb4
libgithub fix
2012-07-18 22:56:46 +01:00
Fabian Müller
dcfe147768
Paint the unit palette items in team color.
2012-07-18 21:39:19 +00:00