David Mikos
32e3b82327
AnimationWML: fix MISSILE_FRAME_FIREBALL_XY macro position for certain directions.
2013-11-10 01:52:40 +10:30
David Mikos
bdbd9e577b
AnimationWML: make use of new parallel 'if' support for chill wave macro.
2013-11-10 00:47:16 +10:30
David Mikos
9799bb044f
AnimationWML: fix spearman standing direction.
2013-11-10 00:46:26 +10:30
Alarantalara
caa6d0f0d8
Restore a lost line of dialog with trolls
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Ids assigned to units were bad. Using default ids where possible and
making a troll shaman have an id that matches the dialog's requested id
restores the missing lines.
2013-11-07 23:56:32 -05:00
Alarantalara
455792a5ac
Remove some missed AI keys from earlier round
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Apparently actually saving files is a good idea
2013-11-07 23:17:19 -05:00
gfgtdf
2fc2f875e7
add me to about.cfg
2013-11-08 00:47:29 +01:00
Alarantalara
d27769dcac
Remove obsolete AI keys from UtBS:8
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Missed file in previous commit
2013-11-06 23:16:30 -05:00
Alarantalara
3567d63852
UtBS: Remove obsolete ai keys
2013-11-06 23:10:38 -05:00
Alarantalara
27cd8e6cf8
Simplify filters excluding dust devils and flesh golems
2013-11-06 22:32:27 -05:00
Boldizsár Lipka
67aa875874
Era descriptions.
2013-11-06 22:37:32 +01:00
mattsc
c0ee2c8e87
Add wmllint spelling exceptions for files in data/ai/
2013-11-02 20:20:10 -07:00
Espreon
20e1f5bd2f
Updated the Spanish translation credits.
2013-11-02 21:38:45 -04:00
mattsc
d1d18146f1
Revert previous commit and add wmllint spellcheck exception
2013-11-02 17:59:31 -07:00
mattsc
fae77eec5a
Change Micro AI engine macro deprecation message string
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... so that wmllint won't complain about the spelling of the macro name
macro MACRO_NAME.
2013-11-02 17:47:10 -07:00
mattsc
85f16414ea
Remove Micro AI engine macros from two scenarios
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Engine definitions are not needed any more after the recent changes to
the Micro AIs. Things still work with these macros included, but a
deprecation message appears.
2013-11-02 06:15:29 -07:00
mattsc
b340188038
Hunter MAI [micro_ai] tag: add optional [filter] tag
2013-11-01 17:13:06 -07:00
mattsc
08a722e248
All Guardian MAI [micro_ai] tags: add optional [filter] tag
2013-11-01 17:13:05 -07:00
mattsc
0670630ff9
Patrol MAI [micro_ai] tag: add optional [filter] tag
2013-11-01 17:13:05 -07:00
mattsc
cb2a22acd4
ExpAI move_to_enemy CA: fix file path
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Had accidentally copied over the AI-demos path.
2013-11-01 09:44:45 -07:00
mattsc
c214c12611
ExpAI: add retreating and village hunting CAs
2013-11-01 09:36:26 -07:00
mattsc
d9aa43ef44
ExpAI: fix the name= value of Place Healers CA
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It doesn't really matter for anything in practice, but should be done
right.
2013-11-01 09:35:43 -07:00
mattsc
a45cf2ac58
ExpAI: capture more villages if we can't recruit any more this turn
2013-11-01 09:27:38 -07:00
mattsc
241fd529e0
ExpAI: ignore unreachable enemy leaders when selecting keep
2013-11-01 09:24:05 -07:00
mattsc
d8c35a75c8
ExpAI: capture villages with injured units if no enemy can reach
2013-11-01 09:19:54 -07:00
mattsc
948147550a
ExpAI: Encourage forward advancement when capturing villages
2013-11-01 09:14:55 -07:00
mattsc
9c86a71ef7
ExpAI retreat code: also return enemy attack map
2013-11-01 08:51:21 -07:00
mattsc
1fa06a6811
Exp AI retreat code: make function min_hp() externally accessible
2013-11-01 08:51:21 -07:00
mattsc
938b2e6520
ExpAI retreat: count amount of hp healed when choosing retreat location
2013-11-01 08:51:21 -07:00
mattsc
456f60a9ee
ExpAI: make sure injured regenerating units are not stranded if ...
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... no non-regenerating units can get to safe locations.
2013-11-01 08:51:20 -07:00
mattsc
76e22a3d6a
Experimental AI: add a simple move to enemy CA
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Set up to run if nothing else is available.
In a separate file for use as a stand-alone CA in an AI
2013-10-31 21:19:44 -07:00
mattsc
4cdedc11ee
Remove () for wesnoth.require for consistency with surrounding lines
2013-10-31 21:08:13 -07:00
mattsc
3e6e7caa74
Put 'done_eval_messages()' behind 'if print_eval()' condition
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... so that they only get printed when this sort of debug output is
selected.
2013-10-31 20:54:00 -07:00
mattsc
96d17690bd
Clean up time stamps and debug output code
2013-10-31 20:40:18 -07:00
mattsc
d355adbacb
Clean up time stamps and debug output code
2013-10-31 20:31:37 -07:00
Alarantalara
c859d0d17b
Keep villages unreachable by recruited unit
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If the recruited unit cannot reach the target village, try again later
2013-10-31 23:14:36 -04:00
Alarantalara
33c1e493b2
Handle more damage specials for Lua recruiting
2013-10-31 23:14:35 -04:00
mattsc
46bf12a523
Old AIs in ai/dev/: change descriptions displayed in MP selection menu
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These are the AIs that are only visible in debug mode. They were very
ambiguous and two of them were even exactly the same.
2013-10-31 15:32:21 -07:00
mattsc
9b553b86b5
Fix the old 'Default AI with poisoning formula' development AI
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None of the RCA AI CAs were included, which means this was effectively
an idle AI.
2013-10-31 14:46:53 -07:00
mattsc
554a95749a
battle_calcs.best_defense_map(): add parameter ignore_these_units
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This is a table of enemy units whose ZoC is to be ignored for route
finding. It is useful for determing where the enemy can move while
ignoring own units (enemies of the enemy) that have not moved yet.
2013-10-31 08:22:15 -07:00
mattsc
526debf3e9
battle_calcs.lua: remove some debug code
2013-10-31 08:17:47 -07:00
mattsc
8689543d9a
Lua dummy engine: do not load debug_ai functions
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Besides them being unnecessary, a warning message is otherwise also
displayed when external CAs are used and the game is not in debug mode.
2013-10-30 18:23:48 -07:00
mattsc
e18378369b
ai_helper: remove unused function ai_helper.got_1_11()
2013-10-30 13:02:09 -07:00
mattsc
1d488a2c35
Rename ai/micro_ais/ais/ to ai/micro_ais/engines/
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... in order to distinguish between AI files containing full engines
and those containing individual CA eval/exec functions
2013-10-30 12:55:08 -07:00
mattsc
e469df1d50
Move and rename [micro_ai] tag setup file
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... to a more logical location given the recent reorganization.
2013-10-30 12:55:08 -07:00
mattsc
3989b4e140
Experimental AI: make Healer Placement CA work with new external CAs
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Healer Placement is a Micro AI whose syntax was changed in the switch
to using external AIs. This change adapts how this CA is called in the
Experimental AI (gerneric rush AI) to these changes.
2013-10-30 09:51:10 -07:00
mattsc
4e68b4eaa2
Recruiting MAI test scenario: add Rush Recruitment MAI for Side 2
2013-10-30 09:47:41 -07:00
mattsc
b826e5ead5
Micro AIs: make recruit_rushers work with new external CA method
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The previous code did not allow to get the ai table to the execution
function.
2013-10-30 09:42:41 -07:00
mattsc
3a30675d2f
Micro AIs: remove all references to AI-demos add-on
2013-10-28 17:27:14 -07:00
mattsc
c4c0c553ec
Remove RCA_STAGE macro
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The transport engine code in SotBE S6 was the last place to use this
macro. Not needed any more now that external CAs are available.
2013-10-27 17:02:39 -07:00
mattsc
f4007fdbdf
SotBE S6: change transport AI to use external CAs
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That means that no engine definition is needed any more.
2013-10-27 16:58:56 -07:00