Gunter Labes
bd59e7ee8e
updated map
2007-04-01 23:28:27 +00:00
Gunter Labes
3cb005ebee
specify that Prince Haldric needs to retrieve the Fire Ruby
...
(fixes bug #8826 )
2007-04-01 21:59:46 +00:00
Lari Nieminen
b0373eb002
Fixed the wolf raising its snout on every terrain.
2007-04-01 21:15:58 +00:00
David Philippi
113decf7a4
updated font
2007-04-01 21:06:07 +00:00
Karol Nowak
fc2dca6fcc
Mention the sound= attribute of [time] in the changelog.
2007-04-01 20:32:25 +00:00
Karol Nowak
6ca472d8f6
Play ToD sounds at the beginning of first player's turn only.
2007-04-01 20:28:09 +00:00
Lari Nieminen
7bb0b4fa1e
Made the wolf rider raise its snout above the surface...
...
...when standing on deeply submerging terrains.
2007-04-01 20:19:06 +00:00
Jordà Polo
6be72f385d
Silence datarootdir warning.
2007-04-01 20:16:19 +00:00
Karol Nowak
42d886b67d
Play morning.ogg and night.ogg when morning/night comes. Please test. ;)
2007-04-01 20:10:30 +00:00
Karol Nowak
2164de4999
Play sounds associated with the time of day.
2007-04-01 20:10:00 +00:00
Karol Nowak
aabb90cd54
Play a configured bell sound, instead of hardcoded "bell.wav".
2007-04-01 20:08:27 +00:00
Ali El Gariani
6f81acc0fd
Fix the bug #6313 (Glitch with the new and fancy stretched story images)
2007-04-01 19:23:44 +00:00
Lari Nieminen
3fc4ccc225
Made the net in the corner of the swamp village slightly less intrusive.
2007-04-01 10:36:50 +00:00
Patrick Parker
5081d0326b
remove obsoleted entries in the sound cache chunk usage map
2007-04-01 06:49:40 +00:00
Ali El Gariani
9ebaff01f1
Add transition for the shroud outsite the map.
2007-04-01 00:03:52 +00:00
Ali El Gariani
f976a3ccb9
Simple fix for border map glitches on large screens or small maps.
...
It just display shroud outside the real map. But with shroud off, the
edge is a bit too sharp for the moment.
2007-03-31 23:30:30 +00:00
Nils Kneuper
17b5727c00
fixed bug #8636 , trunk only
2007-03-31 21:31:45 +00:00
Mark de Wever
8d043e8710
WML can be evil...
...
...killing a unit in a die event during an attack invalidates
iterators which are never checked again after the die event was
triggered. This caused crashes in Temple in the Deep which does that
to have some kind of plague effect. fixes bug #8814 (for some reason
it seems to work in 1.2 :/ )
2007-03-31 21:10:45 +00:00
Ali El Gariani
f2f4e652f8
Reverse the image of the defender in the attack dialog.
...
Oppenents are now face to face. More dramatic tension.
2007-03-31 21:07:37 +00:00
Ali El Gariani
d9b2c4cb44
Cut the dragging if event fires during button press.
...
Prevent unwanted clicks after dialog with the normal use, but not
ideal for the drag use.
2007-03-31 20:15:58 +00:00
Karol Nowak
cc60bce9c9
Fix units not being drawn immediately in [unit].
2007-03-31 18:03:55 +00:00
Ali El Gariani
85d4d6bf06
Remove the grabbing map feature (unwanted grab after some dialog click).
2007-03-31 17:48:09 +00:00
Patrick Parker
9f08e18ded
silene's patch #708 : appease some compiler warnings in GCC
2007-03-31 16:09:13 +00:00
Jérémy Rosen
9260a9c2e0
fix skirmisher not working properly when filtered by terrain
...
note that there is a similar bug with teleport, but I don't have time
to fix it right now, if someone could look into it, that would be
great
2007-03-31 14:51:17 +00:00
Ali El Gariani
435a0cfc91
Don't scale units in dialogs when zooming.
...
Add a parameter "bool scaled=false" in the function still_image()
2007-03-31 02:56:49 +00:00
Ali El Gariani
65a87545a6
Grab an empty tile with the left button to scroll the map.
2007-03-30 20:46:48 +00:00
Ali El Gariani
4aa5bc1acf
Add dummies colored dragging cursors.
...
Normally not necessary, but need some change in the code to skip it. I
will do it later.
2007-03-30 19:33:08 +00:00
Ali El Gariani
b28e4e482a
Fix the names of the apple dragging cursors
2007-03-30 19:25:20 +00:00
Ali El Gariani
00589f2a23
Use alternate dragging cursors if APPLE is defined
2007-03-30 19:07:46 +00:00
Ali El Gariani
741089b36a
Add dummies dragging cursors for mac users
2007-03-30 19:05:07 +00:00
Nils Kneuper
ad13e75369
updated German translation
2007-03-30 18:18:40 +00:00
Nils Kneuper
1932f92099
updated Italian translation
2007-03-30 18:11:46 +00:00
Ali El Gariani
70a8220c95
New data for the dragging support
2007-03-30 17:49:31 +00:00
Mark de Wever
0b07431b1a
fix the position of some halos when unit has a height offset (patch #710 )
2007-03-30 17:44:37 +00:00
Ali El Gariani
a97bae57d8
Add black & white dragging cursors.
2007-03-30 17:40:11 +00:00
Ali El Gariani
d01996b915
Tiny optimization about the update of the dragging cursor state
2007-03-30 17:37:52 +00:00
Mark de Wever
53214f38b6
flying units are no longer buried in a castle (patch #709 )
2007-03-30 17:08:52 +00:00
Ali El Gariani
9f525624ee
Allow use of other buttons when dragging:
...
...right for canceling, middle and wheel for scrolling (I think it's
handy)
Add a minimal dragging distance, if not dragging don't send left-click
when the button is released (for the moment, start a dragging, coming
back to the unit and release there continue to send a second
left-click).
2007-03-30 16:20:11 +00:00
Patrick Parker
63217615f1
[set_menu_item] should work for SP now
2007-03-30 07:25:20 +00:00
Patrick Parker
2b72b674c7
patch#707 (partial)
...
- prevent accessing an invalidated iterator when removing enemy
healers from potential healers (thanks silene)
2007-03-30 03:50:48 +00:00
Ali El Gariani
447af1ce11
Use custom cursors when dragging.
2007-03-29 23:18:28 +00:00
Ali El Gariani
60b1e51b9f
Add prototype images for the drag & drop
...
(the black and white files are dummies)
2007-03-29 23:11:23 +00:00
Nils Kneuper
0d7784380d
updated Bulgarian translation and added completed manpages
2007-03-29 22:39:19 +00:00
David Philippi
8a00aeea24
danish translation update
2007-03-29 20:39:14 +00:00
Ali El Gariani
0d32001d50
Some change in the minimum zoom allowed,
...
...use only zoomed tile size divisible by 4. But this cause a bigger
minimum zoom. However when lower zoom will be supported, we can
rounding down.
2007-03-29 19:41:10 +00:00
Gunter Labes
41b3b52d0f
decreased the holy resistance of the Dwarves from 20% to 10%
...
increased the holy resistance of the Ghost line from -60% to -30%
2007-03-29 19:06:49 +00:00
Ali El Gariani
4b9512523b
added drag & drop to move units
2007-03-29 18:43:45 +00:00
Mark de Wever
4690540c92
Added some protection against crashing when attacking...
...
...with units with a high or negative amount of hitpoints (bug #6154 ,
bug #7955 , bug #8541 ) -1 hitpoints will still cause a crash.
This patch is not the cleanest solution since it tapers over the cause
but at least if avoids crashing except of the -1 corner case.
Hitpoint reduction to a sane amount or rewriting attack prediction would be
the clean solution.
2007-03-29 18:36:15 +00:00
Ali El Gariani
fa2d158958
Activate Drag & drop (quick hack, need test) FR #8508
2007-03-29 18:30:12 +00:00
J.W. Bjerk
0071e360d8
belated changelog update for the past few days
2007-03-29 15:37:21 +00:00