sigurdfdragon
349459a5f3
AOI S05: Fix facing
2017-10-16 18:07:36 -04:00
Charles Dang
64493b256f
Hide Lit Stone Walls terrain
...
[ci skip]
People should use the Sconce embellishment overlay now.
2017-10-17 03:23:04 +11:00
doofus-01
2a79475448
New Sconce/Torches overlay terrain by doofus-01
2017-10-17 02:45:54 +11:00
Alexander van Gessel
cd4e2554cd
Merge pull request #2053 from AI0867/wmlscope-durations
...
Teach wmlscope to ignore frame durations. Fixes #2045
2017-10-15 20:40:11 +02:00
doofus-01
3bde218c78
Fixing chasm bug introduced in PR #2084
...
commit 0cce7c8106cd6ee587fed67d474bc7c29c62f913
2017-10-14 18:30:57 -07:00
Alexander van Gessel
c5b19ed66d
Make 'bailout' a valid Python3 exception
2017-10-14 23:19:51 +02:00
jostephd
b83a3b3d1d
terrain.cfg: Fix grammar in Rockbound Cave ( #2082 )
2017-10-14 12:06:02 -04:00
Charles Dang
c2393a55bd
Game Stats: made image columns share width
...
[ci skip]
This fixes (among other things) misaligned team name labels if a leader has died.
2017-10-13 19:47:15 +11:00
sigurdfdragon
d024900cd0
AToTB S02: Keep unit alive to fit dialog and prevent scream at scene end
2017-10-12 21:03:40 -04:00
sigurdfdragon
ab66b85120
SotA: Use Cutscene_Minimal theme for dialog only scenarios
2017-10-12 20:27:13 -04:00
sigurdfdragon
81ea433117
Macros: Fix typo
2017-10-12 20:26:33 -04:00
Severin Glöckner
6cd5742370
ThoT: Annalists use flails, not morning stars
...
[ci skip]
2017-10-12 21:09:27 +02:00
sigurdfdragon
6b70f6944c
DM: Add myself as the current maintainer
2017-10-11 17:34:22 -04:00
sigurdfdragon
54bc0b2404
DM S23: Lessen 4th wall break and eliminate repetitiveness
2017-10-11 17:34:22 -04:00
sigurdfdragon
c4437a3b62
DM S13: Lessen 4th wall break and remove spoiler
2017-10-11 17:34:22 -04:00
sigurdfdragon
6a0a588b16
DM: Remove outdated files
2017-10-11 17:34:22 -04:00
sigurdfdragon
ac78e731cb
DM: Remove unneeded/no longer needed TODO's
2017-10-11 17:34:22 -04:00
sigurdfdragon
b413ca9f59
DM: Fix music not playing in story only scenarios
2017-10-11 17:34:22 -04:00
sigurdfdragon
01af651402
DM: Make important plot/dialog characters unrenamable
2017-10-11 17:34:22 -04:00
sigurdfdragon
75b69b677b
DM: Remove unused die event
2017-10-11 17:34:22 -04:00
sigurdfdragon
1b4f79269d
DM: Make Ulrek a hero with traits during his appearance
...
This accomplishes several things:
1. Harmony with HttT plot point with Relgorn.
2. A free Ulrek in S19 allows another recall, helping with a stronger I-M.
3. Slightly strengthens him in S18, to deal with I-M now having a side.
4. Dialog in S19 helps characterization of Delfador.
2017-10-11 17:34:22 -04:00
sigurdfdragon
0bd5cb646f
DM S18: Improve portal closing sequence
...
Remove unneeded facing.
Give player time to see it.
2017-10-11 17:34:22 -04:00
sigurdfdragon
2655241ef0
DM S18: Adjust unit positioning for appearance
2017-10-11 17:34:22 -04:00
sigurdfdragon
b8029c6829
DM S18: Give Iliah-Malal his own side when he arrives
2017-10-11 17:34:22 -04:00
sigurdfdragon
3a32825ade
DM S18: Changes to improve story, feel, difficulty & gameplay
...
Add character macro for Iliah-Malal.
Make Iliah-Malal an Ancient Lich.
Add Iliah-Malal 'heal when killed' motif from S19.
Improve dialog to better convey reason for running away.
Make portal guardian stronger.
2017-10-11 17:34:22 -04:00
sigurdfdragon
0ed86da234
DM S18: Improve look of map for story purposes
...
Make Iliah-Malal's castle area look like the one in S11, except ruined.
So they are both elven castles. Slight map tweaks in the area as well.
Use human castles for portal guard so closing portal effects look more natural.
Previously it was going from dwarven castle to ruined human castle.
2017-10-11 17:34:22 -04:00
sigurdfdragon
16d3cb0151
DM S18: Clarify initial objectives
2017-10-11 17:34:22 -04:00
sigurdfdragon
2c77846d86
DM S18: Use a more active voice
2017-10-11 17:34:22 -04:00
sigurdfdragon
fe89c6be89
DM S09: Fix issues by rebalancing scenario
...
Give player control of the ghosts and ghouls as they are found.
Update dialog to match ghosts and ghouls joining Delfador.
Enable gold carryover so player doesn't pointlessly wait till last turn.
Lower turn limit, as board is easier with additional units on player side.
Set start gold to 0, so final carryover is lower. With gold and turn limit
changes, it lessens amount in next scenario, but 300 is still achievable,
which is plenty.
Add cave wall to map around tomb. Otherwise a ghost going through the
secret passage causes an akward triggering of the village warning dialog.
Also makes it harder to get to the staff without using the secret passage.
2017-10-11 17:34:22 -04:00
sigurdfdragon
04667ded05
DM S09: Make secret passage bi-directional and open to all
...
Only after the player goes through it first.
2017-10-11 17:34:22 -04:00
sigurdfdragon
e8e1692ea7
DM S09: Add intended name for enemy leader
2017-10-11 17:34:22 -04:00
sigurdfdragon
ab5de6317b
DM S09: Fix incomplete/missing objectives issues
...
Add dialog and fixe objectives to ensure that player will hear about
the magical artifact (staff) instead of relying on finding a specifc ghost
in a village. This prevents situations where the player can reach the
signpost without having heard of the staff.
2017-10-11 17:34:22 -04:00
sigurdfdragon
c71d0e2179
DM: Use Cutscene_Minimal where appropriate
2017-10-11 17:34:22 -04:00
sigurdfdragon
92ad6a59fd
DM: Use unit macros
2017-10-11 17:34:22 -04:00
sigurdfdragon
5de0df1034
DM S20: Improve Delfador's arrival
...
He now comes from the edge of the map, and there's no longer a brief
moment where he is not visible after appearing.
2017-10-11 17:34:22 -04:00
sigurdfdragon
8b804341a3
DM S20: Make the generals visible during the opening sequence
...
So the prince can be seen.
2017-10-11 17:34:22 -04:00
sigurdfdragon
a61fa59dd5
DM: If player has elves in S19, store them at victory
2017-10-11 17:34:22 -04:00
sigurdfdragon
0d2519c981
DM S19: Eliminate gold carryover as next scenario is 26 years later
...
No real change to difficulty as it was only practical to get above
minimum gold on easy.
2017-10-11 17:34:22 -04:00
sigurdfdragon
af78b1279b
DM S19: Reorder objective for emphasis
2017-10-11 17:34:22 -04:00
sigurdfdragon
0783a6ccd2
DM S18: Fix units getting on recall list without being healed
2017-10-11 17:34:22 -04:00
sigurdfdragon
53d83ba872
DM S18: Fix mine image disappearing during use of go here image
2017-10-11 17:34:22 -04:00
sigurdfdragon
36f67bd4ff
DM S17: Fix and simplify filter
2017-10-11 17:34:22 -04:00
sigurdfdragon
9dcfe02be7
DM S17: Remove duplicate key already in {ULREK} macro
2017-10-11 17:34:22 -04:00
sigurdfdragon
1ca8cb3770
DM S15: Use the portrait for Zorlan
2017-10-11 17:34:22 -04:00
sigurdfdragon
cd8a79fe12
DM S14: Lift fog on speaking enemy units
2017-10-11 17:34:22 -04:00
sigurdfdragon
77976defba
DM S12: Swap burned village moveto exploration effects
...
It makes more sense for the check for survivors dialog to be in the
first village the player is likely to explore.
2017-10-11 17:34:22 -04:00
sigurdfdragon
9877990c90
DM S12: Give units traits for consistency
...
As these were the only ones left that end up on the players recall list
without traits.
2017-10-11 17:34:22 -04:00
sigurdfdragon
4ceda6a350
DM S12: Ensure fort Commander is visible during dialog
2017-10-11 17:34:22 -04:00
sigurdfdragon
c23fe8dd7f
DM S10: Add unit animation to portal opening
2017-10-11 17:34:22 -04:00
sigurdfdragon
6c84d63795
DM S10: Fix Iliah-Malal not attacking or moving
...
It looks like this was done in the days when [move_unit_fake] was the
only option, and thus needed to keep the unit in a certain spot for the
animation to work right. With [move_unit], it is no longer needed.
2017-10-11 17:34:22 -04:00