17536 Commits

Author SHA1 Message Date
Fabian Müller
afead1632d Made the editor brushbar configurable by theme WML...
...instead of being hardcoded.
2012-07-09 16:18:13 +00:00
Simon Forsyth
7e01ac0c57 The meaning of turns=-1 does not require a comment. 2012-07-09 04:06:13 +00:00
Simon Forsyth
02af0c3145 Remove variables for the rest of the optional item pickup events 2012-07-09 03:55:53 +00:00
Simon Forsyth
1aeeb858a6 Variable free item pickup! 2012-07-09 03:41:45 +00:00
Simon Forsyth
10e087b4d2 delete a pile of pointless comments...
...about snapshot=no means there is no snap shot in saved games and
that the turns macro makes the number of turns vary by difficulty
2012-07-09 03:31:35 +00:00
Simon Forsyth
9cc75b9266 Remove test_counter variable. 2012-07-09 03:23:40 +00:00
Simon Forsyth
34a22cca83 delete pointless comment given new event name 2012-07-09 03:10:36 +00:00
Steven Panek
550b7a65f7 Killed extra space in a string. 2012-07-09 03:00:23 +00:00
Simon Forsyth
a781150b3f Keep Esanoo from referring to himself in the third person 2012-07-09 02:52:52 +00:00
Simon Forsyth
3cd0d3979b More duplicate dialog elimination.
Also allow translators to distinguish between male/female
speakers/addressees for this dialog.
2012-07-09 02:41:54 +00:00
Simon Forsyth
b18b8cb1ed Unduplicate some dialog text 2012-07-09 02:11:14 +00:00
Simon Forsyth
1b0fc4e0c3 Someone succumbed to temptation, making a comment no longer applicable 2012-07-09 01:38:43 +00:00
Simon Forsyth
d9a6cc94ed Remove some redundant conditions 2012-07-09 00:04:47 +00:00
Simon Forsyth
65025e1f4f Use [filter_condition] in scenario 11 and 12 2012-07-08 23:51:29 +00:00
Simon Forsyth
787f575697 Use [filter_condition] in scenario 9 2012-07-08 23:31:29 +00:00
Simon Forsyth
45361183a6 Allow undoing moves when moving to a location...
...where an unrescued merfolk was after they were killed
2012-07-08 22:44:33 +00:00
Simon Forsyth
b3fef72362 Remove events and kill variable 2012-07-08 22:03:42 +00:00
Simon Forsyth
7663f20802 [filter_condition] in scenario 8 2012-07-08 21:29:54 +00:00
Simon Forsyth
ae0fca377d [filter_condition] in scenario 6b 2012-07-08 21:05:03 +00:00
Simon Forsyth
965dfb4899 Use [modify_unit], rather than store/modify/unstore...
...to convert Grog to player side
2012-07-08 20:51:08 +00:00
Simon Forsyth
d7ac2bb3b6 Use filter condition in scenarios 4-6a 2012-07-08 20:20:02 +00:00
Simon Forsyth
345dd56c15 Remove a meaningless #ifdef 2012-07-08 19:51:17 +00:00
Simon Forsyth
55f578bbe9 Do not store casualties on turn 12 - Garak already has his recruits 2012-07-08 19:45:46 +00:00
Simon Forsyth
3442eb1345 Use filter_condition where appropriate in scenarios 1 & 2 2012-07-08 19:22:03 +00:00
J. Tyne
5dc6a7b178 Remove the "End scenario" menu item at the end of tutorial S1. 2012-07-08 17:52:49 +00:00
Simon Forsyth
ebba938cb8 The next macro clears its variable 2012-07-08 17:18:45 +00:00
Simon Forsyth
5ec02e2aa2 Remove another condition made redundant by event firing 2012-07-08 17:15:11 +00:00
Simon Forsyth
373b827e6d No need for upkeep=free and {TRAIT_LOYAL} 2012-07-08 17:07:29 +00:00
Simon Forsyth
a14d49424b Apply more effects to multiple sides at once 2012-07-08 17:02:49 +00:00
Simon Forsyth
ba86e1fd3c Use 1.11 filter_side to modify multiple sides at once,
...get rid of another instance of a loyal leader
2012-07-08 16:35:05 +00:00
Simon Forsyth
98ac6c8c02 Counting the number of caged merfolk...
...makes the logic slightly simpler than counting the number that were freed
2012-07-07 23:14:23 +00:00
Simon Forsyth
c15a77e489 Zelgant is a leader so remove his loyal trait 2012-07-07 22:55:04 +00:00
Simon Forsyth
078bbce5a1 Count number of dead merfolk instead of living ones to determine defeat
Also reorder some statements to allow special dialog for dead
Enchantress to be played
2012-07-07 22:50:31 +00:00
Simon Forsyth
c1eb3bcac9 Deduplicate code 2012-07-07 22:06:56 +00:00
Simon Forsyth
1e9347c5ed Correct spelling mistake pointed out in scenario feedback. 2012-07-07 21:41:57 +00:00
Simon Forsyth
ac87860e8b Check map rather than variable to see if tunnel collapsed 2012-07-07 13:35:40 +00:00
Simon Forsyth
9a1dd72ff5 Add some modern bridges to the chasm 2012-07-07 13:10:25 +00:00
Simon Forsyth
3dcdcbd72a Make western tunnel charge event actually work
Likely increases difficulty since western guard no longer killed by
eastern tunnel
2012-07-07 04:36:08 +00:00
Simon Forsyth
6374377a70 Restore tunnel collapse message. Nested events can make it work properly. 2012-07-07 04:20:15 +00:00
Simon Forsyth
1d006456af Merge command blocks 2012-07-07 04:10:18 +00:00
Simon Forsyth
c130451e70 Give more dialog to Nym instead of Dust Devil 2012-07-07 04:05:04 +00:00
Simon Forsyth
149e6bee24 Save ally_died_in_final fight regardless of whether ally is alive 2012-07-06 01:07:46 +00:00
Simon Forsyth
47a15596d7 Clear elvish_ally at scenario end 2012-07-06 00:53:44 +00:00
Simon Forsyth
fb8f1d129a Remove more redundant comments 2012-07-06 00:51:14 +00:00
Simon Forsyth
cc7c931500 Remove random TODO question 2012-07-06 00:48:12 +00:00
Simon Forsyth
e924253dea Remove no wmeaningless comment 2012-07-06 00:43:56 +00:00
Simon Forsyth
db8c60fd3c Remove two variables from long term scope. 2012-07-06 00:42:41 +00:00
Simon Forsyth
ea6c521887 move variable clear to where it is used 2012-07-05 02:40:49 +00:00
Simon Forsyth
a14dc53efe Make escorts not wander after messenger killed 2012-07-05 02:33:03 +00:00
Simon Forsyth
341ebfb394 Give the candidate actions unique names 2012-07-05 02:18:07 +00:00