Fabian Müller
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afead1632d
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Made the editor brushbar configurable by theme WML...
...instead of being hardcoded.
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2012-07-09 16:18:13 +00:00 |
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Simon Forsyth
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7e01ac0c57
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The meaning of turns=-1 does not require a comment.
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2012-07-09 04:06:13 +00:00 |
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Simon Forsyth
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02af0c3145
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Remove variables for the rest of the optional item pickup events
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2012-07-09 03:55:53 +00:00 |
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Simon Forsyth
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1aeeb858a6
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Variable free item pickup!
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2012-07-09 03:41:45 +00:00 |
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Simon Forsyth
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10e087b4d2
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delete a pile of pointless comments...
...about snapshot=no means there is no snap shot in saved games and
that the turns macro makes the number of turns vary by difficulty
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2012-07-09 03:31:35 +00:00 |
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Simon Forsyth
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9cc75b9266
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Remove test_counter variable.
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2012-07-09 03:23:40 +00:00 |
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Simon Forsyth
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34a22cca83
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delete pointless comment given new event name
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2012-07-09 03:10:36 +00:00 |
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Steven Panek
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550b7a65f7
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Killed extra space in a string.
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2012-07-09 03:00:23 +00:00 |
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Simon Forsyth
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a781150b3f
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Keep Esanoo from referring to himself in the third person
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2012-07-09 02:52:52 +00:00 |
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Simon Forsyth
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3cd0d3979b
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More duplicate dialog elimination.
Also allow translators to distinguish between male/female
speakers/addressees for this dialog.
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2012-07-09 02:41:54 +00:00 |
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Simon Forsyth
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b18b8cb1ed
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Unduplicate some dialog text
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2012-07-09 02:11:14 +00:00 |
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Simon Forsyth
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1b0fc4e0c3
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Someone succumbed to temptation, making a comment no longer applicable
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2012-07-09 01:38:43 +00:00 |
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Simon Forsyth
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d9a6cc94ed
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Remove some redundant conditions
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2012-07-09 00:04:47 +00:00 |
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Simon Forsyth
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65025e1f4f
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Use [filter_condition] in scenario 11 and 12
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2012-07-08 23:51:29 +00:00 |
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Simon Forsyth
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787f575697
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Use [filter_condition] in scenario 9
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2012-07-08 23:31:29 +00:00 |
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Simon Forsyth
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45361183a6
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Allow undoing moves when moving to a location...
...where an unrescued merfolk was after they were killed
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2012-07-08 22:44:33 +00:00 |
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Simon Forsyth
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b3fef72362
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Remove events and kill variable
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2012-07-08 22:03:42 +00:00 |
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Simon Forsyth
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7663f20802
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[filter_condition] in scenario 8
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2012-07-08 21:29:54 +00:00 |
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Simon Forsyth
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ae0fca377d
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[filter_condition] in scenario 6b
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2012-07-08 21:05:03 +00:00 |
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Simon Forsyth
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965dfb4899
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Use [modify_unit], rather than store/modify/unstore...
...to convert Grog to player side
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2012-07-08 20:51:08 +00:00 |
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Simon Forsyth
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d7ac2bb3b6
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Use filter condition in scenarios 4-6a
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2012-07-08 20:20:02 +00:00 |
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Simon Forsyth
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345dd56c15
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Remove a meaningless #ifdef
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2012-07-08 19:51:17 +00:00 |
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Simon Forsyth
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55f578bbe9
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Do not store casualties on turn 12 - Garak already has his recruits
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2012-07-08 19:45:46 +00:00 |
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Simon Forsyth
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3442eb1345
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Use filter_condition where appropriate in scenarios 1 & 2
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2012-07-08 19:22:03 +00:00 |
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J. Tyne
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5dc6a7b178
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Remove the "End scenario" menu item at the end of tutorial S1.
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2012-07-08 17:52:49 +00:00 |
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Simon Forsyth
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ebba938cb8
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The next macro clears its variable
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2012-07-08 17:18:45 +00:00 |
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Simon Forsyth
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5ec02e2aa2
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Remove another condition made redundant by event firing
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2012-07-08 17:15:11 +00:00 |
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Simon Forsyth
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373b827e6d
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No need for upkeep=free and {TRAIT_LOYAL}
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2012-07-08 17:07:29 +00:00 |
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Simon Forsyth
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a14d49424b
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Apply more effects to multiple sides at once
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2012-07-08 17:02:49 +00:00 |
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Simon Forsyth
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ba86e1fd3c
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Use 1.11 filter_side to modify multiple sides at once,
...get rid of another instance of a loyal leader
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2012-07-08 16:35:05 +00:00 |
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Simon Forsyth
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98ac6c8c02
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Counting the number of caged merfolk...
...makes the logic slightly simpler than counting the number that were freed
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2012-07-07 23:14:23 +00:00 |
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Simon Forsyth
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c15a77e489
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Zelgant is a leader so remove his loyal trait
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2012-07-07 22:55:04 +00:00 |
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Simon Forsyth
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078bbce5a1
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Count number of dead merfolk instead of living ones to determine defeat
Also reorder some statements to allow special dialog for dead
Enchantress to be played
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2012-07-07 22:50:31 +00:00 |
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Simon Forsyth
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c1eb3bcac9
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Deduplicate code
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2012-07-07 22:06:56 +00:00 |
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Simon Forsyth
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1e9347c5ed
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Correct spelling mistake pointed out in scenario feedback.
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2012-07-07 21:41:57 +00:00 |
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Simon Forsyth
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ac87860e8b
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Check map rather than variable to see if tunnel collapsed
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2012-07-07 13:35:40 +00:00 |
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Simon Forsyth
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9a1dd72ff5
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Add some modern bridges to the chasm
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2012-07-07 13:10:25 +00:00 |
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Simon Forsyth
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3dcdcbd72a
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Make western tunnel charge event actually work
Likely increases difficulty since western guard no longer killed by
eastern tunnel
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2012-07-07 04:36:08 +00:00 |
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Simon Forsyth
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6374377a70
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Restore tunnel collapse message. Nested events can make it work properly.
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2012-07-07 04:20:15 +00:00 |
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Simon Forsyth
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1d006456af
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Merge command blocks
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2012-07-07 04:10:18 +00:00 |
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Simon Forsyth
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c130451e70
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Give more dialog to Nym instead of Dust Devil
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2012-07-07 04:05:04 +00:00 |
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Simon Forsyth
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149e6bee24
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Save ally_died_in_final fight regardless of whether ally is alive
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2012-07-06 01:07:46 +00:00 |
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Simon Forsyth
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47a15596d7
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Clear elvish_ally at scenario end
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2012-07-06 00:53:44 +00:00 |
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Simon Forsyth
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fb8f1d129a
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Remove more redundant comments
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2012-07-06 00:51:14 +00:00 |
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Simon Forsyth
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cc7c931500
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Remove random TODO question
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2012-07-06 00:48:12 +00:00 |
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Simon Forsyth
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e924253dea
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Remove no wmeaningless comment
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2012-07-06 00:43:56 +00:00 |
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Simon Forsyth
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db8c60fd3c
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Remove two variables from long term scope.
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2012-07-06 00:42:41 +00:00 |
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Simon Forsyth
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ea6c521887
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move variable clear to where it is used
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2012-07-05 02:40:49 +00:00 |
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Simon Forsyth
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a14dc53efe
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Make escorts not wander after messenger killed
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2012-07-05 02:33:03 +00:00 |
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Simon Forsyth
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341ebfb394
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Give the candidate actions unique names
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2012-07-05 02:18:07 +00:00 |
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