50778 Commits

Author SHA1 Message Date
Alexander van Gessel
7653234415 Attach addon name to libgithub errors,
...to make what the user sees a bit more consistent
2012-09-04 00:22:43 +01:00
Alexander van Gessel
59c185bdaa Give Kaleh access to his movement type 2012-09-04 00:22:40 +01:00
J. Tyne
5d9750a46d Cleaning up some comments. 2012-09-03 18:43:03 +00:00
Steven Panek
6c4a205be9 Updated the Croatian translation. 2012-09-03 16:50:28 +00:00
J. Tyne
cbcc05230f Move fog clearing from after recall/recruit events to just before them
(still after prerecall/prerecruit). Also add sighted events.

Side benefit: The ON_SIGHTING macro should be more accurate (since it uses
recall and recruit events as hooks).
2012-09-03 15:19:48 +00:00
J. Tyne
a923b97e06 Prevent a segmentation fault (NULL pointer access). 2012-09-03 13:31:49 +00:00
J. Tyne
31278834ed Simplify the shroud_clearer interface for the simplest cases. 2012-09-03 13:24:39 +00:00
Ignacio R. Morelle
0b8b915b2a gui2/taddon_filter_options: Remove useless empty anonymous namespace 2012-09-03 04:54:39 +00:00
Steven Panek
b91a7e954e Updated the British English translation. 2012-09-03 03:48:04 +00:00
J. Tyne
e4d3d4b292 Erase from the recall list before calling place_recruit().
This is for consistency with menu_events.cpp and so that the unit is
not still in the recall list when its prerecall event fires.
2012-09-03 02:06:06 +00:00
J. Tyne
96c19c2a3b Quiet those "‘font::SIZE_*’ defined but not used" warnings from font.hpp.
This replaces 2012-09-01T03:20:48Z!jt_coding@verizon.net.
2012-09-02 21:07:42 +00:00
Steven Panek
9974be1d32 Point translators to the community instead of Rusty;...
...improved the po comment in question.
2012-09-02 19:25:44 +00:00
Steven Panek
6e085e542a Rewrote the second sentence in the string that mentions...
...the End Scenario item in the context menu.
2012-09-02 18:57:46 +00:00
Steven Panek
01da655ee0 Updated bumbadadabum's entry in the credits. 2012-09-02 18:08:43 +00:00
Steven Panek
34d78a9e18 Updated the Croatian translation. 2012-09-02 17:35:37 +00:00
J. Tyne
16a6ae04ce Define a null entity_location for use as a default parameter. 2012-09-02 15:04:31 +00:00
J. Tyne
99716918fb Removing a doubled #textdomain line and converting tabs to spaces. 2012-09-02 13:27:04 +00:00
J. Tyne
a29729de85 A few tweaks to the animating done by place_recruit(). 2012-09-02 13:25:42 +00:00
Lari Nieminen
53898929ee Update to the old rest flag journey marker. 2012-09-02 12:51:17 +00:00
Lari Nieminen
d75ad32fb1 Slight updates to the new battle journey marker and animation. 2012-09-02 12:50:08 +00:00
Lari Nieminen
5b67858ab8 Slight desaturation of the current rest marker flags. 2012-09-02 12:40:54 +00:00
J. Tyne
a3a8d7c448 Have teams pay for their recruits between the pre- and recruit events.
And similarly for recalls.

Fetaure request / bug #16711
2012-09-01 18:22:21 +00:00
J. Tyne
c47788c4d6 Make recruitment/recalling more efficient in some places...
...and more robust overall.
2012-09-01 17:11:23 +00:00
Nils Kneuper
d22d482ddc pot-update
(fixing string issues with the editor/main domain)

regenerated doc files
2012-09-01 16:53:26 +00:00
J. Tyne
d16c41e2aa Adjust some timings in place_recruit().
* Move bookkeeping before WML events.

* Move village capturing (and its WML event) after the recruitment animation.
2012-09-01 15:51:39 +00:00
J. Tyne
b149a338b6 Quiet those "‘font::SIZE_*’ defined but not used" warnings from font.hpp. 2012-09-01 03:20:48 +00:00
J. Tyne
57b876caa1 Add sighted events for sighting of the side whose turn it is.
(e.g. sighting the moving unit by enemies)

There are still cases that are completely missing sighted events;
this just updates the cases I've dealt with so far.
2012-09-01 01:31:45 +00:00
Nils Kneuper
2e9e3a4ab4 updated French translation 2012-08-31 22:07:44 +00:00
Mark de Wever
4c02c4daa5 Strip trailing whitespace. 2012-08-31 17:58:05 +00:00
Mark de Wever
0cffc860bf Initialize all members. 2012-08-31 17:58:01 +00:00
Mark de Wever
71c16110ac Initialize all members. 2012-08-31 17:57:58 +00:00
Mark de Wever
875fe327a9 Initialize all members. 2012-08-31 17:57:56 +00:00
Mark de Wever
85d744c903 Initialize all members. 2012-08-31 17:57:53 +00:00
Mark de Wever
47dcb875e3 Initialize all members. 2012-08-31 17:57:50 +00:00
J. Tyne
dd0f8192a1 Include the sighted unit in sighted events.
(In addition to including its location.)

(The sighting unit was already included.)
2012-08-31 15:37:55 +00:00
Nils Kneuper
ec04829f22 updated Italian translation 2012-08-30 20:52:55 +00:00
J. Tyne
1fc0b4d9d0 Clear shroud after advancements (between "advance" and "post_advance")
& fire sighted events (after "post_advance").
2012-08-30 18:39:05 +00:00
J. Tyne
4a91a59311 Merge the two codepaths for advancing a unit (regular & AMLA). 2012-08-30 18:28:47 +00:00
J. Tyne
23ccb12bf7 Refactor how seen discovered units are counted during movement.
(Less duplication of effort, and less data to keep track of.)
2012-08-30 13:36:19 +00:00
J. Tyne
6167220adf Rework when sighted events are fired during movement.
They now fire only at the times when movement could be
interrupted because of a seen unit. (This puts the behavior
more in line with 1.10's.)
2012-08-30 12:57:24 +00:00
J. Tyne
6967194a23 Overhaul how sighted events are fired.
This update focuses on movement, as the other sources of sighted
events still need some work.
2012-08-30 12:47:41 +00:00
J. Tyne
01db63d26f Adding some const qualifiers. 2012-08-30 11:05:00 +00:00
J. Tyne
c22b5176f3 Adding some const qualifiers. 2012-08-29 17:56:46 +00:00
Lari Nieminen
938a05e701 Improved gold, income and upkeep icons from Blarumyrran. 2012-08-29 16:01:51 +00:00
Fabian Müller
779f93959c Added a missing textdomain definement. 2012-08-29 14:13:02 +00:00
J. Tyne
ad6430f28f Enable recruit/recall context menu options when right-clicking on a leader.
In this case, the right-click is interpreted as "this unit recruits",
rather than "recruit here".
2012-08-29 11:49:28 +00:00
Elvish_Hunter
e946b83cd7 DW: removed duplicated loyalty overlay 2012-08-29 09:38:34 +00:00
Simon Forsyth
6d4edb64c9 Clean up more sharp edges in the cave walls 2012-08-28 20:44:03 +00:00
J. Tyne
d92643c612 Play healing animation when poison is cured. 2012-08-28 20:20:16 +00:00
Simon Forsyth
ea8a27b6bb Get rid of a sharp corner on the cave wall 2012-08-28 19:47:41 +00:00