Alexander van Gessel
7653234415
Attach addon name to libgithub errors,
...
...to make what the user sees a bit more consistent
2012-09-04 00:22:43 +01:00
Alexander van Gessel
59c185bdaa
Give Kaleh access to his movement type
2012-09-04 00:22:40 +01:00
J. Tyne
5d9750a46d
Cleaning up some comments.
2012-09-03 18:43:03 +00:00
Steven Panek
6c4a205be9
Updated the Croatian translation.
2012-09-03 16:50:28 +00:00
J. Tyne
cbcc05230f
Move fog clearing from after recall/recruit events to just before them
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(still after prerecall/prerecruit). Also add sighted events.
Side benefit: The ON_SIGHTING macro should be more accurate (since it uses
recall and recruit events as hooks).
2012-09-03 15:19:48 +00:00
J. Tyne
a923b97e06
Prevent a segmentation fault (NULL pointer access).
2012-09-03 13:31:49 +00:00
J. Tyne
31278834ed
Simplify the shroud_clearer interface for the simplest cases.
2012-09-03 13:24:39 +00:00
Ignacio R. Morelle
0b8b915b2a
gui2/taddon_filter_options: Remove useless empty anonymous namespace
2012-09-03 04:54:39 +00:00
Steven Panek
b91a7e954e
Updated the British English translation.
2012-09-03 03:48:04 +00:00
J. Tyne
e4d3d4b292
Erase from the recall list before calling place_recruit().
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This is for consistency with menu_events.cpp and so that the unit is
not still in the recall list when its prerecall event fires.
2012-09-03 02:06:06 +00:00
J. Tyne
96c19c2a3b
Quiet those "‘font::SIZE_*’ defined but not used" warnings from font.hpp.
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This replaces 2012-09-01T03:20:48Z!jt_coding@verizon.net.
2012-09-02 21:07:42 +00:00
Steven Panek
9974be1d32
Point translators to the community instead of Rusty;...
...
...improved the po comment in question.
2012-09-02 19:25:44 +00:00
Steven Panek
6e085e542a
Rewrote the second sentence in the string that mentions...
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...the End Scenario item in the context menu.
2012-09-02 18:57:46 +00:00
Steven Panek
01da655ee0
Updated bumbadadabum's entry in the credits.
2012-09-02 18:08:43 +00:00
Steven Panek
34d78a9e18
Updated the Croatian translation.
2012-09-02 17:35:37 +00:00
J. Tyne
16a6ae04ce
Define a null entity_location for use as a default parameter.
2012-09-02 15:04:31 +00:00
J. Tyne
99716918fb
Removing a doubled #textdomain line and converting tabs to spaces.
2012-09-02 13:27:04 +00:00
J. Tyne
a29729de85
A few tweaks to the animating done by place_recruit().
2012-09-02 13:25:42 +00:00
Lari Nieminen
53898929ee
Update to the old rest flag journey marker.
2012-09-02 12:51:17 +00:00
Lari Nieminen
d75ad32fb1
Slight updates to the new battle journey marker and animation.
2012-09-02 12:50:08 +00:00
Lari Nieminen
5b67858ab8
Slight desaturation of the current rest marker flags.
2012-09-02 12:40:54 +00:00
J. Tyne
a3a8d7c448
Have teams pay for their recruits between the pre- and recruit events.
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And similarly for recalls.
Fetaure request / bug #16711
2012-09-01 18:22:21 +00:00
J. Tyne
c47788c4d6
Make recruitment/recalling more efficient in some places...
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...and more robust overall.
2012-09-01 17:11:23 +00:00
Nils Kneuper
d22d482ddc
pot-update
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(fixing string issues with the editor/main domain)
regenerated doc files
2012-09-01 16:53:26 +00:00
J. Tyne
d16c41e2aa
Adjust some timings in place_recruit().
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* Move bookkeeping before WML events.
* Move village capturing (and its WML event) after the recruitment animation.
2012-09-01 15:51:39 +00:00
J. Tyne
b149a338b6
Quiet those "‘font::SIZE_*’ defined but not used" warnings from font.hpp.
2012-09-01 03:20:48 +00:00
J. Tyne
57b876caa1
Add sighted events for sighting of the side whose turn it is.
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(e.g. sighting the moving unit by enemies)
There are still cases that are completely missing sighted events;
this just updates the cases I've dealt with so far.
2012-09-01 01:31:45 +00:00
Nils Kneuper
2e9e3a4ab4
updated French translation
2012-08-31 22:07:44 +00:00
Mark de Wever
4c02c4daa5
Strip trailing whitespace.
2012-08-31 17:58:05 +00:00
Mark de Wever
0cffc860bf
Initialize all members.
2012-08-31 17:58:01 +00:00
Mark de Wever
71c16110ac
Initialize all members.
2012-08-31 17:57:58 +00:00
Mark de Wever
875fe327a9
Initialize all members.
2012-08-31 17:57:56 +00:00
Mark de Wever
85d744c903
Initialize all members.
2012-08-31 17:57:53 +00:00
Mark de Wever
47dcb875e3
Initialize all members.
2012-08-31 17:57:50 +00:00
J. Tyne
dd0f8192a1
Include the sighted unit in sighted events.
...
(In addition to including its location.)
(The sighting unit was already included.)
2012-08-31 15:37:55 +00:00
Nils Kneuper
ec04829f22
updated Italian translation
2012-08-30 20:52:55 +00:00
J. Tyne
1fc0b4d9d0
Clear shroud after advancements (between "advance" and "post_advance")
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& fire sighted events (after "post_advance").
2012-08-30 18:39:05 +00:00
J. Tyne
4a91a59311
Merge the two codepaths for advancing a unit (regular & AMLA).
2012-08-30 18:28:47 +00:00
J. Tyne
23ccb12bf7
Refactor how seen discovered units are counted during movement.
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(Less duplication of effort, and less data to keep track of.)
2012-08-30 13:36:19 +00:00
J. Tyne
6167220adf
Rework when sighted events are fired during movement.
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They now fire only at the times when movement could be
interrupted because of a seen unit. (This puts the behavior
more in line with 1.10's.)
2012-08-30 12:57:24 +00:00
J. Tyne
6967194a23
Overhaul how sighted events are fired.
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This update focuses on movement, as the other sources of sighted
events still need some work.
2012-08-30 12:47:41 +00:00
J. Tyne
01db63d26f
Adding some const qualifiers.
2012-08-30 11:05:00 +00:00
J. Tyne
c22b5176f3
Adding some const qualifiers.
2012-08-29 17:56:46 +00:00
Lari Nieminen
938a05e701
Improved gold, income and upkeep icons from Blarumyrran.
2012-08-29 16:01:51 +00:00
Fabian Müller
779f93959c
Added a missing textdomain definement.
2012-08-29 14:13:02 +00:00
J. Tyne
ad6430f28f
Enable recruit/recall context menu options when right-clicking on a leader.
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In this case, the right-click is interpreted as "this unit recruits",
rather than "recruit here".
2012-08-29 11:49:28 +00:00
Elvish_Hunter
e946b83cd7
DW: removed duplicated loyalty overlay
2012-08-29 09:38:34 +00:00
Simon Forsyth
6d4edb64c9
Clean up more sharp edges in the cave walls
2012-08-28 20:44:03 +00:00
J. Tyne
d92643c612
Play healing animation when poison is cured.
2012-08-28 20:20:16 +00:00
Simon Forsyth
ea8a27b6bb
Get rid of a sharp corner on the cave wall
2012-08-28 19:47:41 +00:00