Gunter Labes
3606e40491
revised maps
2007-07-27 13:57:06 +00:00
Dimitar Ilccov
ad909d7426
Added {RAMOVEIMAGE} macro to image-utils.cfg
2007-07-27 10:02:25 +00:00
Eric S. Raymond
f46d2c8755
Somebody, well before my recent tinkering,
...
...dropped a black dot east of Weldyn. Now fixed.
2007-07-27 03:56:56 +00:00
Eric S. Raymond
89aeefae92
My keen-sighted wife pointed out the the legend on this map...
...
...looked more like "Isle of Aldain" than "Isle of Alduin". Fix this.
2007-07-27 03:36:43 +00:00
Eric S. Raymond
1def5628a2
Relnan's people should not be hostile!
2007-07-27 02:03:41 +00:00
Eric S. Raymond
cda4341da7
Tweak a map that I missed when doing the Anduin -> Alduin change.
2007-07-26 23:43:00 +00:00
Nils Kneuper
d32e7ed06d
run wmlindent on two brothers
2007-07-26 22:55:33 +00:00
Eric S. Raymond
74b94026f7
Fix bug #4201 -- "Default Era" renamed "Era of Turmoil"
...
in accordance with the master history at
http://www.wesnoth.org/wiki/WesnothHistory#417-530_YW:_The_Turmoil_of_Asheviere
2007-07-26 20:12:06 +00:00
Eric S. Raymond
61f87035c8
Document what we're doing.
2007-07-26 19:37:15 +00:00
Eric S. Raymond
31c614a40f
Boucman's transformatiion is ready.
2007-07-26 19:19:18 +00:00
Eric S. Raymond
d69de8a119
Parsing stage for Boucman's syntax transformation is complete.
2007-07-26 17:38:49 +00:00
Eric S. Raymond
10c20d7f6b
Remove historical relic; a dead queen isn't going to be attacking anybody.
2007-07-26 16:51:06 +00:00
Benoît Timbert
6dda708100
Add the missing shadow missile frames.
2007-07-26 16:46:21 +00:00
Eric S. Raymond
9e157beac6
Attacks are identified by order, not by name.
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Eliminate one, in the Galleon, that is never used.
2007-07-26 13:08:40 +00:00
Nils Kneuper
80578b2f42
unified a string a little, thanks to Rhonda for the hint
2007-07-26 13:01:57 +00:00
Eric S. Raymond
2cbbd7f00e
Checkpoint on the way to Boucman's animation transform.
2007-07-26 13:01:53 +00:00
Richard Kettering
c43bc5adbc
Added anti-aliasing to elven bows for Avenger and Ranger.
2007-07-26 06:05:44 +00:00
Richard Kettering
8a7bc97568
Added anti-aliasing to elven bows for fighter line.
2007-07-26 05:21:12 +00:00
Richard Kettering
f26ab9cf02
Added anti-aliasing to elven bows, fixed minor issues with marksman frames.
2007-07-26 04:48:17 +00:00
Eric S. Raymond
0d4abdf849
Fix an odd framing error I made when editing Anduin -> Alduin.
2007-07-26 02:27:36 +00:00
Bruno Wolff III
3f98b2f414
Fix recently introduced typo in DiD.
2007-07-26 00:54:23 +00:00
Gunter Labes
f8e5a72a1d
remove some ancient remnants of multihex attacks
2007-07-26 00:15:45 +00:00
Eric S. Raymond
33eb947828
"Isle of Anduin" changed to "Isle of Alduin"...
...
...to avoid possible conflict with the estate of J.R.R Tolkien. Text,
map images, and translations have all been appropriately modified.
2007-07-25 23:56:26 +00:00
Benoît Timbert
2502487242
Some preprocessor symbols for campaigns to enable/disable some advancements
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This should not make any change when they are not defined (ie in multiplayer)
- DISABLE_GRAND_MARSHAL (used by TRoW): Disable General -> Grand Marshal
- ENABLE_ARMAGEDDON_DRAKE (used by none): Enable Inferno Drake ->
Armageddon Drake
- ENABLE_ANCIENT_LICH (used by none): Enable Lich -> Ancient Lich
- ENABLE_DEATH_KNIGHT (used by none): Enable Revenant -> Death_Knight
(not sure we should have this one)
2007-07-25 23:03:10 +00:00
Benoît Timbert
3f7b93d141
New 'extra_defines' key to define some extra preprocessor symbols...
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...*before* the file are repreprocessed (just like the campaign define).
Use this in campaigns that need USE_L3_OUTLAWS
2007-07-25 22:05:45 +00:00
Patrick Parker
6dc8451240
remove an incorrect merge criterion
2007-07-25 21:58:38 +00:00
Eric S. Raymond
8059e382f2
Improved DiD storyline along lines suggested by Sapient.
2007-07-25 20:54:32 +00:00
Eric S. Raymond
4bed1f1f7f
Eleminate some false conversion messages.
2007-07-25 19:54:46 +00:00
Eric S. Raymond
32258c9530
Reference cleanup.
2007-07-25 19:40:45 +00:00
Eric S. Raymond
62edb26ad5
Name change.
2007-07-25 18:35:11 +00:00
Eric S. Raymond
019afc2d1d
Use [base_unit] to refasctor some descriptions.
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Make Zhul a stock Desert Druid with a portrait field (no change in stats)
2007-07-25 18:27:14 +00:00
Eric S. Raymond
9f51446e3e
Clarifying name change.
2007-07-25 17:38:01 +00:00
Eric S. Raymond
a3bd5f2077
Typo fix.
2007-07-25 17:26:54 +00:00
Benoît Timbert
d548aef817
New french translator
2007-07-25 17:17:48 +00:00
Joseph Simmons
7f3188e9ca
OK, enough with the nitpicking;
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I'm committing Tamur's cavalryman portrait. if someone has a problem
with that, revert this commit. Otherwise someone who knows how should
add Tamur to the art credits.
2007-07-25 16:27:40 +00:00
Eric S. Raymond
6532cc57d8
EI dialog refresh and usage fixes.
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Dwarves have an accent now :-)
2007-07-25 16:03:44 +00:00
Eric S. Raymond
09f53164e4
Typo and usage fixes.
2007-07-25 15:48:32 +00:00
Eric S. Raymond
24ae7318b0
Re-indent Liberty properly.
2007-07-25 15:33:54 +00:00
Eric S. Raymond
1fceaeba2e
Add quotes so as not to confuse Emacs syntax highlighting.
2007-07-25 15:07:19 +00:00
Nils Kneuper
a50b0fc1e0
moved the terrain names to wesnoth-lib so that they are shown in the editor.
...
sorry that the names will appear in both textdomains, but since they
do appear in the ingame help, too, there is no clean way to prevent it
since the editor is only allowed to read data from wesnoth-lib and
wesnoth-editor
2007-07-25 14:07:21 +00:00
Dimitar Ilccov
b62ab992ec
Fixing bug #9579 in HttT's 24_Battle_for_Wesnoth.cfg
2007-07-25 04:28:33 +00:00
Eric S. Raymond
8459c66b19
Generated commands for SVN moves should work now under Windows.
2007-07-25 03:37:11 +00:00
Eric S. Raymond
832246933b
Complain about nonexistent directories.
2007-07-25 03:04:43 +00:00
Eric S. Raymond
90aa31e949
Sapient's transformation might actually work this time.
2007-07-25 02:51:34 +00:00
Eric S. Raymond
370d925489
Restore the fight in "A Strategy of Hope",
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but this time with storyline hoooks at both ends.
2007-07-25 01:47:18 +00:00
Benoît Timbert
2eed31a2dd
Get some cfg with updated WML from the EE.
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I hope everything is right. This also get rid of the _ in the unit
ids Also marked the unit description for translation (it wasn't !)
2007-07-24 22:41:06 +00:00
Eric S. Raymond
3497a5ad9e
Fix for the problem of USE_L3_OUTLAWS not being defined early enough.
2007-07-24 22:33:25 +00:00
Lari Nieminen
568eab8706
Little fixes to some events of the first scenario.
2007-07-24 22:05:40 +00:00
Eric S. Raymond
c7bd07c5aa
More employment of [base_unit].
2007-07-24 21:32:17 +00:00
Eric S. Raymond
838ad963c4
Overriding base_unit traits works better than I thought it did!
2007-07-24 21:18:57 +00:00