6226 Commits

Author SHA1 Message Date
Gunter Labes
3606e40491 revised maps 2007-07-27 13:57:06 +00:00
Dimitar Ilccov
ad909d7426 Added {RAMOVEIMAGE} macro to image-utils.cfg 2007-07-27 10:02:25 +00:00
Eric S. Raymond
f46d2c8755 Somebody, well before my recent tinkering,
...dropped a black dot east of Weldyn.  Now fixed.
2007-07-27 03:56:56 +00:00
Eric S. Raymond
89aeefae92 My keen-sighted wife pointed out the the legend on this map...
...looked more like "Isle of Aldain" than "Isle of Alduin". Fix this.
2007-07-27 03:36:43 +00:00
Eric S. Raymond
1def5628a2 Relnan's people should not be hostile! 2007-07-27 02:03:41 +00:00
Eric S. Raymond
cda4341da7 Tweak a map that I missed when doing the Anduin -> Alduin change. 2007-07-26 23:43:00 +00:00
Nils Kneuper
d32e7ed06d run wmlindent on two brothers 2007-07-26 22:55:33 +00:00
Eric S. Raymond
74b94026f7 Fix bug #4201 -- "Default Era" renamed "Era of Turmoil"
in accordance with the master history at
http://www.wesnoth.org/wiki/WesnothHistory#417-530_YW:_The_Turmoil_of_Asheviere
2007-07-26 20:12:06 +00:00
Eric S. Raymond
61f87035c8 Document what we're doing. 2007-07-26 19:37:15 +00:00
Eric S. Raymond
31c614a40f Boucman's transformatiion is ready. 2007-07-26 19:19:18 +00:00
Eric S. Raymond
d69de8a119 Parsing stage for Boucman's syntax transformation is complete. 2007-07-26 17:38:49 +00:00
Eric S. Raymond
10c20d7f6b Remove historical relic; a dead queen isn't going to be attacking anybody. 2007-07-26 16:51:06 +00:00
Benoît Timbert
6dda708100 Add the missing shadow missile frames. 2007-07-26 16:46:21 +00:00
Eric S. Raymond
9e157beac6 Attacks are identified by order, not by name.
Eliminate one, in the Galleon, that is never used.
2007-07-26 13:08:40 +00:00
Nils Kneuper
80578b2f42 unified a string a little, thanks to Rhonda for the hint 2007-07-26 13:01:57 +00:00
Eric S. Raymond
2cbbd7f00e Checkpoint on the way to Boucman's animation transform. 2007-07-26 13:01:53 +00:00
Richard Kettering
c43bc5adbc Added anti-aliasing to elven bows for Avenger and Ranger. 2007-07-26 06:05:44 +00:00
Richard Kettering
8a7bc97568 Added anti-aliasing to elven bows for fighter line. 2007-07-26 05:21:12 +00:00
Richard Kettering
f26ab9cf02 Added anti-aliasing to elven bows, fixed minor issues with marksman frames. 2007-07-26 04:48:17 +00:00
Eric S. Raymond
0d4abdf849 Fix an odd framing error I made when editing Anduin -> Alduin. 2007-07-26 02:27:36 +00:00
Bruno Wolff III
3f98b2f414 Fix recently introduced typo in DiD. 2007-07-26 00:54:23 +00:00
Gunter Labes
f8e5a72a1d remove some ancient remnants of multihex attacks 2007-07-26 00:15:45 +00:00
Eric S. Raymond
33eb947828 "Isle of Anduin" changed to "Isle of Alduin"...
...to avoid possible conflict with the estate of J.R.R Tolkien.  Text,
map images, and translations have all been appropriately modified.
2007-07-25 23:56:26 +00:00
Benoît Timbert
2502487242 Some preprocessor symbols for campaigns to enable/disable some advancements
This should not make any change when they are not defined (ie in multiplayer)

- DISABLE_GRAND_MARSHAL (used by TRoW): Disable General -> Grand Marshal

- ENABLE_ARMAGEDDON_DRAKE (used by none): Enable Inferno Drake ->
  Armageddon Drake

- ENABLE_ANCIENT_LICH (used by none): Enable Lich -> Ancient Lich

- ENABLE_DEATH_KNIGHT (used by none): Enable Revenant -> Death_Knight
  (not sure we should have this one)
2007-07-25 23:03:10 +00:00
Benoît Timbert
3f7b93d141 New 'extra_defines' key to define some extra preprocessor symbols...
...*before* the file are repreprocessed (just like the campaign define).

Use this in campaigns that need USE_L3_OUTLAWS
2007-07-25 22:05:45 +00:00
Patrick Parker
6dc8451240 remove an incorrect merge criterion 2007-07-25 21:58:38 +00:00
Eric S. Raymond
8059e382f2 Improved DiD storyline along lines suggested by Sapient. 2007-07-25 20:54:32 +00:00
Eric S. Raymond
4bed1f1f7f Eleminate some false conversion messages. 2007-07-25 19:54:46 +00:00
Eric S. Raymond
32258c9530 Reference cleanup. 2007-07-25 19:40:45 +00:00
Eric S. Raymond
62edb26ad5 Name change. 2007-07-25 18:35:11 +00:00
Eric S. Raymond
019afc2d1d Use [base_unit] to refasctor some descriptions.
Make Zhul a stock Desert Druid with a portrait field (no change in stats)
2007-07-25 18:27:14 +00:00
Eric S. Raymond
9f51446e3e Clarifying name change. 2007-07-25 17:38:01 +00:00
Eric S. Raymond
a3bd5f2077 Typo fix. 2007-07-25 17:26:54 +00:00
Benoît Timbert
d548aef817 New french translator 2007-07-25 17:17:48 +00:00
Joseph Simmons
7f3188e9ca OK, enough with the nitpicking;
I'm committing Tamur's cavalryman portrait. if someone has a problem
with that, revert this commit. Otherwise someone who knows how should
add Tamur to the art credits.
2007-07-25 16:27:40 +00:00
Eric S. Raymond
6532cc57d8 EI dialog refresh and usage fixes.
Dwarves have an accent now :-)
2007-07-25 16:03:44 +00:00
Eric S. Raymond
09f53164e4 Typo and usage fixes. 2007-07-25 15:48:32 +00:00
Eric S. Raymond
24ae7318b0 Re-indent Liberty properly. 2007-07-25 15:33:54 +00:00
Eric S. Raymond
1fceaeba2e Add quotes so as not to confuse Emacs syntax highlighting. 2007-07-25 15:07:19 +00:00
Nils Kneuper
a50b0fc1e0 moved the terrain names to wesnoth-lib so that they are shown in the editor.
sorry that the names will appear in both textdomains, but since they
do appear in the ingame help, too, there is no clean way to prevent it
since the editor is only allowed to read data from wesnoth-lib and
wesnoth-editor
2007-07-25 14:07:21 +00:00
Dimitar Ilccov
b62ab992ec Fixing bug #9579 in HttT's 24_Battle_for_Wesnoth.cfg 2007-07-25 04:28:33 +00:00
Eric S. Raymond
8459c66b19 Generated commands for SVN moves should work now under Windows. 2007-07-25 03:37:11 +00:00
Eric S. Raymond
832246933b Complain about nonexistent directories. 2007-07-25 03:04:43 +00:00
Eric S. Raymond
90aa31e949 Sapient's transformation might actually work this time. 2007-07-25 02:51:34 +00:00
Eric S. Raymond
370d925489 Restore the fight in "A Strategy of Hope",
but this time with storyline hoooks at both ends.
2007-07-25 01:47:18 +00:00
Benoît Timbert
2eed31a2dd Get some cfg with updated WML from the EE.
I hope everything is right.  This also get rid of the _ in the unit
ids Also marked the unit description for translation (it wasn't !)
2007-07-24 22:41:06 +00:00
Eric S. Raymond
3497a5ad9e Fix for the problem of USE_L3_OUTLAWS not being defined early enough. 2007-07-24 22:33:25 +00:00
Lari Nieminen
568eab8706 Little fixes to some events of the first scenario. 2007-07-24 22:05:40 +00:00
Eric S. Raymond
c7bd07c5aa More employment of [base_unit]. 2007-07-24 21:32:17 +00:00
Eric S. Raymond
838ad963c4 Overriding base_unit traits works better than I thought it did! 2007-07-24 21:18:57 +00:00