David Mikos
3634bca191
use new chill and shadow wave animations for lich.
2013-10-19 12:20:07 +10:30
Bär Halberkamp
2d5827786a
ran wmlindent
2013-10-19 01:54:32 +02:00
Bär Halberkamp
b4c951dfbe
Updated the Necromancer animations
2013-10-19 01:53:47 +02:00
Bär Halberkamp
342467739f
Updated the Dark Sorcerer's animations
2013-10-19 01:41:09 +02:00
Bär Halberkamp
2649efb76a
updated MISSILE_FRAME_CHILL_WAVE macro
2013-10-19 01:26:37 +02:00
Bär Halberkamp
0ddcaa06c7
Macrofied the chill wave and shadow wave projectiles
2013-10-19 01:19:37 +02:00
David Mikos
b4dc511e9c
make illuminates halo 80% opaque of original for visibility in game.
2013-10-19 09:37:39 +10:30
David Mikos
f1f96f5d45
dark adept animation change for distinction of range attacks.
2013-10-19 09:33:05 +10:30
mattsc
0505e93509
SotBE S6: move transport ship movement code to Lua AI
...
Only the moves are done by the AI at this time, as it is currently not
possible to determine the best hexes onto which units should be
disembarking in a replay-safe way from within the AI. We are working
on that functionality though, so no WML code doing this is added at
this time either.
2013-10-17 13:18:48 -07:00
mattsc
ec69b0f186
SotBE S6: modifications to map (water hexes only)
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Ensure that the transports can get to within one move of their landing
sites by moving on deep water surrounded by deep water only.
2013-10-17 13:18:48 -07:00
Bär Halberkamp
4d6092679f
Committed Major's fixes to the spearman north bob
2013-10-17 10:51:36 +02:00
Bär Halberkamp
8a4d4e882d
ran wesnoth-optipng on the new spearman sprites
...
Original size: 28 KiB on 16 files
Optimized size: 12 KiB
Total saving: 15 KiB = 55% decrease
2013-10-16 23:24:05 +02:00
Bär Halberkamp
31bf6a616f
ran wesnoth-optipng on the thunderer line
...
Original size: 1589 KiB on 354 files
Optimized size: 336 KiB
Total saving: 1252 KiB = 78% decrease
2013-10-16 23:22:02 +02:00
Bär Halberkamp
e170492c33
ran wmlindent
2013-10-16 23:05:43 +02:00
David Mikos
62153831b0
Merge branch 'master' of github.com:wesnoth/wesnoth-old
2013-10-16 18:17:33 +10:30
David Mikos
4736ae7cc0
campaign utils: convert unit WML to new syntax
2013-10-16 18:15:30 +10:30
David Mikos
8609bc68da
TSG: convert unit WML to new syntax
2013-10-16 18:05:58 +10:30
David Mikos
dd63f95a7b
Tutorial: convert unit WML to new syntax
2013-10-16 17:17:30 +10:30
David Mikos
9e4e40787c
TRoW: convert unit WML to new syntax
2013-10-16 17:03:18 +10:30
David Mikos
4cda4c8706
THoT: convert unit WML to new syntax
2013-10-16 13:50:27 +10:30
Bär Halberkamp
ed22d92013
Added rhyging5 to the credits
2013-10-15 21:32:03 +02:00
Bär Halberkamp
1009da6821
Added new Spearman animations by Major
2013-10-15 21:20:17 +02:00
Bär Halberkamp
9d6245c23b
Added [attack_anim]s to the Fire Dragon
2013-10-15 18:33:53 +02:00
David Mikos
8aa32d5949
SotBE: convert unit WML to new syntax
2013-10-16 02:28:38 +10:30
David Mikos
b825400c2f
SoF: convert unit WML to new syntax
2013-10-16 02:22:49 +10:30
David Mikos
b1f7ec61f8
EI: convert unit WML to new syntax
2013-10-16 02:15:55 +10:30
David Mikos
d3ad4d84b4
DM: convert unit WML to new syntax
2013-10-16 02:01:35 +10:30
David Mikos
b996f0b8c9
DW: convert unit WML to new syntax
2013-10-16 01:55:07 +10:30
Bär Halberkamp
6e70cd431e
Updated ranged animation for Malin
2013-10-15 16:37:47 +02:00
Bär Halberkamp
e6e8e5a900
Updated the Libery animation WML
2013-10-15 15:55:43 +02:00
Bär Halberkamp
fdd4b19868
Added a sound for the Princess's melee animation
2013-10-15 14:25:32 +02:00
Bär Halberkamp
ef606ced10
Updated the Frontier Baroness's hit sound timing
2013-10-15 14:17:42 +02:00
mattsc
aef28e9214
SotBE S3: make trolls appear earlier but farther north
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This means that they arrive at the battle scene at the same time, but
that the player has more time to adjust to them being there.
2013-10-14 14:05:02 -07:00
mattsc
f04b526159
SotBE S3: let AI side recruit small number of L2 units
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The exact number depends on the difficulty level.
2013-10-14 13:44:19 -07:00
mattsc
a78139b8e4
SotBE S3: change starting gold for AI side
2013-10-14 13:44:19 -07:00
mattsc
99419e1af7
SotBE S3: give AI side all villages in western half of the map
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Done so that the AI does not send lots of units off to go village
hunting.
2013-10-14 13:44:19 -07:00
mattsc
4edd68456e
SotBE S2: give Kapou'e some gold at end of scenario
...
This is done so that S3 is roughly equally difficult coming in from S1
and S2. 40 of that 100 gold carries over into S3.
2013-10-14 13:44:19 -07:00
Bär Halberkamp
b44ae0634a
Updated the Frontier Baroness AnimationWML
2013-10-14 18:31:07 +02:00
Bär Halberkamp
ef7c7bb978
Updated the unit WML of the DiD units
2013-10-14 18:14:15 +02:00
Bär Halberkamp
4e0c2d39c8
Updated AnimationWML for the Ulfserker and Berserker
2013-10-14 17:05:48 +02:00
David Mikos
ab7e800851
AnimationWML: fix west attack for new MISSILE_FRAME_FIREBALL_XY macro. Cheers Zookeeper.
2013-10-14 19:12:23 +10:30
Richard Kettering
c34fda123c
Moved berserker images to their own folder, and added a southerly stand/bob animation by rhyging.
2013-10-13 23:43:24 -05:00
Richard Kettering
9d3ba90060
Restored the death and idle animations for the thunderer, which were accidentally removed in the last commit.
2013-10-13 23:19:21 -05:00
David Mikos
8d1b7dafc8
AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line.
2013-10-13 15:59:54 +10:30
David Mikos
45e9fddf30
AnimationWML: white mage line attack magic timing change.
2013-10-13 15:10:10 +10:30
Alexander van Gessel
412720c3ff
Merge pull request #78 from bumbadadabum/master
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Updated HttT animations
2013-10-12 10:38:30 -07:00
Bär Halberkamp
4b31a005f2
Changed the way Sleeping Gryphons awaken
2013-10-12 15:18:54 +02:00
Bär Halberkamp
891e5cb34e
Changed the sleeping Gryphon code in Gryphon Mountain
2013-10-12 15:16:46 +02:00
Bär Halberkamp
00d1b3d3a8
Made it so the Sleeping Gryphon is never quick
2013-10-12 15:06:51 +02:00
David Mikos
46dd24228e
minor sound timing change for red mage line fire attack.
2013-10-12 13:31:05 +10:30