18550 Commits

Author SHA1 Message Date
David Mikos
3634bca191 use new chill and shadow wave animations for lich. 2013-10-19 12:20:07 +10:30
Bär Halberkamp
2d5827786a ran wmlindent 2013-10-19 01:54:32 +02:00
Bär Halberkamp
b4c951dfbe Updated the Necromancer animations 2013-10-19 01:53:47 +02:00
Bär Halberkamp
342467739f Updated the Dark Sorcerer's animations 2013-10-19 01:41:09 +02:00
Bär Halberkamp
2649efb76a updated MISSILE_FRAME_CHILL_WAVE macro 2013-10-19 01:26:37 +02:00
Bär Halberkamp
0ddcaa06c7 Macrofied the chill wave and shadow wave projectiles 2013-10-19 01:19:37 +02:00
David Mikos
b4dc511e9c make illuminates halo 80% opaque of original for visibility in game. 2013-10-19 09:37:39 +10:30
David Mikos
f1f96f5d45 dark adept animation change for distinction of range attacks. 2013-10-19 09:33:05 +10:30
mattsc
0505e93509 SotBE S6: move transport ship movement code to Lua AI
Only the moves are done by the AI at this time, as it is currently not
possible to determine the best hexes onto which units should be
disembarking in a replay-safe way from within the AI.  We are working
on that functionality though, so no WML code doing this is added at
this time either.
2013-10-17 13:18:48 -07:00
mattsc
ec69b0f186 SotBE S6: modifications to map (water hexes only)
Ensure that the transports can get to within one move of their landing
sites by moving on deep water surrounded by deep water only.
2013-10-17 13:18:48 -07:00
Bär Halberkamp
4d6092679f Committed Major's fixes to the spearman north bob 2013-10-17 10:51:36 +02:00
Bär Halberkamp
8a4d4e882d ran wesnoth-optipng on the new spearman sprites
Original size: 28 KiB on 16 files
 Optimized size: 12 KiB
   Total saving: 15 KiB = 55% decrease
2013-10-16 23:24:05 +02:00
Bär Halberkamp
31bf6a616f ran wesnoth-optipng on the thunderer line
Original size: 1589 KiB on 354 files
 Optimized size: 336 KiB
   Total saving: 1252 KiB = 78% decrease
2013-10-16 23:22:02 +02:00
Bär Halberkamp
e170492c33 ran wmlindent 2013-10-16 23:05:43 +02:00
David Mikos
62153831b0 Merge branch 'master' of github.com:wesnoth/wesnoth-old 2013-10-16 18:17:33 +10:30
David Mikos
4736ae7cc0 campaign utils: convert unit WML to new syntax 2013-10-16 18:15:30 +10:30
David Mikos
8609bc68da TSG: convert unit WML to new syntax 2013-10-16 18:05:58 +10:30
David Mikos
dd63f95a7b Tutorial: convert unit WML to new syntax 2013-10-16 17:17:30 +10:30
David Mikos
9e4e40787c TRoW: convert unit WML to new syntax 2013-10-16 17:03:18 +10:30
David Mikos
4cda4c8706 THoT: convert unit WML to new syntax 2013-10-16 13:50:27 +10:30
Bär Halberkamp
ed22d92013 Added rhyging5 to the credits 2013-10-15 21:32:03 +02:00
Bär Halberkamp
1009da6821 Added new Spearman animations by Major 2013-10-15 21:20:17 +02:00
Bär Halberkamp
9d6245c23b Added [attack_anim]s to the Fire Dragon 2013-10-15 18:33:53 +02:00
David Mikos
8aa32d5949 SotBE: convert unit WML to new syntax 2013-10-16 02:28:38 +10:30
David Mikos
b825400c2f SoF: convert unit WML to new syntax 2013-10-16 02:22:49 +10:30
David Mikos
b1f7ec61f8 EI: convert unit WML to new syntax 2013-10-16 02:15:55 +10:30
David Mikos
d3ad4d84b4 DM: convert unit WML to new syntax 2013-10-16 02:01:35 +10:30
David Mikos
b996f0b8c9 DW: convert unit WML to new syntax 2013-10-16 01:55:07 +10:30
Bär Halberkamp
6e70cd431e Updated ranged animation for Malin 2013-10-15 16:37:47 +02:00
Bär Halberkamp
e6e8e5a900 Updated the Libery animation WML 2013-10-15 15:55:43 +02:00
Bär Halberkamp
fdd4b19868 Added a sound for the Princess's melee animation 2013-10-15 14:25:32 +02:00
Bär Halberkamp
ef606ced10 Updated the Frontier Baroness's hit sound timing 2013-10-15 14:17:42 +02:00
mattsc
aef28e9214 SotBE S3: make trolls appear earlier but farther north
This means that they arrive at the battle scene at the same time, but
that the player has more time to adjust to them being there.
2013-10-14 14:05:02 -07:00
mattsc
f04b526159 SotBE S3: let AI side recruit small number of L2 units
The exact number depends on the difficulty level.
2013-10-14 13:44:19 -07:00
mattsc
a78139b8e4 SotBE S3: change starting gold for AI side 2013-10-14 13:44:19 -07:00
mattsc
99419e1af7 SotBE S3: give AI side all villages in western half of the map
Done so that the AI does not send lots of units off to go village
hunting.
2013-10-14 13:44:19 -07:00
mattsc
4edd68456e SotBE S2: give Kapou'e some gold at end of scenario
This is done so that S3 is roughly equally difficult coming in from S1
and S2.  40 of that 100 gold carries over into S3.
2013-10-14 13:44:19 -07:00
Bär Halberkamp
b44ae0634a Updated the Frontier Baroness AnimationWML 2013-10-14 18:31:07 +02:00
Bär Halberkamp
ef7c7bb978 Updated the unit WML of the DiD units 2013-10-14 18:14:15 +02:00
Bär Halberkamp
4e0c2d39c8 Updated AnimationWML for the Ulfserker and Berserker 2013-10-14 17:05:48 +02:00
David Mikos
ab7e800851 AnimationWML: fix west attack for new MISSILE_FRAME_FIREBALL_XY macro. Cheers Zookeeper. 2013-10-14 19:12:23 +10:30
Richard Kettering
c34fda123c Moved berserker images to their own folder, and added a southerly stand/bob animation by rhyging. 2013-10-13 23:43:24 -05:00
Richard Kettering
9d3ba90060 Restored the death and idle animations for the thunderer, which were accidentally removed in the last commit. 2013-10-13 23:19:21 -05:00
David Mikos
8d1b7dafc8 AnimationWML: New MISSILE_FRAME_FIREBALL_XY macro for red mage line. 2013-10-13 15:59:54 +10:30
David Mikos
45e9fddf30 AnimationWML: white mage line attack magic timing change. 2013-10-13 15:10:10 +10:30
Alexander van Gessel
412720c3ff Merge pull request #78 from bumbadadabum/master
Updated HttT animations
2013-10-12 10:38:30 -07:00
Bär Halberkamp
4b31a005f2 Changed the way Sleeping Gryphons awaken 2013-10-12 15:18:54 +02:00
Bär Halberkamp
891e5cb34e Changed the sleeping Gryphon code in Gryphon Mountain 2013-10-12 15:16:46 +02:00
Bär Halberkamp
00d1b3d3a8 Made it so the Sleeping Gryphon is never quick 2013-10-12 15:06:51 +02:00
David Mikos
46dd24228e minor sound timing change for red mage line fire attack. 2013-10-12 13:31:05 +10:30