Eric S. Raymond
364a4decbd
wmlindent strikes again.
2008-03-07 21:26:44 +00:00
Benoît Timbert
7fa20f7c84
Terrain type revamp step #1 :
...
Use some proper terrain type names:
- "grassland" becomes "flat"
- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
it's the optimal name here - can be changed if we find a bettter
name)
- "canyon" (which was displayed as "chasm") becomes "unwalkable"
- "cavewall" becomes "impassable"
- The renamings of the wml key used in the stats will probably stay.
- The 4 added "virtual" terrains will be axed by the next step, once
we get proper terrain type support.
- The labels might be changed (Noy had some ideas about it, it will be
easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7
Revert the road hack.
...
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Lari Nieminen
12132f844e
Many scenario music changes DiD.
2008-03-07 18:44:38 +00:00
Ignacio R. Morelle
1af3fadd70
Move orphaned Wesbowl graphics to the attic
2008-03-07 17:49:14 +00:00
Ignacio R. Morelle
6c97aafa2e
Destroy teh Wesbowl
2008-03-07 17:41:14 +00:00
Lari Nieminen
ee690df63d
Assign music properly to SoF scenarios
...
(instead of using the default playlist).
2008-03-07 17:14:30 +00:00
Lari Nieminen
74fa168862
Fix Deoran's spear/lance sounds.
2008-03-07 11:52:23 +00:00
Eric S. Raymond
5a693050e9
Make the --listfiles option work again.
2008-03-07 11:43:52 +00:00
Eric S. Raymond
43900022cf
Improve the duplicate detection...
...
...so that it normally only triggers on exported IDs. The
--collisions option check all IDs.
2008-03-07 11:36:44 +00:00
Eric S. Raymond
33c9ccbb0f
Convert to new animation timing markup.
...
This unit is effectively identical to the UtBS Troll Shaman,
and should thus probably be mainlined and a copy eliminated.
2008-03-07 10:43:23 +00:00
Eric S. Raymond
c2971fed96
Teach wmlscope how to detect duplicate unit IDs. Fix some trivial instances.
2008-03-07 10:19:25 +00:00
Eric S. Raymond
06ca45a33b
Consistency-check mask files as well as map files.
2008-03-06 19:35:23 +00:00
Lari Nieminen
4e4474b8a6
Revamp the music in TSG rather completely.
2008-03-06 19:09:09 +00:00
Lari Nieminen
f50b91847b
Added a new music macro which makes specifying playlists more convenient.
2008-03-06 19:03:07 +00:00
Eric S. Raymond
183919d8de
Implement Ivanovic's suggestion of changing the ABILITY_LEADERSHIP_* macros...
...
...so the generate different ability IDs. Relates to bug #11189 .
2008-03-06 19:03:03 +00:00
Lari Nieminen
aedd01e422
Changed the scenario music from revelation.ogg to battle.ogg.
2008-03-06 16:21:48 +00:00
Piotr Cychowski
1fee668c68
Change the extension to indicate backup status of the file...
...
...and remove it from wmllint checks.
2008-03-06 14:02:26 +00:00
Piotr Cychowski
f9ec0d4f32
Set death events to new schema.
2008-03-06 13:46:47 +00:00
Eric S. Raymond
613ab8dd30
Find formals correctly on indented #define lines.
2008-03-06 13:34:56 +00:00
Piotr Cychowski
204ad6b65f
would be useful to add changed deaths.cfg :P
2008-03-06 13:33:42 +00:00
Ignacio R. Morelle
23d7fc8d42
Fix bug #11209 ; former fix was using an incorrect WML syntax
2008-03-06 13:29:45 +00:00
Piotr Cychowski
1b10d14178
Resubmit the scenario1 with proper macro syntax
2008-03-06 13:04:53 +00:00
Ignacio R. Morelle
44836f39ca
Small torture-test for patch #984
2008-03-06 12:51:08 +00:00
Lari Nieminen
2e4795c2bb
Implement the minimal patch #992 .
2008-03-06 10:51:40 +00:00
Piotr Cychowski
2795159d72
Second pass on scenarios 1-4
...
Remove inconsistency in sc1
Fix a wrong letter case in sc2
Fix wrong placement of one skeleton in sc 4
2008-03-06 07:25:54 +00:00
David White
59e770c295
added stub function for formula AI...
...
...to rate how units match up against each other
2008-03-06 06:37:34 +00:00
David White
21376e678b
made it so one can have multiple test scenarios...
...
...and specify a test scenario as an option. Added formula test scenario as one such option.
2008-03-06 05:14:32 +00:00
Eric S. Raymond
878f5a32a5
Teach wmllint to detect unbalanced string quotes in macro calls,
...
...and fix the example.
2008-03-06 03:32:11 +00:00
Lari Nieminen
3de9a5a1ea
Made the default AMLA clear poisoned and slowed status.
...
Some code bug still seems to prevent this from actually working, but
the WML is correct according to the reference.
2008-03-06 00:13:37 +00:00
Lari Nieminen
bedd41565f
Fix a bad fix.
2008-03-06 00:08:49 +00:00
Eric S. Raymond
77ebb79594
Argument order was wrong in those unclosed macros.
...
This fix should be back-ported to 1.4
2008-03-06 00:03:42 +00:00
Eric S. Raymond
512c996f22
New wmllint test and some minor cleanliness fixes to go with it.
2008-03-05 22:36:00 +00:00
Jordà Polo
500f4acd9f
Brief description of my contributions.
2008-03-05 20:27:48 +00:00
Eric S. Raymond
3b9c666924
Revert cycholka's 2008-03-04T00:30:43Z!cycholka@gna.org.
...
I have nothing against the intention of this commit, but it broke UtBS
loading (both of saves and of campaign starts).
2008-03-05 07:34:13 +00:00
Eric S. Raymond
581cfa2f03
Fix a bug that made dirt temporarily impassable.
2008-03-05 00:25:39 +00:00
Benoît Timbert
31d20e87ea
Revert 2008-03-04T03:14:09Z!esr@thyrsus.com since the side effect of this change cause more trouble...
...
...than the bug it addresses.
Never user several different description for the same ability :
- it causes trouble in the help
- it's not KISS and can confuse beginners
2008-03-04 20:26:07 +00:00
Eric S. Raymond
a33933f2de
Address bug #11034 .
...
This looks safe to me, and now that we're early
in 1.5 we'll have time to notice and fix any problems it creates.
2008-03-04 18:14:20 +00:00
Eric S. Raymond
43ada21c84
Address bug #11202 .
2008-03-04 17:39:32 +00:00
Nils Kneuper
b6bc27ea40
updated Credits for Chinese (Taiwan) translation
2008-03-04 16:09:50 +00:00
Eric S. Raymond
149d6fb932
Separate 'Road' so it's no longer an alias of Grassland;...
...
...it now has its own attribute in all movetypes in mainline,
currently with stats identical to grassland. This fixes the "Road
(Grassland)" problem in the game and editor status bars.
2008-03-04 08:54:37 +00:00
Eric S. Raymond
79a0b8fcfb
Address bug #11189 .
2008-03-04 03:14:09 +00:00
Piotr Cychowski
2f66f52049
Split, simplify somewhat and extensively comment scenario 01
2008-03-04 00:30:43 +00:00
Jan Rietema
dde60a049a
Adding the VICTORY_AND_DEFEAT_MUSIC macro...
...
...for use while we lack proper engine support for this, but not
wiring it into any scenarios (that's up to the campaign designers for
now).
2008-03-03 19:02:18 +00:00
Piotr Cychowski
efe361e9cc
NorthernRebirth WML refurbishment project : scenarios 1-4
2008-03-03 18:28:26 +00:00
Richard Kettering
e50f9b0b95
New images for the deathblade, also added a proper death and recruit animation.
2008-03-03 06:35:50 +00:00
Richard Kettering
d765bb807a
New images for the deathblade, also added a proper death and recruit animation.
2008-03-03 06:33:08 +00:00
Gunter Labes
d78b383d73
remove the alternate debian server
2008-03-03 06:17:44 +00:00
David White
ba2a4c2ad4
merged in formula AI branch
2008-03-03 05:40:29 +00:00
Gunter Labes
699ffe96a4
typo fix
2008-03-02 19:46:52 +00:00