Commit Graph

8349 Commits

Author SHA1 Message Date
Eric S. Raymond
364a4decbd wmlindent strikes again. 2008-03-07 21:26:44 +00:00
Benoît Timbert
7fa20f7c84 Terrain type revamp step #1:
Use some proper terrain type names:

- "grassland" becomes "flat"

- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
  it's the optimal name here - can be changed if we find a bettter
  name)

- "canyon" (which was displayed as "chasm") becomes "unwalkable"

- "cavewall" becomes "impassable"

- The renamings of the wml key used in the stats will probably stay.

- The 4 added "virtual" terrains will be axed by the next step, once
  we get proper terrain type support.

- The labels might be changed (Noy had some ideas about it, it will be
  easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7 Revert the road hack.
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Lari Nieminen
12132f844e Many scenario music changes DiD. 2008-03-07 18:44:38 +00:00
Ignacio R. Morelle
1af3fadd70 Move orphaned Wesbowl graphics to the attic 2008-03-07 17:49:14 +00:00
Ignacio R. Morelle
6c97aafa2e Destroy teh Wesbowl 2008-03-07 17:41:14 +00:00
Lari Nieminen
ee690df63d Assign music properly to SoF scenarios
(instead of using the default playlist).
2008-03-07 17:14:30 +00:00
Lari Nieminen
74fa168862 Fix Deoran's spear/lance sounds. 2008-03-07 11:52:23 +00:00
Eric S. Raymond
5a693050e9 Make the --listfiles option work again. 2008-03-07 11:43:52 +00:00
Eric S. Raymond
43900022cf Improve the duplicate detection...
...so that it normally only triggers on exported IDs.  The
--collisions option check all IDs.
2008-03-07 11:36:44 +00:00
Eric S. Raymond
33c9ccbb0f Convert to new animation timing markup.
This unit is effectively identical to the UtBS Troll Shaman,
and should thus probably be mainlined and a copy eliminated.
2008-03-07 10:43:23 +00:00
Eric S. Raymond
c2971fed96 Teach wmlscope how to detect duplicate unit IDs. Fix some trivial instances. 2008-03-07 10:19:25 +00:00
Eric S. Raymond
06ca45a33b Consistency-check mask files as well as map files. 2008-03-06 19:35:23 +00:00
Lari Nieminen
4e4474b8a6 Revamp the music in TSG rather completely. 2008-03-06 19:09:09 +00:00
Lari Nieminen
f50b91847b Added a new music macro which makes specifying playlists more convenient. 2008-03-06 19:03:07 +00:00
Eric S. Raymond
183919d8de Implement Ivanovic's suggestion of changing the ABILITY_LEADERSHIP_* macros...
...so the generate different ability IDs.  Relates to bug #11189.
2008-03-06 19:03:03 +00:00
Lari Nieminen
aedd01e422 Changed the scenario music from revelation.ogg to battle.ogg. 2008-03-06 16:21:48 +00:00
Piotr Cychowski
1fee668c68 Change the extension to indicate backup status of the file...
...and remove it from wmllint checks.
2008-03-06 14:02:26 +00:00
Piotr Cychowski
f9ec0d4f32 Set death events to new schema. 2008-03-06 13:46:47 +00:00
Eric S. Raymond
613ab8dd30 Find formals correctly on indented #define lines. 2008-03-06 13:34:56 +00:00
Piotr Cychowski
204ad6b65f would be useful to add changed deaths.cfg :P 2008-03-06 13:33:42 +00:00
Ignacio R. Morelle
23d7fc8d42 Fix bug #11209; former fix was using an incorrect WML syntax 2008-03-06 13:29:45 +00:00
Piotr Cychowski
1b10d14178 Resubmit the scenario1 with proper macro syntax 2008-03-06 13:04:53 +00:00
Ignacio R. Morelle
44836f39ca Small torture-test for patch #984 2008-03-06 12:51:08 +00:00
Lari Nieminen
2e4795c2bb Implement the minimal patch #992. 2008-03-06 10:51:40 +00:00
Piotr Cychowski
2795159d72 Second pass on scenarios 1-4
Remove inconsistency in sc1

Fix a wrong letter case in sc2

Fix wrong placement of one skeleton in sc 4
2008-03-06 07:25:54 +00:00
David White
59e770c295 added stub function for formula AI...
...to rate how units match up against each other
2008-03-06 06:37:34 +00:00
David White
21376e678b made it so one can have multiple test scenarios...
...and specify a test scenario as an option. Added formula test scenario as one such option.
2008-03-06 05:14:32 +00:00
Eric S. Raymond
878f5a32a5 Teach wmllint to detect unbalanced string quotes in macro calls,
...and fix the example.
2008-03-06 03:32:11 +00:00
Lari Nieminen
3de9a5a1ea Made the default AMLA clear poisoned and slowed status.
Some code bug still seems to prevent this from actually working, but
the WML is correct according to the reference.
2008-03-06 00:13:37 +00:00
Lari Nieminen
bedd41565f Fix a bad fix. 2008-03-06 00:08:49 +00:00
Eric S. Raymond
77ebb79594 Argument order was wrong in those unclosed macros.
This fix should be back-ported to 1.4
2008-03-06 00:03:42 +00:00
Eric S. Raymond
512c996f22 New wmllint test and some minor cleanliness fixes to go with it. 2008-03-05 22:36:00 +00:00
Jordà Polo
500f4acd9f Brief description of my contributions. 2008-03-05 20:27:48 +00:00
Eric S. Raymond
3b9c666924 Revert cycholka's 2008-03-04T00:30:43Z!cycholka@gna.org.
I have nothing against the intention of this commit, but it broke UtBS
loading (both of saves and of campaign starts).
2008-03-05 07:34:13 +00:00
Eric S. Raymond
581cfa2f03 Fix a bug that made dirt temporarily impassable. 2008-03-05 00:25:39 +00:00
Benoît Timbert
31d20e87ea Revert 2008-03-04T03:14:09Z!esr@thyrsus.com since the side effect of this change cause more trouble...
...than the bug it addresses.

Never user several different description for the same ability :

- it causes trouble in the help

- it's not KISS and can confuse beginners
2008-03-04 20:26:07 +00:00
Eric S. Raymond
a33933f2de Address bug #11034.
This looks safe to me, and now that we're early
in 1.5 we'll have time to notice and fix any problems it creates.
2008-03-04 18:14:20 +00:00
Eric S. Raymond
43ada21c84 Address bug #11202. 2008-03-04 17:39:32 +00:00
Nils Kneuper
b6bc27ea40 updated Credits for Chinese (Taiwan) translation 2008-03-04 16:09:50 +00:00
Eric S. Raymond
149d6fb932 Separate 'Road' so it's no longer an alias of Grassland;...
...it now has its own attribute in all movetypes in mainline,
currently with stats identical to grassland.  This fixes the "Road
(Grassland)" problem in the game and editor status bars.
2008-03-04 08:54:37 +00:00
Eric S. Raymond
79a0b8fcfb Address bug #11189. 2008-03-04 03:14:09 +00:00
Piotr Cychowski
2f66f52049 Split, simplify somewhat and extensively comment scenario 01 2008-03-04 00:30:43 +00:00
Jan Rietema
dde60a049a Adding the VICTORY_AND_DEFEAT_MUSIC macro...
...for use while we lack proper engine support for this, but not
wiring it into any scenarios (that's up to the campaign designers for
now).
2008-03-03 19:02:18 +00:00
Piotr Cychowski
efe361e9cc NorthernRebirth WML refurbishment project : scenarios 1-4 2008-03-03 18:28:26 +00:00
Richard Kettering
e50f9b0b95 New images for the deathblade, also added a proper death and recruit animation. 2008-03-03 06:35:50 +00:00
Richard Kettering
d765bb807a New images for the deathblade, also added a proper death and recruit animation. 2008-03-03 06:33:08 +00:00
Gunter Labes
d78b383d73 remove the alternate debian server 2008-03-03 06:17:44 +00:00
David White
ba2a4c2ad4 merged in formula AI branch 2008-03-03 05:40:29 +00:00
Gunter Labes
699ffe96a4 typo fix 2008-03-02 19:46:52 +00:00