Eric S. Raymond
3669dfee94
Three numbered music file names changed to descriptive ones...
...
...based on their titles. This is both a cleanup and a field test of
the upconvert utility.
2007-04-21 15:27:27 +00:00
Eric S. Raymond
ea67ac221a
Dryrun mode of upconvert seems to work.
2007-04-21 15:19:49 +00:00
Mark de Wever
47bd175adc
Added the translation table for 1.3.1 to 1.3.2 format
...
Changed the internal constants for the terrains to the 1.3.2 format
Both changes are protected by and ifdef and are disabled but this
allows mog to use the changes. The ifdefs need to be removed before
tagging 1.3.2
2007-04-21 12:33:08 +00:00
John W. C. McNabb
7e654b56e8
fixed check in ai move...
...
to make sure that the chosen path actually moves off the initial
starting point before checking to see if there are units along the
path.
2007-04-21 12:04:59 +00:00
Mark de Wever
b1cbb50134
small cleanup, the NO_LAYER is the default value
2007-04-21 09:08:32 +00:00
Mark de Wever
9036b8082f
Applied cycholka's patch a total rewrite of the flooding code fixes bug #8942
2007-04-21 08:53:44 +00:00
Martin Renold
feefb2648a
Scrolling review:
...
* fights should now always be fully on-screen (before, only the rectangle
between the upper left corners was moved on-screen)
* checking map bounds before scrolling now: if the scrolling speed is
set slow(!) enough, there will be no more direction changes
* center the tile center instead of the tile upper left bbox corner
2007-04-21 07:17:51 +00:00
Elias Pschernig
1999197f21
synchronized translation of arcane in UtBS with main de.po
2007-04-20 21:31:04 +00:00
Nils Kneuper
1bbad7764e
updated German translation
2007-04-20 21:29:00 +00:00
Nils Kneuper
0ed0b20e55
updated Czech translation
2007-04-20 21:06:08 +00:00
Elias Pschernig
07f06b02ce
unfuzzied 3 strings in German UtBS translation
2007-04-20 15:53:28 +00:00
Lari Nieminen
25a874b257
Restored the transparency of the movement markers
...
(it's now defined by the images themselves, as the hardcoded
transparency level has been removed).
2007-04-20 08:18:55 +00:00
Patrick Parker
c764f78d63
fix bug #8951 : [command] in [set_menu_item] doesn't invalidate undo
2007-04-20 03:17:15 +00:00
Patrick Parker
f3ef861e8a
fix the "nightstalk" glitch. thanks to mordante for the tips.
2007-04-20 02:42:03 +00:00
Patrick Parker
4853c26f7e
allow compilation if SVNREV is not defined
2007-04-20 02:37:53 +00:00
Gunter Labes
608f637d81
change MP server port from 14998 to 15000
2007-04-19 23:19:01 +00:00
Gunter Labes
15bf6e5aa1
remove the 'quick' trait from the Clasher line
2007-04-19 23:15:01 +00:00
Eric S. Raymond
b93ebd2cbc
Timothy Pinkham has supplied titles for gameplay0[12].ogg.,
...
so I added them to the Ogg Vorbis tags in the files.
2007-04-19 22:13:13 +00:00
Nils Kneuper
5ec231448e
potupdate (holy-->arcane, many changes...)
...
added Italian manpages
2007-04-19 21:03:56 +00:00
Mark de Wever
c5e41b8705
added some more comment
2007-04-19 19:08:44 +00:00
Mark de Wever
7574fb4375
found some old terrain letters, converted to the new format
2007-04-19 16:36:38 +00:00
Eric S. Raymond
4a230bc80c
upconvert logic is complete but untested.
2007-04-19 12:43:06 +00:00
Ali El Gariani
7737d8ce0c
In mouse_motion, spare some find_unit by re-using previous results
2007-04-19 11:50:59 +00:00
Eric S. Raymond
5e23271f03
Properly conditionalize the SVNREV code when the #define is not available.
2007-04-19 05:16:12 +00:00
Eric S. Raymond
0d5f4e63f4
SVN revision is now displayed where appropriate.
2007-04-19 04:14:21 +00:00
Patrick Parker
a9650c3e98
allow compilation when SVNREV is not available
2007-04-19 04:14:01 +00:00
Eric S. Raymond
9979b2ac77
This is more of the SVNREV machinery.
...
SVN version will now be both available from game_config.cpp and
properly updated from each svn up or local mod operation.
2007-04-19 03:40:21 +00:00
Eric S. Raymond
ccf1d0779d
The magic to create a version-stamp file.
2007-04-19 02:46:13 +00:00
Patrick Parker
dd69f644a7
don't use int __cdecl ::abs() as direct parameter to maximum<int>()
2007-04-19 01:57:45 +00:00
Patrick Parker
bcc9f5eb92
using 'goto' is considered poor style when do/while would have the same effect
2007-04-19 01:45:06 +00:00
Eric S. Raymond
f6ed9b28aa
First step towards making the SVN revision available for display;
...
teach the build machinery to include a SVNREV definition in compiles,
and use it to initialize a 'svnrev' constant in game_config.cpp.
This needs two more pieces. First, we need to coax SVN into touching a
revision-stamp file on every commit, and make that an ancestor of
game_config.cpp. (As it is now, the 'svnrev' constant will only
be refreshed when game_config.cpp is recompiled.)
Second, we actually need to find the right place to display this.
Or we need to paste the svnrev constant onto the end of the
version string, but only when the former ends in 'svn'.
2007-04-18 22:51:16 +00:00
Benoît Timbert
694786e762
Added a reference to the Ruffian in the changelog
2007-04-18 22:10:06 +00:00
Benoît Timbert
5b6e9fcb44
Some more holy -> arcane
2007-04-18 21:50:24 +00:00
Jérémy Rosen
6c4a464877
rename Holy to Arcane
...
please proofread and double check that everything is ok
2007-04-18 21:32:50 +00:00
Eric S. Raymond
e726576f17
Upconvert wrapper logic: it can find the right files to work on now.
2007-04-18 21:21:18 +00:00
Mark de Wever
bf74c11bc3
In the spirit of realease early a quick fix for the terrain system.
...
This might fix bug #8942 but still needs some cleanups
2007-04-18 21:12:04 +00:00
Nils Kneuper
5a15150536
updated Bulgarian translation
2007-04-18 20:50:09 +00:00
Benoît Timbert
733ff5bb1d
French translation update
2007-04-18 20:39:12 +00:00
Eric S. Raymond
e2e260ff5b
Start on a UMC conversion utility.
2007-04-18 20:24:26 +00:00
Benoît Timbert
925028dc86
Updated french translation
2007-04-18 20:18:38 +00:00
Elias Pschernig
2f6a73d7c7
Added support for querying poison special of attacks to the Python API.
...
(bug #8950 )
2007-04-18 19:21:34 +00:00
Jérémy Rosen
e97d041fd8
fix filtering on most fighting animations
2007-04-18 19:07:46 +00:00
Mark de Wever
0810205a4d
allow negative hitpoints to be unstored
...
the check has been moved and that seems to work
so this is no longer required and it gave trouble for UMC creators
2007-04-18 15:33:16 +00:00
Mark de Wever
74a1402cc8
disable the some output, will look at it after 1.3.2
2007-04-18 15:30:44 +00:00
Ali El Gariani
f116025ade
Initialisation of some variables,
...
just in case of SDL_GetMouseState forget to update these.
2007-04-18 14:18:22 +00:00
Ali El Gariani
17df430523
Revert the hack with abs().
...
This function is often used in the code (even in this file), but I
added a #include <cstdlib> just to be sure.
2007-04-18 11:38:43 +00:00
Eric S. Raymond
c058f0034a
Merge back in most of mog's commit, Mordante thinks he can fix it.
2007-04-18 11:28:40 +00:00
Eric S. Raymond
253228c67b
Back out mog's commit 16648, it caused bug #8739 .
...
Some bits of this commit can and should be saved.
2007-04-18 10:55:11 +00:00
Lari Nieminen
4bb6656b20
Tiny fix for the ranged defense animation of the desert marshal.
2007-04-18 09:11:57 +00:00
Lari Nieminen
129d284026
Little animation fixes to some UtBS units.
2007-04-18 08:49:30 +00:00