Eric S. Raymond
3669dfee94
Three numbered music file names changed to descriptive ones...
...
...based on their titles. This is both a cleanup and a field test of
the upconvert utility.
2007-04-21 15:27:27 +00:00
Eric S. Raymond
ea67ac221a
Dryrun mode of upconvert seems to work.
2007-04-21 15:19:49 +00:00
Mark de Wever
9036b8082f
Applied cycholka's patch a total rewrite of the flooding code fixes bug #8942
2007-04-21 08:53:44 +00:00
Gunter Labes
15bf6e5aa1
remove the 'quick' trait from the Clasher line
2007-04-19 23:15:01 +00:00
Mark de Wever
7574fb4375
found some old terrain letters, converted to the new format
2007-04-19 16:36:38 +00:00
Eric S. Raymond
4a230bc80c
upconvert logic is complete but untested.
2007-04-19 12:43:06 +00:00
Benoît Timbert
5b6e9fcb44
Some more holy -> arcane
2007-04-18 21:50:24 +00:00
Jérémy Rosen
6c4a464877
rename Holy to Arcane
...
please proofread and double check that everything is ok
2007-04-18 21:32:50 +00:00
Eric S. Raymond
e726576f17
Upconvert wrapper logic: it can find the right files to work on now.
2007-04-18 21:21:18 +00:00
Eric S. Raymond
e2e260ff5b
Start on a UMC conversion utility.
2007-04-18 20:24:26 +00:00
Jérémy Rosen
e97d041fd8
fix filtering on most fighting animations
2007-04-18 19:07:46 +00:00
Lari Nieminen
4bb6656b20
Tiny fix for the ranged defense animation of the desert marshal.
2007-04-18 09:11:57 +00:00
Lari Nieminen
129d284026
Little animation fixes to some UtBS units.
2007-04-18 08:49:30 +00:00
Eric S. Raymond
c9cfd42558
Add docstrings for some macros.
2007-04-18 08:47:34 +00:00
Lari Nieminen
07a791a1a8
Fixed a WML typo (UtBS should start now).
2007-04-18 08:38:55 +00:00
Eric S. Raymond
f7c6548c3f
Fix broken macro termination.
2007-04-18 08:33:45 +00:00
Lari Nieminen
d184fabd5f
Better hatchet sounds,
...
wired to all units using a hatchet as well as for the bolas of desert
elves. The changes to the UtBS units are untested. Left the old
hatchet projectiles and sound in for backwards support for now.
2007-04-18 08:20:02 +00:00
Lari Nieminen
f6654cb147
Moved the projectile macros back to animation-utils.cfg
...
and added a macro for the new hatchet animation (the rest of that coming soon).
2007-04-18 07:57:36 +00:00
Asa Swain
7f77aa7680
UtBS: minor balancing changes
2007-04-18 04:15:00 +00:00
Eric S. Raymond
a5a11ec5d2
Typo fix.
2007-04-18 00:28:32 +00:00
Eric S. Raymond
41acfff0db
Apply Wesnoth CSS to the generated reference page.
2007-04-18 00:07:13 +00:00
Eric S. Raymond
bda93ffd67
Fix some invocationss of macroscope.
2007-04-17 23:02:09 +00:00
J.W. Bjerk
4c8165a158
fixed snow-hill to mountain no-trans glitch.
2007-04-17 22:19:52 +00:00
Eric S. Raymond
364e9da699
OK, automatic documentation extraction from macros is fully working.
2007-04-17 03:31:37 +00:00
Eric S. Raymond
2848838cf5
Third step in automated documentation extraction for macros.
...
We're making web pages that pass XHTML validation now;
the rest of the work is cleanup and polishing.
2007-04-17 02:34:51 +00:00
Eric S. Raymond
9364ddd74c
Corrections to macro documentation.
2007-04-17 01:18:34 +00:00
Ali El Gariani
83ea08c2e5
Remove my frame-shift of flag animations
...
(didn't work well with some custom flags), planning to replace it with
a cleaner time-shift.
2007-04-16 21:07:48 +00:00
Eric S. Raymond
506b7c92eb
Second stage of automatic documentation extraction for utility macros.
2007-04-16 16:43:20 +00:00
Lari Nieminen
ccc1c8661e
New melee animations (both for hammer and axe) for the dwarvish fighter.
2007-04-16 13:11:52 +00:00
Bruno Wolff III
ffb9b643f0
Fix apparent thinko.
2007-04-16 12:59:44 +00:00
Eric S. Raymond
b173e9379f
Remove an extraneous space and add "Krak" as a troll name.
2007-04-16 05:55:57 +00:00
Eric S. Raymond
2fb9280407
Add documentation for more macros.
2007-04-16 05:50:15 +00:00
Eric S. Raymond
b704c056f4
Add documentation for all but two of the utility macros.
...
Put all documentation comments in a standard form that can be
mechanically extracted. Move some macsos to the deprecated.cfg file.
2007-04-16 05:19:33 +00:00
Eric S. Raymond
a594e4bdd9
Typo fix, and add documentation.
2007-04-16 04:08:06 +00:00
Eric S. Raymond
4855f9c1bb
Duh. Set Garak's portrait at Captain level.
2007-04-16 02:17:34 +00:00
Eric S. Raymond
d30eff33ec
Correct WML syntax that appeared to work,
...
but (according to Sapient) shouldn't have.
2007-04-16 02:13:41 +00:00
Eric S. Raymond
a33e0a2fbc
Get rid of the Garak special units.
...
This involved giving Garak an object to modify his ranged attack and
creating a global event to re-hack his portrait if he adances to
Desert Marshal (his stats as a Marshal are stock).
The portrait-setting on advancement is the same thing that's done with Elyssa.
I've abstracted this into a SET_PORTRAIT_ON_ADVANCE macro.
Also, tweak Desert Captain to use SPECIAL_NOTES_LEADERSHIP.
2007-04-16 01:21:12 +00:00
Eric S. Raymond
b641f5febb
Replace the wreck image in UtBS...
...
...with the apparentl identical one in the mainline scenery directory.
2007-04-15 22:21:33 +00:00
J.W. Bjerk
6f77422870
some explanation for the team-colors.cfg
2007-04-15 05:11:17 +00:00
Mark de Wever
1116c5e16f
Added the tool to create the unit tree in html,
...
as used for units.wesnoth.org (written by elricz)
2007-04-14 20:16:29 +00:00
Benoît Timbert
14f6269ced
Small spelling fix
2007-04-14 17:26:23 +00:00
Eric S. Raymond
7a7457d7dd
Added --listfiles option.
2007-04-14 17:10:13 +00:00
Eric S. Raymond
4fda35480f
Optimization step.
2007-04-14 16:42:46 +00:00
Eric S. Raymond
069f9a1314
A peasant image moved.
2007-04-14 16:41:22 +00:00
Eric S. Raymond
ab2dcc80e2
Fix some out-of-date file references in Human Woodsman.
2007-04-14 16:19:34 +00:00
Eric S. Raymond
4915c221ae
First xut at reference-checking from a definitions file.
2007-04-14 16:07:34 +00:00
Eric S. Raymond
f1ff10acab
Added the capability to make definition lists.
2007-04-14 15:49:43 +00:00
Mark de Wever
66be77c0c4
fixes a small typo which Elvish Pillager spotted
2007-04-14 15:08:57 +00:00
J.W. Bjerk
d05048a750
fixed the TColor and animations on the ruffian .CFG
2007-04-14 02:21:57 +00:00
J.W. Bjerk
6fb8b7fa42
Wiring in the 'Ruffian' to tSG.
...
This L0 Unit appears in the easy and medium difficulties in the first
three scenarios. The Ruffian's stats may need adjustment, as is they
were taken directly from the XE henchman. The hope is that this unit
will be useful for other campaigns, but i designed him for tSG.
Rather than radically change his concept, the unit should be moved (or
duplicated) to the tSG folders. Also created a smaller club and gave
it to the Footpad as well.
2007-04-14 00:26:01 +00:00