16095 Commits

Author SHA1 Message Date
Ali El Gariani
fa7950262a fixes/updates project file for windows to allow compilation
(patch from cycholka)
2007-04-12 11:59:49 +00:00
Lari Nieminen
ba9484cdf6 Added an experimental way of displaying the void armor...
...as a fake ability on the unit.
2007-04-12 08:29:34 +00:00
J.W. Bjerk
40fe312ace added West to the credits for new colored cursors,
and made mention of them in the changelog.
2007-04-12 07:00:15 +00:00
J.W. Bjerk
f474eac8c7 west's new (much nicer) color cursors. 2007-04-12 05:05:28 +00:00
Patrick Parker
95e9b4ed3c new value "portrait" for apply_to= in [effect] 2007-04-11 23:42:26 +00:00
J.W. Bjerk
e97e014266 woodsman melee attacks. 2007-04-11 22:58:35 +00:00
Patrick Parker
d35ac480ed silence a couple of warnings 2007-04-11 22:43:23 +00:00
J.W. Bjerk
44e2595ebf graphic improvements for woodsman. 2007-04-11 21:34:53 +00:00
J.W. Bjerk
16f798ed32 peasant tweaks 2007-04-11 21:00:59 +00:00
J.W. Bjerk
4fb386eeb7 enhanced animated windmill frames 2007-04-11 18:03:51 +00:00
J.W. Bjerk
3488e63e2d tweaked peasant and woodsman base-frames. 2007-04-11 17:30:45 +00:00
Lari Nieminen
312a2145b9 Added the preliminary graphics for the new lvl0 peasant posse. 2007-04-11 16:09:22 +00:00
Eric S. Raymond
848412a7f7 Cleanup. Catch bell.wav...
...up to the rest of the UI sound files, and simplify a macroscope
reporting format.
2007-04-11 15:03:46 +00:00
Ali El Gariani
ae73178427 Add a comment about a preferred regular tempo for flag animation 2007-04-11 14:43:54 +00:00
Ali El Gariani
52a3710211 Unsynchronized flags:
Previously all the flags of a team were synchronized, can be seen with 
adjacent villages (like on test scenario).

+ the animation are now locally frame-shifted, not time shifted, so the 
update are synchronized. This looks better and prevents multi chain 
reaction update when group of units are near different team villages.

- now it's better to have flag animation with a regular tempo, however 
you can always repeat a same frame if needed.
2007-04-11 14:37:08 +00:00
Ali El Gariani
19d49aecd6 Add a function to get next or previous frame (from current) of an animation.
fix some values in constructors.
2007-04-11 14:31:56 +00:00
Lari Nieminen
f8304f07a2 Fixed WML mistakes that broke UtBS. 2007-04-11 13:47:28 +00:00
Karol Nowak
354f53c328 DevC++ project file fix from cycholka. 2007-04-11 11:50:20 +00:00
Eric S. Raymond
c802d749f3 Move some sounds into the UI subdirectory where they belong. 2007-04-11 11:11:02 +00:00
Eric S. Raymond
04c3ea7103 Added an --exclude option to supress looking at a subset of files. 2007-04-11 10:31:38 +00:00
Lari Nieminen
11aa582f83 Fixed a little sound reference bug. 2007-04-11 10:23:09 +00:00
Lari Nieminen
31e1115439 Fixed a mistake in 2007-04-11T09:24:31Z!lari.nieminen@iki.fi. 2007-04-11 10:18:56 +00:00
Eric S. Raymond
a04b02ec98 Improve reporting of unused resources. 2007-04-11 10:00:36 +00:00
Eric S. Raymond
c4b19239fd Make macroscope able to ignore apparently unreferenced terrain files. 2007-04-11 09:52:20 +00:00
Lari Nieminen
a829a518f3 Removed the troll zombie unit from UtBS...
and replaced its occurrences by troll variations of the WC and Soulless.
2007-04-11 09:24:31 +00:00
Lari Nieminen
7e67eb5095 Fixed some image path typos...
...and made minor animation tweaks to the human general and UtBS alien units.
2007-04-11 08:54:16 +00:00
Eric S. Raymond
c210423fdf Refactoring step. 2007-04-11 08:28:37 +00:00
Lari Nieminen
6ad8ea6916 Removed a DEBUG_MSG I forgot. 2007-04-11 08:10:58 +00:00
Lari Nieminen
10e6a9539f Made every scenario of UtBS include the contents of global-events.cfg,
and put the event changing the portrait of Elyssa in it. Any other
possible campaign-wide events (besides the death events) should go in
this file.
2007-04-11 07:55:23 +00:00
Ali El Gariani
a5ea952fdd Fix a nasty healing bug,
if current HP > max HP, healing removed HP (see mage of test scenario)
2007-04-11 04:32:20 +00:00
Ali El Gariani
b225a55127 Little optimizations about flags animation:
* Do not invalidate hex with invisible animated flags of ennemy
villages under fog

* Update flag animation just before we grab its current frame (also
remove redundant operations about villages and owner)

* remove a useless check
2007-04-11 04:18:24 +00:00
Eric S. Raymond
4a475cb695 Fix stupid error in cross-referencing image files from subdirectories. 2007-04-11 03:40:55 +00:00
Eric S. Raymond
75428cae81 Elyssa's special units go away.
The only effects on gameplay will be that (a) Arch Mage Elyssa has the
new archmage HP of 54 rather than the old 57.  and (b) her portait
doesn't switch to the silver one if she advances to Silver Mage.

The former is arguably a bug fix.  The latter will get fixed when Sapient
writes the extension for events bound to single-unit declarations.  In the
meantime, we're dumping a bunch of cruft and bloat.
2007-04-11 02:38:17 +00:00
Ali El Gariani
5b13687eff Update and draw the the previous and new locations of the unit...
...after a teleport (fix some glitches).
2007-04-11 01:41:47 +00:00
Eric S. Raymond
cede36acc3 Typo fix. 2007-04-10 22:55:33 +00:00
Eric S. Raymond
528b7b1333 Better documentation of macroscope. 2007-04-10 22:54:10 +00:00
Nils Kneuper
b96f533e9a pot-update 2007-04-10 21:05:13 +00:00
Nils Kneuper
44984beaea updated Bulgarian translation 2007-04-10 20:56:32 +00:00
Lari Nieminen
5d263b2df3 Updated and cleaned the players changelog a bit. 2007-04-10 20:23:57 +00:00
David Philippi
53ca5caaa6 danish translation update 2007-04-10 19:01:15 +00:00
Jörg Hinrichs
3106bcac0a Fixes bug #8889 (recall list woes on loading)
and possibly fixes bug #8886 (empty recall list)
2007-04-10 18:30:47 +00:00
Lari Nieminen
7f5611f4d2 A rather tiny edit to the dark queen defense frame. 2007-04-10 18:10:04 +00:00
Jörg Hinrichs
8751fd4b47 The final fix for making observer replays happen.
This time for everybody's satisfaction.
2007-04-10 17:56:26 +00:00
David Philippi
a94b4e4f85 patch #719: Fix improper loading of AI parameters in MP mode 2007-04-10 14:22:52 +00:00
David Philippi
f6969e103d patch #720: Do not use campaign defines in MP mode 2007-04-10 14:21:22 +00:00
David Philippi
2a620d3908 patch #721: Fix incorrect power projection for AI 2007-04-10 14:19:15 +00:00
David Philippi
031c83acba patch #722: Small improvement to recruitment decisions of default AI 2007-04-10 14:16:54 +00:00
Lari Nieminen
5cdf62973a Fixed a WML bug/typo. 2007-04-10 10:12:34 +00:00
Lari Nieminen
868eb05165 Fixed an obscure WML bug which caused the campaign not to start. 2007-04-10 10:07:17 +00:00
Eric S. Raymond
4ef45d7482 Change report format so Emacs compilation mode can be used...
...to step through unresolved symbols.
2007-04-10 05:25:19 +00:00