Ali El Gariani
fa7950262a
fixes/updates project file for windows to allow compilation
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(patch from cycholka)
2007-04-12 11:59:49 +00:00
Lari Nieminen
ba9484cdf6
Added an experimental way of displaying the void armor...
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...as a fake ability on the unit.
2007-04-12 08:29:34 +00:00
J.W. Bjerk
40fe312ace
added West to the credits for new colored cursors,
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and made mention of them in the changelog.
2007-04-12 07:00:15 +00:00
J.W. Bjerk
f474eac8c7
west's new (much nicer) color cursors.
2007-04-12 05:05:28 +00:00
Patrick Parker
95e9b4ed3c
new value "portrait" for apply_to= in [effect]
2007-04-11 23:42:26 +00:00
J.W. Bjerk
e97e014266
woodsman melee attacks.
2007-04-11 22:58:35 +00:00
Patrick Parker
d35ac480ed
silence a couple of warnings
2007-04-11 22:43:23 +00:00
J.W. Bjerk
44e2595ebf
graphic improvements for woodsman.
2007-04-11 21:34:53 +00:00
J.W. Bjerk
16f798ed32
peasant tweaks
2007-04-11 21:00:59 +00:00
J.W. Bjerk
4fb386eeb7
enhanced animated windmill frames
2007-04-11 18:03:51 +00:00
J.W. Bjerk
3488e63e2d
tweaked peasant and woodsman base-frames.
2007-04-11 17:30:45 +00:00
Lari Nieminen
312a2145b9
Added the preliminary graphics for the new lvl0 peasant posse.
2007-04-11 16:09:22 +00:00
Eric S. Raymond
848412a7f7
Cleanup. Catch bell.wav...
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...up to the rest of the UI sound files, and simplify a macroscope
reporting format.
2007-04-11 15:03:46 +00:00
Ali El Gariani
ae73178427
Add a comment about a preferred regular tempo for flag animation
2007-04-11 14:43:54 +00:00
Ali El Gariani
52a3710211
Unsynchronized flags:
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Previously all the flags of a team were synchronized, can be seen with
adjacent villages (like on test scenario).
+ the animation are now locally frame-shifted, not time shifted, so the
update are synchronized. This looks better and prevents multi chain
reaction update when group of units are near different team villages.
- now it's better to have flag animation with a regular tempo, however
you can always repeat a same frame if needed.
2007-04-11 14:37:08 +00:00
Ali El Gariani
19d49aecd6
Add a function to get next or previous frame (from current) of an animation.
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fix some values in constructors.
2007-04-11 14:31:56 +00:00
Lari Nieminen
f8304f07a2
Fixed WML mistakes that broke UtBS.
2007-04-11 13:47:28 +00:00
Karol Nowak
354f53c328
DevC++ project file fix from cycholka.
2007-04-11 11:50:20 +00:00
Eric S. Raymond
c802d749f3
Move some sounds into the UI subdirectory where they belong.
2007-04-11 11:11:02 +00:00
Eric S. Raymond
04c3ea7103
Added an --exclude option to supress looking at a subset of files.
2007-04-11 10:31:38 +00:00
Lari Nieminen
11aa582f83
Fixed a little sound reference bug.
2007-04-11 10:23:09 +00:00
Lari Nieminen
31e1115439
Fixed a mistake in 2007-04-11T09:24:31Z!lari.nieminen@iki.fi.
2007-04-11 10:18:56 +00:00
Eric S. Raymond
a04b02ec98
Improve reporting of unused resources.
2007-04-11 10:00:36 +00:00
Eric S. Raymond
c4b19239fd
Make macroscope able to ignore apparently unreferenced terrain files.
2007-04-11 09:52:20 +00:00
Lari Nieminen
a829a518f3
Removed the troll zombie unit from UtBS...
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and replaced its occurrences by troll variations of the WC and Soulless.
2007-04-11 09:24:31 +00:00
Lari Nieminen
7e67eb5095
Fixed some image path typos...
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...and made minor animation tweaks to the human general and UtBS alien units.
2007-04-11 08:54:16 +00:00
Eric S. Raymond
c210423fdf
Refactoring step.
2007-04-11 08:28:37 +00:00
Lari Nieminen
6ad8ea6916
Removed a DEBUG_MSG I forgot.
2007-04-11 08:10:58 +00:00
Lari Nieminen
10e6a9539f
Made every scenario of UtBS include the contents of global-events.cfg,
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and put the event changing the portrait of Elyssa in it. Any other
possible campaign-wide events (besides the death events) should go in
this file.
2007-04-11 07:55:23 +00:00
Ali El Gariani
a5ea952fdd
Fix a nasty healing bug,
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if current HP > max HP, healing removed HP (see mage of test scenario)
2007-04-11 04:32:20 +00:00
Ali El Gariani
b225a55127
Little optimizations about flags animation:
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* Do not invalidate hex with invisible animated flags of ennemy
villages under fog
* Update flag animation just before we grab its current frame (also
remove redundant operations about villages and owner)
* remove a useless check
2007-04-11 04:18:24 +00:00
Eric S. Raymond
4a475cb695
Fix stupid error in cross-referencing image files from subdirectories.
2007-04-11 03:40:55 +00:00
Eric S. Raymond
75428cae81
Elyssa's special units go away.
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The only effects on gameplay will be that (a) Arch Mage Elyssa has the
new archmage HP of 54 rather than the old 57. and (b) her portait
doesn't switch to the silver one if she advances to Silver Mage.
The former is arguably a bug fix. The latter will get fixed when Sapient
writes the extension for events bound to single-unit declarations. In the
meantime, we're dumping a bunch of cruft and bloat.
2007-04-11 02:38:17 +00:00
Ali El Gariani
5b13687eff
Update and draw the the previous and new locations of the unit...
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...after a teleport (fix some glitches).
2007-04-11 01:41:47 +00:00
Eric S. Raymond
cede36acc3
Typo fix.
2007-04-10 22:55:33 +00:00
Eric S. Raymond
528b7b1333
Better documentation of macroscope.
2007-04-10 22:54:10 +00:00
Nils Kneuper
b96f533e9a
pot-update
2007-04-10 21:05:13 +00:00
Nils Kneuper
44984beaea
updated Bulgarian translation
2007-04-10 20:56:32 +00:00
Lari Nieminen
5d263b2df3
Updated and cleaned the players changelog a bit.
2007-04-10 20:23:57 +00:00
David Philippi
53ca5caaa6
danish translation update
2007-04-10 19:01:15 +00:00
Jörg Hinrichs
3106bcac0a
Fixes bug #8889 (recall list woes on loading)
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and possibly fixes bug #8886 (empty recall list)
2007-04-10 18:30:47 +00:00
Lari Nieminen
7f5611f4d2
A rather tiny edit to the dark queen defense frame.
2007-04-10 18:10:04 +00:00
Jörg Hinrichs
8751fd4b47
The final fix for making observer replays happen.
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This time for everybody's satisfaction.
2007-04-10 17:56:26 +00:00
David Philippi
a94b4e4f85
patch #719 : Fix improper loading of AI parameters in MP mode
2007-04-10 14:22:52 +00:00
David Philippi
f6969e103d
patch #720 : Do not use campaign defines in MP mode
2007-04-10 14:21:22 +00:00
David Philippi
2a620d3908
patch #721 : Fix incorrect power projection for AI
2007-04-10 14:19:15 +00:00
David Philippi
031c83acba
patch #722 : Small improvement to recruitment decisions of default AI
2007-04-10 14:16:54 +00:00
Lari Nieminen
5cdf62973a
Fixed a WML bug/typo.
2007-04-10 10:12:34 +00:00
Lari Nieminen
868eb05165
Fixed an obscure WML bug which caused the campaign not to start.
2007-04-10 10:07:17 +00:00
Eric S. Raymond
4ef45d7482
Change report format so Emacs compilation mode can be used...
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...to step through unresolved symbols.
2007-04-10 05:25:19 +00:00