Simon Forsyth
373b827e6d
No need for upkeep=free and {TRAIT_LOYAL}
2012-07-08 17:07:29 +00:00
Simon Forsyth
a14d49424b
Apply more effects to multiple sides at once
2012-07-08 17:02:49 +00:00
Simon Forsyth
ba86e1fd3c
Use 1.11 filter_side to modify multiple sides at once,
...
...get rid of another instance of a loyal leader
2012-07-08 16:35:05 +00:00
Simon Forsyth
98ac6c8c02
Counting the number of caged merfolk...
...
...makes the logic slightly simpler than counting the number that were freed
2012-07-07 23:14:23 +00:00
Simon Forsyth
c15a77e489
Zelgant is a leader so remove his loyal trait
2012-07-07 22:55:04 +00:00
Simon Forsyth
078bbce5a1
Count number of dead merfolk instead of living ones to determine defeat
...
Also reorder some statements to allow special dialog for dead
Enchantress to be played
2012-07-07 22:50:31 +00:00
Simon Forsyth
c1eb3bcac9
Deduplicate code
2012-07-07 22:06:56 +00:00
Simon Forsyth
1e9347c5ed
Correct spelling mistake pointed out in scenario feedback.
2012-07-07 21:41:57 +00:00
Simon Forsyth
ac87860e8b
Check map rather than variable to see if tunnel collapsed
2012-07-07 13:35:40 +00:00
Simon Forsyth
9a1dd72ff5
Add some modern bridges to the chasm
2012-07-07 13:10:25 +00:00
Simon Forsyth
3dcdcbd72a
Make western tunnel charge event actually work
...
Likely increases difficulty since western guard no longer killed by
eastern tunnel
2012-07-07 04:36:08 +00:00
Simon Forsyth
6374377a70
Restore tunnel collapse message. Nested events can make it work properly.
2012-07-07 04:20:15 +00:00
Simon Forsyth
1d006456af
Merge command blocks
2012-07-07 04:10:18 +00:00
Simon Forsyth
c130451e70
Give more dialog to Nym instead of Dust Devil
2012-07-07 04:05:04 +00:00
Simon Forsyth
149e6bee24
Save ally_died_in_final fight regardless of whether ally is alive
2012-07-06 01:07:46 +00:00
Simon Forsyth
47a15596d7
Clear elvish_ally at scenario end
2012-07-06 00:53:44 +00:00
Simon Forsyth
fb8f1d129a
Remove more redundant comments
2012-07-06 00:51:14 +00:00
Simon Forsyth
cc7c931500
Remove random TODO question
2012-07-06 00:48:12 +00:00
Simon Forsyth
e924253dea
Remove no wmeaningless comment
2012-07-06 00:43:56 +00:00
Simon Forsyth
db8c60fd3c
Remove two variables from long term scope.
2012-07-06 00:42:41 +00:00
Simon Forsyth
ea6c521887
move variable clear to where it is used
2012-07-05 02:40:49 +00:00
Simon Forsyth
a14dc53efe
Make escorts not wander after messenger killed
2012-07-05 02:33:03 +00:00
Simon Forsyth
341ebfb394
Give the candidate actions unique names
2012-07-05 02:18:07 +00:00
Simon Forsyth
2620b63a26
Get rid of code adding bottlenecks on harder difficulties
...
It makes the scenario easier and slower, not harder
Also use cave bridges over water to show off a rarely used terrain
image in an appropriate place - added some extra dirt to deal with
units moving slower as a result
2012-07-05 02:00:52 +00:00
Simon Forsyth
302131822e
Change a sighted event to an attack event
...
This way dialog fires even if Panok starts visible because of map
2012-07-05 01:43:07 +00:00
Simon Forsyth
6a2aec5acb
Finding the map in scenario 3 now reveals the part of the map...
...
...outside the cave in scenario 4
2012-07-05 01:25:53 +00:00
Simon Forsyth
9b056eed92
Taking the ring of speed is now optional
2012-07-05 00:56:04 +00:00
Simon Forsyth
1211afd87e
Use new AI by mattsc for messenger in Out of the Frying Pan
...
Balancing required
2012-07-04 12:20:48 +00:00
Charles Dang
7c68fe0240
Added tile image for lit stone walls and wired it in
2012-07-02 13:27:33 +00:00
Anonymissimus
e8d51edee4
fix wrong default leader name
2012-07-02 10:15:05 +00:00
Steven Panek
3e17938245
Fixed an error in the SET_LABEL example.
2012-07-01 20:07:57 +00:00
Ignacio R. Morelle
05cc55b44c
Set the Giant Rat's undead_variation to saurian
2012-06-30 23:11:01 +00:00
Simon Forsyth
ce06388abd
Use opening cavern from Eftboren In the Tunnels of the Trolls map.
...
It looks nicer and has no effect on gameplay.
2012-06-30 20:47:47 +00:00
Simon Forsyth
53d7c53df0
Removed all references to the D&D dwarf god Moradin.
...
Replaced with ancestor worship where appropriate, since there were
already instances of it in the dwarf dialog.
2012-06-30 20:25:22 +00:00
Simon Forsyth
ee025434a3
There are no confused ants.
2012-06-30 19:34:53 +00:00
Simon Forsyth
7b714a9e22
There is no fighting or dying in cutscenes.
2012-06-30 19:21:02 +00:00
Simon Forsyth
8918a34869
No need for an AI specification when the entire scenario is a cutscene.
2012-06-30 19:16:23 +00:00
Simon Forsyth
f8bac0d888
Nym no longer has random traits (means she loses one trait on hard)
2012-06-30 18:23:40 +00:00
Simon Forsyth
f0592fccfd
Clean up ant discovery.
...
Number of ants on hard now matches comment (+1 ant so slightly harder).
2012-06-30 18:14:19 +00:00
Simon Forsyth
2b7914d153
No need to check explorer when stepping outside,
...
...filter already eliminates non-speaking characters.
2012-06-30 18:02:36 +00:00
Simon Forsyth
41c97daf2a
Remove dialog between Kromph and Nym that can only occur...
...
...when Nym is not available to talk. Thanks to jamit for pointing out
the issue.
2012-06-30 17:49:10 +00:00
Simon Forsyth
ba4a23a004
Use a role for the first humans encountered.
...
Prevents interaction problems between their deaths and the main human
army.
2012-06-30 16:22:17 +00:00
Simon Forsyth
402f269657
Remove some commented out code. SVN can always get it back.
2012-06-30 16:10:46 +00:00
Simon Forsyth
ddd52cce3a
Simplify commentary after water reaches escape passage.
2012-06-30 16:02:25 +00:00
Simon Forsyth
ad4c022ac8
Kill units caught in final flood of deep water...
...
...when small northern passage is filled.
2012-06-30 15:10:45 +00:00
Simon Forsyth
ef9965a41c
Fix bug where Nym would not join Kromph...
...
...if he were the one to discover the outside.
2012-06-30 14:48:13 +00:00
Simon Forsyth
3c2ecd8fea
Change gold award from chest at start of human fight.
...
Before, easy was harder than normal.
2012-06-30 14:30:55 +00:00
Simon Forsyth
bae750743a
Shrink Under the Frying Pan map by removing areas that cannot be seen,
...
...much less moved to.
2012-06-30 14:24:13 +00:00
Simon Forsyth
233a90d4ce
Delete false comment.
2012-06-30 13:26:49 +00:00
Simon Forsyth
d53ea64598
Ensure Keratur appears on a passable location for last words.
2012-06-30 13:24:14 +00:00