27585 Commits

Author SHA1 Message Date
Iris Morelle
38af14f1a8 gui2/preferences: Streamline filter options on the Hotkeys page
Categories vs. Filter both deal with filtering -- the only difference is
that categories has a broader scope than the name-based filtering, with
the latter being applied to results for the selected categories. We
don't need two rows for both.
2021-02-20 14:37:13 -03:00
Iris Morelle
4d8cff6c40 gui2/preferences: Increase window height to accomodate the sidebar
This is specifically meant to address the sidebar gaining a short
vertical scrollbar at higher resolutions because of button sizes
increasing slightly.
2021-02-20 14:08:33 -03:00
Steve Cotton
09c8c506e1 Make the preferences window big enough for HDPI fonts
The hardcoded size of the window was too small for the large fonts on HDPI
displays, this changes to using the automatic width and calculated-based-on-dpi
height. On HDPI displays that does leave blank space on the General tab, but it's
better than not scaling.

Buttons that were placed at the bottom of pages move up so that they aren't
too far from the other controls. The sub-tab-selector buttons on the
multiplayer tab move above the sub-tabs themselves.

With HDPI text, the checkboxes are placed a little too high to align with
the font, but that's a cosmetic detail; this commit fixes the usability issue.
2021-02-19 15:52:47 +01:00
Celtic Minstrel
56bdd42815
Fix segfaults and a few other issues in wesnoth.find_path
Co-authored-by: mattsc
2021-02-18 22:15:31 -06:00
newfrenchy83
05b2ea2262
Extend special_id_active and special_type_active to account for abilities used as specials 2021-02-18 18:19:35 -06:00
Celtic Minstrel
54cde58860
pick_advance: Ignore units on the recall list 2021-02-17 09:32:24 -05:00
Celtic Minstrel
174f7365d2 pickadvance: Update deprecated things and other updates
- Use the functional library instead of a hand-rolled filter
- Use stringx.split
- No need for an object ID if using remove_modifications
2021-02-17 00:31:28 -05:00
Iris Morelle
5d67c191ef gui2/statistics_dialog: Minor restyling
* Moved the combobox (sorry celmin) to the top right in a manner akin
   to the search boxes in dialogs with those.
 * Switched list headers to using the gold_small label variation.
2021-02-17 01:49:13 -03:00
Iris Morelle
f8d7969774 gui2/unit_list: Fix Status header's baseline being completely off 2021-02-17 01:28:30 -03:00
Iris Morelle
184a154ded pick_advance: Do away with the Reset button and selection status text
This replaces the Reset button with a dedicated listbox entry, and
replaces the selection status text with code that sets the initial
selection for the listbox and an icon that's used to display whether a
selection applies globally or only to the current unit.
2021-02-17 01:08:13 -03:00
Iris Morelle
d69c735b75 pick_advance: Better dialog caption and menu label 2021-02-17 01:04:43 -03:00
Iris Morelle
1530ab8441 pick_advance: Add Cancel button
(CC #5555)
2021-02-16 23:08:38 -03:00
Iris Morelle
a426d9fa5f pick_advance: Use the correct team colour settings
Also removed a listbox selection callback that serves no purpose beyond
re-setting the selection's icon to what it already is. Weird code.

(CC #5555)
2021-02-16 22:54:25 -03:00
Iris Morelle
bb6ef63f0f pick_advance: Bring the UI layout more in line with the game engine
This does alter some of the code significantly to make it less "clever"
(no more dynamic build) but also less hostile to future modifications
like this.

(CC #5555)
2021-02-16 22:54:25 -03:00
Celtic Minstrel
d2734973ed Add a command-line option that makes deprecated Lua stuff evaporate 2021-02-16 20:40:18 -05:00
Celtic Minstrel
a019edb26c
Fix cave map generator producing passages along the map border
Maps are 0-indexed even in Lua (so that 1 ends up as the lowest passable coordinate), so subtract 1 here

Closes #5407
2021-02-16 13:46:01 -05:00
Elvish_Hunter
2a83e78a3c wmllint: don't try to collect WML tags inside Lua code
Fixes #5509
2021-02-16 16:18:53 +01:00
Celtic Minstrel
a0ee38a49a
Use to-be-closed variables to scope WML variables in tag definitions (#5536) 2021-02-15 21:11:56 -05:00
Celtic Minstrel
438b661494 Avoid map borders in cave generator
Addresses #5407
2021-02-15 18:35:54 -05:00
doofus-01
aef55dcc9e
UtBS Sc8 terrain graphics - Merge pull request #5547
UtBS - new terrain-graphics rules for flood water
2021-02-15 15:05:30 -08:00
Celtic Minstrel
7e699ca398 Fix a deprecate_api bug 2021-02-15 16:28:14 -05:00
Celtic Minstrel
c52b71bffd Add a deprecated declaration for unpack so that any older add-on code that uses it still works 2021-02-15 14:26:59 -05:00
doofus-01
d435ec3d0b campaigns - Add flood water to UtBS S8 2021-02-15 10:26:36 -08:00
Pentarctagon
7349ac65e0
lua unpack -> table.unpack
lua 5.4 apparently fully did away with the former.

Fixes #5546
2021-02-15 12:11:48 -06:00
doofus-01
625c41b93b terrain-graphics - small changes related to water transitions 2021-02-15 09:35:53 -08:00
Charles Dang
e28d0399b4 Updated schema for [campaign] background 2021-02-15 16:45:19 +11:00
nemaara
f179fdb35f TRoW: use background 2021-02-14 22:24:11 -05:00
nemaara
565fae7c5b NR: use background 2021-02-14 22:16:16 -05:00
nemaara
157ed152e7 Liberty: use background 2021-02-14 22:13:19 -05:00
nemaara
b6be6c8243 AToTB: use background instead of image 2021-02-14 22:06:06 -05:00
nemaara
3d08a2a0db DiD: use background instead of image 2021-02-14 21:54:33 -05:00
nemaara
e238f6e9e0 TRoW: rebalance pass 2021-02-14 21:38:49 -05:00
Iris Morelle
e12f08f58d UtBS: Revert incomplete gender swap in scenario 9
No need to break UMC for the sake of historical accuracy.
2021-02-14 23:30:54 -03:00
Iris Morelle
e03ebed407 website: New Year copyright update
[ci skip]
2021-02-13 23:08:03 -03:00
Pentarctagon
093db78cc7 Add the Plan Unit Advance modification to mainline. 2021-02-13 19:16:37 -06:00
Pentarctagon
53f9dbb51a Remove the Delay Advancements modification.
While implementationally it's very simple, the feedback so far (minimal as it may be) has been negative due to the side effects on existing gameplay mechanics:
* Delaying advancement until the next time it's the advancing unit's side's turn gives enemies a much larger window to kill the unit to prevent it from leveling up.
* The majority of units don't have multiple advancement options, so delaying their advancement as well isn't helpful.

Additionally, leaving this in for 1.16 would mean that it would not be possible to remove it in 1.17 or later without breaking any replays that did use it.
2021-02-13 19:16:37 -06:00
doofus-01
888edc85db
Units - minor fixes to Dunefolk - Merge pull request #5522
- Fix some sprite graphics configurations
 - Give mounted dunefolk the mounted undead variation
2021-02-13 12:54:25 -08:00
doofus-01
57d3539bfe units - make horse-based dunefolk have mounted undead variation 2021-02-13 10:05:16 -08:00
Steve Cotton
4a43d00522 Show a two-color tennis ball orb for the disengaged state (#5155)
As the disengaged state is part-way between the "partial" and "moved" states,
the orb has parts in each color. On the minimap these units are shown in the
partial color (which is also the color that would be used before this change).

This will match the mounted Quenoth units' "disengage" skill, when they
can still move but can't attack. It should also trigger for some UMC abilities
that get extra moves after a character attacks.

During testing, I found that TSG allows some of the bandits to attack on the
first turn of the bandit branch. There's no gameplay change there, but the orbs
make it much clearer that some units can still attack.

I think there are already too many preferences for orbs, so reused the existing
settings for the colors. A new "show disengaged orb" preference is added, which
when disabled shows the old partial orb instead.

Update the orb and ellipse sections of doc/manual/.

Notes about how I created the new orb image:

* create a color range to_ellipse_red with rgb=FF0000,FF0000,000000,FF0000
* wesnoth --render-image 'misc/orb.png~RC(magenta>to_ellipse_red)' images/misc/orb-ellipse-red.png
* open the orb.png and orb-ellipse-red.png images as layers in Gimp, add a layer mask to both of them
* use the layer mask to get each pixel from exactly one of the layers
2021-02-13 18:28:33 +01:00
Charles Dang
6bb854408c
Merge pull request #5521 from MrTitainin/patch-1
Fixed unstore_unit lua code (issue #5519)
2021-02-14 01:42:50 +11:00
MrTitainin
8db66e8551
Fixed lua [teleport] code
And changed [unstore_unit] to use table.unpack for shorter code
2021-02-11 19:45:21 +01:00
Andrey Bienkowski
09be367357 wmllint: Stop looking for wml tags inside [lua]
wmllint should not search for wml tags and keys inside [lua].
I caught it trying to add a _ in 23_Test_of_the_Clans inside a lua tag.
2021-02-11 18:10:39 +01:00
Steve Cotton
1d90f704b4 DM S19: Change one more "un-life" to "unlife" 2021-02-10 10:27:41 +01:00
Andrey Bienkowski
5d344526b0
Fix several typos in wml (#5525)
* Fix month typo and add months to dictionary

* typo s/cuttle fish/cuttlefish/

The phrase "cuttle fish" is not in wiktionary.org. The unit id used in WML is left as-is ("Cuttle Fish").

* typo s/carvans/caravans/

* add spelling ol’; fix typo s/ol/ol’/

* fix typo s/alloting/allotting/

* Typo? s/movepoints/movement points/

* Typo s/critized/criticized/

* Typo: s/un-life/unlife/

* DW: typo: s/veterens/veterans/

* SoF: typo: s/fulfil/fulfill/

* SoF typo: s/Thursagen/Thursagan/

* SotA typo: s/permanantly/permanently/

* SotA: possible typo s/Rastaban/Ras-Tabahn/

* THoT: typo s/Aiglondor/Aiglondur/

* Use a typographic-style quotation mark

* Undo month name change

* Change spelling un-life -> unlife
2021-02-10 10:23:12 +01:00
nemaara
3737a6d8b0
Merge pull request #5502 from hexagonrecursion/nr13
NR S13: make all player sides have turns in sequence
2021-02-08 23:02:43 -05:00
Steve Cotton
76036bba28 Editor help: make the named areas topic visible, make "to load ..." translatable
This corrects a pair of editing errors, thanks to Celerini for reporting them.

(cherry picked from commit e272e4824f8e369c9487dd69920919fe3d9b3f11)
2021-02-08 23:41:43 +01:00
Andrey Bienkowski
80d0783677 NR S13a: reduce Hamel's gold 2021-02-08 12:13:42 +03:00
Andrey Bienkowski
7754f3159b NR S13a: Change Hamel's side from AI to human 2021-02-07 15:53:28 +03:00
Eric Gallager
6ad4ee9b7b
Legend of Wesmere: update Cliffs of Thoria difficulty (#5497)
LoW S10: reduce difficulty
2021-02-07 04:50:35 -05:00
doofus-01
d3f94aaaa6 unit animations - fix wrong-facing glitch for units with animated torch flame overlay - also allow for ne facing standing animations 2021-02-06 15:11:53 -08:00