76470 Commits

Author SHA1 Message Date
Nils Kneuper
38e103ecc8 updated Portuguese (Brazil) translation 2020-03-25 20:25:39 +01:00
nemaara
5b343ff631 Liberty S2: tweak dialogue 2020-03-24 18:12:11 -04:00
nemaara
b938efd646 DiD S7a: buff fat jaime 2020-03-24 17:30:30 -04:00
Pentarctagon
e6e01341f4
Allow specifying c++20. 2020-03-24 14:44:13 -05:00
nemaara
dd7dea1673
Merge pull request #4765 from Hejnewar/Wyverns-and-other-units
Wyverns and other units
2020-03-23 22:43:51 -04:00
doofus-01
92ce9d7f1a
Update changelog.md 2020-03-23 18:06:07 -07:00
doofus-01
182a7bb602
Units - Dunefolk - Falconer branch of Skirmisher line (#4779)
* Units - Dunefolk - first draft at Falconer branch of skirmisher

* Dunefolk - revision to Falconer line

* Units - dunefolk - some progress on falconer standing animation

* Units - dunefolk - attack animations for falconer

* Units - dunefolk - defense and melee (partial) attack anims

* units - dunefolk - WIP lvl3 falconer

* units - dunefolk - revise falconer

* units - dunefolk - animation work on Falconer line

* units - dunefolk - falconer ability diversion revised to affect enemy chance-to-hit. Animation filter/trigger not yet resolved

* units/abilities - dunefolk falconer diversion ability-related animations mechanism

* units - dunefolk - sky_hunter animation frames

* dunefolk/abilities - fix diversion animations to work on die event

* abilities - schema validation induced correction

* abilities - diversion animations - attempt to fix case of undo movement

* units - dunefolk - finish some cosmetic issues for Falconer line

* units - dunefolk - wmlindent

* use on_undo over select in diversionability

undoing can only change the 'diversion' state if the original action also did,
so there is no reason to check it in all 'select' events.

* fixup

* minor clean-up

Co-authored-by: gfgtdf <daniel.gfgtdf@gmail.com>
2020-03-23 17:59:53 -07:00
nemaara
933fc07735 Liberty S2: revise dialogue 2020-03-23 17:35:27 -04:00
Pentarctagon
a04dce619b Add the VS2019 Debug configuration job to travis. 2020-03-22 19:54:02 -05:00
nemaara
53c429d752 Add UtBS update to changelog 2020-03-22 19:38:30 -04:00
nemaara
a2b787148f Wilderlands: use new encampment terrains 2020-03-22 19:17:16 -04:00
nemaara
225fa5a4a1 2p MP maps: use new encampment terrains 2020-03-22 19:12:25 -04:00
nemaara
097e5d840f UtBS S13: redraw map 2020-03-22 18:57:39 -04:00
nemaara
81b0665ae4 UtBS S11: embellish map 2020-03-22 18:49:59 -04:00
nemaara
426308ed14 UtBS S11: raise turn limit 2020-03-22 16:45:23 -04:00
nemaara
b76a1d1479 UtBS S11: prettify map 2020-03-22 16:44:50 -04:00
nemaara
7494875fd4 UtBS S8: update map 2020-03-22 05:05:25 -04:00
nemaara
8d9894aab7 UtBS S6b: embellish map 2020-03-21 22:18:23 -04:00
nemaara
dbf5747b13 Liberty S1: revise dialogue 2020-03-21 14:25:56 -04:00
Pentarctagon
2b7e738ee0
Disable creating dmg on travis for now. 2020-03-21 13:19:18 -05:00
nemaara
13216f82cd UtBS S2: embellish map 2020-03-21 04:08:31 -04:00
nemaara
67c3f81770 UtBS S1: embellish oasis water 2020-03-21 02:59:24 -04:00
nemaara
f2221b4b9d UtBS S1: increase scenario difficulty 2020-03-21 02:56:59 -04:00
nemaara
8c2f49eb34 UtBS S1: update map 2020-03-21 02:30:25 -04:00
Pentarctagon
22eccc8476
Use most recent macOS version on travis. 2020-03-20 17:18:49 -05:00
nemaara
8edc3ee323 Update undead race description 2020-03-20 17:55:34 -04:00
Pentarctagon
111e327e7b Add VS2019 jobs to travis.
The first run of the 2019 jobs will fail, since that run will be used to build and cache the vcpkg dependencies - there's no way to get enough time to build wesnoth and build the dependencies in a single job.
2020-03-20 16:07:18 -05:00
gfgtdf
f4836a699e
fix warning invaldi attribute 'previous_recruits'
fixes #3081
2020-03-20 18:41:32 +01:00
doofus-01
ff18f2aecf
SoF - Replace S1 map (#4777)
* SoF S1 - New map

* SoF S2 - make sure the two starting leaders do not face away from each other while talking

* SoF S1: elongated the map to make elves head SW instead of W
2020-03-18 20:45:15 -07:00
Charles Dang
893a82ccc2
Merge pull request #4816 from soliton-/soliton-patch-campaignd-logging
Improve log messages
2020-03-19 14:26:24 +11:00
gfgtdf
a9d9e48c72 fix float_label too fast in some cases
now its lifetime is no longer measured in frames
in particular its lifetime is now indepndent of the
current frames per second
2020-03-19 03:07:31 +01:00
gfgtdf
2c1d9f757e less floating_label.hpp includes 2020-03-19 03:07:31 +01:00
doofus-01
e1fb5fc2b7
Add comment to ABILITY_FEEDING macro
There should be some explanation of what was done in 2ba7ad5c439c5ed5414654262e17608b1cc4c332 otherwise that's pretty sneaky.
2020-03-18 18:41:03 -07:00
Gunter Labes
84fba4930b
Remove obsolete includes 2020-03-18 21:46:31 +01:00
Gunter Labes
b520e1cb73
Improve log messages
Commit 702a98d accidentally put the campaign size on its own line. This commit
prints the complete log message only if the campaign is actually sent out.

No changes in program logic. Just an early return added to reduce indentation.
2020-03-18 21:29:19 +01:00
Gunter Labes
fc26103ce7
Use the same verb form in help strings 2020-03-18 20:56:20 +01:00
Gunter Labes
1c0f66bb1e Add help text for the ping command
Fixes #2487.
2020-03-18 20:23:58 +01:00
gfgtdf
d68c8debfa
fixup compilation error
accidently added the line it to the wrong file
2020-03-17 01:45:40 +01:00
gfgtdf
2ddaf9d095
fix compilation error 2020-03-16 21:10:56 +01:00
gfgtdf
fe79921c20
fix assertion error in case that the scenario has no [side]s
fixes #2818
2020-03-16 19:11:03 +01:00
gfgtdf
0cdb3e5782
guard against invalid [scenario]playing_team 2020-03-16 18:56:12 +01:00
newfrenchy83
a3859e4b46
fix cb projecfile after #4797 (#4811)
* fix cb projecfile after https://github.com/wesnoth/wesnoth/pull/4797/files

* Update tests.cbp

* Update wesnoth.cbp
2020-03-16 08:31:26 -05:00
Martin Hrubý (hrubymar10)
24b84079df
Fix Xcode build after #4797 2020-03-16 11:09:46 +01:00
Charles Dang
c173d01bac
Merge pull request #4809 from stevecotton/mp_create_unknown_tile_master
Fix the MP Create Dialog's handling of unplayable maps
2020-03-16 13:12:25 +11:00
Steve Cotton
d4c34c5586 Fix the MP Create Dialog's handling of unplayable maps
The UX seems to already be prepared for this - if the map doesn't load then
the create_engine class puts an error message in the map description, which
is shown on the top-left of the MP Create Dialog when the map is selected.

Fixes bugs #3149, #4395 and #4545.  The block deleted in this commit skipped
adding an entry to the games_list listbox, which broke assumptions elsewhere
that the indices returned by create_game_.get_filtered_level_indices()
correspond to the indices in the listbox.
2020-03-16 02:15:42 +01:00
nemaara
4682b45de1 Cataphract: description wording 2020-03-15 20:16:13 -04:00
nemaara
277f35b538 Sunderer: description wording 2020-03-15 20:16:05 -04:00
gfgtdf
9fdf618624 fix some compiler warnings 2020-03-16 00:29:57 +01:00
gfgtdf
f9790bcb5d add wesnoth.colors
see #3706

the main usecase to be able to show messages and
dialog labels in the color of a specific team.
2020-03-16 00:29:57 +01:00
nemaara
f166e2edee Horse Archer: description wording 2020-03-15 17:55:57 -04:00