Ignacio R. Morelle
391b45f4b1
Made the 'Random' gender string internationalizable as its own string,
...
...to avoid confussion with the already existing 'Random' used for
faction/leaders.
2007-11-02 11:08:44 +00:00
Gunter Labes
8c930348ee
correct the quoting
2007-11-02 04:26:35 +00:00
Miguel Zapico
0aeccec5b9
Added templates for eras, and moved all the html files to the templates folder
2007-11-02 04:25:44 +00:00
Gunter Labes
cebbc37021
ignore the files created by the unit tree script
2007-11-02 04:19:04 +00:00
Gunter Labes
4f1223322d
less verbose logging
2007-11-02 04:12:30 +00:00
Gunter Labes
a9eb7ab102
first load and check the scenario then send [create_game] to the server
2007-11-02 04:03:21 +00:00
Gunter Labes
59df20d930
update a comment
2007-11-02 03:45:14 +00:00
Gunter Labes
c2a6fdad58
more updates considering the new 'debug' log level
2007-11-02 03:43:26 +00:00
Gunter Labes
79e8c7d7b5
removed svn:executable property
2007-11-02 03:40:22 +00:00
Gunter Labes
8c055cb653
revised maps: Den of Onis, Silverhead Crossing, Sulla's Ruins, Weldyn Channel
2007-11-02 03:07:39 +00:00
Eric S. Raymond
5204180fa7
Let's have a unit-select sound that doesn't resemble bad flatulence.
2007-11-02 02:02:20 +00:00
Gunter Labes
6454766e7d
[[MP player tweaks]]
...
* converted sides_ from a multimap of connection and side to a vector
of connections
* moved trivial functions in the header
* simplify some functions and add more error reporting and comments
* refine the log message levels and categories
* streamline code formatting and try to stay below 80 chars per line
* added some special handling for the pseudo games lobby_players_ and
not_logged_in_ hopefully no regression...
2007-11-02 01:38:56 +00:00
Hans Joachim Gurt
d98b471095
typo in german translation
2007-11-02 00:56:25 +00:00
Ali El Gariani
320e323d13
make the flash of default unit-selection-animation more subtle
...
It seems to mix a little with the permanent higlighting of unit selection
and the ellipse is also refreshed. Both are not ugly and maybe useful,
but probably need to be tuned.
2007-11-01 23:46:05 +00:00
Ali El Gariani
9a780c9003
make the select-unit a UI-sound (not just simple sound)
2007-11-01 23:27:22 +00:00
Jérémy Rosen
3a13bf3d8a
add a specific animation when selecting a unit
2007-11-01 23:09:38 +00:00
Ali El Gariani
e7427cf13a
wire the select-unit sound of zookeeper (only for your unit)
...
PS: the sound play strange on my system
2007-11-01 22:48:22 +00:00
Jan Rietema
854d5f0717
Fix to the village-reclaiming dialog
...
(preventing it being triggered by the enemy).
2007-11-01 22:31:21 +00:00
Jérémy Rosen
a0b07d5c10
moving around more deprecated code, so I don't forget anything when upgrading...
2007-11-01 21:51:48 +00:00
Eric S. Raymond
1ff4f49675
Disable linger mode when video is faked, e.g we're in --no-gui mode.
2007-11-01 21:46:33 +00:00
Mark de Wever
ac2453cfb8
Changelog update
2007-11-01 19:58:16 +00:00
Mark de Wever
87c6554bb7
Revert 2007-10-28T15:08:55Z!koraq@xs4all.nl and add the proper fix for the resize bug,
...
...partial fix for bug #10216 .
2007-11-01 19:55:03 +00:00
Mark de Wever
93f7f2f01c
A new map was 2 * border_size smaller as intended.
2007-11-01 19:45:19 +00:00
Lari Nieminen
1474a9f665
Added a sound for when a player selects one of his units on his turn.
2007-11-01 18:41:29 +00:00
Mark de Wever
1398025580
Hack to allow the editing of the odd border tiles, not perfect
...
...but if fixes bug #10216 for now.
(The problem is that in the hex the neighbour is sometimes selected.)
2007-11-01 18:36:35 +00:00
Benoît Timbert
0cfe68a0d5
Small WML optimization
2007-11-01 17:58:32 +00:00
Eric S. Raymond
9f0ac0824a
Add Zookeeper's nifty side-limit macros to the library.
2007-11-01 17:36:24 +00:00
Ali El Gariani
1d7e8c37ea
Add UI sound (button_press) for double click.
...
The main use is to help to notice failed double-click because
with slow operation (or slow system), you sometimes wait for nothing.
2007-11-01 16:36:11 +00:00
Ali El Gariani
125938d4e2
[[Fix the dark border of text written in hexes]]
...
The dark border of text written in hexes (def%, turn to reach) was in
DARK_COLOUR, which is some dark blue (why?). Change it to black.
Also kill this now unused and misleading DARK_COLOUR.
2007-11-01 16:25:46 +00:00
Gunter Labes
247a78dec2
made the colourization output less verbose
2007-11-01 13:23:05 +00:00
David Philippi
33110996c0
chinese translation update
2007-11-01 11:25:30 +00:00
Richard Kettering
cb19473660
Fixes to the dark sorcerer hands.
2007-11-01 06:40:42 +00:00
Richard Kettering
deb0685d3e
New images for the necromancer.
2007-11-01 06:23:51 +00:00
Richard Kettering
6adfaff29e
Added missing TC macro to ghoul.
2007-11-01 06:19:01 +00:00
Richard Kettering
c18adc5129
New images for the necromancer.
2007-11-01 06:14:44 +00:00
Ignacio R. Morelle
8cc684f104
Commit 2007-10-31T20:03:25Z!shadowm@wesnoth.org was okay.
...
It's completely fixed, and the bug reported on IRC was a nonexistent
one, just I had bad luck with the RNG when testing. :P Also, added
some stderr output in case of problems. Feature finally implemented:
gender selection for MP leaders, with random option. Updated Release
Notes for the release team.
2007-11-01 00:29:35 +00:00
Gunter Labes
f1091b503c
* finally get the initialization order right..
2007-10-31 22:12:46 +00:00
Gunter Labes
dc694017b4
* typo fix
2007-10-31 22:02:08 +00:00
Mark de Wever
88f5c8e94a
Big rewrite and cleanup of the code, the upload to wescamp seems to work now.
2007-10-31 21:22:17 +00:00
Ali El Gariani
136d010cbb
Fix of-by-one "turn to reach" when showing path of a unit if it's not its turn
2007-10-31 21:14:34 +00:00
Benoît Timbert
1fa9e702b7
Whoops i messed up this one...
2007-10-31 21:08:14 +00:00
Benoît Timbert
331fa27734
French translation update
2007-10-31 21:04:58 +00:00
Gunter Labes
956da1d494
correct and enhance the example command line a bit
2007-10-31 21:03:12 +00:00
Gunter Labes
8e4d0c966b
remove an initialization warning and reformat a bit...
...
...to try to stay under 80 char line length
2007-10-31 20:56:20 +00:00
Mark de Wever
86b9e5c1ad
Add a comment for a MSVC workaround.
2007-10-31 20:51:09 +00:00
Mark de Wever
01612f120f
Seems the test scenario escaped a wmllint, so do it now.
2007-10-31 20:40:48 +00:00
Benoît Timbert
686d942bfe
Shadowmaster probably forgot to remove this...
2007-10-31 20:33:41 +00:00
Jörg Hinrichs
bba338c512
One more step to make mp campaigns work.
...
This implements the mechanics to switch from one scenario to the
next. It also fixes two bugs related to mp campaigns: bug #10056
(Players cannot progress to next scenario if host leaves linger mode
first) and bug #10065 (recall OOS in subsequent scenarios).
2007-10-31 20:33:15 +00:00
Ali El Gariani
3389c819c3
Select an enemy unit now works like select one of your unit.
...
- allow to test enemy defense on the current mouseover terrain
- allow to keep the reach-highlighting, even when the mouse leaving the unit
- show the possible path used by a enemy to move between your ZoC
- the cursor stay "normal" (no attack or move, but maybe add a new one
?) to show that you can't act with this unit (like we do when
observing)
2007-10-31 20:22:12 +00:00
Ignacio R. Morelle
0b1d532c8f
Half-fixed gender random resolution.
2007-10-31 20:03:25 +00:00