20318 Commits

Author SHA1 Message Date
Ignacio R. Morelle
391b45f4b1 Made the 'Random' gender string internationalizable as its own string,
...to avoid confussion with the already existing 'Random' used for
faction/leaders.
2007-11-02 11:08:44 +00:00
Gunter Labes
8c930348ee correct the quoting 2007-11-02 04:26:35 +00:00
Miguel Zapico
0aeccec5b9 Added templates for eras, and moved all the html files to the templates folder 2007-11-02 04:25:44 +00:00
Gunter Labes
cebbc37021 ignore the files created by the unit tree script 2007-11-02 04:19:04 +00:00
Gunter Labes
4f1223322d less verbose logging 2007-11-02 04:12:30 +00:00
Gunter Labes
a9eb7ab102 first load and check the scenario then send [create_game] to the server 2007-11-02 04:03:21 +00:00
Gunter Labes
59df20d930 update a comment 2007-11-02 03:45:14 +00:00
Gunter Labes
c2a6fdad58 more updates considering the new 'debug' log level 2007-11-02 03:43:26 +00:00
Gunter Labes
79e8c7d7b5 removed svn:executable property 2007-11-02 03:40:22 +00:00
Gunter Labes
8c055cb653 revised maps: Den of Onis, Silverhead Crossing, Sulla's Ruins, Weldyn Channel 2007-11-02 03:07:39 +00:00
Eric S. Raymond
5204180fa7 Let's have a unit-select sound that doesn't resemble bad flatulence. 2007-11-02 02:02:20 +00:00
Gunter Labes
6454766e7d [[MP player tweaks]]
* converted sides_ from a multimap of connection and side to a vector
  of connections

* moved trivial functions in the header

* simplify some functions and add more error reporting and comments

* refine the log message levels and categories

* streamline code formatting and try to stay below 80 chars per line

* added some special handling for the pseudo games lobby_players_ and
  not_logged_in_ hopefully no regression...
2007-11-02 01:38:56 +00:00
Hans Joachim Gurt
d98b471095 typo in german translation 2007-11-02 00:56:25 +00:00
Ali El Gariani
320e323d13 make the flash of default unit-selection-animation more subtle
It seems to mix a little with the permanent higlighting of unit selection
and the ellipse is also refreshed. Both are not ugly and maybe useful,
but probably need to be tuned.
2007-11-01 23:46:05 +00:00
Ali El Gariani
9a780c9003 make the select-unit a UI-sound (not just simple sound) 2007-11-01 23:27:22 +00:00
Jérémy Rosen
3a13bf3d8a add a specific animation when selecting a unit 2007-11-01 23:09:38 +00:00
Ali El Gariani
e7427cf13a wire the select-unit sound of zookeeper (only for your unit)
PS: the sound play strange on my system
2007-11-01 22:48:22 +00:00
Jan Rietema
854d5f0717 Fix to the village-reclaiming dialog
(preventing it being triggered by the enemy).
2007-11-01 22:31:21 +00:00
Jérémy Rosen
a0b07d5c10 moving around more deprecated code, so I don't forget anything when upgrading... 2007-11-01 21:51:48 +00:00
Eric S. Raymond
1ff4f49675 Disable linger mode when video is faked, e.g we're in --no-gui mode. 2007-11-01 21:46:33 +00:00
Mark de Wever
ac2453cfb8 Changelog update 2007-11-01 19:58:16 +00:00
Mark de Wever
87c6554bb7 Revert 2007-10-28T15:08:55Z!koraq@xs4all.nl and add the proper fix for the resize bug,
...partial fix for bug #10216.
2007-11-01 19:55:03 +00:00
Mark de Wever
93f7f2f01c A new map was 2 * border_size smaller as intended. 2007-11-01 19:45:19 +00:00
Lari Nieminen
1474a9f665 Added a sound for when a player selects one of his units on his turn. 2007-11-01 18:41:29 +00:00
Mark de Wever
1398025580 Hack to allow the editing of the odd border tiles, not perfect
...but if fixes bug #10216 for now. 

(The problem is that in the hex the neighbour is sometimes selected.)
2007-11-01 18:36:35 +00:00
Benoît Timbert
0cfe68a0d5 Small WML optimization 2007-11-01 17:58:32 +00:00
Eric S. Raymond
9f0ac0824a Add Zookeeper's nifty side-limit macros to the library. 2007-11-01 17:36:24 +00:00
Ali El Gariani
1d7e8c37ea Add UI sound (button_press) for double click.
The main use is to help to notice failed double-click because
with slow operation (or slow system), you sometimes wait for nothing.
2007-11-01 16:36:11 +00:00
Ali El Gariani
125938d4e2 [[Fix the dark border of text written in hexes]]
The dark border of text written in hexes (def%, turn to reach) was in
DARK_COLOUR, which is some dark blue (why?). Change it to black.
Also kill this now unused and misleading DARK_COLOUR.
2007-11-01 16:25:46 +00:00
Gunter Labes
247a78dec2 made the colourization output less verbose 2007-11-01 13:23:05 +00:00
David Philippi
33110996c0 chinese translation update 2007-11-01 11:25:30 +00:00
Richard Kettering
cb19473660 Fixes to the dark sorcerer hands. 2007-11-01 06:40:42 +00:00
Richard Kettering
deb0685d3e New images for the necromancer. 2007-11-01 06:23:51 +00:00
Richard Kettering
6adfaff29e Added missing TC macro to ghoul. 2007-11-01 06:19:01 +00:00
Richard Kettering
c18adc5129 New images for the necromancer. 2007-11-01 06:14:44 +00:00
Ignacio R. Morelle
8cc684f104 Commit 2007-10-31T20:03:25Z!shadowm@wesnoth.org was okay.
It's completely fixed, and the bug reported on IRC was a nonexistent
one, just I had bad luck with the RNG when testing. :P Also, added
some stderr output in case of problems. Feature finally implemented:
gender selection for MP leaders, with random option. Updated Release
Notes for the release team.
2007-11-01 00:29:35 +00:00
Gunter Labes
f1091b503c * finally get the initialization order right.. 2007-10-31 22:12:46 +00:00
Gunter Labes
dc694017b4 * typo fix 2007-10-31 22:02:08 +00:00
Mark de Wever
88f5c8e94a Big rewrite and cleanup of the code, the upload to wescamp seems to work now. 2007-10-31 21:22:17 +00:00
Ali El Gariani
136d010cbb Fix of-by-one "turn to reach" when showing path of a unit if it's not its turn 2007-10-31 21:14:34 +00:00
Benoît Timbert
1fa9e702b7 Whoops i messed up this one... 2007-10-31 21:08:14 +00:00
Benoît Timbert
331fa27734 French translation update 2007-10-31 21:04:58 +00:00
Gunter Labes
956da1d494 correct and enhance the example command line a bit 2007-10-31 21:03:12 +00:00
Gunter Labes
8e4d0c966b remove an initialization warning and reformat a bit...
...to try to stay under 80 char line length
2007-10-31 20:56:20 +00:00
Mark de Wever
86b9e5c1ad Add a comment for a MSVC workaround. 2007-10-31 20:51:09 +00:00
Mark de Wever
01612f120f Seems the test scenario escaped a wmllint, so do it now. 2007-10-31 20:40:48 +00:00
Benoît Timbert
686d942bfe Shadowmaster probably forgot to remove this... 2007-10-31 20:33:41 +00:00
Jörg Hinrichs
bba338c512 One more step to make mp campaigns work.
This implements the mechanics to switch from one scenario to the
next. It also fixes two bugs related to mp campaigns: bug #10056
(Players cannot progress to next scenario if host leaves linger mode
first) and bug #10065 (recall OOS in subsequent scenarios).
2007-10-31 20:33:15 +00:00
Ali El Gariani
3389c819c3 Select an enemy unit now works like select one of your unit.
- allow to test enemy defense on the current mouseover terrain

- allow to keep the reach-highlighting, even when the mouse leaving the unit

- show the possible path used by a enemy to move between your ZoC

- the cursor stay "normal" (no attack or move, but maybe add a new one
?)  to show that you can't act with this unit (like we do when
observing)
2007-10-31 20:22:12 +00:00
Ignacio R. Morelle
0b1d532c8f Half-fixed gender random resolution. 2007-10-31 20:03:25 +00:00