6442 Commits

Author SHA1 Message Date
Ali El Gariani
b8f473de5b update the [game_config] to the new footsteps system:
use a simple "footprint_prefix" key, the rest (in/out, directions, image mods,
and file extension) is added by the code, (like for the ellipses)

restore the possibility to use more than 2 set of images for movement cost
2007-08-20 17:46:36 +00:00
Eric S. Raymond
afd4099e21 Fix broken references, apply [base_unit]. 2007-08-20 15:58:04 +00:00
Eric S. Raymond
6d08777971 Canonicalize indentation on some units to make comparisons easier. 2007-08-20 15:23:32 +00:00
Eric S. Raymond
12ad7878f0 Fix some broken resource references. 2007-08-20 15:17:21 +00:00
Eric S. Raymond
d97280fcaf Integrate Jetryl's shortsword icon.
Among other things, this replaces the lame-looking shortsword in
Liberty.  There probably ouyght to be a special Orcish variant for the
Orcish Crossbownan and Slurbow.
2007-08-20 14:33:10 +00:00
Richard Kettering
525389064c New images for light beam attack. 2007-08-20 06:40:45 +00:00
Richard Kettering
8a2c686f94 New images for light beam attack. 2007-08-20 06:35:28 +00:00
Richard Kettering
b745162ae0 New images for light beam attack. 2007-08-20 06:29:40 +00:00
Gunter Labes
477ce9d6be remove some odd colour definitions that sneaked in with 2007-07-02T20:42:59Z!esr@thyrsus.com
add fog settings
2007-08-19 23:42:02 +00:00
Gunter Labes
93e4dbb917 add an accidentally removed 'fog=yes' from 2007-08-19T12:59:03Z!koraq@xs4all.nl back 2007-08-19 23:02:28 +00:00
Mark de Wever
e83075fe26 This closes bug #9532.
* When use 'map settings' is selected, map settings can no longer be
  changed, if not defined in the map the general default is chosen.

* When cancelling the MP create the changed preferences are no longer
  saved.

* When the MP create is accepted with 'use map settings' the map setting
  parameters are no longer stored as the new preference.

* There need to be some more cleanups in the GUI and already started to 
  discuss those with Uso and Soliton but they will follow later.
2007-08-19 12:59:03 +00:00
Richard Kettering
67030f54cc Added new animation for skeleton archer death/recruitment. 2007-08-19 01:34:10 +00:00
Richard Kettering
5af36ffcd8 Added new animation for skeleton archer death/recruitment. 2007-08-19 00:50:37 +00:00
Lari Nieminen
7a920201d0 More little fixes to Across the Harsh Sands
(from dthurston and me). Hopefully fixes bug #9607.
2007-08-18 22:01:46 +00:00
Lari Nieminen
bbcd30cf4b Applied dthurston's little UtBS patch for the second scenario. 2007-08-18 20:02:52 +00:00
Lari Nieminen
318bbe59aa Converted a few remaining old terrain letters to the new system. 2007-08-18 18:21:52 +00:00
Mark de Wever
6c309aa7db Tiles can now have their own image in the editor,
...defaults to the minimap image. 

Added some placeholder art.
Renamed symbol_image to minimap_image.
2007-08-18 08:42:44 +00:00
Bruno Wolff III
45eff316cd This puts back 2007-08-15T13:11:46Z!bruno@wolff.to with a couple of changes...
...to cope with code drift and
to throw an error on unknown unit types.
2007-08-18 04:04:45 +00:00
Eric S. Raymond
b960e101aa Typo fix. 2007-08-17 14:27:07 +00:00
Eric S. Raymond
a63c5bb1fc Typo fix. 2007-08-17 13:19:37 +00:00
Eric S. Raymond
42d697871e Reverted brunowolff's commit 19551,
it caused many loads to bomb out failing an assertion near the random
number generator.
2007-08-17 04:07:09 +00:00
Bruno Wolff III
c8ceb861c6 Revert 2007-08-16T06:30:48Z!bruno@wolff.to as the idea had already been discussed and rejected.
I just assumed it was an oversight.
2007-08-16 06:57:45 +00:00
Bruno Wolff III
c6aeccef42 I changed Dark Sorcerers and Necromancers to have the same trait limitations...
as Dark Adepts have for consistancy. Since you normally don't recruit
these directly, this should have little impact on actual play.
2007-08-16 06:30:48 +00:00
Nils Kneuper
f2854dd8d7 update to about to add a wikiuserentry 2007-08-15 22:07:29 +00:00
Lari Nieminen
0d67e6d47e Removed the starting keep in the last scenario...
...and fixed Baglur speaking instead of Rugnur in one place.
2007-08-15 18:16:16 +00:00
Bruno Wolff III
a1da27a34f Set not_living based on the undead and mechanical traits...
...in a manner consistant with other trait definititions. Get rid of
not_living key from race. Still need to put back a way for AI to tell
if a unit_type is going to be not_living.
2007-08-15 15:03:56 +00:00
Lari Nieminen
53c9dd8653 A slightly better defense frame for the royal guard.
Makes him wave the sword around a bit less frantically.
2007-08-15 14:01:43 +00:00
Elias Pschernig
1d7a583f34 add __NOEDITSECTION__ to credits wiki page,
and fix markup when email as well as wikiuser name is given
2007-08-15 13:46:11 +00:00
Bruno Wolff III
1e19407281 Make random_traits = "yes" the default.
This makes the feature more powerful as well. You can define less than
the max number of traits manually and have the remainder filled in
randomly. It also forces undead and mechanical to always be assigned
when available for a unit.

Currently no random traits are assigned to leaders. The problem is
that random number generation triggered by the leader creation isn't
properly handled in MP games, so only must have traits can be given
out currently.  This is controlled by [trait] configuration, so down
the road traits that are not unbalancing for MP play (quick was
especially seen as a problem for MP) may be given to leaders.
2007-08-15 13:11:46 +00:00
Lari Nieminen
85e347088b Fixed a few typoed unit id's. 2007-08-15 12:12:48 +00:00
Mark de Wever
b0b837468e Changed the outside area with the new offmap tiles. 2007-08-15 11:49:27 +00:00
Mark de Wever
f18b61b823 Update the top row with normal tiles instead of shroud since it looks odd. 2007-08-15 11:48:19 +00:00
Bruno Wolff III
520ceed08e Change The South Guard to use standard macros for traits. 2007-08-15 02:34:59 +00:00
Richard Kettering
12235b39cf North attack for skirmisher. 2007-08-15 01:59:12 +00:00
Richard Kettering
6b5181f222 North attack for skirmisher. 2007-08-15 01:54:43 +00:00
Hogne Håskjold
632632cdae Added texture and variants to sand based on jetryls new desert.
Transitions need to be updated.
2007-08-14 19:44:41 +00:00
Lari Nieminen
04cf8741a4 Added the plants back to the desert tiles. 2007-08-14 19:39:13 +00:00
Hogne Håskjold
1a085e31f1 Removed old desert bg. Need further WML changes 2007-08-14 15:14:27 +00:00
Lari Nieminen
3d1000ea16 New hit sounds for bats. 2007-08-14 14:12:42 +00:00
Lari Nieminen
bd587b5e23 Probably fixes quite a few invalid side bugs. 2007-08-14 10:24:33 +00:00
Lari Nieminen
a3a3f50267 Wired in the ranged defense animations of commander and lord
(they were mysteriously missing).
2007-08-14 09:14:16 +00:00
Lari Nieminen
fe0e58f112 Removed the Kalenz portrait from the elvish lord and high lord units,
...and gave Kalenz and Kalenz only his portrait when he appears.
2007-08-14 09:11:53 +00:00
Richard Kettering
72eac609b0 New melee attack animation for fencer. 2007-08-14 06:56:35 +00:00
Richard Kettering
22ac89effe New melee attack animation for fencer. 2007-08-14 06:54:35 +00:00
Richard Kettering
fa421f6f5f Updated images for Halberdier. 2007-08-13 05:37:21 +00:00
Richard Kettering
05c10a0d30 Restored sergeant idle animation, now matching the base frame. 2007-08-12 22:53:07 +00:00
Richard Kettering
a06afb6a73 Restored sergeant idle animation, now matching the base frame. 2007-08-12 22:47:37 +00:00
Bruno Wolff III
2325b63b4c This update changes upkeep to exempt leaders...
...rather than relying an oddity of the way leader units are typically
defined. There shouldn't be an impact on play in typcial scenarios.
2007-08-12 22:26:07 +00:00
Mark de Wever
4fcb1baa00 Remove an old unused incarnation of the border tiles. 2007-08-12 15:46:58 +00:00
Mark de Wever
60bb1b1b71 Made the offmap tiles themable in the map, the minimap stays as is. 2007-08-12 14:22:41 +00:00