Ali El Gariani
b8f473de5b
update the [game_config] to the new footsteps system:
...
use a simple "footprint_prefix" key, the rest (in/out, directions, image mods,
and file extension) is added by the code, (like for the ellipses)
restore the possibility to use more than 2 set of images for movement cost
2007-08-20 17:46:36 +00:00
Eric S. Raymond
afd4099e21
Fix broken references, apply [base_unit].
2007-08-20 15:58:04 +00:00
Eric S. Raymond
6d08777971
Canonicalize indentation on some units to make comparisons easier.
2007-08-20 15:23:32 +00:00
Eric S. Raymond
12ad7878f0
Fix some broken resource references.
2007-08-20 15:17:21 +00:00
Eric S. Raymond
d97280fcaf
Integrate Jetryl's shortsword icon.
...
Among other things, this replaces the lame-looking shortsword in
Liberty. There probably ouyght to be a special Orcish variant for the
Orcish Crossbownan and Slurbow.
2007-08-20 14:33:10 +00:00
Richard Kettering
525389064c
New images for light beam attack.
2007-08-20 06:40:45 +00:00
Richard Kettering
8a2c686f94
New images for light beam attack.
2007-08-20 06:35:28 +00:00
Richard Kettering
b745162ae0
New images for light beam attack.
2007-08-20 06:29:40 +00:00
Gunter Labes
477ce9d6be
remove some odd colour definitions that sneaked in with 2007-07-02T20:42:59Z!esr@thyrsus.com
...
add fog settings
2007-08-19 23:42:02 +00:00
Gunter Labes
93e4dbb917
add an accidentally removed 'fog=yes' from 2007-08-19T12:59:03Z!koraq@xs4all.nl back
2007-08-19 23:02:28 +00:00
Mark de Wever
e83075fe26
This closes bug #9532 .
...
* When use 'map settings' is selected, map settings can no longer be
changed, if not defined in the map the general default is chosen.
* When cancelling the MP create the changed preferences are no longer
saved.
* When the MP create is accepted with 'use map settings' the map setting
parameters are no longer stored as the new preference.
* There need to be some more cleanups in the GUI and already started to
discuss those with Uso and Soliton but they will follow later.
2007-08-19 12:59:03 +00:00
Richard Kettering
67030f54cc
Added new animation for skeleton archer death/recruitment.
2007-08-19 01:34:10 +00:00
Richard Kettering
5af36ffcd8
Added new animation for skeleton archer death/recruitment.
2007-08-19 00:50:37 +00:00
Lari Nieminen
7a920201d0
More little fixes to Across the Harsh Sands
...
(from dthurston and me). Hopefully fixes bug #9607 .
2007-08-18 22:01:46 +00:00
Lari Nieminen
bbcd30cf4b
Applied dthurston's little UtBS patch for the second scenario.
2007-08-18 20:02:52 +00:00
Lari Nieminen
318bbe59aa
Converted a few remaining old terrain letters to the new system.
2007-08-18 18:21:52 +00:00
Mark de Wever
6c309aa7db
Tiles can now have their own image in the editor,
...
...defaults to the minimap image.
Added some placeholder art.
Renamed symbol_image to minimap_image.
2007-08-18 08:42:44 +00:00
Bruno Wolff III
45eff316cd
This puts back 2007-08-15T13:11:46Z!bruno@wolff.to with a couple of changes...
...
...to cope with code drift and
to throw an error on unknown unit types.
2007-08-18 04:04:45 +00:00
Eric S. Raymond
b960e101aa
Typo fix.
2007-08-17 14:27:07 +00:00
Eric S. Raymond
a63c5bb1fc
Typo fix.
2007-08-17 13:19:37 +00:00
Eric S. Raymond
42d697871e
Reverted brunowolff's commit 19551,
...
it caused many loads to bomb out failing an assertion near the random
number generator.
2007-08-17 04:07:09 +00:00
Bruno Wolff III
c8ceb861c6
Revert 2007-08-16T06:30:48Z!bruno@wolff.to as the idea had already been discussed and rejected.
...
I just assumed it was an oversight.
2007-08-16 06:57:45 +00:00
Bruno Wolff III
c6aeccef42
I changed Dark Sorcerers and Necromancers to have the same trait limitations...
...
as Dark Adepts have for consistancy. Since you normally don't recruit
these directly, this should have little impact on actual play.
2007-08-16 06:30:48 +00:00
Nils Kneuper
f2854dd8d7
update to about to add a wikiuserentry
2007-08-15 22:07:29 +00:00
Lari Nieminen
0d67e6d47e
Removed the starting keep in the last scenario...
...
...and fixed Baglur speaking instead of Rugnur in one place.
2007-08-15 18:16:16 +00:00
Bruno Wolff III
a1da27a34f
Set not_living based on the undead and mechanical traits...
...
...in a manner consistant with other trait definititions. Get rid of
not_living key from race. Still need to put back a way for AI to tell
if a unit_type is going to be not_living.
2007-08-15 15:03:56 +00:00
Lari Nieminen
53c9dd8653
A slightly better defense frame for the royal guard.
...
Makes him wave the sword around a bit less frantically.
2007-08-15 14:01:43 +00:00
Elias Pschernig
1d7a583f34
add __NOEDITSECTION__ to credits wiki page,
...
and fix markup when email as well as wikiuser name is given
2007-08-15 13:46:11 +00:00
Bruno Wolff III
1e19407281
Make random_traits = "yes" the default.
...
This makes the feature more powerful as well. You can define less than
the max number of traits manually and have the remainder filled in
randomly. It also forces undead and mechanical to always be assigned
when available for a unit.
Currently no random traits are assigned to leaders. The problem is
that random number generation triggered by the leader creation isn't
properly handled in MP games, so only must have traits can be given
out currently. This is controlled by [trait] configuration, so down
the road traits that are not unbalancing for MP play (quick was
especially seen as a problem for MP) may be given to leaders.
2007-08-15 13:11:46 +00:00
Lari Nieminen
85e347088b
Fixed a few typoed unit id's.
2007-08-15 12:12:48 +00:00
Mark de Wever
b0b837468e
Changed the outside area with the new offmap tiles.
2007-08-15 11:49:27 +00:00
Mark de Wever
f18b61b823
Update the top row with normal tiles instead of shroud since it looks odd.
2007-08-15 11:48:19 +00:00
Bruno Wolff III
520ceed08e
Change The South Guard to use standard macros for traits.
2007-08-15 02:34:59 +00:00
Richard Kettering
12235b39cf
North attack for skirmisher.
2007-08-15 01:59:12 +00:00
Richard Kettering
6b5181f222
North attack for skirmisher.
2007-08-15 01:54:43 +00:00
Hogne Håskjold
632632cdae
Added texture and variants to sand based on jetryls new desert.
...
Transitions need to be updated.
2007-08-14 19:44:41 +00:00
Lari Nieminen
04cf8741a4
Added the plants back to the desert tiles.
2007-08-14 19:39:13 +00:00
Hogne Håskjold
1a085e31f1
Removed old desert bg. Need further WML changes
2007-08-14 15:14:27 +00:00
Lari Nieminen
3d1000ea16
New hit sounds for bats.
2007-08-14 14:12:42 +00:00
Lari Nieminen
bd587b5e23
Probably fixes quite a few invalid side bugs.
2007-08-14 10:24:33 +00:00
Lari Nieminen
a3a3f50267
Wired in the ranged defense animations of commander and lord
...
(they were mysteriously missing).
2007-08-14 09:14:16 +00:00
Lari Nieminen
fe0e58f112
Removed the Kalenz portrait from the elvish lord and high lord units,
...
...and gave Kalenz and Kalenz only his portrait when he appears.
2007-08-14 09:11:53 +00:00
Richard Kettering
72eac609b0
New melee attack animation for fencer.
2007-08-14 06:56:35 +00:00
Richard Kettering
22ac89effe
New melee attack animation for fencer.
2007-08-14 06:54:35 +00:00
Richard Kettering
fa421f6f5f
Updated images for Halberdier.
2007-08-13 05:37:21 +00:00
Richard Kettering
05c10a0d30
Restored sergeant idle animation, now matching the base frame.
2007-08-12 22:53:07 +00:00
Richard Kettering
a06afb6a73
Restored sergeant idle animation, now matching the base frame.
2007-08-12 22:47:37 +00:00
Bruno Wolff III
2325b63b4c
This update changes upkeep to exempt leaders...
...
...rather than relying an oddity of the way leader units are typically
defined. There shouldn't be an impact on play in typcial scenarios.
2007-08-12 22:26:07 +00:00
Mark de Wever
4fcb1baa00
Remove an old unused incarnation of the border tiles.
2007-08-12 15:46:58 +00:00
Mark de Wever
60bb1b1b71
Made the offmap tiles themable in the map, the minimap stays as is.
2007-08-12 14:22:41 +00:00