23395 Commits

Author SHA1 Message Date
Charles Dang
3a3e6fe725 Fixup 03c7b3d
* Cleaner variable set method
* Fix variable name
2017-04-08 15:19:05 +11:00
Charles Dang
03c7b3debd Story Viewer: hide title if there's no title to show, and display text panel borders appropriately
NOTE: not sure what the FIXME seems not to be an issue now. Perhaps due to the grid relayout happening as a result of
`set_vertical_alignment`.
2017-04-08 15:06:10 +11:00
Charles Dang
5fbd4a727b Story Viewer: deployed new alignment set API
The set_origin method worked, but not in every circumstance. For example, if the story box were not aligned to the bottom of the
screen in the initial part, it would not be correctly place. If you resized the screen while the box was not at the bottom, it
would return there. This was due to set_origin being purely temporary - ie, the layout engine did not record the new position,
and when invalidate_layout was called, the default (per the dialog WML) position of 'bottom' was restored.

This new method fixes the above issues. It also fixes an issue the old GUI2 screen had where a top-aligned box would also obscure
any available title.
2017-04-08 14:39:50 +11:00
gfgtdf
8c4e09e940 allow to to use a custom rng in helper.rand 2017-04-07 15:05:56 +02:00
Charles Dang
3b24361f1a Story Viewer: added proper nav button definitions 2017-04-07 12:19:40 +11:00
Charles Dang
0a2ba65046 GUI2: simplify GUI_WINDOW_FIXED_SIZE_CENTERED x,y calc 2017-04-07 12:13:21 +11:00
Charles Dang
a0ff2a5e96 GUI2: made GUI_CENTERED_IMAGE more robust and deployed it for buttons instead of a custom macro 2017-04-07 12:11:09 +11:00
Charles Dang
a5b795c57a Story Viewer: implemented correct display of panel borders based on story text position 2017-04-07 11:29:47 +11:00
Charles Dang
c8ac77da42 GUI2/Canvas: implement WFL action context
Right now this is only for the image shape, but it can be expanded later.
2017-04-06 09:04:21 +11:00
Jeffrey 'Sigurd' Westcoat
14239c6911 AOI: Remove unnecessary trait (#969)
Leaders don't need loyal.
2017-04-01 00:39:49 -04:00
sigurdfdragon
dde1854ba0 MP: Use title case for all use_map_settings options 2017-04-01 15:37:43 +11:00
ln-zookeeper
cc6239061f UtBS: Fixed infinite loop in the support ability code (bug #25626)
This happened due to the combination of the loop using [continue] and thus assuming FOREACH is implemented with [for], and FOREACH being reverted back to not using [for] in 8bbe4189.
2017-03-29 18:07:45 +03:00
Charles Dang
396b33c8a9 Story Viewer: much progress
Most functionality is implemented now, except (most notably) floating images.
2017-03-28 01:07:52 +11:00
Charles Dang
6bb7bd1017 Use standard color macros for button code
Since we can now specify alpha in the standard ones, there's no need for the duplicates.
2017-03-28 01:07:51 +11:00
Charles Dang
18e29731e6 Add optional WIDTH and HEIGHT arguments to GUI_FILLER 2017-03-28 01:07:50 +11:00
Charles Dang
15b3317b36 Add optional ALPHA macro args to all color macros 2017-03-28 01:07:48 +11:00
Celtic Minstrel
0c4b05ee2a Some fixes to [heal_unit]animate=yes
- Play the healed animation
- Pass the heal amount to both animations
2017-03-27 01:07:33 -04:00
ln-zookeeper
f5a1e44fb2 Fixed a few broken TC pixels in Cavalryman line sprites 2017-03-26 21:24:53 +03:00
Charles Dang
b0a51e5676 Story Viewer: more progress
* Story box can grow to accommodate more text
* Story panel can be hidden if no text is available
* Background images now respect scaling settings
2017-03-26 22:28:18 +11:00
Celtic Minstrel
701649a75e Fix [heal_unit] attempting to animate even if filter didn't match a unit 2017-03-26 00:15:38 -04:00
Severin Glöckner
9ff0137ca1 HttT S19c:
The condition for this event wasn't working as intended before.
And since the injuried sergant is only used once and not as regular unit, he's now hidden in the help.

[ci skip]
2017-03-25 22:56:39 +02:00
Severin Glöckner
d1b9dde798 changed morningstar to morning star
[ci skip]
2017-03-25 22:03:00 +02:00
Celtic Minstrel
5397c1eabc fix wmlparser2 and wmlparser2
fixup for 3d63f66dbb9e7cffec5376e044fc14b635d661c2

After this commit, all the wmlparser tests pass (including the new one) and the issue stated in #907 has also been verified to be fixed.
2017-03-24 13:58:20 -04:00
Allefant
9f3ed8df4c [wmlunits] apply zookeeper's suggested eras.cfg fix 2017-03-24 13:13:59 -04:00
Charles Dang
3648db32cf Updated GUI2 schema for 1a231c7 2017-03-24 20:28:33 +11:00
Charles Dang
aba06146be Story Viewer: progress on key nav and background image rendering 2017-03-24 17:48:40 +11:00
Charles Dang
1cf90d02d6 Initial implementation of GUI2 story viewer 2017-03-24 11:42:13 +11:00
Celtic Minstrel
f45d795134 fixup 0f01f97b (GNA25615) 2017-03-23 17:00:51 -04:00
gfgtdf
cbd3c2644c add lua end_music setter/getter
this also refactors some play_controller members and moves them
to game_data

this also adds a scenario_id getter in lua.
2017-03-23 18:08:16 +01:00
Charles Dang
ecffef786a GUI2/Help Browser: display raw topic text
Not sure a multi page is the best way to go here. There's a 2 - 3 second lag when opening the browser.
2017-03-23 23:36:27 +11:00
Charles Dang
3281df4e2f Base framework for GUI2 Help Browser 2017-03-23 22:58:37 +11:00
Charles Dang
c0cfd2f054 Addon Manager: fixed a case of inconsistent label side
[ci skip]
2017-03-23 13:18:58 +11:00
Charles Dang
bed2622455 Addon Manager: shorten Uploaded/Updated labels
[ci skip]
2017-03-23 11:58:05 +11:00
Charles Dang
9f77919427 Addon Manager: cleaned up unnecessary vertical_alignment keys
[ci skip]
2017-03-23 11:56:43 +11:00
Charles Dang
e93d48cc8a Addon Manager: allow Language and Dependencies labels to shrink
[ci skip]
2017-03-23 11:46:53 +11:00
Charles Dang
26dadfc2fb Addon Manager: internal layout tweaks
Why in hell did I not have the description scroll_label's column not marked as grow :|
2017-03-23 11:39:20 +11:00
Charles Dang
736c222688 Addon Manager: switch to plain labels (as opposed to scroll labels) for Language and Dependency fields
I likely had this in to work around the labels not filling all available space before mordante made me realize
horizontal_grow = true was the way to go. Either way, we don't ever want a scrollable list here.
2017-03-23 11:22:55 +11:00
Charles Dang
01b955717c Addon Manager: fixed formatting for installed dependencies list
[ci skip]
2017-03-23 11:06:44 +11:00
Charles Dang
aa57974500 Reduced size of large addon manager action buttons based on feedback
[ci skip]
2017-03-23 11:01:19 +11:00
ln-zookeeper
8bbe4189ed Reverted FOREACH, NEXT and REPEAT to their original forms
This is because the changes (9fb175c9d6) possibly break some existing uses for no reason.
2017-03-22 19:45:21 +02:00
Charles Dang
9a288ab78c Attack Predictions: greatly simplified WML and fixed misalignment when rows are hidden 2017-03-23 03:51:40 +11:00
Charles Dang
faaf311981 Removed a FIXME
[ci_skip]

Was fixed in 6520c7c
2017-03-22 14:05:25 +11:00
Charles Dang
26d4e55500 Attack Predictions: temp fix to keep data values aligned with labels
[ci_skip]

Value rows still aren't aligned in the case of one side of the data not having the specified value. Will fix later.
2017-03-22 14:04:21 +11:00
Charles Dang
6520c7c81e Attack Predictions: fixup use of default arg syntax
[ci_skip]
2017-03-22 13:55:06 +11:00
Charles Dang
1387a647c3 Attack Predictions: added rest of the modifier fields and improved data readability 2017-03-22 13:47:01 +11:00
Charles Dang
27f2826703 Attack Predictions: interface improvements 2017-03-22 05:18:26 +11:00
Charles Dang
32118d59c4 Attack Predictions: initial implementation of HP probability graphs 2017-03-21 15:18:29 +11:00
gfgtdf
bd6a0c69d1 replace wesnoth.set_next_scenario() with wesnoth.game_config.next_scenario setter/getter 2017-03-20 02:48:03 +01:00
Celtic Minstrel
1a1a893a4c Update [heal_unit] to use new animation API calls 2017-03-20 12:00:21 +11:00
Celtic Minstrel
0f01f97b30 Update Micro AIs to use new Lua API functions for altering AI 2017-03-20 12:00:21 +11:00