23395 Commits

Author SHA1 Message Date
ln-zookeeper
57cee6b09b Used the fake map border for the impassable corners of Hornshark Island 2017-03-16 13:07:12 +02:00
ln-zookeeper
b827908cd5 Moved (and optimized) images from cave/stone_walls/ to walls/stone/ 2017-03-16 12:00:10 +02:00
ln-zookeeper
a463ad7272 Improved borders of Swamp of Dread and The Walls of Pyrennis 2017-03-16 10:51:15 +02:00
Charles Dang
70f827415b MP Lobby: rename class for better consistency with other dialogs 2017-03-16 18:47:45 +11:00
ln-zookeeper
e4c71db719 Improvements to water castles
Makes sunken ruin use cobbles as its base, and improves transitions between various water castles.
2017-03-15 18:51:55 +02:00
ln-zookeeper
e6fbba0e18 Added an optional FLAG argument to NEW:GENERIC_CORNER_TRANSITION 2017-03-15 18:50:03 +02:00
ln-zookeeper
7a23c80b6e Fixes problems with dwarvencastle-stonewall-other corners (bug #25522) 2017-03-15 17:39:49 +02:00
ln-zookeeper
515244d21d Refactored some of the NEW:WALL* macros
This adds optional arguments to NEW:WALL and NEW:WALL2 and makes them the "parent" macros instead of NEW:WALL_PL and NEW:WALL2_P, which are now kept only for compatibility.
2017-03-15 17:33:15 +02:00
ln-zookeeper
cd53177fc5 Gave water transitions their own flags
Technically not needed for anything, at least not yet.
2017-03-15 17:15:28 +02:00
Celtic Minstrel
f1230e767f Merge pull request #953 from sigurdfdragon/Fix_unstore_unit
Fixup [unstore_unit] Lua port
2017-03-15 10:02:13 -04:00
ln-zookeeper
3b361968ce HttT S15: Fixed dialogue inconsistency 2017-03-15 10:54:31 +02:00
sigurdfdragon
9423e47bab Fixup [unstore_unit] Lua port
Restores check_passability default of yes.
Fixes 50a9a25ae7a84da43a0bcc80287a3a9c119adc22
2017-03-14 23:51:06 -04:00
Charles Dang
e7cdb76a01 GUI2: basic dialog definition for a Hotkey Bind dialog (not enabled)
Still need to determine proper event handling.
2017-03-15 09:48:39 +11:00
gfgtdf
fcf71a249a fix replay button description
https://gna.org/bugs/?24490
2017-03-14 19:52:34 +01:00
Charles Dang
812c9d9607 MP Join Game: use 'Leave' instead of 'Cancel' for exit button 2017-03-14 13:07:19 +11:00
Charles Dang
15f8ac3c80 Fixed error in [modify_side] shroud_data= 2017-03-14 11:52:20 +11:00
Charles Dang
4e92eb1b55 Second small tweak to standard "gold" color (fixup faaa412d) 2017-03-14 11:10:42 +11:00
Charles Dang
500e087d53 GUI2: deployed fancy toggle panels in a few places
[ci_skip]
2017-03-13 23:11:23 +11:00
ln-zookeeper
2c9d0104c9 THoT: Fixed inconsistent weapon special order on Witness line's bolas 2017-03-13 13:12:12 +02:00
ln-zookeeper
0219433aee New sprite and animations for Royal Warrior by doofus-01 2017-03-13 13:09:20 +02:00
ln-zookeeper
04221b5fbd THoT: New Dwarvish Witness line sprites and animations by Vyncyn 2017-03-13 12:24:29 +02:00
Celtic Minstrel
5437c89bc8 fixup! Address missing component error in [modify_ai] (GNA25558) 2017-03-12 20:32:52 -04:00
Celtic Minstrel
72f9a4f270 Fix [heal_unit] not defaulting to amount=full (GNA25586) 2017-03-12 15:18:57 -04:00
Celtic Minstrel
070e4b6f8c Address missing component error in [modify_ai] (GNA25558) 2017-03-12 15:15:37 -04:00
Celtic Minstrel
d84a52dc45 Fix incorrect API table name in [animate_unit] (GNA25550) 2017-03-12 14:49:52 -04:00
Charles Dang
441b0f7691 GUI2: made new toggle panel selection style a separate definition (needs deployment)
The new style isn't appropriate in every context. This temporarily makes the old style default again.
2017-03-13 05:27:49 +11:00
Charles Dang
faaa412dc5 Tweaked standard "gold" color to give it slightly more contrast 2017-03-13 01:50:33 +11:00
Charles Dang
d5a3878e8e Fixed slight button overlap in replay controls 2017-03-12 17:07:36 +11:00
Charles Dang
7ed68f2e42 GUI2: experimental new design for toggle panel selected/focused states 2017-03-12 12:17:31 +11:00
ln-zookeeper
1c93e10451 Fixed the fake map border not appearing as black on the minimap 2017-03-11 23:52:57 +02:00
ln-zookeeper
781276709d Moves drawing of map borders to WML and improves the fake map border
This makes both the standard map border as well as the fake map border terrain be drawn using the same WML rules, which allows them to connect seamlessly with each other.

A dummy IPF ~NO_TOD_SHIFT() is added and used as an easy way to prevent the ToD color-shifting of the border images. This can and probably should be implemented differently in the future, but for now it's a very simple and effective workaround.

This does remove themability of the map border, but that feature is currently unused (even in UMC) and it can be re-implemented differently if the feature is needed. There is also other cleanup still needed regarding themes; the off-map background still remains themable, and the WML for specifying the border tiles still remains in the theme .cfg files.

The call to display::draw_border() which was used to draw the hard-coded map borders is now commented out but not yet removed.
2017-03-11 20:27:08 +02:00
Jyrki Vesterinen
0d6f7de167 Add-on manager: add an update button to the main panel 2017-03-11 19:12:37 +02:00
Charles Dang
664392728f Fixup comment in 4d62f42 because apparently I cannot English 2017-03-11 14:54:59 +11:00
Charles Dang
4d62f42817 Reorder default color list to match the tag order in core/team-colors.cfg
This fixes the underlying cause of bug# 25462. The index disparity causes incorrect results if any index
from this list was used for coloring.
2017-03-11 14:47:45 +11:00
Celtic Minstrel
df0a665571 Fix wrong function name in [modify_side] implementation 2017-03-10 16:15:40 -05:00
Celtic Minstrel
6fe8e65502 another fixup 6de1c9441f25
Missed a usage of the potentially-nil value
2017-03-10 16:13:29 -05:00
ln-zookeeper
23662cb07c Removed editor-specific border fade images which are no longer used 2017-03-10 16:34:31 +02:00
Severin Glöckner
0d5db80e5b Tutorial adjustments:
Do not show traits in the wiki for Li'sar and Konrad, since they can't get them.
Li'sars new sprite seems to use rather a sword than a saber.
Copied defense animation for Li'sar from HttT.
Changed lua due to deprecation warning.

[ci skip]
2017-03-11 00:00:53 +11:00
Charles Dang
81504c8da3 Addon Manager: mark all relevant strings as translatable
[ci_skip]
2017-03-10 20:43:57 +11:00
Charles Dang
93eb07ad8b Addon Manager/Addon List: center addon icon in available space 2017-03-10 18:07:39 +11:00
Celtic Minstrel
6de1c9441f Fix some [modify_ai] isses (addresses GNA25558)
As far as I can tell, the most likely cause of the bug was that several
cases of [modify_ai]action=add were called with a path that lacked the final
empty braces at the end of the path.

This commit makes both the tag and the underlying Lua API calls explicitly
handle this case as if the final empty braces were, in fact, present.
2017-03-10 00:12:11 -05:00
jostephd
9cfe76253e HttT: don't kill Gryphons in the recall list
The player can't have recruited Gryphons yet, but may have summoned them using `:create'.  Don't kill any such Gryphons, only the one added by the event.
2017-03-09 23:40:34 +02:00
Charles Dang
790f88f39f Addon Manager: implement main panel publish/delete buttons 2017-03-09 22:06:42 +11:00
Charles Dang
637642f510 Added definitions for Addon Manager publish/delete buttons 2017-03-09 17:24:00 +11:00
Charles Dang
9d579ed6ba Removed hard-drawn zoom slider grove from minimap panel image 2017-03-09 17:23:38 +11:00
Celtic Minstrel
7488d6094c Fix error in [heal_unit] (GNA25578)
The helper.get_child function was being called incorrectly.
2017-03-08 21:05:27 -05:00
Severin Glöckner
c0a2812829 Moved {SOUND:POISON} and {SOUND:SLOW} to deprecated-utils
These sounds are played now by default.

[ci skip]
2017-03-09 01:51:27 +02:00
Charles Dang
c912f7e7e7 Removed zoom slider code
This slider hasn't worked in ages, and we're planning to remove it anyway.

The slider "groove" image remains since it's hard drawn in the background image file.
2017-03-07 21:05:25 +11:00
Celtic Minstrel
ddce21f9d0 The fill tool is not evil! 2017-03-06 20:32:06 -05:00
Charles Dang
4a2711ad42 Addon Manager: temporarily disable background until I get a better image 2017-03-06 17:00:46 +11:00