ln-zookeeper
57cee6b09b
Used the fake map border for the impassable corners of Hornshark Island
2017-03-16 13:07:12 +02:00
ln-zookeeper
b827908cd5
Moved (and optimized) images from cave/stone_walls/ to walls/stone/
2017-03-16 12:00:10 +02:00
ln-zookeeper
a463ad7272
Improved borders of Swamp of Dread and The Walls of Pyrennis
2017-03-16 10:51:15 +02:00
Charles Dang
70f827415b
MP Lobby: rename class for better consistency with other dialogs
2017-03-16 18:47:45 +11:00
ln-zookeeper
e4c71db719
Improvements to water castles
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Makes sunken ruin use cobbles as its base, and improves transitions between various water castles.
2017-03-15 18:51:55 +02:00
ln-zookeeper
e6fbba0e18
Added an optional FLAG argument to NEW:GENERIC_CORNER_TRANSITION
2017-03-15 18:50:03 +02:00
ln-zookeeper
7a23c80b6e
Fixes problems with dwarvencastle-stonewall-other corners (bug #25522 )
2017-03-15 17:39:49 +02:00
ln-zookeeper
515244d21d
Refactored some of the NEW:WALL* macros
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This adds optional arguments to NEW:WALL and NEW:WALL2 and makes them the "parent" macros instead of NEW:WALL_PL and NEW:WALL2_P, which are now kept only for compatibility.
2017-03-15 17:33:15 +02:00
ln-zookeeper
cd53177fc5
Gave water transitions their own flags
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Technically not needed for anything, at least not yet.
2017-03-15 17:15:28 +02:00
Celtic Minstrel
f1230e767f
Merge pull request #953 from sigurdfdragon/Fix_unstore_unit
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Fixup [unstore_unit] Lua port
2017-03-15 10:02:13 -04:00
ln-zookeeper
3b361968ce
HttT S15: Fixed dialogue inconsistency
2017-03-15 10:54:31 +02:00
sigurdfdragon
9423e47bab
Fixup [unstore_unit] Lua port
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Restores check_passability default of yes.
Fixes 50a9a25ae7a84da43a0bcc80287a3a9c119adc22
2017-03-14 23:51:06 -04:00
Charles Dang
e7cdb76a01
GUI2: basic dialog definition for a Hotkey Bind dialog (not enabled)
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Still need to determine proper event handling.
2017-03-15 09:48:39 +11:00
gfgtdf
fcf71a249a
fix replay button description
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https://gna.org/bugs/?24490
2017-03-14 19:52:34 +01:00
Charles Dang
812c9d9607
MP Join Game: use 'Leave' instead of 'Cancel' for exit button
2017-03-14 13:07:19 +11:00
Charles Dang
15f8ac3c80
Fixed error in [modify_side] shroud_data=
2017-03-14 11:52:20 +11:00
Charles Dang
4e92eb1b55
Second small tweak to standard "gold" color (fixup faaa412d)
2017-03-14 11:10:42 +11:00
Charles Dang
500e087d53
GUI2: deployed fancy toggle panels in a few places
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[ci_skip]
2017-03-13 23:11:23 +11:00
ln-zookeeper
2c9d0104c9
THoT: Fixed inconsistent weapon special order on Witness line's bolas
2017-03-13 13:12:12 +02:00
ln-zookeeper
0219433aee
New sprite and animations for Royal Warrior by doofus-01
2017-03-13 13:09:20 +02:00
ln-zookeeper
04221b5fbd
THoT: New Dwarvish Witness line sprites and animations by Vyncyn
2017-03-13 12:24:29 +02:00
Celtic Minstrel
5437c89bc8
fixup! Address missing component error in [modify_ai] (GNA25558)
2017-03-12 20:32:52 -04:00
Celtic Minstrel
72f9a4f270
Fix [heal_unit] not defaulting to amount=full (GNA25586)
2017-03-12 15:18:57 -04:00
Celtic Minstrel
070e4b6f8c
Address missing component error in [modify_ai] (GNA25558)
2017-03-12 15:15:37 -04:00
Celtic Minstrel
d84a52dc45
Fix incorrect API table name in [animate_unit] (GNA25550)
2017-03-12 14:49:52 -04:00
Charles Dang
441b0f7691
GUI2: made new toggle panel selection style a separate definition (needs deployment)
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The new style isn't appropriate in every context. This temporarily makes the old style default again.
2017-03-13 05:27:49 +11:00
Charles Dang
faaa412dc5
Tweaked standard "gold" color to give it slightly more contrast
2017-03-13 01:50:33 +11:00
Charles Dang
d5a3878e8e
Fixed slight button overlap in replay controls
2017-03-12 17:07:36 +11:00
Charles Dang
7ed68f2e42
GUI2: experimental new design for toggle panel selected/focused states
2017-03-12 12:17:31 +11:00
ln-zookeeper
1c93e10451
Fixed the fake map border not appearing as black on the minimap
2017-03-11 23:52:57 +02:00
ln-zookeeper
781276709d
Moves drawing of map borders to WML and improves the fake map border
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This makes both the standard map border as well as the fake map border terrain be drawn using the same WML rules, which allows them to connect seamlessly with each other.
A dummy IPF ~NO_TOD_SHIFT() is added and used as an easy way to prevent the ToD color-shifting of the border images. This can and probably should be implemented differently in the future, but for now it's a very simple and effective workaround.
This does remove themability of the map border, but that feature is currently unused (even in UMC) and it can be re-implemented differently if the feature is needed. There is also other cleanup still needed regarding themes; the off-map background still remains themable, and the WML for specifying the border tiles still remains in the theme .cfg files.
The call to display::draw_border() which was used to draw the hard-coded map borders is now commented out but not yet removed.
2017-03-11 20:27:08 +02:00
Jyrki Vesterinen
0d6f7de167
Add-on manager: add an update button to the main panel
2017-03-11 19:12:37 +02:00
Charles Dang
664392728f
Fixup comment in 4d62f42 because apparently I cannot English
2017-03-11 14:54:59 +11:00
Charles Dang
4d62f42817
Reorder default color list to match the tag order in core/team-colors.cfg
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This fixes the underlying cause of bug# 25462. The index disparity causes incorrect results if any index
from this list was used for coloring.
2017-03-11 14:47:45 +11:00
Celtic Minstrel
df0a665571
Fix wrong function name in [modify_side] implementation
2017-03-10 16:15:40 -05:00
Celtic Minstrel
6fe8e65502
another fixup 6de1c9441f25
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Missed a usage of the potentially-nil value
2017-03-10 16:13:29 -05:00
ln-zookeeper
23662cb07c
Removed editor-specific border fade images which are no longer used
2017-03-10 16:34:31 +02:00
Severin Glöckner
0d5db80e5b
Tutorial adjustments:
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Do not show traits in the wiki for Li'sar and Konrad, since they can't get them.
Li'sars new sprite seems to use rather a sword than a saber.
Copied defense animation for Li'sar from HttT.
Changed lua due to deprecation warning.
[ci skip]
2017-03-11 00:00:53 +11:00
Charles Dang
81504c8da3
Addon Manager: mark all relevant strings as translatable
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[ci_skip]
2017-03-10 20:43:57 +11:00
Charles Dang
93eb07ad8b
Addon Manager/Addon List: center addon icon in available space
2017-03-10 18:07:39 +11:00
Celtic Minstrel
6de1c9441f
Fix some [modify_ai] isses (addresses GNA25558)
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As far as I can tell, the most likely cause of the bug was that several
cases of [modify_ai]action=add were called with a path that lacked the final
empty braces at the end of the path.
This commit makes both the tag and the underlying Lua API calls explicitly
handle this case as if the final empty braces were, in fact, present.
2017-03-10 00:12:11 -05:00
jostephd
9cfe76253e
HttT: don't kill Gryphons in the recall list
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The player can't have recruited Gryphons yet, but may have summoned them using `:create'. Don't kill any such Gryphons, only the one added by the event.
2017-03-09 23:40:34 +02:00
Charles Dang
790f88f39f
Addon Manager: implement main panel publish/delete buttons
2017-03-09 22:06:42 +11:00
Charles Dang
637642f510
Added definitions for Addon Manager publish/delete buttons
2017-03-09 17:24:00 +11:00
Charles Dang
9d579ed6ba
Removed hard-drawn zoom slider grove from minimap panel image
2017-03-09 17:23:38 +11:00
Celtic Minstrel
7488d6094c
Fix error in [heal_unit] (GNA25578)
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The helper.get_child function was being called incorrectly.
2017-03-08 21:05:27 -05:00
Severin Glöckner
c0a2812829
Moved {SOUND:POISON} and {SOUND:SLOW} to deprecated-utils
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These sounds are played now by default.
[ci skip]
2017-03-09 01:51:27 +02:00
Charles Dang
c912f7e7e7
Removed zoom slider code
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This slider hasn't worked in ages, and we're planning to remove it anyway.
The slider "groove" image remains since it's hard drawn in the background image file.
2017-03-07 21:05:25 +11:00
Celtic Minstrel
ddce21f9d0
The fill tool is not evil!
2017-03-06 20:32:06 -05:00
Charles Dang
4a2711ad42
Addon Manager: temporarily disable background until I get a better image
2017-03-06 17:00:46 +11:00