Alexander van Gessel
3a7694f056
Reapply 2010-06-18T15:43:17Z!ai0867@gmail.com, as there aren't any problems this time
2010-06-19 04:13:49 +01:00
Alexander van Gessel
7247971f52
Revert all changes to rebuild_terrain(),
...
...the images used in there aren't actual terrain tiles. (this fixes
the drawing-preview)
2010-06-19 03:52:54 +01:00
Alexander van Gessel
28d3deea68
Add support for image path functions in terrain graphics
2010-06-19 03:20:55 +01:00
Gabriel Morin
d68bf1c9f0
Whiteboard: Action execution with the 'y' key.
2010-06-19 00:44:31 +00:00
Steven Panek
826134661f
Ran wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 76 KiB on 22 files
Optimized size: 23 KiB
Total saving: 52 KiB = 69% decrease
2010-06-19 00:16:13 +00:00
Lari Nieminen
0b3adb4198
Fixed the major silliness of the elf lords not having an elvish castle.
2010-06-18 23:09:15 +00:00
J.W. Bjerk
e0d73bf191
revised layering and transition exceptions for better appearance.
2010-06-18 22:40:15 +00:00
Gabriel Morin
101d505046
Whiteboard: test animating unit move on move definition
2010-06-18 20:53:40 +00:00
Jérémy Rosen
8dcdcfa3d2
new animation disabled_ghosted for whiteboard
2010-06-18 20:13:52 +00:00
Mark de Wever
de72c4c573
Fix a compiler warning.
2010-06-18 20:10:30 +00:00
Mark de Wever
da49927398
Fix a compiler warning.
2010-06-18 20:10:27 +00:00
Jérémy Rosen
3da800e74b
start merging rails with bridges, use common macros whenever possible
2010-06-18 19:05:48 +00:00
Eric S. Raymond
714361d562
SIDE -> SIDES in LIMIT_CONTEMPORANEOUS_RECRUITS.
2010-06-18 17:52:17 +00:00
Jérémy Rosen
666a416a36
bridge refactoring step 2: add possibility to use random bridges...
...
...(note that it won't be possible to have animated bridges)
2010-06-18 17:45:21 +00:00
Eric S. Raymond
f7ba7f68c6
TERRAIN -> TERRAINLIST, Cleans up some wmlscope messages.
2010-06-18 17:22:39 +00:00
Eric S. Raymond
dfb4239d83
Elinminate the redundant TERRAIN_PATTERN formal in favor of TERRAINLIST.
2010-06-18 17:15:32 +00:00
Eric S. Raymond
0e731f1ca7
TERRAIN[123] -> TERRAINLIST[123]. Cleans up som wmlscope messages.
2010-06-18 17:03:58 +00:00
Eric S. Raymond
275f964640
Cleanup for an argument-type mismatch.
2010-06-18 16:51:10 +00:00
Jérémy Rosen
1f5a5bda56
re-add an bridge internal macro that was used out of bridges
2010-06-18 16:37:26 +00:00
Eric S. Raymond
2d687cce1e
Typo fix.
2010-06-18 16:33:28 +00:00
Eric S. Raymond
391eebfbfe
An attempt at canning the meta-macro rebuild into a makefile.
2010-06-18 16:28:06 +00:00
Jérémy Rosen
7244cce186
parameter renaming in macros for wllint
2010-06-18 16:16:07 +00:00
Eric S. Raymond
ff5f8b6852
Remove an obsolete production.
2010-06-18 16:15:27 +00:00
Jérémy Rosen
f59e76004f
bridge reorganisation step one:
...
...use only [image] out of [tile] and merge three variants into a
single macro
2010-06-18 16:08:11 +00:00
Eric S. Raymond
b5cef1fae6
Fix a broken image reference detected by wmlscope.
2010-06-18 15:58:56 +00:00
Alexander van Gessel
5d451b4536
Revert 2010-06-18T15:43:17Z!ai0867@gmail.com as it doesn't work with () macro arguments
2010-06-18 16:47:07 +01:00
Alexander van Gessel
009d9419ce
Move the .png appending around to make it easier to write custom animation builders
2010-06-18 16:43:17 +01:00
Jérémy Rosen
08b1db6f97
fix some macro errors detected by wmlscope
2010-06-18 15:42:09 +00:00
Alexander van Gessel
32980eda73
Move the appending of '.png' to image paths...
...
...from C++ to the terrain BUILDER macros
2010-06-18 16:28:14 +01:00
Alexander van Gessel
14a066096b
Make all terrain graphics macros use BUILD_IMAGE
2010-06-18 15:52:39 +01:00
Richard Kettering
093eee4ae1
New idle animation for the lich.
2010-06-18 12:12:37 +00:00
Fabian Müller
fea167b870
LoW::14: Made the trolls' keep winterish.
2010-06-18 08:31:18 +00:00
Steven Panek
a5d40fe960
Ran space2underscore.py.
2010-06-18 07:00:16 +00:00
J.W. Bjerk
5739a36cfa
removed grass from dwarven doors since it often appears inside caves.
2010-06-18 01:42:13 +00:00
Alexander van Gessel
c312be7cbc
Port --to-xml option to wmlparser2
2010-06-18 02:11:18 +01:00
Alexander van Gessel
23285699d7
Add --to-xml option to old python wmlparser. Patch by Hexane (Ryan Henszey)
2010-06-18 02:11:13 +01:00
Alexander van Gessel
53aec2acc9
Add note about a function being obsoleted by a core module in python2.6
2010-06-18 02:11:07 +01:00
Steven Panek
0340704eca
Corrected some capitalization; ran pofix.
2010-06-17 22:45:15 +00:00
Nils Kneuper
5aaeda3d3d
updated Galician translation
2010-06-17 22:24:11 +00:00
Eric S. Raymond
7dfd2550cf
Fix some recruitment-pattern glitches detected by wmllint.
2010-06-17 22:14:13 +00:00
Eric S. Raymond
f23be008f1
Handle more UTF-8 wackiness gracefully in the spellchecker.
2010-06-17 21:41:45 +00:00
Guillermo Biset
cdf9ee9222
Removed typedef from network_ana.cpp...
...
...since it conflicted with SDL_net's version
2010-06-17 21:18:00 +00:00
Guillermo Biset
ea35ea386d
Modified the linking of Boost_SYSTEM_LIBRARIES to account for MSVC
2010-06-17 21:15:33 +00:00
Guillermo Biset
ad812c67ba
Added network_ana.cpp to work on implementing the network...
...
...using ana and an option in cmake to use it.
2010-06-17 21:11:46 +00:00
Ali El Gariani
eb83080200
Fix bugs when a waypoint is unreachable
2010-06-17 17:28:15 +00:00
Alexander van Gessel
2d77147ca9
Add credits entry for Hexane
2010-06-17 16:10:32 +01:00
J.W. Bjerk
92ffe68ab4
revised cobbled road (Rr) at more sensible scale,
...
...and colors harmonize with terrain. This now replaces the cobbles
in the human castle, but not the keep.
2010-06-17 14:52:08 +00:00
Alexander van Gessel
ac8a1da505
Fix DM's ethereal abyss terrain
2010-06-17 13:12:19 +01:00
Steven Panek
5230ddc699
Fixed some capitalization; ran pofix.
2010-06-17 07:40:31 +00:00
Nils Kneuper
e321379487
updated Vietnamese translation
2010-06-17 07:21:56 +00:00