18218 Commits

Author SHA1 Message Date
Richard Kettering
3a9dd6144e Minor change to marksman's foot. 2007-07-29 05:58:46 +00:00
Eric S. Raymond
867b42fece Make the scenario objectives a bit clearer.
One of my playesters complained about this.
2007-07-29 05:01:45 +00:00
Patrick Parker
f959f8513f being safer with parenthesis 2007-07-28 21:57:58 +00:00
Eric S. Raymond
7c1c796010 Remove some deprecated [sound] tags.
Teach wmllint to spot and warn of these.

Minor dialog tweaks for Liberty.
2007-07-28 21:03:33 +00:00
Karol Nowak
3ca2f65357 Implement https://gna.org/bugs/?9616
play morning/night sounds at dusk and dawn. zookeeper - please comment.
2007-07-28 20:18:35 +00:00
Eric S. Raymond
138861bee3 Ensure that Harper and Baldras keep their portraits. 2007-07-28 19:15:37 +00:00
Patrick Parker
3f4afe669c another attempt to eliminate the "keylogger" effect 2007-07-28 17:40:29 +00:00
Patrick Parker
6c3c18a779 caught another terrain error 2007-07-28 17:24:23 +00:00
Dimitar Ilccov
93250f956e Fixed filters incorrectly nested one into another...
...which made the peasants say "they are attacking us" - "destroy
them" when a skeleton attacked a troll
2007-07-28 17:23:34 +00:00
Patrick Parker
6712a77a33 replace the goto hack (which didn't compile for me) with an equally hideous hack 2007-07-28 16:57:27 +00:00
Eric S. Raymond
de3d1856cb Fix a [side] malformation in Liberty.
Enhance wmllint to detect it anywhere.
2007-07-28 16:02:47 +00:00
Nils Kneuper
f3a96da57d updated Finnish translation 2007-07-28 14:53:52 +00:00
Gunter Labes
532336ffa4 improve the server logging and add a FIXME note 2007-07-28 05:04:26 +00:00
Patrick Parker
57752960f5 now wmllint can correct deprecated [or] syntax inside [*while]
(previously just [*if])
2007-07-27 23:14:13 +00:00
Nils Kneuper
baa5eaa97b pot-update 2007-07-27 21:54:57 +00:00
Nils Kneuper
2372755429 changed sourcefiles for the domains,
modified the entry in wesnoth-lib to be correct...
2007-07-27 21:50:01 +00:00
Benoît Timbert
61e28610e9 Change the cache filenames from _main.cfg-cache-SOMETHING to cache-SOMETHING 2007-07-27 20:55:32 +00:00
Benoît Timbert
4f7b54f90f Properly define PYTHON and TINY everywhere
APPLE is left exported only to configuration .cfgs (does it makes
sense for other stuff ?)
2007-07-27 20:26:53 +00:00
Mark de Wever
4d1d84fba1 Setting the enable state shouldn't change the checked state of a checkbox. 2007-07-27 20:05:57 +00:00
Benoît Timbert
5d2cad7d8f Put the PYTHON preprocessor define at the right place 2007-07-27 19:26:53 +00:00
Eric S. Raymond
fb061be61a Mythological failed to notice that a functionally identical REMOVE_IMAGE...
...was already present in interface-utils.cfg.
2007-07-27 18:53:39 +00:00
Eric S. Raymond
9a0fbab58c Address bug #9602. Roze is right,
...IF is too generic a name for that macro to claim.  wmlscope will catch
broken references to it in UMC.
2007-07-27 18:45:44 +00:00
Mark de Wever
772988d90c Forgot the bug number in the changelog. 2007-07-27 18:21:38 +00:00
Eric S. Raymond
23370c076c Address bug #9611. 2007-07-27 18:17:32 +00:00
Mark de Wever
abb3e5742a the assertion 'str.size() <= 4' no longer happens
instead the terrain is read as 'void' and an ingame message is shown

Ivanovic please check whether I added terrain_translation.cpp properly
and whether the multiline string in terrain_translation.cpp is working
properly with gettext.
2007-07-27 18:12:33 +00:00
uso
0be912bbb0 some spelling fixes from Ivanovic 2007-07-27 16:24:56 +00:00
Ali El Gariani
ead18cac0b fog and shroud tiles are defined by the terrainWML instead of game_config 2007-07-27 15:39:59 +00:00
Ali El Gariani
07a527893f The shroud and fog terrain images was "de-harcoded"...
...by moving its definition in game_config.  However, transitions were
still in the terrain system, so let's use this system for the full
tiles too.  (This also remove keys from game_config and allow easier
tweaking of this)
2007-07-27 15:35:37 +00:00
Eric S. Raymond
44ed582f1b Typo fix. 2007-07-27 14:57:28 +00:00
Ali El Gariani
a39da0175c fixed a glitch with the undo of recruit or recall on high places.
add an empty attack icon in attack dialog when needed (this also
remove an error message, bug #9570)
2007-07-27 14:54:56 +00:00
Gunter Labes
3606e40491 revised maps 2007-07-27 13:57:06 +00:00
Nils Kneuper
9b49c83fc0 fixed a little translation mistake 2007-07-27 13:07:58 +00:00
David Philippi
d3adf1e897 swedish translation update 2007-07-27 12:13:06 +00:00
Dimitar Ilccov
ad909d7426 Added {RAMOVEIMAGE} macro to image-utils.cfg 2007-07-27 10:02:25 +00:00
uso
7b8f729d7f for languages where the word "Era" is longer than the English word:
...the buttons to select the era and to regenerate random maps overlap
the game list if Wesnoth runs in a lower resolution; make "Era" an own
line and realign the buttons to the left border
2007-07-27 05:15:31 +00:00
Patrick Parker
e8fe8b6b5f team colors:
allow color ranges to be defined on-the-fly (like color palettes)
 
now [side] colour=<string> is valid (previously only int)
2007-07-27 04:42:47 +00:00
Eric S. Raymond
f46d2c8755 Somebody, well before my recent tinkering,
...dropped a black dot east of Weldyn.  Now fixed.
2007-07-27 03:56:56 +00:00
Patrick Parker
2db07b0eb0 color_info helper method to assist the color_range=<string> change 2007-07-27 03:39:05 +00:00
Eric S. Raymond
89aeefae92 My keen-sighted wife pointed out the the legend on this map...
...looked more like "Isle of Aldain" than "Isle of Alduin". Fix this.
2007-07-27 03:36:43 +00:00
Patrick Parker
718fb69dd1 small change so that the editor builds again 2007-07-27 02:08:17 +00:00
Eric S. Raymond
1def5628a2 Relnan's people should not be hostile! 2007-07-27 02:03:41 +00:00
Patrick Parker
c491f73077 the countdown timer alert can now start sounding while dialogs are open
added a mechanism for generic monitoring of events::pump()
2007-07-27 02:02:17 +00:00
uso
10386174d9 add a tooltip with the experience modifier for the units XP display 2007-07-27 00:51:11 +00:00
Eric S. Raymond
cda4341da7 Tweak a map that I missed when doing the Anduin -> Alduin change. 2007-07-26 23:43:00 +00:00
Nils Kneuper
d32e7ed06d run wmlindent on two brothers 2007-07-26 22:55:33 +00:00
Eric S. Raymond
1d851b3a26 I listed the wrong bug in the previous commit;
it's #4210 the era name change fixes.
2007-07-26 20:13:49 +00:00
Eric S. Raymond
74b94026f7 Fix bug #4201 -- "Default Era" renamed "Era of Turmoil"
in accordance with the master history at
http://www.wesnoth.org/wiki/WesnothHistory#417-530_YW:_The_Turmoil_of_Asheviere
2007-07-26 20:12:06 +00:00
Eric S. Raymond
61f87035c8 Document what we're doing. 2007-07-26 19:37:15 +00:00
Mark de Wever
a81f6c719b the random start ToD option is now properly saved and loaded...
...when use map default is used (bug #9532). There are only some gui
behaviour problems left but at least things are now consistent.

If "use map settings" is enable the flags can still be modified and
there's no way to see the defaults.

Also did a small code cleanup use lexical_cast_default instead of
using lexical_cast and use an exception handler to set the default.
2007-07-26 19:32:37 +00:00
Eric S. Raymond
31c614a40f Boucman's transformatiion is ready. 2007-07-26 19:19:18 +00:00