Eric S. Raymond
e451c2a358
Simplify side-hacking machinery and arrange...
...
...for the elf recall list from Get The Gold to be available in
Showdown. Addresses the undone bit of bug #13502 .
2009-05-10 15:50:46 +00:00
Guillaume Melquiond
042069eb3b
Typo.
2009-05-10 12:10:45 +00:00
Eric S. Raymond
7c30fd6479
Follow through on a name change.
2009-05-10 04:33:02 +00:00
Benoît Timbert
fb9c185500
French translation update
2009-05-09 20:09:37 +00:00
Fabian Müller
dac3983838
LoW: More code cleanups.
2009-05-09 15:01:38 +00:00
Fabian Müller
e578c23af3
LoW::4: Code cleanup.
2009-05-09 14:58:43 +00:00
Fabian Müller
2068ca087b
LoW::16: Exchanged villages with new orcish versions.
2009-05-09 11:26:17 +00:00
Eric S. Raymond
a1216dcbe8
Fix shroud placement in DM::19.
2009-05-07 16:14:30 +00:00
Eric S. Raymond
ef9d5b458c
Balance tuning for DM.
2009-05-07 02:30:03 +00:00
Ali El Gariani
acf2f7440c
Add a "Factions" section in help:
...
Root page is about the current era and child pages about each faction,
its leader and recruit list with links.
Look is WIP but most useful info are already there.
Also display there a new (and currently empty) 'description' key in
[era] and [multiplayer_side] (=faction)
2009-05-07 00:51:19 +00:00
Fabian Müller
95866cba6d
LoW::3, LoW::7: Removed an abyss from the map that went in accidently.
2009-05-06 15:06:52 +00:00
Eric S. Raymond
1f3cad691e
Retune DM in accordance with feedback from dfranke.
2009-05-05 23:39:14 +00:00
Alexander van Gessel
7f94dddd70
Add editor tile for orcish village.
2009-05-05 23:16:41 +01:00
Eric S. Raymond
2b8eb04da7
Fix a minor bug in gold handling noted in forums.
2009-05-05 20:46:16 +00:00
Gunter Labes
6fab342ad5
typo fix
2009-05-05 20:23:32 +00:00
Eric S. Raymond
00a466f67d
Create en_GB translation for Delfador's Memoirs,
...
...and fix one incorrect string in WML and all po files.
2009-05-05 19:47:20 +00:00
Richard Kettering
01adab4ffe
Made separate transparent+opaque portraits for the drakes.
2009-05-04 04:00:16 +00:00
Richard Kettering
8ce5fbff97
Fixed stray pixels on burner portrait.
2009-05-03 22:29:39 +00:00
Lari Nieminen
a441c6e88a
Re-fix bug #13462 simply by putting him on side 2 instead.
2009-05-01 18:41:03 +00:00
Lari Nieminen
7eab2413aa
Ported 2009-05-01T18:17:47Z!lari.nieminen@iki.fi to trunk.
2009-05-01 18:19:26 +00:00
Eric S. Raymond
d1a97f189f
Address bug #13462 .
2009-05-01 11:45:35 +00:00
Gunter Labes
59f2c43f62
Made the number of enemies to defeat depend on the difficulty.
2009-04-30 14:46:11 +00:00
Lari Nieminen
1e8e8b1982
Fixed the name-revealing event not triggering...
...
...(at least in 1.6) because of the name= _ "?" filter.
2009-04-30 13:00:59 +00:00
Eric S. Raymond
709ea04e11
The previous attempt to keep from leaking generated journey macros...
...
...into the global macro namespace got a bit overzealous.
2009-04-29 20:59:48 +00:00
Nils Kneuper
6c0d7b4814
ran utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 3920 KiB on 59 files
Optimized size: 3722 KiB
Total saving: 197 KiB = 5% decrease
2009-04-29 17:30:53 +00:00
George Birthisel
cb341f5312
Minor balance change to MP map 4p_Clash. Committed for jb.
2009-04-29 14:44:40 +00:00
Jörg Hinrichs
9dee31d3ed
Moving the savefile overwrite dialog to gui2.
2009-04-28 20:12:39 +00:00
Eric S. Raymond
ae4ff983a9
Fix errors in trackplacer's overlap detector.
2009-04-28 17:56:17 +00:00
Eric S. Raymond
75831da950
Typo fixes.
2009-04-28 17:05:25 +00:00
Eric S. Raymond
aa5e586d6e
Don't allow generated trackplacer symbols to clutter up the global namespace.
2009-04-28 16:52:27 +00:00
Eric S. Raymond
84fe2dc2f0
Comment typo fixes.
2009-04-28 14:55:18 +00:00
Eric S. Raymond
d5cce2b0c8
Avoid exporting local utility macros.
2009-04-28 14:45:36 +00:00
Eric S. Raymond
9f2fae7a3f
Major simplification of TRoW journey macros.
2009-04-28 14:39:39 +00:00
Eric S. Raymond
df7b49deef
Allowing conditionals inside [part] and [story]...
...
...allows some major simplifications in conditional journey macros and
their calling code.
2009-04-28 12:33:31 +00:00
Eric S. Raymond
e5ff916e97
Make movement on the eastern part of the map a bit less forbidding for humans.
2009-04-28 12:31:46 +00:00
Eric S. Raymond
1d4b03e60c
Typo fix.
2009-04-28 11:25:15 +00:00
Eric S. Raymond
5d4321c748
More work on the DM TODO list.
2009-04-28 09:28:26 +00:00
Jörg Hinrichs
ffa6fde8bb
Savegame reorganization Step 1: a simpler interface to saving and loading.
...
Some more savegame.cpp refactoring.
2009-04-27 22:25:43 +00:00
Jörg Hinrichs
29a3b7d681
Adds a missing file...
2009-04-27 22:02:38 +00:00
Jörg Hinrichs
b539658983
Savegame reorganization Step 1: a simpler interface to saving and loading.
...
Implement the savegame dialog for OoS messages.
2009-04-27 20:27:15 +00:00
Gunter Labes
f0ebb55354
macrofied recurring objectives and clarified the village control objective
2009-04-27 15:31:12 +00:00
Lari Nieminen
5c636ca446
Added empty name_inactive= strings for the champion specials...
...
...so that they wouldn't show up except when attacking the
champions. Untested.
2009-04-27 14:21:29 +00:00
Elias Pschernig
bceb82753f
Made the python WML parser not choke on inline #textdomain commands.
2009-04-27 12:07:46 +00:00
Eric S. Raymond
aadb96761d
Move the mage keep nearer the south fort...
...
...so getting them into the fight happens faster.
2009-04-26 22:08:44 +00:00
Ignacio R. Morelle
7df8704662
wmllint is generating invalid WML for the ".stoned" and "[unstone]"...
...
...replacements (namely, it generates "petrified" and "[unpetrifyx]"
instead of ".petrified" and "[unpetrify]".
This commit fixes that.
2009-04-26 21:19:18 +00:00
Guillaume Melquiond
c21ea970af
Removed redundant unused file.
2009-04-26 08:29:54 +00:00
Guillaume Melquiond
9e487c125c
Fixed improper families passed to Pango. (Bug #13399 )
2009-04-26 08:12:16 +00:00
Alexander van Gessel
71ca4e1de7
Wire in doofus's orcish villages for grassland.
2009-04-26 04:01:59 +01:00
Richard Kettering
587a618834
Added graphics for some new orcish villages.
2009-04-25 19:53:16 +00:00
Fabian Müller
e73b1a556b
UtbS 01: Removed the code that assigns the village...
...
...inside the destroyed fortress to the player. It's easier to spot
the encounters for the player now.
2009-04-25 17:26:42 +00:00