11843 Commits

Author SHA1 Message Date
Eric S. Raymond
e451c2a358 Simplify side-hacking machinery and arrange...
...for the elf recall list from Get The Gold to be available in
Showdown.  Addresses the undone bit of bug #13502.
2009-05-10 15:50:46 +00:00
Guillaume Melquiond
042069eb3b Typo. 2009-05-10 12:10:45 +00:00
Eric S. Raymond
7c30fd6479 Follow through on a name change. 2009-05-10 04:33:02 +00:00
Benoît Timbert
fb9c185500 French translation update 2009-05-09 20:09:37 +00:00
Fabian Müller
dac3983838 LoW: More code cleanups. 2009-05-09 15:01:38 +00:00
Fabian Müller
e578c23af3 LoW::4: Code cleanup. 2009-05-09 14:58:43 +00:00
Fabian Müller
2068ca087b LoW::16: Exchanged villages with new orcish versions. 2009-05-09 11:26:17 +00:00
Eric S. Raymond
a1216dcbe8 Fix shroud placement in DM::19. 2009-05-07 16:14:30 +00:00
Eric S. Raymond
ef9d5b458c Balance tuning for DM. 2009-05-07 02:30:03 +00:00
Ali El Gariani
acf2f7440c Add a "Factions" section in help:
Root page is about the current era and child pages about each faction,
its leader and recruit list with links.

Look is WIP but most useful info are already there.

Also display there a new (and currently empty) 'description' key in
[era] and [multiplayer_side] (=faction)
2009-05-07 00:51:19 +00:00
Fabian Müller
95866cba6d LoW::3, LoW::7: Removed an abyss from the map that went in accidently. 2009-05-06 15:06:52 +00:00
Eric S. Raymond
1f3cad691e Retune DM in accordance with feedback from dfranke. 2009-05-05 23:39:14 +00:00
Alexander van Gessel
7f94dddd70 Add editor tile for orcish village. 2009-05-05 23:16:41 +01:00
Eric S. Raymond
2b8eb04da7 Fix a minor bug in gold handling noted in forums. 2009-05-05 20:46:16 +00:00
Gunter Labes
6fab342ad5 typo fix 2009-05-05 20:23:32 +00:00
Eric S. Raymond
00a466f67d Create en_GB translation for Delfador's Memoirs,
...and fix one incorrect string  in WML and all po files.
2009-05-05 19:47:20 +00:00
Richard Kettering
01adab4ffe Made separate transparent+opaque portraits for the drakes. 2009-05-04 04:00:16 +00:00
Richard Kettering
8ce5fbff97 Fixed stray pixels on burner portrait. 2009-05-03 22:29:39 +00:00
Lari Nieminen
a441c6e88a Re-fix bug #13462 simply by putting him on side 2 instead. 2009-05-01 18:41:03 +00:00
Lari Nieminen
7eab2413aa Ported 2009-05-01T18:17:47Z!lari.nieminen@iki.fi to trunk. 2009-05-01 18:19:26 +00:00
Eric S. Raymond
d1a97f189f Address bug #13462. 2009-05-01 11:45:35 +00:00
Gunter Labes
59f2c43f62 Made the number of enemies to defeat depend on the difficulty. 2009-04-30 14:46:11 +00:00
Lari Nieminen
1e8e8b1982 Fixed the name-revealing event not triggering...
...(at least in 1.6) because of the name= _ "?" filter.
2009-04-30 13:00:59 +00:00
Eric S. Raymond
709ea04e11 The previous attempt to keep from leaking generated journey macros...
...into the global macro namespace got a bit overzealous.
2009-04-29 20:59:48 +00:00
Nils Kneuper
6c0d7b4814 ran utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 3920 KiB on 59 files
 Optimized size: 3722 KiB
   Total saving: 197 KiB = 5% decrease
2009-04-29 17:30:53 +00:00
George Birthisel
cb341f5312 Minor balance change to MP map 4p_Clash. Committed for jb. 2009-04-29 14:44:40 +00:00
Jörg Hinrichs
9dee31d3ed Moving the savefile overwrite dialog to gui2. 2009-04-28 20:12:39 +00:00
Eric S. Raymond
ae4ff983a9 Fix errors in trackplacer's overlap detector. 2009-04-28 17:56:17 +00:00
Eric S. Raymond
75831da950 Typo fixes. 2009-04-28 17:05:25 +00:00
Eric S. Raymond
aa5e586d6e Don't allow generated trackplacer symbols to clutter up the global namespace. 2009-04-28 16:52:27 +00:00
Eric S. Raymond
84fe2dc2f0 Comment typo fixes. 2009-04-28 14:55:18 +00:00
Eric S. Raymond
d5cce2b0c8 Avoid exporting local utility macros. 2009-04-28 14:45:36 +00:00
Eric S. Raymond
9f2fae7a3f Major simplification of TRoW journey macros. 2009-04-28 14:39:39 +00:00
Eric S. Raymond
df7b49deef Allowing conditionals inside [part] and [story]...
...allows some major simplifications in conditional journey macros and
their calling code.
2009-04-28 12:33:31 +00:00
Eric S. Raymond
e5ff916e97 Make movement on the eastern part of the map a bit less forbidding for humans. 2009-04-28 12:31:46 +00:00
Eric S. Raymond
1d4b03e60c Typo fix. 2009-04-28 11:25:15 +00:00
Eric S. Raymond
5d4321c748 More work on the DM TODO list. 2009-04-28 09:28:26 +00:00
Jörg Hinrichs
ffa6fde8bb Savegame reorganization Step 1: a simpler interface to saving and loading.
Some more savegame.cpp refactoring.
2009-04-27 22:25:43 +00:00
Jörg Hinrichs
29a3b7d681 Adds a missing file... 2009-04-27 22:02:38 +00:00
Jörg Hinrichs
b539658983 Savegame reorganization Step 1: a simpler interface to saving and loading.
Implement the savegame dialog for OoS messages.
2009-04-27 20:27:15 +00:00
Gunter Labes
f0ebb55354 macrofied recurring objectives and clarified the village control objective 2009-04-27 15:31:12 +00:00
Lari Nieminen
5c636ca446 Added empty name_inactive= strings for the champion specials...
...so that they wouldn't show up except when attacking the
champions. Untested.
2009-04-27 14:21:29 +00:00
Elias Pschernig
bceb82753f Made the python WML parser not choke on inline #textdomain commands. 2009-04-27 12:07:46 +00:00
Eric S. Raymond
aadb96761d Move the mage keep nearer the south fort...
...so getting them into the fight  happens faster.
2009-04-26 22:08:44 +00:00
Ignacio R. Morelle
7df8704662 wmllint is generating invalid WML for the ".stoned" and "[unstone]"...
...replacements (namely, it generates "petrified" and "[unpetrifyx]"
instead of ".petrified" and "[unpetrify]".

This commit fixes that.
2009-04-26 21:19:18 +00:00
Guillaume Melquiond
c21ea970af Removed redundant unused file. 2009-04-26 08:29:54 +00:00
Guillaume Melquiond
9e487c125c Fixed improper families passed to Pango. (Bug #13399) 2009-04-26 08:12:16 +00:00
Alexander van Gessel
71ca4e1de7 Wire in doofus's orcish villages for grassland. 2009-04-26 04:01:59 +01:00
Richard Kettering
587a618834 Added graphics for some new orcish villages. 2009-04-25 19:53:16 +00:00
Fabian Müller
e73b1a556b UtbS 01: Removed the code that assigns the village...
...inside the destroyed fortress to the player. It's easier to spot
the encounters for the player now.
2009-04-25 17:26:42 +00:00