Commit Graph

48482 Commits

Author SHA1 Message Date
Anonymissimus
3bc6ea611d Fix tutorial units without xp bar. (bug #19279) 2012-01-15 20:49:06 +00:00
Lari Nieminen
d862432361 Moved the SoF campaign entries under 1.9.14 retroactively. 2012-01-15 10:24:06 +00:00
Chusslove Illich
f01d9a850c Updated translations for Serbian. 2012-01-15 10:15:37 +00:00
Lari Nieminen
1931b9064e Updated changelogs. 2012-01-15 10:11:40 +00:00
Nils Kneuper
33c338a013 updated Korean announcement translation 2012-01-15 10:11:20 +00:00
Fabian Müller
b2ed3d7276 LoW::4:
Only some code cleanups.

Mostly removed commented out code.
2012-01-15 06:40:46 +00:00
Fabian Müller
2a62c9740d LoW::3:
Gave control over Galtrid to the player, even after Kalenz has arrived.

This fixes bug #19067.
2012-01-15 06:24:16 +00:00
Steven Panek
140cad009a Updated the Finnish translation. 2012-01-15 03:27:40 +00:00
Anonymissimus
4d16a51994 changelog update/fix 2012-01-14 23:56:35 +00:00
Nils Kneuper
91b82b132d typo fix 2012-01-14 23:37:56 +00:00
Simon Forsyth
d443c11f0e reword swamp image fixes 2012-01-14 23:36:30 +00:00
Nils Kneuper
6b300afbb1 re-sort stuff and make sure that the style is kept in sync...
...with the rest of the files
2012-01-14 23:31:34 +00:00
Simon Forsyth
3e757a8198 fix edit conflict with changlog not caught by SVN 2012-01-14 23:29:49 +00:00
Simon Forsyth
f30067e5ab update changelog - sorry Ivanovic 2012-01-14 23:27:30 +00:00
Nils Kneuper
47a9ebe187 add all changes since 1.9.14 to the changelog (at least those that I found) 2012-01-14 23:26:57 +00:00
Nils Kneuper
0b8e76d212 updated Galician translation 2012-01-14 23:12:43 +00:00
Ali El Gariani
f1280d5143 Fix bug #19284: Autocomplete player names in commands 2012-01-14 22:51:40 +00:00
Simon Forsyth
702d49cd0f Make gold hex cursor appear above all terrain when no unit visible
Fixes one of the issues identified in

http://forums.wesnoth.org/viewtopic.php?f=4&t=35886
2012-01-14 22:49:39 +00:00
Anonymissimus
18b67149a9 Added unit sets for the "not a default faction" case composed by Doc Paterson.
If any faction is not one of the default factions (e.g. Khalifate)
it gets these units now instead of both factions getting no units
at all. If the other faction is a default one it still gets the set
composed for it in particular in the same game.

(bug #19281)

http://forums.wesnoth.org/viewtopic.php?p=518542&sid=73489ef47cba8b3a39ac219353f64613#p518542
2012-01-14 22:08:45 +00:00
Nils Kneuper
341e417bba updated Slovak announcement translation 2012-01-14 18:13:43 +00:00
Steven Panek
096e7f99a6 Updated the Finnish translation. 2012-01-14 17:35:49 +00:00
Anonymissimus
f1a2eb07d1 Fix wmlindent writing CRLF end of lines on windows.
Its documentation says it converts to LF. Also, my wesnoth+windows
experience says it is best to use always only LF no matter what OS.
For WML at least. And I dont wanna convert back each time.
2012-01-14 17:07:58 +00:00
Nils Kneuper
02ce7d1f5f updated German translation 2012-01-14 16:11:26 +00:00
Steven Panek
13bffb3210 Updated the Finnish translation. 2012-01-14 15:59:11 +00:00
Nils Kneuper
98e26b717b updated Slovak translation 2012-01-14 15:44:18 +00:00
Elvish_Hunter
7d04bd383a Updated Italian translation credits 2012-01-14 13:31:09 +00:00
Steven Panek
78ae63c3d7 Removed pointless reliance on the Wesnoth Lua Pack. 2012-01-14 13:27:28 +00:00
Nils Kneuper
0fc62d0482 updated Italian translation 2012-01-14 10:48:41 +00:00
Anonymissimus
478db11354 implement better faction detection (bug #19281)
Whenever default era is used the units should be placed for sure now,

this was IMHO not guaranteed since the recruits are internally a std::set,

so the first entry can change.

In case that one or both of the players have another faction than the
ones in the default era, none of the players gets the extra units.
Support for Khalifate can and should IMHO be added (given a suggested
set of units + locations).
2012-01-14 04:04:07 +00:00
Anonymissimus
fb5bc52c84 fix missing {IS_LOYAL}s (patch by kernigh, bug #19281) 2012-01-14 04:03:31 +00:00
Nils Kneuper
70df84240d updated Italian translation 2012-01-14 00:10:24 +00:00
Steven Panek
93f6151388 Fixed a broken path in the Finnish announcement. 2012-01-13 23:33:50 +00:00
Steven Panek
5eba14c3d3 Updated the Finnish release announcement. 2012-01-13 23:27:55 +00:00
Nils Kneuper
0ded31720a updated Czech translation 2012-01-13 23:27:33 +00:00
Steven Panek
d816724973 Updated the Finnish translation. 2012-01-13 21:41:55 +00:00
Steven Panek
7c3b0c0d1a Corrected the Language-Team field in the Spanish .po file. 2012-01-13 21:38:48 +00:00
Steven Panek
011ed25023 Fixed a couple of issues with the Finnish release announcement. 2012-01-13 21:35:47 +00:00
Steven Panek
7ab4b3882c Added the Finnish translation of the 1.10 announcement. 2012-01-13 21:25:41 +00:00
Nils Kneuper
e8e068d487 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 164 KiB on 29 files
 Optimized size: 163 KiB
   Total saving: 1 KiB = 0% decrease
2012-01-13 11:22:41 +00:00
Nils Kneuper
74a0a6f1df updated French translation 2012-01-13 09:10:40 +00:00
Nils Kneuper
5e3cedd5fc updated French and Lithuanian announcement translation
made sure that all po files are updated against the latest catalog
2012-01-13 09:05:48 +00:00
Ignacio R. Morelle
98a7bccec1 AOI scenario 3: select a new unit with the Adviser (sic)...
...role for dialogs if the original unit selected at the start of the
scenario died
2012-01-13 04:52:48 +00:00
Anonymissimus
8dcebd3fc1 Fix some spearman attack animations being too slow.
http://forums.wesnoth.org/viewtopic.php?f=4&t=35873&p=518255#p518255

Calculated frame length of new sw, s, se animations so that the whole
animation length matches the length of the other old animations.
2012-01-12 19:41:00 +00:00
Steven Panek
9ea9de3518 'villages_value' -> 'village_value'; fixes bug #19260. 2012-01-12 07:27:26 +00:00
Ignacio R. Morelle
3caa31a2cd Update the terrain palette icons for winter/fall...
...single or mixed forested hills so they show the default base Hhd
instead of Hh
2012-01-12 03:20:08 +00:00
Simon Forsyth
dd64b2db6a Store swamp water animations in attic 2012-01-12 01:00:35 +00:00
Simon Forsyth
3854085e4f Use 1.8 images for swamp water, fixes bug #18601
Animation for water was removed and the 1.8 images have more detail
than a frame of the 1.9 ones

Also restores old variety in appearance due to flowers, etc.
2012-01-12 00:52:41 +00:00
Simon Forsyth
be3115da85 Draw fallback small images if large images not available for OVERLAY_COMPLETE.
Fixes unreported bug affecting reeds in swamp terrain.
2012-01-12 00:13:56 +00:00
Simon Forsyth
f269f29b2e Rename reed images to match requirements of OVERLAY_COMPLETE macro.
Fixes unreported bug affecting reeds in swamp terrain.
2012-01-12 00:10:41 +00:00
Nils Kneuper
2fc59faa2a updated German translation 2012-01-11 22:58:27 +00:00