Alexander van Gessel
a3cf7cf3c2
Fix file encoding
2013-09-12 17:25:18 +02:00
Alexander van Gessel
e2fc0028eb
dos2unix and BOM removal
2013-09-12 17:24:17 +02:00
Alexander van Gessel
c4be5f8e32
wmlindent
2013-09-12 17:18:10 +02:00
Alexander van Gessel
31dbb1178d
dos2unix and BOM removal
2013-09-12 17:17:48 +02:00
Bär Halberkamp
d61af94ab2
fixed a small mistake
2013-09-11 16:46:27 +02:00
Bär Halberkamp
2e8df1f352
Fixed the Dragonguard halos
2013-09-05 18:27:15 +02:00
Bär Halberkamp
d2e5271b76
Updated animationWML for the Saurians and Dwarvish Thunderer line
2013-09-05 18:19:24 +02:00
Bär Halberkamp
6d39f8a221
Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp
2013-09-05 11:35:45 +02:00
Richard Kettering
c7608dbfee
Added sleepwalker's animations for the dwarven thunderer line.
2013-09-03 23:17:29 -05:00
Bär Halberkamp
13f167c22b
Merge branch 'master' of git://github.com/wesnoth/wesnoth-old into tmp
2013-08-24 20:50:57 +02:00
Bär Halberkamp
57f5a7cd9c
Added a hit sound to the Saurian Skirmisher line's ranged attack
2013-08-15 11:35:16 +02:00
Charles Dang
7454353459
Fixed image path of last frame in Elvish Outrider ranged anim (pointed out by bumbadadabum)
2013-08-14 00:57:48 +11:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
...
This reverts commit 23b72d6956e6316f8b50a6accba607f66cf197a7.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
...
This reverts commit 5fa5c034110c3c942d299c8fd440297c89aca037, reversing
changes made to 06374c64ba00977a4f720a44108593fc43d5c787.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0738a4e59c
make reindent minus some wmlindent issues
2013-08-04 23:22:56 +02:00
Elvish_Hunter
b051385c0b
Removed no longer useful ellipse= key from mainline units (wose)
2013-07-21 14:26:34 +02:00
Elvish_Hunter
fd5c9e95bd
Removed no longer useful ellipse= key from mainline units (undead)
2013-07-21 14:26:34 +02:00
Elvish_Hunter
82ae407d0a
Removed no longer useful ellipse= key from mainline units (trolls)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
2a2e468738
Removed no longer useful ellipse= key from mainline units (saurians)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
ff43c84b9c
Removed no longer useful ellipse= key from mainline units (orcs)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
49ccdef502
Removed no longer useful ellipse= key from mainline units (ogres)
2013-07-21 14:26:33 +02:00
Elvish_Hunter
e4c831b2ad
Removed no longer useful ellipse= key from mainline units (nagas)
2013-07-21 14:26:32 +02:00
Elvish_Hunter
0828c2fb72
Removed no longer useful ellipse= key from mainline units (monsters)
2013-07-21 14:26:31 +02:00
Elvish_Hunter
695850efed
Removed no longer useful ellipse= key from mainline units (merfolk)
2013-07-21 14:26:31 +02:00
Elvish_Hunter
e4fd1af584
Removed no longer useful ellipse= key from mainline units (humans)
2013-07-21 14:26:31 +02:00
Elvish_Hunter
56cfa0e17a
Removed no longer useful ellipse= key from mainline units (gryphons)
2013-07-21 14:26:30 +02:00
Elvish_Hunter
58533f8095
Removed no longer useful ellipse= key from mainline units (goblins)
2013-07-21 14:26:30 +02:00
Elvish_Hunter
abb709c725
Removed no longer useful ellipse= key from mainline units (elves)
2013-07-21 14:26:30 +02:00
Elvish_Hunter
ed4e5c1236
Removed no longer useful ellipse= key from mainline units (dwarves)
2013-07-21 14:26:29 +02:00
Elvish_Hunter
e1c329352a
Removed no longer useful ellipse= key from mainline units (drakes)
2013-07-21 14:26:28 +02:00
Elvish_Hunter
4a5fef335b
Removed no longer useful ellipse= key from mainline units (boats)
2013-07-21 14:26:28 +02:00
Elvish_Hunter
4f8f50051b
Removed no longer useful ellipse= key from mainline units (bats)
...
Since ellipses automatically change depending on the ZoC emission, there is no point to change them manually in the cfgs - we don't want the engine to look for a misc/ellipse-nozoc-nozoc file. This commit is the first of a series that will fix all mainline units, even the campaign-specific ones.
2013-07-21 14:26:28 +02:00
Richard Kettering
2f5e77d21c
New portrait for ancient lich.
2013-07-15 01:52:34 -05:00
Ignacio R. Morelle
b813c53134
Add missing newlines at EOF in WML files
...
Issue detected by wmllint.
2013-06-25 05:42:37 -04:00
Charles Dang
cbab7280de
New scorpion baseframe by Zerovirus (new anims pending)
2013-06-24 23:14:58 +11:00
Espreon
e41a95d052
Have the Ranger's sword attack use SOUND_LIST:SWORD_SWISH instead of dagger-swish.wav; work from bumbadadabum.
2013-06-23 17:50:59 -04:00
Alexander van Gessel
e898339634
Fix warden south-blade animation
2013-06-16 18:08:54 +02:00
Elvish_Hunter
544836aa2c
Merge branch 'master' of github.com:wesnoth/wesnoth-old
2013-06-16 16:19:57 +02:00
Elvish_Hunter
d57d127513
Fixed a missing frame in Troll Hero unit
2013-06-14 23:45:35 +02:00
Emilien Rotival
e8734b54a1
Tweaks to the timing and offset for a fine-tuned anim, courtesy of Bumbadadabum
2013-06-14 18:37:40 +02:00
Emilien Rotival
85e4aac8cc
New base frame, animations and animation WML for the giant mudcrawler
...
Contains frames for SE ranged attack, melee attack, defense, and death.
N, S, NE animations to be done at a later date.
2013-06-14 17:47:13 +02:00
Richard Kettering
e458f40658
New base frames for the elven cavalry units.
2013-06-10 01:03:34 -05:00
Richard Kettering
85b15a2c52
New base frames for the cavalryman line.
2013-06-10 00:22:59 -05:00
Richard Kettering
b11612cce9
Moved all the horseman images to their own folder.
2013-06-09 23:43:33 -05:00
Richard Kettering
444549dc34
New base frames for the knight, lancer, and grand-knight.
2013-06-09 22:08:22 -05:00
Richard Kettering
dbd2adf66a
New base image for the paladin.
2013-06-09 21:34:35 -05:00
Richard Kettering
c1065bcbca
New image for the skeletal dragon.
2013-06-09 17:10:01 -05:00
Galen Brooks
69c9e3d9d7
Drake animation file name extension was missing
2013-06-08 07:57:59 -04:00
Elvish_Hunter
bf6ec6ebff
Fixed some missing frames in female Elvish Marksman death animation
2013-05-17 21:18:31 +02:00
Eric S. Raymond
8c044a01db
Mainline campaigns are wmllint/wmlscope clean again.
...
Unfortunately, this required telling wmlscope to ignore all present
instances of new-style animation wildcarding. Some rather messy changes
to wmlscope will have to be considered if it gets more widely used.
2013-03-28 11:33:43 -04:00