Charles Dang
3dd0e32cec
GUI2/Styled Widget: somewhat hacky fix for widgets returning the wrong link after setting a new label
2020-12-17 04:45:41 +11:00
nemaara
f87a2bc4e4
THoT: move campaign lower in difficulty rating
2020-12-16 04:16:17 -05:00
nemaara
64e6c133fe
Add THoT rebalance to changelog
2020-12-16 04:14:46 -05:00
nemaara
afbd7e0237
THoT: rebalance campaign
2020-12-16 04:13:49 -05:00
Charles Dang
c65db9acbb
GUI2: added _WIDGET_DEBUG_BORDER macro
2020-12-16 19:18:29 +11:00
Charles Dang
d47abc1d52
Merge pull request #5360 from wesnoth/no_ptr_vector
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Unit: removed use of boost::ptr_vector
2020-12-16 18:51:17 +11:00
Pentarctagon
20c4430773
Don't display a unit's name on hover if it hasn't been named.
2020-12-16 00:19:57 -06:00
Pentarctagon
3c2c1dd2ed
Don't display a unit's recruit list on hover since that can't be set anymore.
2020-12-16 00:12:07 -06:00
Pentarctagon
c8666a8a41
Remove the editor option to assign a recruit list to a unit.
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The UI implementation of this is bad enough that I consider its presence to actively a detriment to anyone trying to use the editor.
2020-12-15 23:41:55 -06:00
Iris Morelle
cc052ed5a5
gui2/game_version: Minor streamlining
2020-12-15 19:49:40 -03:00
Charles Dang
50235ce937
Bye bye boost::copy
2020-12-16 04:35:46 +11:00
Charles Dang
362b6d7fa6
Unit: removed uses of this->member
2020-12-16 03:20:44 +11:00
Charles Dang
3e2d0ae678
Unit: don't store advancements in a boost::ptr_vector
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I really have no idea why it was done this way, especially since it always seems to be allocating new config objects...?
Probably a relic of the pre-C++11 age.
Addresses one header brought up in #5359 .
2020-12-16 03:19:19 +11:00
Charles Dang
a4d109072c
Revert "GUI2/Label: warn if link_aware is true but use_markup is false"
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This reverts commit c49469c67b7957ff68edaf6a788f2169f3ee3e1e. This was causing warning in the campaign
dialog (even though use_markup is set when a new multi_page page is created) causing tests to fail...
2020-12-15 23:59:15 +11:00
nemaara
3c0377e28a
HttT: rebalance remaining scenarios
2020-12-15 04:10:33 -05:00
fraaans
b3e5a260d9
NR S1/2: add dialogue when turns runs out ( #5357 )
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* dialogue when turns runs out NR S1 and S2
* NR dialogue S1 and S2 for turn runs out: update
* Update data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg
Co-authored-by: nemaara <nemaara@users.noreply.github.com>
* Update data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg
Co-authored-by: nemaara <nemaara@users.noreply.github.com>
* Update data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg
Co-authored-by: nemaara <nemaara@users.noreply.github.com>
* Update 01_Breaking_the_Chains.cfg
Co-authored-by: nemaara <nemaara@users.noreply.github.com>
2020-12-15 02:59:52 -05:00
nemaara
6e11c01664
Add campaign balancing to changelog
2020-12-15 02:47:43 -05:00
Eric Gallager
35c20c1541
DW: reduce difficulty
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from https://github.com/cooljeanius/wesnoth_mods
2020-12-15 02:44:01 -05:00
Charles Dang
c49469c67b
GUI2/Label: warn if link_aware is true but use_markup is false
2020-12-15 11:58:31 +11:00
Charles Dang
b3d4a3744d
GUI2/Addon Manager: removed link awareness from addon descriptions
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Formatting is disabled for these and links require formatting, so this is redundant.
2020-12-15 11:57:33 +11:00
Charles Dang
d549427652
Merge branch 'master' of github.com:wesnoth/wesnoth into master
2020-12-15 08:24:38 +11:00
Charles Dang
3bd1dd4681
Synced Commands/Context: removed unused parameter from error functions as per todo
2020-12-15 08:21:33 +11:00
Charles Dang
baa2072399
Synced Context: marked virtual functions with override
2020-12-15 08:07:33 +11:00
Charles Dang
79393d3623
Synced Context: is_simultaneously() -> is_simultaneous()
2020-12-15 08:05:18 +11:00
Charles Dang
7d47c4a687
Synced Context: moved simple implementations to header
2020-12-15 07:59:09 +11:00
newfrenchy83
2168f629fb
Add overwrite_specials attribute to allow forcing a lower chance to hit
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The reported issue being that the FORCE_CHANCE_TO_HIT macro was able to force an increase in an attack's chance to hit, but no longer able to force a decrease.
2020-12-14 14:57:59 -06:00
Charles Dang
9ce4fadbbd
Synced Context: formatting cleanup
2020-12-15 07:52:56 +11:00
Iris Morelle
3d7f0a6116
schema: GUI2 dropdown menus support the details= attribute
2020-12-14 14:44:08 -03:00
loonycyborg
85c9988f5e
Remove "python_devel" from custom tools too
2020-12-14 15:59:14 +03:00
Charles Dang
3ca809d534
GUI2/Player Info: removed redundant grid
2020-12-14 23:53:20 +11:00
Charles Dang
24c8c3bd01
GUI2/Button: restored vertically-offset text positioning
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The "plain" centered text looks a little weird with buttons
2020-12-14 23:51:16 +11:00
loonycyborg
4f5a713934
Drop load of unused scons tool "python_devel"
2020-12-14 15:47:41 +03:00
Celtic Minstrel
891421bb41
Return null instead of crashing when accessing an invalid element of a WFL list
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Fixes #5355
2020-12-13 22:46:01 -05:00
newfrenchy83
b9dcc32e24
fix codeblocks projectfiles ( #5356 )
2020-12-14 10:35:42 +11:00
Charles Dang
6119486e32
Fixup attempt 3
2020-12-14 08:31:46 +11:00
Charles Dang
36062ed61c
Testing a thing
2020-12-14 07:56:04 +11:00
Charles Dang
ccbb0de4e2
Fixup
2020-12-14 07:14:18 +11:00
Charles Dang
24f3245cfe
Why was [titlescreen_music] in editor/_main.cfg...
2020-12-14 06:47:08 +11:00
Martin Hrubý (hrubymar10)
8c31a4cb10
Update Xcode project
2020-12-13 20:40:36 +01:00
Charles Dang
d00c29ab6e
Minor cleanup
2020-12-14 06:33:12 +11:00
Charles Dang
b4db8dcab7
GUI2/Story Viewer: removed use of location_callable
2020-12-14 06:21:55 +11:00
Charles Dang
17f979d866
GUI2: removed pixel offset from GUI__TEXT_VERTICALLY_CENTRED
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Fixes the text of menu_buttons being 1 pixel too high. Seems this is a relic from 2016 and me tweaking the
formula to try and get things more centered in buttons... But in that case, adjustments shuld probably be
directly made to buttons, not here.
2020-12-14 06:21:20 +11:00
Charles Dang
3ae339bf31
GUI2/Preferences Dialog: removed now-unused game config ctor argument
2020-12-14 06:03:59 +11:00
Charles Dang
ccd006cccd
Refactored handling of advanced preferences
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Instead of having the preferences dialog make a copy of all advanced preference config objects (and sorting them)
every time you invoke it, this adds a new advanced_manager class instantiated once in game_launcher (not sure if
that's the best place for it, though) that parses and handles the options. Allows me to greatly clean up the
preferences dialog code.
2020-12-14 05:56:52 +11:00
nemaara
c8576a781d
HttT: rebalance some scenarios
2020-12-13 04:49:14 -05:00
Charles Dang
1ed3edb6db
Editor: fixed vertical misalignment of map marker in the Window dropdown
2020-12-13 19:07:54 +11:00
Charles Dang
0963d2785d
GUI2/Grid Builder: better validation error messages for Iris
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Also fixes a logic oversight where the first row was allowed to have 0 columns somehow...?
2020-12-13 06:17:34 +11:00
Charles Dang
8049551241
WC: removed spurious error message
2020-12-12 23:20:09 +11:00
nemaara
41f65f84b9
HttT S6: make caves easier to navigate
2020-12-11 18:38:50 -05:00
nemaara
f1344c8574
HttT: reduce difficulty in early scenarios
2020-12-11 18:35:37 -05:00