J.W. Bjerk
3e91379c7b
enhancements to Liberty and tHoT map...
...
...to use new terrain tiles and features. As usual no gameplay
change.
2010-05-31 22:59:10 +00:00
Ali El Gariani
daa4b91f0d
Render grid above foreground terrain.
...
Experiment to see if we get used to it. Still not perfect but much
more consistent.
2010-05-31 21:38:44 +00:00
Guillaume Melquiond
3cd0e3dd35
Added a mark on the scenario name to make it separate from the map label.
...
(Fix for bug #15978.)
2010-05-31 19:14:12 +00:00
Guillaume Melquiond
0043b09fa5
Fixed canrecruit attribute begin assigned a (quoted) integer.
2010-05-31 18:59:04 +00:00
Guillaume Melquiond
6e12b3a9ba
Reverted translatable string breakage.
2010-05-31 18:46:42 +00:00
Lari Nieminen
660ececbec
Made 'Valley of Trolls' easier on the easiest difficulties.
2010-05-31 16:10:47 +00:00
Lari Nieminen
cb89b7c6ef
Made 'A Small Favor' (part 1) give an early finish bonus. Fixes bug #15912 .
2010-05-31 13:52:10 +00:00
Guillaume Melquiond
61647254e6
Removed useless status 'ambush'.
2010-05-31 05:42:25 +00:00
Guillaume Melquiond
5b97f6101e
Replaced all occurrences of 'on' by 'yes'.
...
(2 in campaigns, 2 in mp maps.)
2010-05-31 05:42:21 +00:00
Alexander van Gessel
19dba723e4
Add skip_steps key to [move_units_fake]
2010-05-31 01:24:59 +01:00
Jérémy Rosen
d591e335f5
fix macros badly commited
2010-05-30 20:54:55 +00:00
Jérémy Rosen
318c0c36a1
early reorganisation for walls
2010-05-30 18:32:57 +00:00
Jérémy Rosen
d35b142910
early reorganisation for walls
2010-05-30 18:23:04 +00:00
Guillaume Melquiond
4f2c90d934
Removed unknown unit type. (Fix for bug #16091.)
2010-05-30 18:22:49 +00:00
Jérémy Rosen
adba879db0
generalize some internal macros, deprecate some more unused stuff
2010-05-30 15:01:17 +00:00
Jérémy Rosen
c7f1cb7fe9
get rid of SIMPLE_OVERLAY, moved to compat.cfg,
...
...we now have a more generic macro OVERLAY_COMPLETE to catch that
sort of things
2010-05-30 11:03:06 +00:00
Jérémy Rosen
320ada7edf
more refactoring, get rid of forest.cfg
2010-05-30 10:56:51 +00:00
Alexander van Gessel
d2af7f1d5d
Add 'immutable' key to [label], defaulting to true (bug #16078 )
2010-05-30 05:30:44 +01:00
Nils Kneuper
0d982d4b52
updated Chinese (simplified) and Japanese translation
2010-05-29 11:05:33 +00:00
Ignacio R. Morelle
4cd5436843
Fix typo in translatable string
2010-05-28 22:09:50 +00:00
Elias Pschernig
d9f06c6646
[wmlunits] made it work on python 2.5
2010-05-28 21:56:08 +00:00
Jérémy Rosen
259ba9d52e
move more macros to the deprecation file
2010-05-28 21:31:25 +00:00
Jérémy Rosen
7da5b9c08f
provide all macro variations for villages
2010-05-28 20:48:38 +00:00
Jérémy Rosen
d0ddeaacf5
provide all macro variations for base terrains
2010-05-28 20:44:42 +00:00
Jérémy Rosen
8da579442f
provide all variations of base macros for keeps
2010-05-28 19:56:49 +00:00
Jérémy Rosen
b824ad2013
generalize the overlay macros,
...
...now all combination of _ROTATION_ _RESTRICTED[23]_ exist and work
in similar ways
2010-05-28 19:46:48 +00:00
Jérémy Rosen
583b825d7b
small fix to previous commit
2010-05-28 19:22:51 +00:00
Jérémy Rosen
1125ee2b17
more terrain renaming/simplification
2010-05-28 19:09:51 +00:00
Elias Pschernig
26a3dc2046
[wmlunits] Updated wmlunits to use the new --preprocess parser.
...
Now all add-ons which can be played with wesnoth can be parsed by
wmlunits (only those).
2010-05-28 15:39:48 +00:00
Elias Pschernig
37792aa611
Added a Python script which removes all add-ons with preprocessor errors.
2010-05-28 15:34:29 +00:00
Elias Pschernig
6a4e871486
[python wml parser]added faster tag lookup
2010-05-28 15:32:51 +00:00
Lari Nieminen
97aaefd021
Converted remaining occurrences of random= to rand= in mainline campaigns.
2010-05-28 09:44:02 +00:00
Chusslove Illich
cf9cecef2f
Updated localized images for French.
2010-05-26 21:31:01 +00:00
Jérémy Rosen
6462398289
add forgotten new file
2010-05-26 19:56:09 +00:00
Jérémy Rosen
52b41a6c65
thx to a few renaming, simplify the forest macros a lot.
...
this could easily be changed into some generic overlay macros at some
point
2010-05-26 19:55:42 +00:00
Jérémy Rosen
e343dc13de
more macro reorganisation/generalization.
...
ROTATION_RESTRICTED will have to wait before being generalized
2010-05-26 18:32:40 +00:00
J.W. Bjerk
ce422dec26
I goofed with the dry hills.
...
Now they are properly aliased to regular hills so units can walk on
them. Also map tweaks to aOI.
2010-05-25 23:54:19 +00:00
Jérémy Rosen
b631191992
move some macros from util.cfg to compat.cfg...
...
...since we have better way to do that now. They are unused in mainline
2010-05-25 21:43:14 +00:00
J.W. Bjerk
74e5f6360b
more campaign maps updated to use new terrains.
2010-05-25 21:16:30 +00:00
J.W. Bjerk
d4b1dd252f
fixed water transition glitch with dry hills.
2010-05-25 20:51:11 +00:00
Elias Pschernig
d603f31494
new python wmlparser:
...
- simplified the high level API
- added support for escaping " with "" within "quoted" strings
- added support for a,b,c=1,2,3 style assignments
- added support for <<lua code quoting>>
- added unit tests for all of the above
2010-05-25 20:43:47 +00:00
J.W. Bjerk
9f753fa6fe
adding new dry hills terrain.
...
Step 2. Done -- for now, transistions could be made smarter.
2010-05-25 19:59:35 +00:00
J.W. Bjerk
7ea5aab3dc
putting hills in a subfolder, and adding a new dry hills terrain. Step 1.
2010-05-25 19:54:42 +00:00
J.W. Bjerk
376dc08799
actually adding the graphics for the dry grass...
...
...i thought i had added weeks ago. Sorry about that.
2010-05-25 13:17:04 +00:00
J.W. Bjerk
540869e114
moved desert plants into subfolder
2010-05-25 03:24:48 +00:00
J.W. Bjerk
3ba9cfd650
moving various editor tiles to appropriate subfolders.
2010-05-25 03:17:03 +00:00
J.W. Bjerk
124e722636
moved the unwalkable terrains into a subfolder.
2010-05-25 03:07:12 +00:00
J.W. Bjerk
027110336b
moving some frozen terrain to a subfolder. part 2 - complete.
2010-05-25 02:52:27 +00:00
J.W. Bjerk
9a7f145d45
moving some frozen terrain to a subfolder.
2010-05-25 02:51:29 +00:00
J.W. Bjerk
e364370a21
cosmetic changes to UtBS and tSG maps in use new terrains.
2010-05-25 01:09:30 +00:00