23801 Commits

Author SHA1 Message Date
sigurdfdragon
3e9515c1d4 MP Silverhead Crossing: Fix issue #1666 2017-09-07 23:01:31 -04:00
sigurdfdragon
5c4d4896c2 MP Silverhead Crossing: Fix image not found error 2017-09-07 23:00:04 -04:00
sigurdfdragon
7a45908623 TSG: Remove duplicate attack attribute 2017-09-07 22:57:58 -04:00
sigurdfdragon
a309c2cfc4 T S2: Insure recruit/recall event only fires on first turn
It looks out of place if it occurs later.
2017-09-07 21:03:35 -04:00
sigurdfdragon
a3121ea4c3 T S2: Fix and expand water warning location triggers 2017-09-07 20:15:03 -04:00
sigurdfdragon
aac09417bf UI: Fix loyal and aged traits missing from help (issue #1935) 2017-09-07 18:32:03 -04:00
Severin Glöckner
3ca1150cbc tutorial: clear the text already at turn end
[ci skip]
2017-09-07 15:09:23 +02:00
ln-zookeeper
f647951fbd LoW S03: Commented out a DEBUG_MSG 2017-09-07 15:15:33 +03:00
Severin Glöckner
c338d6788a two cases of cut portraits
[ci skip]
2017-09-07 02:07:44 +02:00
Ignacio R. Morelle
3b1083f4e7 wesmere: status.w.o supports secure connections
[ci skip]
2017-09-06 13:04:50 -03:00
Severin Glöckner
970d7bd72e Adjusted croppings for help pictures in the shaman line:
- Shamans' top part of the hood was cut
 - Sorceress and Enchantress had the same profile with different croppings
 - Show slightly more of the light frame of the Sylph's staff
 - Show more of the Druid
2017-09-06 16:09:24 +02:00
Severin Glöckner
0cf8c669d3 removed some pixels in the bottom left, near the leaf of the stab 2017-09-06 16:09:08 +02:00
Charles Dang
d707f94830 MP Staging: fixed position of gender image tooltip
[ci skip]

The gender image was growing to fill all available space so the tooltip was showing centered over that area.
2017-09-06 11:01:08 +11:00
ln-zookeeper
1b7c36e533 SoF S1: Added a simple message when winning by killing Glildur 2017-09-05 21:37:55 +03:00
Ignacio R. Morelle
3fec145351 wmlunits: Avoid an unneeded list swap
[ci skip]
2017-09-05 15:12:33 -03:00
Ignacio R. Morelle
a62ee3930e wmlunits: Sort unit types on the side bar menus by name
[ci skip]
2017-09-05 15:12:33 -03:00
gfgtdf
d3277e03d2 disable mp create small_resolution
It looks only acceptable (=without scrollbars, with acceptable minimum size for th game list) with resulutions of at least 1100x900, while the 'default ' resolution looks already good at 1300x700 which is less tatal space then what the small_resolution needs, for anythign smaller than 1300x700 we will then just use the tiny resolution.
2017-09-05 14:42:52 +02:00
doofus-01
ea2fb9a43b wreath images snipped, according to level 2017-09-05 15:14:45 +11:00
Ignacio R. Morelle
49bf9debbf wam: Add forum links provided by the add-ons server to the web index
[ci skip]
2017-09-04 16:48:02 -03:00
Ignacio R. Morelle
10b175a73f wam: Percent-encode add-on tarball names
This is *not* really necessary right now because of the limited
character set we allow for add-on names (currently [A-Za-z0-9_-]), but
it doesn't hurt to future-proof this since odds that someone will change
the limitations in the C++ code at some point without remembering to
update this script are staggeringly high these days.

[ci skip]
2017-09-04 16:06:47 -03:00
Ignacio R. Morelle
5124b2b626 wam: Full refactor/reformatting of the HTML writer module
This is primarily a code clean-up and there are no known behavior
changes. Some of the code changes follow:

 * The add-on type labels and explanations are now part of a dictionary
   rather than embedded in the program logic so it's easier to change
   them in the future if more add-on types get added.
 * The full URL to each add-on tarball is HTML-escaped, instead of just
   the add-on id.
 * The list of HTML/CSS resources that need to be copied into the output
   dir is somewhere more visible.
 * Some indentation issues have been fixed.
 * html.escape is used instead of cgi.escaped

[ci skip]
2017-09-04 16:06:47 -03:00
Severin Glöckner
92d74f744c Tutorial: Don't show this message if the village has already been captured.
[ci skip]
2017-09-04 17:42:16 +02:00
Severin Glöckner
45e8712ecd Tutorial: This event didn't fit the sorceress.
[ci_skip]
2017-09-04 15:45:34 +02:00
Severin Glöckner
72d903440b Tutorial part 2: resolving conflicting attack_end events
It was looking broken when the dumbo event triggered first and
the unit who attacked speaks afterwards. The other way around
it would be ok, but since both events talk about similar things
only one event is shown now.

Also, the message won't be shown anymore if you killed the opponent.
And first_time_only=no is needed for the manually fired event.
Added a translatable teamname for team 3 too (only for debug mode).

[ci skip]
2017-09-04 21:26:42 +11:00
Charles Dang
41e674128f MP Join Game/MP Staging: use scaled to size for leader image definitions
[ci skip]

This should fix bug #1932 and prevent cropping of larger sprites, but needs testing.
2017-09-03 17:01:17 +11:00
Jeffrey 'Sigurd' Westcoat
443b4ef6ad HttT: Remove no longer needed trait_undead (#1934)
This used to be needed here so trait order would be in harmony when other
undead units were made with LOYAL_UNDEAD_UNIT, but that macro has been
deprecated and replaced here with LOYAL_UNIT. Thus, the removal
restores the harmony.
2017-09-03 01:17:55 +03:00
Jeffrey 'Sigurd' Westcoat
9e8f9b7c54 AToTB S01: Grammer Fix (#1931)
Suggested here: https://forums.wesnoth.org/viewtopic.php?f=40&t=10334&start=45#p586212
2017-09-02 22:21:37 +03:00
ln-zookeeper
27c84ea238 TRoW S20: Hide Jessene's death as a lose condition until she returns 2017-09-02 21:40:54 +03:00
Ignacio R. Morelle
de721f38ad wmlunits: Do not use column layout for short race menus
[ci skip]
2017-08-30 15:02:34 -03:00
Ignacio R. Morelle
8139eab19e wmlunits: Exclude races consisting only of hidden units from the sidebar
[ci skip]
2017-08-30 14:29:36 -03:00
ln-zookeeper
68de9ece3d An attempt to improve water and lava animation performance
By allowing one frame's worth of random shift to the animation start times, the load of redrawing water hexes is distributed more evenly across frames instead of all water always getting redrawn in the same frame. The visual impact of having animations in adjacent hexes be one frame apart should be practically imperceptible, although visibility in screenshots might be a legitimate problem.

Transition animations are kept synced, because there can be up to six transition images on one hex so it seems safer performance-wise to draw all transitions in the same frame instead of letting them all get individually shifted.

Also increased the frame durations from 100 to 125.
2017-08-30 09:51:34 +03:00
Ignacio R. Morelle
ddbc614312 wmlunits: Bump Wesmere CSS version
[ci skip]
2017-08-29 21:59:22 -03:00
Ignacio R. Morelle
2bb3e791cc wesmere: Don't use explicit tabindex (see wesnoth/wesmere#8)
[ci skip]
2017-08-29 21:55:41 -03:00
Ignacio R. Morelle
290cb4c2d2 wmlunits: Use transparent/ portraits where available, and omit sprite bg
We don't need the upscaled sprite background behind portraits, whether
they are transparent or not (for transparent portraits it just looks
bad).

[ci skip]
2017-08-29 17:26:30 -03:00
Ignacio R. Morelle
c0223cd7c0 wmlunits: Redo some bizarre bogus maths I did for the language menu 2017-08-28 19:55:03 -03:00
Ignacio R. Morelle
065d17b0c9 wmlunits: Major structural rearrangement of the unit details view page
Turns the unit description section into a flex container with the unit
portraits on the right, wherever flex is supported.

Fixes wesnoth/wesmere#4 and wesnoth/wesmere#3.
2017-08-27 20:48:11 -03:00
Ignacio R. Morelle
f28dafa7a4 wmlunits: Partial re-design of the navigation menu implementation
Needed in order to be able to style things better, especially for the
column layout popups.
2017-08-27 20:48:11 -03:00
Ignacio R. Morelle
f1eb040c76 wmlunits: Skip writing attack list sections when a unit has no attacks 2017-08-27 20:48:11 -03:00
Ignacio R. Morelle
769565b59c wmlunits: Don't format the abilities placeholder dash as bold 2017-08-27 20:48:11 -03:00
Ignacio R. Morelle
32169bfd2f wmlunits: Skip race names consisting of nothing but whitespace
They mess the markup up and aren't usually intended to be included in
the unit tree in the first place.
2017-08-27 20:48:11 -03:00
doofus-01
299414e385 ruined version of encampment terrain 2017-08-28 10:40:29 +11:00
ln-zookeeper
4da691b146 Added optional frame duration arguments to water macros 2017-08-27 23:50:58 +03:00
sigurdfdragon
d9324f407e T S2: Adjust suggestion to better match new beginner campaign order
Order adjusted in a273a8df25f1721b0029e83d9d2b17dfb3127f11
2017-08-26 12:13:32 +11:00
sigurdfdragon
d80d851e3f AToTB S1: Provide a hint for players 2017-08-26 12:13:32 +11:00
Charles Dang
84f3e79504 GUI2/Unit Advance: allowed text formatting in advancement name field (closes #1914) 2017-08-26 10:49:06 +11:00
ln-zookeeper
4adf787dbe Revert 04a9711bb0acbba9
I didn't notice that the whole unit has actually already been removed.
2017-08-23 10:48:50 +03:00
ln-zookeeper
04a9711bb0 LoW: Fixed unrecallable Elvish Horse Archers 2017-08-23 10:07:02 +03:00
jostephd
95b4d89eda Fix grammar in Merman Netcaster description (#1913)
Similar to #908.
2017-08-21 08:31:36 -04:00
Richard Kettering
c784cdb603 Animation markup for the new knight frames. 2017-08-20 23:37:52 -05:00
Richard Kettering
16333326fe Added a full set of animations for the human knight. 2017-08-20 23:36:24 -05:00