Patrick Parker
402c8e4c93
added an int_to_color() utility function
2007-02-24 04:58:31 +00:00
Patrick Parker
70a0145bd1
fix memory leak in config::merge_children
...
remove unused function detach_children
2007-02-24 04:55:58 +00:00
Mark de Wever
efff6c5c77
the visibility icon of an unit is now properly updated (bug #8107 )
...
Note this causes extra call to the slow invisible state retrieval
of a unit, I want to look at caching the state later.
2007-02-24 00:51:20 +00:00
Jordà Polo
00a9fba44a
Added 'Plural-Forms:' header.
2007-02-23 21:38:05 +00:00
Jordà Polo
4f45a85637
Updated Catalan translation (thanks to Jose Gordillo).
2007-02-23 21:29:00 +00:00
Mark de Wever
5f6a543ae4
[unstore_unit] can now try to level a unit and does so by default (bug #7426 )
2007-02-23 20:08:13 +00:00
Mark de Wever
f8b0d3f7ca
if a unit gains enough XP to gain 2 levels this will be done directly
...
NOTE there is a protection against insane XP amount which might cause
a unit to enter an level loop.
2007-02-23 20:02:09 +00:00
Nils Kneuper
87b756c1d7
pot-update
2007-02-23 19:25:17 +00:00
Gunter Labes
9deb824819
corrected and expanded the fog update part and removed the double spaces
2007-02-23 18:31:56 +00:00
J.W. Bjerk
b7f901b9c4
attempting to explain 'delay shroud updates' in the help.
2007-02-23 16:24:58 +00:00
J.W. Bjerk
7b87956f24
moved farm terrain to proper subfolder,
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corrected the name of several castle icons, and added new terrains
variants to the help. Also added a description of 'Submerged
Villages' and altered the 'Illuminated Cave' description to include
more than the cave floor.
2007-02-23 15:28:36 +00:00
Benoît Timbert
02a47c282d
Mark the "Mounted Dwarf" translatable
2007-02-22 23:15:37 +00:00
J.W. Bjerk
e9040ee9df
2 newish terrains:
...
...swamp merfolk village and flowery grassland. Flowers no longer
appear in normal grassland.
2007-02-22 23:10:39 +00:00
Nils Kneuper
9cbb31b5c6
removed the fire and halo from the altar since they make it look too bright,
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the fireplace in the prison will stay
2007-02-22 22:30:48 +00:00
Mark de Wever
a563e523b3
changelog for commit #16014
2007-02-22 20:33:34 +00:00
Mark de Wever
19be24b40d
avoid halos on items being shown when the shroud is active.
...
Note the fix is a bit of a kludge so if somebody has a cleaner
solution, please make it so. Changelog entry will follow, this fixes
bug #8523
2007-02-22 20:31:06 +00:00
J.W. Bjerk
27a8b48159
added illuminated cave hills terrain,
...
and partially added illuminated mushrooms (commented out because i
couldn't get the terrain-graphics part to work). Also added swamp
village to the 'village' group.
2007-02-22 18:13:31 +00:00
Mark de Wever
39abbdbb85
removed the keep as starting position
2007-02-22 17:00:54 +00:00
J.W. Bjerk
70a2115a65
changed mountains to use normal hill transitions.
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might needs some WML tweaking, but i don't see any glitches.
2007-02-22 16:54:32 +00:00
Nils Kneuper
1b7da9c34c
updated map to make movng for loyal units not too painfull
2007-02-22 15:51:01 +00:00
J.W. Bjerk
b45031ad72
Modified cave floor terrain to look a bit rougher
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(though less rough than the cave hills) so it actually looks like a
possible impediment to movement. Further modification will probably
follow.
2007-02-22 15:34:15 +00:00
Nils Kneuper
def61b5826
some more updates to the maps of two brothers
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mordante, mog: please have a look at the transition of my cavefloor
terrain, it has "road" in it where i don't want road
other problem: halos are drawn above shroud, should be below...
2007-02-22 13:53:52 +00:00
Nils Kneuper
2bda68162c
updated Czech translation
2007-02-22 13:42:27 +00:00
Nils Kneuper
52ded717c9
removed unneded free line
2007-02-22 12:11:38 +00:00
Lari Nieminen
92e46524d1
Minor clean-up.
2007-02-22 11:58:45 +00:00
Benoît Timbert
85f6f249bb
Updated french translation
2007-02-22 09:36:15 +00:00
Patrick Parker
4c266e573d
updated Wesbowl to use autostored $unit variable
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work around strange error that is renaming unnamed unstored units
(it is adding a number to the end of their type string)
2007-02-22 04:28:38 +00:00
Nils Kneuper
5462e14358
pot-update
2007-02-22 02:29:52 +00:00
Nils Kneuper
dd222e6bcd
fixed the problems with the gates...
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...with a damn dirty trick of inserting an image since the rest did
not want to work.
2007-02-22 01:57:04 +00:00
J.W. Bjerk
15ed3fa610
fixed a stupid mistake with the cave floor.
2007-02-22 01:28:33 +00:00
Nils Kneuper
e4289787f3
updated the map replacing the gates
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mog, elezar: please have a look at the {TERRAIN_BASE Xzg1 flat/road}
part since it does not seem to work
2007-02-22 00:53:19 +00:00
J.W. Bjerk
60628b05ff
new 'all' button for editor.
2007-02-21 23:24:00 +00:00
J.W. Bjerk
2de907c226
modified tSG maps to use new terrain variants.
2007-02-21 23:06:57 +00:00
J.W. Bjerk
d80b7b1069
additional HttT maps modified to use new terrain variants.
2007-02-21 22:45:53 +00:00
Benoît Timbert
7f10340aa3
Use the faerie fire macro for the HttT aerie fire attacks.
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This should also fix the bogus High Lord faerie fire attack.
2007-02-21 21:57:01 +00:00
J.W. Bjerk
74843878f5
rusty iron gate images.
2007-02-21 21:46:21 +00:00
Moritz Göbelbecker
046ff7dd31
Fix sunken ruin/castle transition
2007-02-21 21:43:17 +00:00
Mark de Wever
aaff8bfdd4
Wesbowl: the respawned units are fully healed again (bug #7776 )
2007-02-21 21:02:59 +00:00
Mark de Wever
50c3115464
fixed some compiler warnings, thanks to vonHalenbach-de for pointing them out
2007-02-21 20:17:57 +00:00
Mark de Wever
051b6958fa
made some tooltips visible again (bug #6702 and bug #8380 )
2007-02-21 19:27:24 +00:00
Mark de Wever
15f44c537c
small code cleanup
2007-02-21 18:24:54 +00:00
Nils Kneuper
ef24deb48b
pot-update
2007-02-21 16:34:19 +00:00
Nils Kneuper
633a9f89bf
removed the gp2x.cpp file since it is not existing anymore
2007-02-21 16:30:46 +00:00
David Philippi
f5d9bf7675
danish translation update
2007-02-21 14:50:18 +00:00
Nils Kneuper
a2b7c19984
updated Portuguese (Brazil) translation
2007-02-21 14:05:26 +00:00
Karol Nowak
31a81e8741
Added consts, removed one unused parameter from read_game_cfg
2007-02-21 03:44:29 +00:00
J.W. Bjerk
0f2779c91b
modified crumbled edge cave floor trans.
...
still needs some work, but looks better in many situations.
2007-02-21 02:15:56 +00:00
J.W. Bjerk
617d38e7c1
modified adobe village to fit in tight spaces better.
2007-02-21 02:13:38 +00:00
J.W. Bjerk
a62aff6548
reordered terrains so that ice transitions over the swampwater,
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...and the reeds poke through at the edges. Also removed some of the
hard hex-edges from the reeds, that became visible when placed over
ice.
2007-02-21 01:29:23 +00:00
J.W. Bjerk
ed080fccc1
blended the cobbled road a little into the background,
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...and softened and receded the edges of the swamp.
2007-02-21 00:00:27 +00:00