20074 Commits

Author SHA1 Message Date
Charles Dang
40c45ac0ad DiD: expand last few cases of ALLOW_RECRUIT and removed macro 2014-12-21 01:38:14 +11:00
Charles Dang
4530430716 DiD: added myself to maintainer credits 2014-12-21 01:04:02 +11:00
Charles Dang
eee27c951c DiD: redraw for $unit.side when opening a gate 2014-12-21 00:33:38 +11:00
Charles Dang
0b42879d7e DiD S10: make Malin protest Volk's leaving after the latter moves away 2014-12-21 00:23:46 +11:00
Charles Dang
267c5bbd59 DiD: expand remaining four cases of DELAY and removed macro 2014-12-21 00:08:58 +11:00
Charles Dang
d11be85a42 DiD S10: small initial cutscene tweaks (see extended description)
* Moved Volk so his sprite is visible for his first dialog lines
* Move Volk one unit N instead of NE when snatching book/dismissing Malin
* Changed Malin's three-pause moment path to a single move sequence (like he's rushing after Volk)
* Safeguard placement of book overlay by filtering on an id instead of a loc
2014-12-21 00:07:18 +11:00
Charles Dang
3221ae2a02 DiD S3: used single [capture_village] tags w/ multi-loc SLFs instead of eight subsequent tags via inclusion 2014-12-20 23:43:34 +11:00
Charles Dang
450a58ef74 DiD S7 - 9: added some variance with Lit Stone Walls 2014-12-20 21:51:32 +11:00
Charles Dang
a380743d27 DiD S9: dropped an unnecessary fog= key 2014-12-20 21:40:10 +11:00
Charles Dang
0d4d001c79 DiD S9: used 'side 3 turn refresh' instead of a conditional for side_number =3 2014-12-20 21:22:23 +11:00
Charles Dang
f6b1708942 DiD S9: animate appearance of Volk's initial units 2014-12-20 21:12:07 +11:00
Charles Dang
703ff2d5a2 DiD S9: handle Volk's side switch in prestart 2014-12-20 21:09:20 +11:00
Charles Dang
a1d6bc3389 DiD: dropped unnecessary [side] keys across all scenarios 2014-12-20 21:01:29 +11:00
Charles Dang
e35727450b DiD: fixed one of my comments 2014-12-20 20:37:02 +11:00
Charles Dang
e13490fd9a DiD S10: deal with Volk's side switch in prestart 2014-12-20 20:35:21 +11:00
Charles Dang
a475442e86 DiD: elevate the BIGMAP_* macros to only [part] instead of separate [story] nodes 2014-12-20 20:10:23 +11:00
Charles Dang
157d0a5550 DiD: apparently [story][background_layer] takes a unified scale= key 2014-12-20 20:04:41 +11:00
Charles Dang
56f831c56c Replaced deprecated [story] syntax in STORY_PART_SPEECH 2014-12-20 20:03:27 +11:00
Charles Dang
5b863316cb DiD: Renamed DID_BIGMAP to STORYTXT_BACKGROUND_BIGMAP_DID for name consistency 2014-12-20 19:55:19 +11:00
Charles Dang
37b866434d DiD: replaced deprecated [story] keys with post-1.11 format 2014-12-20 19:52:07 +11:00
Charles Dang
b94e2aafa3 DiD S3, S8: recall Volk in prestart 2014-12-20 19:26:23 +11:00
Charles Dang
b8e64f02d6 DiD: further format fixup 2014-12-20 19:25:25 +11:00
Charles Dang
3b52642f58 DiD: clean up/improve/standardize code format in all scenarios 2014-12-20 19:20:25 +11:00
Charles Dang
55e6920644 DiD S2: removed the commented out 'black comedy' event 2014-12-20 15:15:01 +11:00
Charles Dang
8e5523f76a DiD S2: used [filter_condition] for an event I missed and made logic clearer 2014-12-20 15:13:01 +11:00
Charles Dang
a0954377ea Merge branch 'master' of github.com:wesnoth/wesnoth 2014-12-20 14:53:52 +11:00
Chris Beck
2396cfc937 reduce the failure probability of a lua random unit test
It seemed to spuriously pass on travis when it should be failing,
this should be much more unlikely now.
2014-12-19 22:51:30 -05:00
Charles Dang
28f54a2f47 DiD S1: used bool yes/no check for malin_used_necromancy and not num_equals 0/1 2014-12-20 14:51:24 +11:00
Chris Beck
489074b0a4 add --mp-tests option and preproc defines, and mp unit tests folder
These tests are meant to be run in a networked context to check for
OOS and similar.
2014-12-19 19:47:27 -05:00
Charles Dang
5eab596d52 THoT: no need to include all util files individually 2014-12-19 01:12:39 +11:00
Charles Dang
52d38ea408 LoW: removed a redundant inclusion file 2014-12-19 01:04:51 +11:00
Charles Dang
d9f37f236a DiD: no need to include all util files individually 2014-12-19 01:01:50 +11:00
Charles Dang
4ba112a413 DiD S3: fixed an outdoors hex being excluded in the local time area 2014-12-19 00:32:09 +11:00
Charles Dang
f360e9b421 DiD: improved implementation of MODIFY_ONE_UNIT and fixed an issue with SUFs I accidentally introduced 2014-12-19 00:16:30 +11:00
Charles Dang
531c93cf8f Dropped unused SPEAK macro
Technically, it still is used in the commented S2 Ed/Shaun joke line,
but that's not coming back
2014-12-18 22:49:31 +11:00
Charles Dang
8ec9792ead Fixed some backwards logic in CREATE_ADVISOR 2014-12-18 22:47:32 +11:00
Charles Dang
dd12b0f52e DiD S11: code cleanup, and yes, [filter_condition] 2014-12-18 22:37:21 +11:00
Charles Dang
5a1cb9b044 DiD S10: code cleanup, and made use of [filter_condition] 2014-12-18 22:31:57 +11:00
Charles Dang
c93d5500fe Did S9.3: made more use of [filter_condition] 2014-12-18 22:26:52 +11:00
Charles Dang
20c8dcd24a Made more use of [filter_condition] 2014-12-18 22:13:33 +11:00
Charles Dang
75b5ded35a DiD S6: simplified some code 2014-12-18 22:13:18 +11:00
Charles Dang
f1cf0dd2c4 DiD S5: made use of filter_condition 2014-12-18 19:56:49 +11:00
Charles Dang
b8e9805bbf DiD S3: used [filter_condition] to reduce excessive [if] indent 2014-12-18 14:28:16 +11:00
Charles Dang
e5ac97ab58 DiD S2: create Volk before start, thereby removing a noticeable delay before the initial dialog 2014-12-18 14:10:18 +11:00
Charles Dang
b6b3833408 DiD S1: used a victory event instead of including the whole cutscene code twice 2014-12-18 13:51:52 +11:00
Charles Dang
58fd57e151 DiD S12: used [switch] instead of multiple [if]s where applicable 2014-12-18 13:36:01 +11:00
Matthias Schoeck
bad5e79f67 Lurkers Micro AI: bug fix for attempting to attack petrified units 2014-12-15 19:23:06 -08:00
ln-zookeeper
533cf432be Toned down the trolls on easier difficulties 2014-12-13 14:18:20 +02:00
ln-zookeeper
0ca40149e0 Map update 2014-12-13 14:01:31 +02:00
ln-zookeeper
8396b8db7d Simplified an event filter 2014-12-13 13:58:18 +02:00