Lari Nieminen
412d47eacf
Added a macro for conveniently timing arbitrary WML actions.
2007-06-28 22:11:42 +00:00
Mark de Wever
eb355e7600
Next step in changing the map border. Most border transitions are suppressed now.
2007-06-28 19:39:48 +00:00
Lari Nieminen
2846d69bd3
Marked the remaining editor group names as translatable
...
(and renamed "the whole bunch" to "all").
2007-06-28 11:58:18 +00:00
Lari Nieminen
c490eb5df3
Changed the plague weapon special to always spawn a WC.
...
Left the WEAPON_SPECIAL_PLAGUE_TYPE macro in for a while for backwards
compatibility.
2007-06-27 14:43:34 +00:00
Ali El Gariani
6aa4448667
remove myself from contributor
2007-06-25 19:56:34 +00:00
Nils Kneuper
cd98764264
pngcrush
2007-06-24 13:48:23 +00:00
Gunter Labes
6ffb03640b
increased the HP of the Skeleton Archer from 30 to 31
2007-06-23 14:12:57 +00:00
Ali El Gariani
a18100a5ec
added myself to the credits :)
2007-06-22 19:32:56 +00:00
Benoît Timbert
7ce7d19ea3
Description fix: Fencers are supposed to use a sabre, not a rapier
2007-06-21 20:36:19 +00:00
Karen Baskins
5a1756550a
Adding death animation for Human Outlaw Trapper.
2007-06-20 05:17:14 +00:00
Nils Kneuper
ed7a037a7b
changed combination for "next turn" to alt+space for macs
...
because in windowed mode cmd+space triggers spotlight and does not
reach the game
2007-06-19 11:06:16 +00:00
Eric S. Raymond
3df00746b2
The {dragon,thunder}stick hit and miss sounds were too much alike.
...
The old miss sound (with slight ricochet effect) is now an alternate
hit sound; the new miss sound is a pure ricochet effect. Somewhat
cartoonish, but that's OK.
2007-06-19 09:42:12 +00:00
Karen Baskins
db0ee0e900
Adding idling animation for Undead Skeleton.
2007-06-16 18:28:30 +00:00
Karen Baskins
78ba0852eb
Adding idling animation for Human Loyalist Pikeman.
2007-06-16 18:20:55 +00:00
Karen Baskins
73a1a4e46a
Adding idling animation for Human Loyalist General.
2007-06-16 18:12:42 +00:00
Lari Nieminen
6135e7aa8a
Fixed the great troll attack name and icon.
2007-06-16 07:51:29 +00:00
Benoît Timbert
ffc8a8e220
Changed the logic for the healthy trait to make the trait more useful.
...
Now "Healthy" no longer bring a double resting bonus, but instead
means that the unit can still rest after a movement.
2007-06-14 00:34:53 +00:00
Lari Nieminen
5038afbff6
An idle animation for the elvish fighter.
2007-06-13 15:45:44 +00:00
Mark de Wever
f7f98e883f
fixes a comment typo
2007-06-13 15:30:33 +00:00
Richard Kettering
b285700603
Updated 'cave' village tiles into troll dens.
2007-06-13 05:06:41 +00:00
Richard Kettering
a776e0085c
New village tile for humans.
2007-06-13 03:47:37 +00:00
Benoît Timbert
e1f0fd9c2e
Fix the healthy trait comment
2007-06-10 23:27:20 +00:00
Lari Nieminen
7f02e3438a
Moved all the rest of the .cfg's in core/ containing only macro definitions...
...
...to core/macros/.
2007-06-10 11:17:28 +00:00
Lari Nieminen
a7854c58d8
Fixed a too dark shadow in one frame.
2007-06-10 11:09:04 +00:00
Lari Nieminen
a96d3a9619
Improved the sharpshooter animations a bit,
...
...mostly by adjusting the angle of the bow in a few frames and adding
one new frame.
2007-06-10 11:07:33 +00:00
Lari Nieminen
fd21a69f94
Removed redundant get_hit_sound= keys
...
(which caused sound bugs) and fixed the ruffian's defense animation.
2007-06-09 21:04:01 +00:00
Lari Nieminen
fad1b2a634
Added melee/dagger standing frames for the poacher and trapper.
2007-06-09 17:42:22 +00:00
Mark de Wever
6c31017094
Added Proof-of-concept of the new background still has some flaws
...
* upon scrolling the background static (so maps scrolls over wood)
* _off^usr has redraw glitches since background is only updated every
now and then
* the alpha at the border tends to "build up"
* we impose a huge performance hit
The code still needs a lot of work, but what needs to be done heavily
depends on whether or not the half-hexes are reintroduced so that the
is postponed until that descission has been made.
2007-06-09 11:51:59 +00:00
Lari Nieminen
d574cbec15
A defense animation and a crossbow animation for the master at arms.
2007-06-08 19:15:46 +00:00
Lari Nieminen
8d85b77cae
An idle animation for the young ogre.
2007-06-08 18:40:00 +00:00
Lari Nieminen
675026da65
An idle animation for the troll whelp (pretty cute!).
2007-06-08 18:38:50 +00:00
Lari Nieminen
bbf478d3f3
Animation tweaks to the soul shooter
...
(mostly adjusted the angle of the bow in some frames to make things smoother).
2007-06-08 18:36:07 +00:00
Lari Nieminen
f74b97ee14
Some simple defense frame and alignment fixes/improvements.
2007-06-08 18:31:55 +00:00
Benoît Timbert
c8e0a8e1ee
Remove the defense weight on the pierce attack,
...
since here it was only useful for the old algorithm.
2007-06-07 21:50:06 +00:00
Eric S. Raymond
db80e8c7b4
Fix broken references. This revision is wmlscope-clean.
2007-06-06 19:04:19 +00:00
Eric S. Raymond
09f67bed5e
Somebody didn't clean up properly when the Wolf was moved into core.
2007-06-06 18:39:05 +00:00
Benoît Timbert
b15348302c
Revert 2007-06-02T17:52:41Z!benoit.timbert@free.fr since defense_weight should be fixed now
2007-06-02 22:22:44 +00:00
Benoît Timbert
eb393126b2
defense_weight workaround for the Giant scorpion
2007-06-02 17:52:41 +00:00
Benoît Timbert
957d108c7a
Fix a lame frame
2007-06-02 15:45:50 +00:00
George Birthisel
404492ea84
fixed typo in assasin.cfg
2007-06-02 04:48:59 +00:00
Mark de Wever
b4e6de77fb
added a fully transparent image for the border tiles
2007-05-31 20:18:05 +00:00
John W. C. McNabb
b9c38029bf
bug fix 8522.
...
removed user_description generation unless generate_description set
2007-05-31 01:39:23 +00:00
Richard Kettering
a5b4341e4e
New images for the Slurbow.
2007-05-28 22:10:05 +00:00
Richard Kettering
ab11bbb93f
Retimed animations for new image set.
2007-05-28 22:05:04 +00:00
Lari Nieminen
88a32a8a86
Fixed ambush/nightstalk/submerge descriptions...
...
so that they now include the feature of ambushing also stopping
skirmishers (and made the wording a bit simpler otherwise, too).
2007-05-28 19:43:24 +00:00
Lari Nieminen
43cc7c18c8
Translated the remaining image_healing= and image_halo_healing=
...
...into proper [healing_anim]ations.
2007-05-27 18:19:09 +00:00
Benoît Timbert
6b40bdd54e
New french translator
2007-05-26 23:45:47 +00:00
J.W. Bjerk
25c19479ba
finished moving all core unit CFGs into racial subfolders.
2007-05-26 14:31:57 +00:00
Nils Kneuper
755cd37630
fixed inclusion of units
2007-05-26 13:06:24 +00:00
J.W. Bjerk
aa0516e591
moved most unit CFGs into subfolders.
...
since other CFGs to not directly link to these, there should be no problems.
2007-05-26 07:15:14 +00:00