Commit Graph

17540 Commits

Author SHA1 Message Date
Elias Pschernig
981bfb7003 Made each downloaded addon get a file <name>/info.cfg with version information.
This makes it now easy to write a script to automatically update all
installed campaigns (and possibly mark campaigns with an available
update in the campaigns list).
2007-06-24 17:47:26 +00:00
Gunter Labes
695bfe1358 updated maps:
Cynsaun Battlefield, Hamlets, Sablestone Delta, Silverhead Crossing,
Sulla's Ruins
2007-06-24 17:40:59 +00:00
Elias Pschernig
d04dcaf703 added the last update time to the campaign listing in campaigns_client.py,
added tabs, and removed the separator lines
2007-06-24 17:17:24 +00:00
Eric S. Raymond
f5470cb75c More code-lifting. 2007-06-24 17:15:00 +00:00
Elias Pschernig
e4c13f5eb0 add the downloads and uploads counters to the campaign listing 2007-06-24 17:10:04 +00:00
Nils Kneuper
cd98764264 pngcrush 2007-06-24 13:48:23 +00:00
Eric S. Raymond
5141316d65 Add some explanatory comments for the next person who has to modify this. 2007-06-24 10:53:59 +00:00
Eric S. Raymond
83e4974ac0 Pull image type computation out of draw_tile(),
...as a step towards lifting it into the map_display class.
2007-06-24 10:27:04 +00:00
Eric S. Raymond
2857241462 Remove some apparenntly no-op code
Looks like somebody simplified the code for selecting image types in
the tile drawer without completely cleaning up after the change.

This is isolated as a commit on its own to document the change, just in 
case I've misunderstood the intention.
2007-06-24 10:03:32 +00:00
Eric S. Raymond
ba649b97e8 Purely cosmetic change to clear the deck for the next one,
which is substantive.
2007-06-24 09:50:15 +00:00
Eric S. Raymond
61a02bc875 Reports were cleared twice on redraw_everything,
...once in that function and once in the following draw().  I don't
think this is necessary, and it's in the way of my refactoring
project.

Suspect this commit if we start to have glitches in updates of the
report fields on screen.
2007-06-24 09:27:48 +00:00
Eric S. Raymond
ad1a3ad760 Another small step in display refactoring. 2007-06-24 08:25:08 +00:00
Patrick Parker
b4c5ee53b4 typo: i before e 2007-06-24 04:56:58 +00:00
Eric S. Raymond
5725da5dc1 Lift portions of the draw logic. 2007-06-24 04:31:59 +00:00
Patrick Parker
52aa4fb28f allow unfocused widgets to steal the focus instead of just borrowing it 2007-06-24 04:29:58 +00:00
Eric S. Raymond
00e8aae88d More lifting of code from display into map_display. 2007-06-24 03:40:04 +00:00
Benoît Timbert
62180e5e4d french translation update 2007-06-23 21:33:59 +00:00
Eric S. Raymond
c29be324fc Lift the lower end of the terrain-tile drawing code. 2007-06-23 20:58:51 +00:00
Eric S. Raymond
beb9db4c82 Suppress a spurious compiler warning. 2007-06-23 20:00:29 +00:00
Eric S. Raymond
98616b3014 Make fogged() a method of map_display...
...that is overridden by a fogged() method in the display subclass.

If fogging or shrouding stops working, suspect this commit.
2007-06-23 19:46:29 +00:00
Nils Kneuper
84ec11e1c0 formating change to the old entrys... 2007-06-23 18:31:56 +00:00
Nils Kneuper
611c2751f6 bumped version to 1.3.4+svn and changed server ports 2007-06-23 18:21:20 +00:00
Nils Kneuper
5570f19408 switched server ports to dev version port 2007-06-23 17:47:25 +00:00
Nils Kneuper
e202942acf bumped version to 1.3.4 2007-06-23 17:39:06 +00:00
Lari Nieminen
c488742279 Some changelog cleanup. 2007-06-23 17:25:53 +00:00
Eric S. Raymond
436d089375 One note from the player's changelog also belongs here. 2007-06-23 17:19:36 +00:00
Eric S. Raymond
f8aadff796 Move some key data members in preparation for lifting thec drawing logic. 2007-06-23 17:13:22 +00:00
Dimitar Ilccov
cbbf4bba46 changes in the changelogs 2007-06-23 17:12:49 +00:00
Nils Kneuper
3bf402ebb8 another tiny update to the German translation 2007-06-23 17:09:02 +00:00
Nils Kneuper
3ac5468316 updated German translation 2007-06-23 16:38:52 +00:00
Eric S. Raymond
4a92710834 More display-class refactoring; lift the code for manipulating buttons. 2007-06-23 16:19:45 +00:00
Benoît Timbert
f879503fe3 updated french translation 2007-06-23 15:46:56 +00:00
Eric S. Raymond
7cf55aa99a Fix the macro-reference generator. 2007-06-23 15:38:21 +00:00
Benoît Timbert
8cece5b411 French translation update 2007-06-23 15:07:41 +00:00
Lari Nieminen
6d2a633791 A little bit more cleanup. 2007-06-23 14:20:50 +00:00
Gunter Labes
6ffb03640b increased the HP of the Skeleton Archer from 30 to 31 2007-06-23 14:12:57 +00:00
Lari Nieminen
d7b93ef5c0 Updated changelogs. 2007-06-23 14:04:16 +00:00
Nils Kneuper
a6e0339ed7 some changelog fixes/update/additions 2007-06-23 13:33:55 +00:00
Patrick Parker
e219144401 show a wait cursor while refreshing the game config 2007-06-23 05:17:45 +00:00
Patrick Parker
d775eda87c fix the dim.y re-calculation for very large dialogs 2007-06-23 03:13:24 +00:00
Ali El Gariani
53aed7fe6f switch back to color cursor only when we have focus again 2007-06-22 23:25:15 +00:00
Patrick Parker
c136f9af2e to fit dialogs on screen, don't rein in the menu height...
...before attempting y-shift
2007-06-22 22:56:29 +00:00
Ali El Gariani
b439637ac0 switch back to b&w cursor when the window loose focus
this will prevent some invisible cursor bug outside of the window
2007-06-22 22:48:55 +00:00
Gunter Labes
733b92ce80 fix the 'healthy' trait (don't rest heal when a unit attacked) 2007-06-22 22:26:52 +00:00
Eric S. Raymond
b3f0716be2 Checking for team_valid() before doing a zoom appears to be an error.
Nothing in the zoom code actually looks at the team or unit ists
other than the draw() primitive, and it has its own checks.

I'm committing this silly little change on its own, however, 
against the remote possibility it will introduce a regression.
2007-06-22 21:27:01 +00:00
Eric S. Raymond
545d92420a Describe the new use of translucency. 2007-06-22 20:44:39 +00:00
Benoît Timbert
429922d33b Updated changelogs 2007-06-22 20:17:03 +00:00
Benoît Timbert
aab933838e French translation update 2007-06-22 20:15:08 +00:00
Ali El Gariani
a18100a5ec added myself to the credits :) 2007-06-22 19:32:56 +00:00
Ali El Gariani
3f56cc5f5a use title_screen style in credits,
(transparent without blur). The scrolling+blur was very laggy
2007-06-22 19:29:03 +00:00