12793 Commits

Author SHA1 Message Date
Iurii Chernyi
62e66e9110 a useful AI macro: a menu item to ask allied leaders to move to target hex 2009-09-23 00:29:41 +00:00
Iurii Chernyi
29a6958ba1 fix a typo in previous commit 2009-09-22 23:50:38 +00:00
Iurii Chernyi
eb77fed2dc added empty stage, used experimental fai recruitment for LoW::2,
...disabled extra debug output in formula ai recruitment, disabled
recruitment of Ulfserkers and Berserkers in LoW::2
2009-09-22 23:45:23 +00:00
Ignacio R. Morelle
7ae4308f2d DM 1: set the living props' facing when they are spawned, instead of
setting them on the start event with MODIFY_UNIT, which produced an
awkward visual effect (tsk). This also eliminates unnecessary
store_unit/unstore_unit cycles.
2009-09-22 21:19:11 +00:00
Fabian Müller
e0e752ce5b LoW::21: Code cleanups. New starting positions. 2009-09-22 09:05:57 +00:00
Eric S. Raymond
0333880c09 Comment fix. 2009-09-21 17:54:45 +00:00
Eric S. Raymond
57218d2b51 Typo fix. 2009-09-21 17:53:34 +00:00
Nils Kneuper
5cab289f89 add some comments that trigger a bug in the (perl) wmlxgettext...
...which pleases it regarding the unbalanced items...
2009-09-21 11:22:47 +00:00
Lari Nieminen
0d05ba1e8c Fixes a problem with the menus listing sides. 2009-09-21 10:42:21 +00:00
Iurii Chernyi
794f3259d6 workaround for an error in perl-based wmlxgettext...
...it thinks that 'non-comment #comment about [tag]' string contains a
tag start
2009-09-21 10:02:51 +00:00
Gunter Labes
0f03c1f8dc Made units with the 'healthy' trait always rest heal...
...but take normal damage from poison.
2009-09-21 00:26:04 +00:00
Guillaume Melquiond
fd19056bb5 Added a test for standard unit filters written in Lua. Updated changelog. 2009-09-20 18:10:28 +00:00
Guillaume Melquiond
ea755029e6 Added test for pathfinder. 2009-09-20 16:36:18 +00:00
Eric S. Raymond
6a60c523a3 Cope better with attributes at toplevel. 2009-09-20 16:22:18 +00:00
Eric S. Raymond
ae20489ec0 Croak more gracefully on a file with no element structure. 2009-09-20 15:40:28 +00:00
Nils Kneuper
64abf3e200 add a default textdomain declaration...
...(using "./utils/change-textdomain -t data/")
2009-09-20 13:53:46 +00:00
Eric S. Raymond
54f53b9710 Final LoW prose polishing. 2009-09-20 13:18:50 +00:00
Phil Barber
073a02a1c5 Add and wire new Shadow portrait, update changelogs, portrait credits. 2009-09-20 11:22:03 +00:00
Phil Barber
41d52119ff Add and wire new Spectre portrait, update changelogs, portrait credits. 2009-09-20 11:19:47 +00:00
Phil Barber
deaec451b7 Add and wire new Nightgaunt portrait, update changelogs, portrait credits. 2009-09-20 11:16:16 +00:00
Iurii Chernyi
aee65c442e new features for gamestate_inspector 2009-09-19 22:03:41 +00:00
Alexander van Gessel
eb21c0fcba Move side 1 starting location in Lintanir following mapchange 2009-09-19 16:14:18 +01:00
Eric S. Raymond
50e5349eea Konrad II must survive, so give him a hero crown to nark the fact. 2009-09-19 00:46:38 +00:00
Alexander van Gessel
28c1211828 Give the Fire Dragon 100% fire resistance 2009-09-19 00:57:26 +01:00
Alexander van Gessel
e6503d086d Re-add Fire/Inferno drake fire resistances that got lost in frame updates 2009-09-19 00:08:37 +01:00
Lari Nieminen
304bdc6c9f Possible hack fix for bug #14341. 2009-09-18 21:18:54 +00:00
Eric S. Raymond
4d631343e3 Address bug #14180. 2009-09-18 12:18:35 +00:00
Elias Pschernig
aaf2850371 [wmlunits] change the process names of wmlunits to 'wmlunits'...
...so it can be killed more easily
2009-09-17 16:16:28 +00:00
Fabian Müller
dceeede51b LoW: finished the port to the new persistence system. 2009-09-17 15:58:34 +00:00
Fabian Müller
fb06a51a86 LoW: Changes in the characters macros. 2009-09-17 15:57:49 +00:00
Eric S. Raymond
16898734f9 Fix bug #14330: Lich reappears after final death in NR::5 - The Pursuit.
This code should have worked as it was.  I think something is a bit broken
in the endlevel handling, but that has already been reported elsewhere
(notably in bug #14252). I enclosed the respawn code in an [else] block,
so it should no longer be executed even if [endlevel] fails.
2009-09-16 20:59:59 +00:00
Eric S. Raymond
ec00eaba8a Fix bug #14301: Scenario objectives are not updated...
...in "The Cliffs of Thoria" (HttT)
2009-09-16 20:25:59 +00:00
Richard Kettering
c4996d98a6 Fixed missing animation wml in the skeleton archer's cfg file. 2009-09-16 20:24:51 +00:00
Eric S. Raymond
eb3977b377 More LoW dialog polish. 2009-09-16 20:07:15 +00:00
Eric S. Raymond
4d16be8994 Fix the Skeleton Archer's animation, it was pointing at nonexistent images. 2009-09-16 20:04:54 +00:00
Eric S. Raymond
6417f2acf9 Legen d of Wesmere dialog polish, and one isolated wmllint hint. 2009-09-16 18:28:49 +00:00
Richard Kettering
57719342ef New bow animation for the skeleton archer, and shadow cleanup. 2009-09-16 08:55:39 +00:00
Elias Pschernig
a3875006eb [wmlunits] Reset a reference early to keep less objects referenced...
...and enable (manual) GC. Should keep memory footprint below 500MB
now for the full WML tree of all addons on the 1.6 server.
2009-09-15 20:13:40 +00:00
Elias Pschernig
ec651a6acc [wmlunits] Don't start more than one convert process at a time...
Starting many at once will stall CPUs and IO, and if delayed (so there
are 100ds or 1000ds of processes running at the same time) possibly
require massive amounts of memory.
2009-09-15 16:33:42 +00:00
Alexander van Gessel
bd2611d81d Void armor gives 40% resistance against pierce/impact, not 60% 2009-09-15 08:40:05 +01:00
Mark de Wever
631ad1af74 Revert "DON'T COMMIT crab's WIP."
This reverts commit 38653.
2009-09-14 19:37:33 +00:00
Mark de Wever
5d73712360 DON'T COMMIT crab's WIP. 2009-09-14 19:34:35 +00:00
Fabian Müller
ea9839f8ae LoW::11: Added some more speech and share fog after the meeting with Crelanu. 2009-09-14 18:31:34 +00:00
Lari Nieminen
448dbfba30 Added new 4p map "Ruins of Terra-Dwelve". 2009-09-14 14:37:41 +00:00
Chusslove Illich
14a600e5a3 Updated localized images for Lithuanian. 2009-09-14 07:21:01 +00:00
Gunter Labes
4752d989c3 changed the specific die events into last breath so they actually show...
...and removed a useless variation of Asheviere
2009-09-14 00:26:41 +00:00
Eric S. Raymond
49318f662f Follow up on the Naga Fighter portrait replacement.
Also, don't require a translation mark for translatables that are all
spaces.
2009-09-13 21:58:31 +00:00
Gunter Labes
08ecbdce15 made it so the victory dialog just shows one time...
...if the last clan member you need to defeat is the last enemy leader
2009-09-13 21:15:46 +00:00
Lari Nieminen
106f360712 Removed the old-style female naga fighter portrait. 2009-09-13 21:11:16 +00:00
Chusslove Illich
8567cc9509 Updated localized images for Serbian. 2009-09-13 19:53:06 +00:00