Phil Barber
41d52119ff
Add and wire new Spectre portrait, update changelogs, portrait credits.
2009-09-20 11:19:47 +00:00
Nils Kneuper
83ca17b5b5
updated German translation
2009-09-20 11:17:42 +00:00
Phil Barber
deaec451b7
Add and wire new Nightgaunt portrait, update changelogs, portrait credits.
2009-09-20 11:16:16 +00:00
Mark de Wever
84344b3261
Let the window loop directly call events::pump.
...
This makes it easier to add the transition to the new event system.
2009-09-20 06:33:39 +00:00
Alexander van Gessel
f197d36536
Add 'reduce()' formula function
2009-09-20 02:37:06 +01:00
Iurii Chernyi
aee65c442e
new features for gamestate_inspector
2009-09-19 22:03:41 +00:00
Guillaume Melquiond
3d66a37386
Allowed custom cost functions for Lua pathfinder.
2009-09-19 21:51:46 +00:00
Guillaume Melquiond
5e6f8bfd4b
Added parameters to Lua pathfinder.
2009-09-19 21:51:42 +00:00
Guillaume Melquiond
4292565a0f
Added a shortest path finder to Lua.
2009-09-19 21:51:38 +00:00
Iurii Chernyi
c8da727c37
refactored previous commit
2009-09-19 19:45:38 +00:00
Iurii Chernyi
2ffa516eba
fix a bug with weight being set to 0 incorrectly...
...
...in case of considering wounded units during recruitment and
recall. thanks to silene for spotting this.
2009-09-19 19:38:29 +00:00
Iurii Chernyi
0d261f3770
tribute to changelogs
2009-09-19 19:09:27 +00:00
Iurii Chernyi
4848a57604
improved default ai recruitment and recall...
...
...make it consider enemy potential recruits as potential opponents, as
well. this fixes some 1st turn recall/recruit issues
2009-09-19 18:54:03 +00:00
Iurii Chernyi
8a9263e80e
make AI consider 'unit cost vs recall cost' when recalling
2009-09-19 18:53:54 +00:00
Alexander van Gessel
eb21c0fcba
Move side 1 starting location in Lintanir following mapchange
2009-09-19 16:14:18 +01:00
Iurii Chernyi
236e627462
make AI consider units's XP and potential advancements when recalling
2009-09-19 12:21:13 +00:00
Nils Kneuper
c115668630
updated Dutch translation
2009-09-19 09:33:52 +00:00
Iurii Chernyi
0e8e19c293
teach default ai recruitment to recall good units
2009-09-19 09:23:44 +00:00
Alexander van Gessel
160000a40a
Remove support for some deprecated WML and old drake names
2009-09-19 01:53:16 +01:00
Eric S. Raymond
50e5349eea
Konrad II must survive, so give him a hero crown to nark the fact.
2009-09-19 00:46:38 +00:00
Alexander van Gessel
28c1211828
Give the Fire Dragon 100% fire resistance
2009-09-19 00:57:26 +01:00
Alexander van Gessel
e6503d086d
Re-add Fire/Inferno drake fire resistances that got lost in frame updates
2009-09-19 00:08:37 +01:00
Lari Nieminen
304bdc6c9f
Possible hack fix for bug #14341 .
2009-09-18 21:18:54 +00:00
Mark de Wever
78b01446e3
Remove an unneeded include.
2009-09-18 18:17:14 +00:00
Nils Kneuper
e3375c79bf
updated German translation
2009-09-18 18:12:34 +00:00
Eric S. Raymond
4d631343e3
Address bug #14180 .
2009-09-18 12:18:35 +00:00
Iurii Chernyi
fd7f9970a5
ai.recall_list formula ai property, which allows to get access...
...
...to the recall list
2009-09-17 18:23:27 +00:00
Elias Pschernig
aaf2850371
[wmlunits] change the process names of wmlunits to 'wmlunits'...
...
...so it can be killed more easily
2009-09-17 16:16:28 +00:00
Fabian Müller
dceeede51b
LoW: finished the port to the new persistence system.
2009-09-17 15:58:34 +00:00
Fabian Müller
fb06a51a86
LoW: Changes in the characters macros.
2009-09-17 15:57:49 +00:00
Gunter Labes
19a1447288
don't check for the IP for simple usernames in searchlog...
...
...since we can have several entries with the same username now; also
made sl an alias for searchlog
2009-09-17 05:03:24 +00:00
Iurii Chernyi
3c6366602d
AI recall action and recall() formula ai function.
...
This allows ai to recall units. (note: at this point, it doesn't do
that, unless instructed via formula ai)
2009-09-16 23:10:56 +00:00
Eric S. Raymond
16898734f9
Fix bug #14330 : Lich reappears after final death in NR::5 - The Pursuit.
...
This code should have worked as it was. I think something is a bit broken
in the endlevel handling, but that has already been reported elsewhere
(notably in bug #14252 ). I enclosed the respawn code in an [else] block,
so it should no longer be executed even if [endlevel] fails.
2009-09-16 20:59:59 +00:00
Eric S. Raymond
ec00eaba8a
Fix bug #14301 : Scenario objectives are not updated...
...
...in "The Cliffs of Thoria" (HttT)
2009-09-16 20:25:59 +00:00
Richard Kettering
c4996d98a6
Fixed missing animation wml in the skeleton archer's cfg file.
2009-09-16 20:24:51 +00:00
Eric S. Raymond
eb3977b377
More LoW dialog polish.
2009-09-16 20:07:15 +00:00
Nils Kneuper
426b18a754
pot-update (also making sure that only up to 80chars per line are used)
2009-09-16 20:07:11 +00:00
Eric S. Raymond
4d16be8994
Fix the Skeleton Archer's animation, it was pointing at nonexistent images.
2009-09-16 20:04:54 +00:00
Mark de Wever
0049016ded
Fix the linewrapping when updating a po file.
...
It seems when updating a po file it's not automatically line wrapped.
Use the same trick as autotools by writing to a temp file and move that
to the original.
2009-09-16 19:41:31 +00:00
Eric S. Raymond
6417f2acf9
Legen d of Wesmere dialog polish, and one isolated wmllint hint.
2009-09-16 18:28:49 +00:00
Mark de Wever
cb9a8adc40
Fix another linked size related crash.
...
Linked widgets could be added more than once to the linked size list and
upon destruction were only removed once. Avoid double adding and
validate that upon destuction there are no duplicates.
2009-09-16 18:13:01 +00:00
Gunter Labes
8d03024ed3
corrected a logic error
2009-09-16 17:56:23 +00:00
Nils Kneuper
9bebbe49e9
fix some occurences of " and and " in the po files...
...
...(typo fix for en_GB, change in comment for de)
2009-09-16 10:05:33 +00:00
Nils Kneuper
deda41fab1
updated German translation (includes patch #1295 )
2009-09-16 10:03:13 +00:00
Richard Kettering
57719342ef
New bow animation for the skeleton archer, and shadow cleanup.
2009-09-16 08:55:39 +00:00
Elias Pschernig
a3875006eb
[wmlunits] Reset a reference early to keep less objects referenced...
...
...and enable (manual) GC. Should keep memory footprint below 500MB
now for the full WML tree of all addons on the 1.6 server.
2009-09-15 20:13:40 +00:00
Ignacio R. Morelle
3dbbc70364
Fix enormous font sizes with tiny GUI on storyscreens
...
(rep. by mordante)
2009-09-15 19:31:15 +00:00
Elias Pschernig
ec651a6acc
[wmlunits] Don't start more than one convert process at a time...
...
Starting many at once will stall CPUs and IO, and if delayed (so there
are 100ds or 1000ds of processes running at the same time) possibly
require massive amounts of memory.
2009-09-15 16:33:42 +00:00
Nils Kneuper
46f6fcd7dd
pot-update
...
regenerated doc files
2009-09-15 15:22:33 +00:00
Alexander van Gessel
bd2611d81d
Void armor gives 40% resistance against pierce/impact, not 60%
2009-09-15 08:40:05 +01:00