Commit Graph

18578 Commits

Author SHA1 Message Date
Ali El Gariani
4249ba4d1b Remove the bars (+orb and ellipse) of dying animation.
Because when dead, these info are useless and it's a bit ugly, specialy for
unit using the fade-out dying animation.

This is also a easy fix to bug #9785
2007-08-17 04:31:20 +00:00
Eric S. Raymond
42d697871e Reverted brunowolff's commit 19551,
it caused many loads to bomb out failing an assertion near the random
number generator.
2007-08-17 04:07:09 +00:00
Hans Joachim Gurt
ce381cc343 doxygen, comments 2007-08-17 02:21:44 +00:00
Hans Joachim Gurt
b5ab688d4e doxygen, comments 2007-08-17 01:48:39 +00:00
Hans Joachim Gurt
5559bba4ce doxygen 2007-08-17 01:11:23 +00:00
uso
6be80f01b6 we are directly below the minimap, so "Size" should be enough here 2007-08-17 00:43:51 +00:00
uso
7bded63062 put TEST_VIDEO_ON back to 0, fixes 2007-08-16T23:32:26Z!gurt@gmx.de 2007-08-17 00:34:01 +00:00
Hans Joachim Gurt
4266d3f24c doxygen 2007-08-17 00:28:51 +00:00
uso
5e572ad11f show the player name in the status window even if his leader is dead,
the missing leader icon should be hint enough ;)
2007-08-17 00:11:32 +00:00
Hans Joachim Gurt
6fb3b7352a comments, doxygen 2007-08-16 23:32:26 +00:00
uso
228edeabbb fix status table display for teams with dead leaders (bug #9727),
fix sort for team names; sort for player names still does not work since

name coloring was switched to <r,g,b>, but the menu sorter does not support it
2007-08-16 23:30:38 +00:00
Hans Joachim Gurt
704df8511f doxygen 2007-08-16 23:13:14 +00:00
Gunter Labes
92695f0351 syntax cosmetics 2007-08-16 21:26:44 +00:00
Gunter Labes
9354b8f84a fix 2007-08-16T06:22:46Z!bruno@wolff.to 2007-08-16 21:14:06 +00:00
Gunter Labes
f48c18fcd1 wildcard_string_match() doesn't work correctly.
replacing it with a regular expression matcher wouldn't hurt in case
that might be easy to do
2007-08-16 21:12:40 +00:00
Gunter Labes
afdac5b429 add some more restricted usernames 2007-08-16 21:06:06 +00:00
Nils Kneuper
cb2847e461 modified players_changelog to have correct ordering and include i18n updates 2007-08-16 09:42:46 +00:00
Bruno Wolff III
c8ceb861c6 Revert 2007-08-16T06:30:48Z!bruno@wolff.to as the idea had already been discussed and rejected.
I just assumed it was an oversight.
2007-08-16 06:57:45 +00:00
Ali El Gariani
a89f12af92 Remove 2 useless invalidate_all() before and after starting a fight.
Probably also redundant because the attack dialog seems to cause a full redraw
2007-08-16 06:38:12 +00:00
Bruno Wolff III
c6aeccef42 I changed Dark Sorcerers and Necromancers to have the same trait limitations...
as Dark Adepts have for consistancy. Since you normally don't recruit
these directly, this should have little impact on actual play.
2007-08-16 06:30:48 +00:00
Bruno Wolff III
e4fc5f5e3b Fix so that Dark Sorcerers advancing to Liches become undead. 2007-08-16 06:22:46 +00:00
Ali El Gariani
476c68f684 clear the attack direction indicator before starting fight animation (no need to move mouse) 2007-08-16 06:17:29 +00:00
Ali El Gariani
a8acab07a4 Better update of the mouse state (cursor, ADI and higlighted hex, etc..)
specialy after an attack dialog (canceled or not) if you don't move
the mouse (using keys)
2007-08-16 06:10:49 +00:00
Ali El Gariani
88f30f8ad5 Slighty simplify and improve the consistancy of the mouse state,
(when clicking, use/reuse the position of the last registered mouse motion)
2007-08-16 05:41:51 +00:00
Ali El Gariani
cb1f7e188f Small cleaning and renaming of some unit_map iterator used in mouse click 2007-08-16 05:35:13 +00:00
Bruno Wolff III
ee3b870471 Restore unit_type::not_living()
so that the ai can guess whether or not recruits will have the not_living state.
2007-08-16 04:50:55 +00:00
Eric S. Raymond
5f70e911a3 Address bug #9733. 2007-08-16 01:12:41 +00:00
Benoît Timbert
bc02b801d3 french translation update 2007-08-15 22:21:26 +00:00
Nils Kneuper
f2854dd8d7 update to about to add a wikiuserentry 2007-08-15 22:07:29 +00:00
Lari Nieminen
0d67e6d47e Removed the starting keep in the last scenario...
...and fixed Baglur speaking instead of Rugnur in one place.
2007-08-15 18:16:16 +00:00
Mark de Wever
6635ebef69 Fix one more compiler warning, Wesnoth compiles warning free for me now :) 2007-08-15 18:02:17 +00:00
Mark de Wever
22b23d4a93 Fixes another compiler warning. 2007-08-15 17:46:53 +00:00
Mark de Wever
cb638cfdd5 Remove unused variable. 2007-08-15 17:35:50 +00:00
Mark de Wever
3aaf85b6c5 Fixes a compiler warning. 2007-08-15 17:31:17 +00:00
Bruno Wolff III
a3d63b7da0 changelog update for 2007-08-15T15:03:56Z!bruno@wolff.to (not_living removed). 2007-08-15 15:09:28 +00:00
Bruno Wolff III
a1da27a34f Set not_living based on the undead and mechanical traits...
...in a manner consistant with other trait definititions. Get rid of
not_living key from race. Still need to put back a way for AI to tell
if a unit_type is going to be not_living.
2007-08-15 15:03:56 +00:00
Lari Nieminen
53c9dd8653 A slightly better defense frame for the royal guard.
Makes him wave the sword around a bit less frantically.
2007-08-15 14:01:43 +00:00
Elias Pschernig
1d7a583f34 add __NOEDITSECTION__ to credits wiki page,
and fix markup when email as well as wikiuser name is given
2007-08-15 13:46:11 +00:00
Mark de Wever
080eb69f60 Updated the headers to state GPL 2+ and a few changelog cleanups. 2007-08-15 13:41:56 +00:00
Bruno Wolff III
1e19407281 Make random_traits = "yes" the default.
This makes the feature more powerful as well. You can define less than
the max number of traits manually and have the remainder filled in
randomly. It also forces undead and mechanical to always be assigned
when available for a unit.

Currently no random traits are assigned to leaders. The problem is
that random number generation triggered by the leader creation isn't
properly handled in MP games, so only must have traits can be given
out currently.  This is controlled by [trait] configuration, so down
the road traits that are not unbalancing for MP play (quick was
especially seen as a problem for MP) may be given to leaders.
2007-08-15 13:11:46 +00:00
Nils Kneuper
7561441b34 pot-update 2007-08-15 12:42:46 +00:00
Mark de Wever
e7b801ffbc Made sure all files have a copyright header, the update to GPL 2+ will follow
in a separate commit.
2007-08-15 12:39:11 +00:00
Lari Nieminen
85e347088b Fixed a few typoed unit id's. 2007-08-15 12:12:48 +00:00
Mark de Wever
b0b837468e Changed the outside area with the new offmap tiles. 2007-08-15 11:49:27 +00:00
David Philippi
8b618c13b0 spanish translation update 2007-08-15 11:49:12 +00:00
Mark de Wever
f18b61b823 Update the top row with normal tiles instead of shroud since it looks odd. 2007-08-15 11:48:19 +00:00
Benoît Timbert
2acc848edf french translation update 2007-08-15 11:00:26 +00:00
Mark de Wever
d4b651b4aa Various small code cleanups.
Player changelog cleanup.

The resize option can now also use the surrounding tiles to expand the
map in a smart way, this is the default.

The map editor can now also shift the origin of the map when resizing.
2007-08-15 09:50:45 +00:00
Mark de Wever
543e372ce7 Added a temp hack to avoid border glitches in the editor,
when tiles near the border are being modified.
2007-08-15 09:44:08 +00:00
Bruno Wolff III
520ceed08e Change The South Guard to use standard macros for traits. 2007-08-15 02:34:59 +00:00