Ignacio R. Morelle
42a8731c1b
Move a misplaced [message] to the end of THoT scenario 11's start event...
...
...so the text is actually ever displayed.
2009-10-25 21:07:10 +00:00
Eric S. Raymond
e8fb820e9a
Fix a WML glitch spotted by ShadowMaster.
2009-10-25 21:03:10 +00:00
Ignacio R. Morelle
fe0fd594e1
Move several code blocks from start events to prestart events in THoT...
...
...to avoid the effect of items and units popping up one by one when
the gamemap is already visible. Setting objectives is now done in
prestart events too. This commit may also remove some redundant code.
2009-10-25 20:53:05 +00:00
Ignacio R. Morelle
365e05c4d2
Switch Kaleh's facing to Melusand a few times in scenario 10.
2009-10-25 20:32:50 +00:00
Ignacio R. Morelle
ae27abacc6
Some code interaction between the changes...
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...2009-10-24T15:07:17Z!fabianmueller5@gmx.de and 2009-09-02T22:53:38Z!esr@thyrsus.com made
Eloh's death event never trigger as she is killed in her last breath
event with fire_event=no . This commit moves the code from the death
event to the last breath one to fix the scenario becoming unwinnable
after killing Tanstafaal and Eloh.
2009-10-25 20:16:39 +00:00
Ignacio R. Morelle
ef3aa7456f
Remove bad code.
2009-10-25 19:14:19 +00:00
Ignacio R. Morelle
769184625b
Reduce the chances of We-jial being spawned in a cave wall hex.
2009-10-25 19:07:31 +00:00
Mark de Wever
6f5e1176c7
Strip trailing whitespace.
2009-10-25 18:35:32 +00:00
Mark de Wever
50aac34e8e
Improve logging.
2009-10-25 18:35:29 +00:00
Mark de Wever
0e8ac9bcbc
horizontal resizing also tries the child first.
...
This looks better if a window has a fallback scrollbar, it now tries
this scrollbar only if everything else fails.
2009-10-25 18:35:25 +00:00
Ignacio R. Morelle
ced67e086b
Set initial facing for the units in the Eloh cutscene.
2009-10-25 18:26:50 +00:00
Ignacio R. Morelle
3869efbb73
Fix an attack animation filter.
2009-10-25 18:14:27 +00:00
Ignacio R. Morelle
66db2c726c
Use a cliché evil altar in scenario 8...
...
...instead of the clean, white and shiny one.
2009-10-25 18:12:49 +00:00
Ignacio R. Morelle
38cbe06f33
Play the recruit animation of the Restless Dead...
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...in the ruined barracks when spawning them.
2009-10-25 18:05:19 +00:00
Ignacio R. Morelle
d106c1acc4
Play cave-in.ogg at the start of scenario 8 before shaking the screen.
2009-10-25 17:50:07 +00:00
Ignacio R. Morelle
ad087120e7
Set some unit facings so the troll guardians aren't...
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...looking at the wall during a cutscene.
2009-10-25 17:37:20 +00:00
Ignacio R. Morelle
973eefcae9
Set some unit facings so the dwarvish guardians aren't...
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...looking at the wall during a cutscene.
2009-10-25 17:35:11 +00:00
Ignacio R. Morelle
7ad48bcd64
Deliberately leave the --new-storyscreens (currently useless)...
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...switch undocumented; the code can be removed later.
2009-10-25 17:33:00 +00:00
Ignacio R. Morelle
efa361a032
Fix an image path and change another...
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...to point to attacks/sword-flaming.png for the Flaming Sword object
description.
2009-10-25 17:26:53 +00:00
Ignacio R. Morelle
f9753aafa2
More forced redrawing of the game map in middle of events,
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...before dialogue.
2009-10-25 17:22:29 +00:00
Ignacio R. Morelle
c646e863bd
Force a redraw before some dialogue after changing the terrain,
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...so the game map reflects the changes before the end of the event.
2009-10-25 17:12:52 +00:00
Ignacio R. Morelle
fb5577e7c3
2009-10-25T16:27:14Z!shadowm@wesnoth.org should use wmlindent-standard units instead of tabstops.
2009-10-25 16:34:52 +00:00
Ignacio R. Morelle
23577efd83
Fix a SUF which tries to match a translatable unit attribute (name=)...
...
...against a non-translatable string. It was supposed to match id=
against the string instead. This should fix some dialogue not
triggering for languages which translate or rewrite proper names.
2009-10-25 16:33:03 +00:00
Ignacio R. Morelle
9687d18447
Remove an unused macro.
2009-10-25 16:32:41 +00:00
Ignacio R. Morelle
21a6a737c2
Replace some instances of the awkward {INCOME 0 0 0}...
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...(which doesn't work as intended) and {INCOME -2 -2 -2} (which works
but looks awful) syntax by using the NO_INCOME macro instead.
2009-10-25 16:31:12 +00:00
Jérémy Rosen
49db3512ee
improve healing order, patch by BBT
2009-10-25 16:27:33 +00:00
Ignacio R. Morelle
2f75a1794f
Introduce the NO_INCOME macro to mainline.
2009-10-25 16:27:29 +00:00
Fabian Müller
1f9524ddec
LoW::9+10: Made some leaderless critter sides hidden.
2009-10-25 16:27:21 +00:00
Ignacio R. Morelle
8914bc26a7
Attempt to fix broken code placement in 2009-01-17T21:28:50Z!fabianmueller5@gmx.de by fendrin,
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...based on the commit message.
2009-10-25 16:27:14 +00:00
Ignacio R. Morelle
9849ab9861
Cleaning up a SUF...
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...removing some unit types that do not exist since long ago.
2009-10-25 16:27:00 +00:00
Ignacio R. Morelle
11ff4d3896
Force a display update mid-event after the trolls blow up the lava bridge...
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...so the tiles are updated before the following dialogue.
2009-10-25 16:26:41 +00:00
Ignacio R. Morelle
11559b3135
Fix broken syntax which made a unit message never appear.
2009-10-25 16:26:21 +00:00
Mark de Wever
fb77be8d5f
Reduce the debug level (again).
...
The sitution can occur during normal usage as well (which requires
scrollbars to fix). So now reduce the level for the final time.
2009-10-25 15:26:38 +00:00
Mark de Wever
3f90f93792
Improve logging format.
2009-10-25 15:26:35 +00:00
Mark de Wever
458427ec70
Improve logging format.
2009-10-25 15:26:32 +00:00
Mark de Wever
713975ae69
Improve logging format.
2009-10-25 15:26:28 +00:00
Mark de Wever
5ff55a463b
Improve logging format.
2009-10-25 15:26:25 +00:00
Mark de Wever
b44d95c34f
Improve logging format.
2009-10-25 15:26:22 +00:00
Mark de Wever
4f5f52d067
Improve logging format.
2009-10-25 15:26:16 +00:00
Gunter Labes
e7ddf51bb7
added the links section here, too
2009-10-25 15:16:56 +00:00
Fabian Müller
3364fe6d98
LoW::5: Removed the overlay image that marked the former treasure guardians.
2009-10-25 12:34:20 +00:00
Jörg Hinrichs
6dde7cb986
Fixes bug #14058 ("The file you tried to load is corrupt"),
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...bug #13764 ("The file you have tried to load is corrupt" dialog
that's impossible to close) and bug #14438 (can not cancel loading of
older version savegame).
2009-10-24 23:35:17 +00:00
Fabian Müller
968dd53224
LoW::7: Disable the ai controller after 7 again.
2009-10-24 21:39:47 +00:00
Fabian Müller
7d7879e0e7
LoW::9: Added a filter rule for not storing Kalenz to the Kalian guard.
2009-10-24 21:18:55 +00:00
Fabian Müller
b9cc1d6650
LoW::9: Redone a filter for storing the Kalian guard.
2009-10-24 19:24:29 +00:00
Fabian Müller
e50e73c9a8
LoW::23: Removed a kill event nested in a last breath event...
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...for the same unit. That should be very obsolete.
2009-10-24 19:23:37 +00:00
Alexander van Gessel
7750983984
Remove useless [unit] [status] hidden=yes
2009-10-24 18:27:13 +01:00
Gunter Labes
a10f58a55f
don't generate names for wolves
2009-10-24 16:57:04 +00:00
Nils Kneuper
fdc7686420
updated Finnish translation
2009-10-24 16:31:47 +00:00
Gunter Labes
1534058519
default to true for generate_name
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made it so we don't generate names if there already is one
put the name generation logic inside generate_name() so it's used
uniformly everywhere
2009-10-24 16:09:16 +00:00