17769 Commits

Author SHA1 Message Date
Matthias Schoeck
42b54cc9a9 Mark description= key in Micro AI macros as translatable
The description is displayed in the AI selection dialog if the AI
is used as an MP AI.  It should therefore be marked as translatable.
2013-03-03 03:55:35 +00:00
Lari Nieminen
5a5597ca60 Fixed a [message] not working. 2013-03-01 07:03:11 +00:00
Lari Nieminen
d0fcf11fe5 Fixed an unsuitable choice of portrait expression variant. 2013-02-27 16:36:34 +00:00
Lari Nieminen
eeb87e1120 Removed a remnant of the old journey paths. 2013-02-26 18:33:45 +00:00
Lari Nieminen
aa2dd8f708 Removed the now unused journey.cfg from SoF. 2013-02-26 18:31:19 +00:00
Lari Nieminen
566beb76dc New SoF bigmap and journey paths. 2013-02-26 15:25:41 +00:00
Eric S. Raymond
58ed47797e Revert [SVN:46435].
The 'correction' garbled the sense of the original.  I have added a
note for translators explaining the nuance of English usage involved.
2013-02-25 03:37:13 +00:00
Steven Panek
b5d7c53d1b Ran umcpropfix. 2013-02-24 20:31:56 +00:00
Lari Nieminen
79c6129cc4 New TSG bigmap and journey paths. 2013-02-24 20:11:18 +00:00
Lari Nieminen
9ce44eeed7 Really fixed the background reference. 2013-02-24 19:56:16 +00:00
Lari Nieminen
ac24be8d98 Fixed the background reference. 2013-02-24 19:53:07 +00:00
Lari Nieminen
d9358cfc2f Added the background for the new bigmaps. 2013-02-24 19:51:51 +00:00
Lari Nieminen
10602ac6d5 New HttT bigmap and journey paths. 2013-02-24 13:55:35 +00:00
Lari Nieminen
54810c95a7 Fixed temp-Li'sar missing portrait. 2013-02-24 13:06:59 +00:00
Lari Nieminen
2e4790f86b Fixed two typos in EI. 2013-02-23 17:56:02 +00:00
Simon Forsyth
a165426765 Ensure the Dust Devil does nto speak 2013-02-23 15:54:25 +00:00
Simon Forsyth
82e26d5fd4 Prevent some cases where the trapped merman could attack the player 2013-02-23 15:47:39 +00:00
Elvish_Hunter
8200214e9b wmllint, wmlscope and wmlindent: fixed bug caused by Windows' command prompt appending double quotes to arguments 2013-02-23 13:04:12 +00:00
Elias Pschernig
0b5c23db51 [wmlunits] Fork the process before parsing each addon...
...to allow recovery from out-of-mem.
2013-02-21 14:53:13 +00:00
Ignacio R. Morelle
a3694f9b84 Revert "wmllint: ids in [time_area] are not associated to units...
...most of the time"

Done already in 2012-08-19T22:42:19Z!anonymissimus@arcor.de by anonymissimus.

This reverts commit 2013-02-19T06:44:24Z!shadowm@wesnoth.org.
2013-02-19 06:51:28 +00:00
Ignacio R. Morelle
05b12ecb69 wmllint: ids in [time_area] are not associated to units most of the time
The exception is when the [time_area] action is part of an event and
it contains an id-based SUF inside an SLF, but that should be rare
enough.
2013-02-19 06:44:24 +00:00
Richard Kettering
3425fab4c5 Added in sleepwalker's new, complete set of animations...
...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
8f67ec7fcc fix a couple of anim bugs introduced by patch 33682 2013-02-17 21:04:47 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Simon Forsyth
3c41b7c75a Fix bug preventing regenerating units from retreating with experimental AI
(thanks mattsc)
2013-02-16 03:11:14 +00:00
Alexander van Gessel
18f765246e Add an --error-log option to wescamp.py,
...which writes warnings and errors to a specified file
2013-02-12 01:15:48 +01:00
Alexander van Gessel
0f9b110d02 Check for the configuration we need and only the configuration we actually need 2013-02-12 01:15:45 +01:00
Alexander van Gessel
bf29dac1f3 Use --branch to determine addon server port if not specified 2013-02-12 01:15:43 +01:00
Alexander van Gessel
fed0af289c Add --branch option to wescamp...
...so we don't have to infer this from the wescamp checkout path
2013-02-12 01:15:40 +01:00
Alexander van Gessel
1b4c6d678a Remove old --git option from wescamp.py 2013-02-12 01:15:37 +01:00
Alexander van Gessel
370cd7ee08 Use authentication info for all github API requests if it's available 2013-02-11 02:20:35 +01:00
Jérémy Rosen
3d8f57d30f apply patch 3678 by Coffee, more syntax simplification 2013-02-10 18:59:33 +00:00
Steven Panek
591a6e78db Ran wesnoth-optipng on the new Dutch images:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 65 KiB on 1 files
 Optimized size: 63 KiB
   Total saving: 2 KiB = 4% decrease
2013-02-09 16:08:55 +00:00
Alexander van Gessel
ae10f01500 Dutch l10n for main logo. In both locations. 2013-02-08 22:34:52 +01:00
Alexander van Gessel
927a835a32 Add dutch l10n of trow logo 2013-02-08 22:34:47 +01:00
J. Tyne
e2d39ece5b Add volcanos to DRAKE_UNWALKABLE_TERRAINS, fixing bug #20485. 2013-02-08 16:40:58 +00:00
Charles Dang
43018403fe Synced palettes between various Red Mage frames 2013-02-08 15:32:24 +00:00
Charles Dang
261573099e Synced palette between male and female variation of...
...Silver Mage sprite and animation frames
2013-02-08 11:55:28 +00:00
Alexander van Gessel
c57b546b41 Use the elvish flag in various scenarios. Patch by bumbadadabum 2013-02-07 19:26:40 +01:00
Ignacio R. Morelle
ba68f1dd5c gui2/taddon_connect: Add a Help button to this dialog,
...shows the same page as the Add-ons Manager's own Help button

Thanks to lipkab for help with the buttons layout trick.

The rest is kind of a hack because:

  1) GUI2 doesn't use display objects, so I needed to acquire one from
     the constructor (optionally, to avoid problems with the test suite)

  2) If the button id is "help", it is handled by a hardcoded hack that
     handles the titlescreen dialog in gui2::twindow::get_retval_by_id()
     and closes the dialog prematurely right after our local callback is
     executed; so the id is "show_help" instead

Notice that there is precedent for (1) in gui2::teditor_settings.
2013-02-06 03:44:28 +00:00
Jérémy Rosen
857e53f001 apply patch #3656 by coffee to simplify terrain WML 2013-02-02 13:02:37 +00:00
J. Tyne
1edf9b8a97 Lost a "first_time_only=no" in 2013-02-02T02:38:46Z!jt_coding@verizon.net. 2013-02-02 03:53:41 +00:00
J. Tyne
fac47d0f34 Make sure the scenario-ending events actually fire;
there was a chance of them not firing ever since WML division was
changed to floating point.

Also changelog entries for this and 2013-02-01T04:48:38Z!jt_coding@verizon.net.
2013-02-02 03:02:20 +00:00
J. Tyne
c0a085108c Define the victory-defining event within the event that makes victory possible. 2013-02-02 02:57:45 +00:00
J. Tyne
5315735d81 Reduce calculations by subtracting 1...
...before calling the REGULAR_RANDOM_SPAWNS macro.
2013-02-02 02:48:10 +00:00
J. Tyne
08730dd872 Simplify the setting of the final turn limit. 2013-02-02 02:40:49 +00:00
J. Tyne
d6853fa5ad Simplify the event extending the turn limit and firing final spawns...
...with more advanced event handling.
2013-02-02 02:38:46 +00:00
J. Tyne
dcb69362ff Remove an unused variable. 2013-02-02 00:23:05 +00:00
J. Tyne
4582bd0e1c Simplify the victory check by nesting events and using [filter_condition]...
...instead of [if].
2013-02-02 00:19:32 +00:00
J. Tyne
3bfb51743b Also decrement the manually-tracked length when clearing a spawn group.
(I forgot to copy that line when converting REMOVE to CLEAR.)
2013-02-01 06:26:51 +00:00