Eric S. Raymond
4592d83e65
Simplify and document the phonology of Drake names,
...
...so Kitty can do the writing system.
2009-07-23 23:09:23 +00:00
Gunter Labes
bf1e87c50a
simplified and improved Grimnir's and Zurg's appearance
2009-07-23 21:01:38 +00:00
Gunter Labes
8565377fd7
corrected off-by-1 error in log messages
2009-07-23 21:01:18 +00:00
Tomasz Śniatowski
2a1d540c74
reorder playerlist sort buttons, move room close button...
...
...below the roomlist and conditionally enable it, kill the next room button
2009-07-23 19:40:35 +01:00
Tomasz Śniatowski
86723b7645
more lobby player list update fixes
2009-07-23 19:40:11 +01:00
Tomasz Śniatowski
13b2f41b91
new lobby layout tweak
2009-07-23 19:39:49 +01:00
Tomasz Śniatowski
4fdd84b904
added code to update the new lobby playerlist...
...
...when a user is ignored via a /command
2009-07-23 19:39:23 +01:00
Tomasz Śniatowski
271c53bd0a
fix a warning
2009-07-23 19:39:01 +01:00
Tomasz Śniatowski
0d8e99d925
add a player info dialog that pops up on doubleclick...
...
...on newlobby's player list. Similar to the old lobby dialog.
2009-07-23 19:38:25 +01:00
Tomasz Śniatowski
638daadac6
add get_game_by_id to lobby_info
2009-07-23 19:37:47 +01:00
Tomasz Śniatowski
2fc6713b25
expose chat_handler::send_command
2009-07-23 19:36:55 +01:00
Phil Barber
828b3d0412
Add and wire new Mermaid Priestess/Diviner portrait,
...
...update changelogs, portrait credits.
2009-07-23 16:54:35 +00:00
Phil Barber
a0008634b1
Add and wire new Mermaid Enchantress/Siren portrait,
...
...update changelogs, portrait credits.
2009-07-23 16:51:03 +00:00
Phil Barber
544c51987e
Add and wire new Human Duelist/Master-at-arms portrait,
...
...update changelogs, portrait credits.
2009-07-23 16:46:54 +00:00
Elias Pschernig
8880d09e45
Updated wmltools.Translation class regexps...
...
...so they exclude fuzzy strings. (fixes bug #13986 )
2009-07-23 14:48:10 +00:00
Richard Kettering
9d54cc7d08
Added a death animation to the mounted walking corpse.
2009-07-23 12:11:01 +00:00
Richard Kettering
54c3015d40
Added a death animation to the mounted walking corpse.
2009-07-23 12:08:19 +00:00
Gunter Labes
aaf4b2934f
allow Kaleh to choose sword2 as a fighter
2009-07-23 11:55:28 +00:00
Richard Kettering
20e2eef8ac
Updated the credits.
2009-07-23 10:22:14 +00:00
Richard Kettering
8797d5a5df
Updated credits.
2009-07-23 09:59:37 +00:00
Nils Kneuper
ae6275fccb
updated Estonian translation
2009-07-23 09:43:58 +00:00
Richard Kettering
c15161e8a9
Fixed some slightly overdone find-and-replace done in the previous commit.
2009-07-23 09:31:40 +00:00
Richard Kettering
11fb3a5dbf
Added frames for a bat variant of the soulless.
2009-07-23 09:26:00 +00:00
Richard Kettering
0fbbcecbb7
Added frames for a bat variant of the soulless.
2009-07-23 09:21:01 +00:00
Richard Kettering
466be54fec
Shadow fixes on the zombies.
2009-07-23 09:19:36 +00:00
Richard Kettering
1e7d6a7ec1
Shadow fixes on the spear goblins.
2009-07-23 08:53:53 +00:00
Gunter Labes
de48233dd9
[[Era additions]]
...
* Added Dwarvish Stalwart, Elder Wose, Shock Trooper and White Mage to
random_leader of the default era.
* Added Ancient Wose, Dwarvish Sentinel, Iron Mauler and Mage of Light
to random_leader of the AoH era.
2009-07-22 17:07:15 +00:00
McShark
f6874641c7
Update according to recent file changes
2009-07-22 16:32:58 +00:00
Eugen Jiresch
c8542660e8
added optional parameter merge_side to game_state::write_players()
2009-07-22 15:58:07 +00:00
Eugen Jiresch
95ac3fdf01
simplified storing of carryover information in game_state.snapshot
2009-07-22 15:40:14 +00:00
Eric S. Raymond
0be241f540
More tweaks for bug #13970 : Dialog error in SotBE Scenario 14 - Back Home.
...
Having Kapou'e refer to Black-Eye Karun in the third person is OK, as
Karun is his father - not him.
2009-07-22 14:59:28 +00:00
Tomasz Śniatowski
039c2a4007
refactor the pending-connectionm bit...
...
...of accept_connection into a separate function
2009-07-22 14:41:49 +01:00
Tomasz Śniatowski
de01c0eeb4
refactor the pseudo-loop in accept_connection
2009-07-22 14:41:27 +01:00
Tomasz Śniatowski
f4425ae1ff
fix possible UB in accept_connection() (even if it's not really UB)
2009-07-22 14:41:09 +01:00
Tomasz Śniatowski
441b590402
network::accept_connection - only add a socket to pending_sockets...
...
...if we don't intend to close it a second later, add a debug message
for one more fail condition
2009-07-22 14:40:51 +01:00
Tomasz Śniatowski
ea0095c5be
output sdlnet diagnostic messages on some errors in network::accept_connection()
2009-07-22 14:39:19 +01:00
Eugen Jiresch
d4a9832ce6
fixed persistence of teams for scenarios with 0 teams
2009-07-22 13:19:58 +00:00
Eric S. Raymond
a1d04f1d43
Work around a wmllint glitch that's probably not worth fixing.
2009-07-22 13:19:36 +00:00
Eric S. Raymond
da71e544c7
Dialog polish.
2009-07-22 12:39:45 +00:00
Eugen Jiresch
4f92f3aac0
team_info::write now adds a 'persistent' flag
2009-07-22 12:21:37 +00:00
Eric S. Raymond
d698982d9a
Added translator's note.
2009-07-22 12:10:04 +00:00
Eric S. Raymond
76808e9358
Fix continuity issues relating to the flow direction...
...
...of Arkan-thoria, the cataract, and the presence of Wesnothian ships
on the river.
2009-07-22 12:01:47 +00:00
Gunter Labes
7e62fb2f79
don't use a specific id for the stun object so it works multiple times
...
fixes bug #13978 : UtBS: "stun" ability doesn't modify enemy ZoC
2009-07-22 11:02:03 +00:00
Gunter Labes
ba42fd8caf
give better responses on failed admin attempts
2009-07-22 11:01:55 +00:00
Eric S. Raymond
1d9ad80d64
wmlscope/wmllint cleanup.
2009-07-22 10:42:17 +00:00
Gregory Shikhman
7ae420f763
Added the ability to tie in data to particular hexes.
...
Click on a hex in the map to bring up a popup with hex-specific data
(currently only the hex coordinate).
2009-07-22 03:58:35 +00:00
Eric S. Raymond
a0a0f838dd
Address bug #13970 .
2009-07-22 03:01:04 +00:00
Gregory Shikhman
3ffb1ecc68
Fixed tile alignment, changed regular hexes...
...
...to the irregular hexes that wesnoth issues. Must still look into
performance issues and minor misalignment.
2009-07-22 01:47:21 +00:00
Gregory Shikhman
b21a199ccd
Initial hex grid generation in gmap.
...
Added small script that will be expanded to give backend web scripts
info on the map being parsed. Grid alignment is still incorrect and
the actual hexes are not exactly the right shape.
2009-07-21 22:07:23 +00:00
Phil Barber
a20b9f5701
Add a few Gladiator frames I forgot first time round...
2009-07-21 19:57:17 +00:00