Commit Graph

34496 Commits

Author SHA1 Message Date
Eric S. Raymond
4592d83e65 Simplify and document the phonology of Drake names,
...so Kitty can do the writing system.
2009-07-23 23:09:23 +00:00
Gunter Labes
bf1e87c50a simplified and improved Grimnir's and Zurg's appearance 2009-07-23 21:01:38 +00:00
Gunter Labes
8565377fd7 corrected off-by-1 error in log messages 2009-07-23 21:01:18 +00:00
Tomasz Śniatowski
2a1d540c74 reorder playerlist sort buttons, move room close button...
...below the roomlist and conditionally enable it, kill the next room button
2009-07-23 19:40:35 +01:00
Tomasz Śniatowski
86723b7645 more lobby player list update fixes 2009-07-23 19:40:11 +01:00
Tomasz Śniatowski
13b2f41b91 new lobby layout tweak 2009-07-23 19:39:49 +01:00
Tomasz Śniatowski
4fdd84b904 added code to update the new lobby playerlist...
...when a user is ignored via a /command
2009-07-23 19:39:23 +01:00
Tomasz Śniatowski
271c53bd0a fix a warning 2009-07-23 19:39:01 +01:00
Tomasz Śniatowski
0d8e99d925 add a player info dialog that pops up on doubleclick...
...on newlobby's player list. Similar to the old lobby dialog.
2009-07-23 19:38:25 +01:00
Tomasz Śniatowski
638daadac6 add get_game_by_id to lobby_info 2009-07-23 19:37:47 +01:00
Tomasz Śniatowski
2fc6713b25 expose chat_handler::send_command 2009-07-23 19:36:55 +01:00
Phil Barber
828b3d0412 Add and wire new Mermaid Priestess/Diviner portrait,
...update changelogs, portrait credits.
2009-07-23 16:54:35 +00:00
Phil Barber
a0008634b1 Add and wire new Mermaid Enchantress/Siren portrait,
...update changelogs, portrait credits.
2009-07-23 16:51:03 +00:00
Phil Barber
544c51987e Add and wire new Human Duelist/Master-at-arms portrait,
...update changelogs, portrait credits.
2009-07-23 16:46:54 +00:00
Elias Pschernig
8880d09e45 Updated wmltools.Translation class regexps...
...so they exclude fuzzy strings. (fixes bug #13986)
2009-07-23 14:48:10 +00:00
Richard Kettering
9d54cc7d08 Added a death animation to the mounted walking corpse. 2009-07-23 12:11:01 +00:00
Richard Kettering
54c3015d40 Added a death animation to the mounted walking corpse. 2009-07-23 12:08:19 +00:00
Gunter Labes
aaf4b2934f allow Kaleh to choose sword2 as a fighter 2009-07-23 11:55:28 +00:00
Richard Kettering
20e2eef8ac Updated the credits. 2009-07-23 10:22:14 +00:00
Richard Kettering
8797d5a5df Updated credits. 2009-07-23 09:59:37 +00:00
Nils Kneuper
ae6275fccb updated Estonian translation 2009-07-23 09:43:58 +00:00
Richard Kettering
c15161e8a9 Fixed some slightly overdone find-and-replace done in the previous commit. 2009-07-23 09:31:40 +00:00
Richard Kettering
11fb3a5dbf Added frames for a bat variant of the soulless. 2009-07-23 09:26:00 +00:00
Richard Kettering
0fbbcecbb7 Added frames for a bat variant of the soulless. 2009-07-23 09:21:01 +00:00
Richard Kettering
466be54fec Shadow fixes on the zombies. 2009-07-23 09:19:36 +00:00
Richard Kettering
1e7d6a7ec1 Shadow fixes on the spear goblins. 2009-07-23 08:53:53 +00:00
Gunter Labes
de48233dd9 [[Era additions]]
* Added Dwarvish Stalwart, Elder Wose, Shock Trooper and White Mage to
  random_leader of the default era.

* Added Ancient Wose, Dwarvish Sentinel, Iron Mauler and Mage of Light
  to random_leader of the AoH era.
2009-07-22 17:07:15 +00:00
McShark
f6874641c7 Update according to recent file changes 2009-07-22 16:32:58 +00:00
Eugen Jiresch
c8542660e8 added optional parameter merge_side to game_state::write_players() 2009-07-22 15:58:07 +00:00
Eugen Jiresch
95ac3fdf01 simplified storing of carryover information in game_state.snapshot 2009-07-22 15:40:14 +00:00
Eric S. Raymond
0be241f540 More tweaks for bug #13970: Dialog error in SotBE Scenario 14 - Back Home.
Having Kapou'e refer to Black-Eye Karun in the third person is OK, as
Karun is his father - not him.
2009-07-22 14:59:28 +00:00
Tomasz Śniatowski
039c2a4007 refactor the pending-connectionm bit...
...of accept_connection into a separate function
2009-07-22 14:41:49 +01:00
Tomasz Śniatowski
de01c0eeb4 refactor the pseudo-loop in accept_connection 2009-07-22 14:41:27 +01:00
Tomasz Śniatowski
f4425ae1ff fix possible UB in accept_connection() (even if it's not really UB) 2009-07-22 14:41:09 +01:00
Tomasz Śniatowski
441b590402 network::accept_connection - only add a socket to pending_sockets...
...if we don't intend to close it a second later, add a debug message
for one more fail condition
2009-07-22 14:40:51 +01:00
Tomasz Śniatowski
ea0095c5be output sdlnet diagnostic messages on some errors in network::accept_connection() 2009-07-22 14:39:19 +01:00
Eugen Jiresch
d4a9832ce6 fixed persistence of teams for scenarios with 0 teams 2009-07-22 13:19:58 +00:00
Eric S. Raymond
a1d04f1d43 Work around a wmllint glitch that's probably not worth fixing. 2009-07-22 13:19:36 +00:00
Eric S. Raymond
da71e544c7 Dialog polish. 2009-07-22 12:39:45 +00:00
Eugen Jiresch
4f92f3aac0 team_info::write now adds a 'persistent' flag 2009-07-22 12:21:37 +00:00
Eric S. Raymond
d698982d9a Added translator's note. 2009-07-22 12:10:04 +00:00
Eric S. Raymond
76808e9358 Fix continuity issues relating to the flow direction...
...of Arkan-thoria, the cataract, and the presence of Wesnothian ships
on the river.
2009-07-22 12:01:47 +00:00
Gunter Labes
7e62fb2f79 don't use a specific id for the stun object so it works multiple times
fixes bug #13978: UtBS: "stun" ability doesn't modify enemy ZoC
2009-07-22 11:02:03 +00:00
Gunter Labes
ba42fd8caf give better responses on failed admin attempts 2009-07-22 11:01:55 +00:00
Eric S. Raymond
1d9ad80d64 wmlscope/wmllint cleanup. 2009-07-22 10:42:17 +00:00
Gregory Shikhman
7ae420f763 Added the ability to tie in data to particular hexes.
Click on a hex in the map to bring up a popup with hex-specific data 
(currently only the hex coordinate).
2009-07-22 03:58:35 +00:00
Eric S. Raymond
a0a0f838dd Address bug #13970. 2009-07-22 03:01:04 +00:00
Gregory Shikhman
3ffb1ecc68 Fixed tile alignment, changed regular hexes...
...to the irregular hexes that wesnoth issues. Must still look into
performance issues and minor misalignment.
2009-07-22 01:47:21 +00:00
Gregory Shikhman
b21a199ccd Initial hex grid generation in gmap.
Added small script that will be expanded to give backend web scripts
info on the map being parsed. Grid alignment is still incorrect and
the actual hexes are not exactly the right shape.
2009-07-21 22:07:23 +00:00
Phil Barber
a20b9f5701 Add a few Gladiator frames I forgot first time round... 2009-07-21 19:57:17 +00:00