Commit Graph

4932 Commits

Author SHA1 Message Date
Susanna Björverud
d1fd39635b Updated Swedish Translation 2004-12-06 08:31:52 +00:00
James Spencer
59deeeb39d Mention Jevyan in the intro. There is a big scary Lich there... 2004-12-05 23:07:41 +00:00
Guillaume Melquiond
ca9195dac8 Remove A* from the header and put it into a single object file.
It reduces compile time, and it could speed up the AI.
2004-12-05 22:14:29 +00:00
Yann Dirson
8d97394fa7 implemented ref= to specify explicit reference rect...
...in relative positionning of theme elements (still one problem with
finding an id in grand-children of [resolution] blocks); converted
most of the 1024x768 theme to use them
2004-12-05 22:14:04 +00:00
Guillaume Melquiond
022b2e16f4 Don't use hardcoded separators in main menus. 2004-12-05 19:54:26 +00:00
James Spencer
5dfa8f571a Update 2004-12-05 19:28:46 +00:00
James Spencer
8fc000c2d0 Add Deathblade to MP 2004-12-05 19:27:10 +00:00
James Spencer
b16b31dd79 Move it to the 'monster' group 2004-12-05 19:15:59 +00:00
Guillaume Melquiond
00aae16f59 Apply patch #3480 which documents thread.hpp.
Also comment the wait_timeout function since its use can really lead
to problem on some systems.
2004-12-05 19:09:47 +00:00
Susanna Björverud
e0bce7967a Updated Russian translation 2004-12-05 18:39:04 +00:00
Guillaume Melquiond
5f2d71b016 At first it was supposed to be a small patch...
to fix weapons not being translated in the attack box. But now it also
handles the way the battle statistics are stored in memory: the
optional part is now strictly user-oriented, and hence can be fully
translated. As a consequence, the common part is much smaller, almost
a POD; it should speed up the AI since both the memory footprint and
the _struction time are notably reduced. To avoid changing too much
code, there are still two strings in the common structure in order to
handle attack specials; they could be replaced later on by an integer
bitset to further speed up the game.
2004-12-05 18:37:36 +00:00
Guillaume Melquiond
be62da89b1 Because gettext is allowed to do as it pleases...
...when it is fed with an empty string, let's workaround it by adding
a new function.
2004-12-05 18:24:44 +00:00
Isaac Clerencia Perez
e986dc7ac0 Updated changelog with missing info, I will do it better in next release :( 2004-12-05 15:45:47 +00:00
Isaac Clerencia Perez
4979a2698c Bump version to 0.8.9-CVS 2004-12-05 15:45:04 +00:00
Isaac Clerencia Perez
4ef3bdb999 Bumped version to 0.8.8 2004-12-05 10:38:01 +00:00
Guillaume Melquiond
ea905b91c6 Update changelog with Mage balancing. 2004-12-05 00:39:45 +00:00
Isaac Clerencia Perez
5e97661108 Reduced the cost of Mages by 1g 2004-12-05 00:12:58 +00:00
Isaac Clerencia Perez
ac0644688e Run make -C po update-po 2004-12-05 00:12:18 +00:00
Isaac Clerencia Perez
f475cc3f1f Run dos2unix 2004-12-04 23:44:10 +00:00
James Spencer
df9a2cab10 Make it sane: Credit Invisible Philosophe 2004-12-04 22:00:12 +00:00
Guillaume Melquiond
4f94a75e73 Fix EI end of campaign, and update changelog accordingly. 2004-12-04 21:53:19 +00:00
Guillaume Melquiond
4bf305508d Remove unused variable. 2004-12-04 20:06:07 +00:00
Isaac Clerencia Perez
90b2119103 Updated Italian translation 2004-12-04 19:28:41 +00:00
Isaac Clerencia Perez
c284c74b81 Updated Italian translation 2004-12-04 19:20:20 +00:00
Isaac Clerencia Perez
abe706972a Updated Italian translation for TRoW 2004-12-04 18:55:57 +00:00
Guillaume Melquiond
032a18f89e Mistakenly put a column separator instead of a help string separator. 2004-12-04 18:38:30 +00:00
Isaac Clerencia Perez
88c56eaede Updated German translation 2004-12-04 17:41:39 +00:00
Richard Kettering
4dafe8e552 Realignment of Silver Mage teleportation animation, fixes to alpha. 2004-12-04 15:58:48 +00:00
Guillaume Melquiond
ab0a4a1e53 Switched to new logging system. 2004-12-04 15:14:09 +00:00
Guillaume Melquiond
d16fad73e8 Switched to new logging system. 2004-12-04 15:05:32 +00:00
Guillaume Melquiond
203b2816f5 Switched to new logging system. 2004-12-04 15:02:09 +00:00
Guillaume Melquiond
a1af439ab1 Remove unused parameter. 2004-12-04 14:50:20 +00:00
Guillaume Melquiond
2d2061bbac Update changelog with teleportation fix. 2004-12-04 14:42:10 +00:00
Guillaume Melquiond
d96027d481 Partially fix teleportation (#10588, #11213).
There are still some graphical glitches, but they may be not related
to this part of the code.
2004-12-04 14:25:12 +00:00
Guillaume Melquiond
8199ec2bd2 Update changelog with bug numbers. 2004-12-04 12:25:23 +00:00
Guillaume Melquiond
bb1b8e1ef8 Update changelog with bug numbers. 2004-12-04 12:18:30 +00:00
Guillaume Melquiond
37fb7d9d5d Simplify zoom and fix #9890 along the way. 2004-12-04 11:51:44 +00:00
Guillaume Melquiond
5ed43d7c55 Fix bug #10926, invisible attack. 2004-12-04 08:45:49 +00:00
Guillaume Melquiond
1ec337cc7c Unfuzzy 2004-12-04 08:03:37 +00:00
James Spencer
d7098bc4ad Update 2004-12-04 06:54:28 +00:00
James Spencer
a031ef2f4a Fix some ranged units where image_diagonal= wasn't specified.
This lead to the 'too fast for the eye to see' ranged effect (Found
another one)
2004-12-04 06:53:45 +00:00
James Spencer
2ca1d7da1c Fix some ranged units where image_diagonal= wasn't specified.
This lead to the 'too fast for the eye to see' ranged effect :) I
still might have missed some.
2004-12-04 06:19:59 +00:00
James Spencer
57821a8937 Minor unit changes in TRoW 2004-12-04 05:48:32 +00:00
James Spencer
c1e88e4f63 Balancing for HttT 2004-12-04 04:41:01 +00:00
Dave White
8377a04c99 fixed crash bug when loading game (#11208 - internal) 2004-12-04 01:30:30 +00:00
James Spencer
6f06cf0a7a Changes to make 'A Test of the Clan' sane. Will update the changelog. 2004-12-04 00:58:21 +00:00
Yann Dirson
ee72a23de4 update-po 2004-12-03 18:32:19 +00:00
Guillaume Melquiond
42f97a2926 Suppress parameter warning. 2004-12-03 18:19:34 +00:00
Guillaume Melquiond
92cb490891 Remove two useless parameters. And fix bug #11110 as a corollary. 2004-12-03 17:57:35 +00:00
Richard Kettering
c4adce4693 Updated wose cfg files to accept new images. Modified Ancient Wose Description. 2004-12-03 11:15:54 +00:00