Susanna Björverud
d1fd39635b
Updated Swedish Translation
2004-12-06 08:31:52 +00:00
James Spencer
59deeeb39d
Mention Jevyan in the intro. There is a big scary Lich there...
2004-12-05 23:07:41 +00:00
Guillaume Melquiond
ca9195dac8
Remove A* from the header and put it into a single object file.
...
It reduces compile time, and it could speed up the AI.
2004-12-05 22:14:29 +00:00
Yann Dirson
8d97394fa7
implemented ref= to specify explicit reference rect...
...
...in relative positionning of theme elements (still one problem with
finding an id in grand-children of [resolution] blocks); converted
most of the 1024x768 theme to use them
2004-12-05 22:14:04 +00:00
Guillaume Melquiond
022b2e16f4
Don't use hardcoded separators in main menus.
2004-12-05 19:54:26 +00:00
James Spencer
5dfa8f571a
Update
2004-12-05 19:28:46 +00:00
James Spencer
8fc000c2d0
Add Deathblade to MP
2004-12-05 19:27:10 +00:00
James Spencer
b16b31dd79
Move it to the 'monster' group
2004-12-05 19:15:59 +00:00
Guillaume Melquiond
00aae16f59
Apply patch #3480 which documents thread.hpp.
...
Also comment the wait_timeout function since its use can really lead
to problem on some systems.
2004-12-05 19:09:47 +00:00
Susanna Björverud
e0bce7967a
Updated Russian translation
2004-12-05 18:39:04 +00:00
Guillaume Melquiond
5f2d71b016
At first it was supposed to be a small patch...
...
to fix weapons not being translated in the attack box. But now it also
handles the way the battle statistics are stored in memory: the
optional part is now strictly user-oriented, and hence can be fully
translated. As a consequence, the common part is much smaller, almost
a POD; it should speed up the AI since both the memory footprint and
the _struction time are notably reduced. To avoid changing too much
code, there are still two strings in the common structure in order to
handle attack specials; they could be replaced later on by an integer
bitset to further speed up the game.
2004-12-05 18:37:36 +00:00
Guillaume Melquiond
be62da89b1
Because gettext is allowed to do as it pleases...
...
...when it is fed with an empty string, let's workaround it by adding
a new function.
2004-12-05 18:24:44 +00:00
Isaac Clerencia Perez
e986dc7ac0
Updated changelog with missing info, I will do it better in next release :(
2004-12-05 15:45:47 +00:00
Isaac Clerencia Perez
4979a2698c
Bump version to 0.8.9-CVS
2004-12-05 15:45:04 +00:00
Isaac Clerencia Perez
4ef3bdb999
Bumped version to 0.8.8
2004-12-05 10:38:01 +00:00
Guillaume Melquiond
ea905b91c6
Update changelog with Mage balancing.
2004-12-05 00:39:45 +00:00
Isaac Clerencia Perez
5e97661108
Reduced the cost of Mages by 1g
2004-12-05 00:12:58 +00:00
Isaac Clerencia Perez
ac0644688e
Run make -C po update-po
2004-12-05 00:12:18 +00:00
Isaac Clerencia Perez
f475cc3f1f
Run dos2unix
2004-12-04 23:44:10 +00:00
James Spencer
df9a2cab10
Make it sane: Credit Invisible Philosophe
2004-12-04 22:00:12 +00:00
Guillaume Melquiond
4f94a75e73
Fix EI end of campaign, and update changelog accordingly.
2004-12-04 21:53:19 +00:00
Guillaume Melquiond
4bf305508d
Remove unused variable.
2004-12-04 20:06:07 +00:00
Isaac Clerencia Perez
90b2119103
Updated Italian translation
2004-12-04 19:28:41 +00:00
Isaac Clerencia Perez
c284c74b81
Updated Italian translation
2004-12-04 19:20:20 +00:00
Isaac Clerencia Perez
abe706972a
Updated Italian translation for TRoW
2004-12-04 18:55:57 +00:00
Guillaume Melquiond
032a18f89e
Mistakenly put a column separator instead of a help string separator.
2004-12-04 18:38:30 +00:00
Isaac Clerencia Perez
88c56eaede
Updated German translation
2004-12-04 17:41:39 +00:00
Richard Kettering
4dafe8e552
Realignment of Silver Mage teleportation animation, fixes to alpha.
2004-12-04 15:58:48 +00:00
Guillaume Melquiond
ab0a4a1e53
Switched to new logging system.
2004-12-04 15:14:09 +00:00
Guillaume Melquiond
d16fad73e8
Switched to new logging system.
2004-12-04 15:05:32 +00:00
Guillaume Melquiond
203b2816f5
Switched to new logging system.
2004-12-04 15:02:09 +00:00
Guillaume Melquiond
a1af439ab1
Remove unused parameter.
2004-12-04 14:50:20 +00:00
Guillaume Melquiond
2d2061bbac
Update changelog with teleportation fix.
2004-12-04 14:42:10 +00:00
Guillaume Melquiond
d96027d481
Partially fix teleportation ( #10588 , #11213 ).
...
There are still some graphical glitches, but they may be not related
to this part of the code.
2004-12-04 14:25:12 +00:00
Guillaume Melquiond
8199ec2bd2
Update changelog with bug numbers.
2004-12-04 12:25:23 +00:00
Guillaume Melquiond
bb1b8e1ef8
Update changelog with bug numbers.
2004-12-04 12:18:30 +00:00
Guillaume Melquiond
37fb7d9d5d
Simplify zoom and fix #9890 along the way.
2004-12-04 11:51:44 +00:00
Guillaume Melquiond
5ed43d7c55
Fix bug #10926 , invisible attack.
2004-12-04 08:45:49 +00:00
Guillaume Melquiond
1ec337cc7c
Unfuzzy
2004-12-04 08:03:37 +00:00
James Spencer
d7098bc4ad
Update
2004-12-04 06:54:28 +00:00
James Spencer
a031ef2f4a
Fix some ranged units where image_diagonal= wasn't specified.
...
This lead to the 'too fast for the eye to see' ranged effect (Found
another one)
2004-12-04 06:53:45 +00:00
James Spencer
2ca1d7da1c
Fix some ranged units where image_diagonal= wasn't specified.
...
This lead to the 'too fast for the eye to see' ranged effect :) I
still might have missed some.
2004-12-04 06:19:59 +00:00
James Spencer
57821a8937
Minor unit changes in TRoW
2004-12-04 05:48:32 +00:00
James Spencer
c1e88e4f63
Balancing for HttT
2004-12-04 04:41:01 +00:00
Dave White
8377a04c99
fixed crash bug when loading game ( #11208 - internal)
2004-12-04 01:30:30 +00:00
James Spencer
6f06cf0a7a
Changes to make 'A Test of the Clan' sane. Will update the changelog.
2004-12-04 00:58:21 +00:00
Yann Dirson
ee72a23de4
update-po
2004-12-03 18:32:19 +00:00
Guillaume Melquiond
42f97a2926
Suppress parameter warning.
2004-12-03 18:19:34 +00:00
Guillaume Melquiond
92cb490891
Remove two useless parameters. And fix bug #11110 as a corollary.
2004-12-03 17:57:35 +00:00
Richard Kettering
c4adce4693
Updated wose cfg files to accept new images. Modified Ancient Wose Description.
2004-12-03 11:15:54 +00:00