Anonymissimus
d6893dd609
removed leftover old animations
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fix for wmlscope messages
2011-07-11 19:58:11 +00:00
Dan Gerhards
02d0edd20b
Made EASY difficulty easier.
2011-07-10 11:28:11 +00:00
Dan Gerhards
f63b94e5bf
Fixed bug causing enemy to recruit too many Chocobones on EASY
2011-07-10 10:32:03 +00:00
Richard Kettering
49fcbbf92c
New animations for the horseman.
2011-07-10 07:06:06 +00:00
Nils Kneuper
a93ab50b2b
applied utils/wesnoth-optipng
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Overall statistics (only for files with a smaller recompressed size):
Original size: 273 KiB on 62 files
Optimized size: 238 KiB
Total saving: 34 KiB = 12% decrease
2011-07-09 08:26:43 +00:00
Dmitry Kovalenko
a293e91db3
Completed cleanup functionality(kind of hacky, might need refactoring). Also done some minor fixes
2011-07-08 09:40:08 +00:00
Ignacio R. Morelle
f547b70b9e
LoW: .generate_traits -> .random_traits
2011-07-06 10:44:37 +00:00
Eric S. Raymond
30038f34ff
Fix spacing.
2011-07-05 11:57:16 +00:00
Eric S. Raymond
8da4e3ffa9
A forum user pointed out that the King ought to be using...
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...the royal house's pocket cannon (the Sceptre of Fire) during the
siege situations in EI. Since the user already has some undetermined
number of has high-level mages (e.g. firecasters) at this point, this
addition shouldn't be unbalancing.
2011-07-05 11:33:45 +00:00
Lari Nieminen
be146734c8
Minor dialogue change.
2011-07-05 10:55:05 +00:00
Eric S. Raymond
377e3aeab3
Complete previous EI change.
2011-07-05 10:48:44 +00:00
Eric S. Raymond
a46ebe0285
Give Jevyan a bit more nmtivation for chasing the Ruby of Fire while keeping
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its actual abilities creatively unclear.
2011-07-05 10:43:38 +00:00
Fabian Müller
2d4d8984d5
Added many (too many) joystick related config items...
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...to the advanced preferences.
2011-07-04 12:52:43 +00:00
Dmitry Kovalenko
bab732a43e
Sticky candidate actions are constructed if sticky=yes specified
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(Lua engine only). Also added missing unit coordinate parameters to
the config
2011-07-04 11:19:56 +00:00
Eric S. Raymond
f880c89e81
Teach wmllint to detect missing side attribute in recruit,
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...allow_recruit and disallow_recruit. Fix all mainline instances of
this glitch.
2011-07-03 10:55:21 +00:00
Ignacio R. Morelle
52471abac6
HttT: fix a warning about allow_recruit.side being missing...
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...in scenario 4's enemies defeated event; spotted by Sytyi
2011-07-03 09:55:40 +00:00
Sergey Popov
882bed8c8b
GUI2 network transmission dialog improvements:
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Added feedback on whether it's connecting/downloading and
made strings translatable.
2011-07-02 18:06:03 +00:00
Dmitry Kovalenko
cd0450f950
Removed debug outputs
2011-06-30 14:54:08 +00:00
Dmitry Kovalenko
8d65c3b7f7
Added functionality to the [add_ai_behavior] tag.
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Not fully working at the moment, but is usable. The usage syntax will
most probably remain, but the internals will be modified.
2011-06-30 14:14:46 +00:00
Lari Nieminen
eb5a744f71
Fixed a few erroneous speakers as reported on the forums.
2011-06-29 22:37:53 +00:00
Sergey Popov
5d5791c20c
Network transmission dialog improvement:
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Realign the numeric display label and use invalidate_layout()
to ensure that its size will stay correct as it's updated.
2011-06-29 16:39:50 +00:00
Ignacio R. Morelle
14330580e6
gui2: Convert the New Folder dialog to GUI2
2011-06-29 01:46:25 +00:00
Ignacio R. Morelle
b65cba6f96
gui2: campaign_difficulty, simple_item_selector:
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...Set standard margins for the central listbox widget (looks nicer this way)
2011-06-27 09:36:28 +00:00
Ignacio R. Morelle
02788547c6
Hide deprecated terrains from the editor palette...
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...while someone decides when to kill them
2011-06-27 07:19:40 +00:00
Ignacio R. Morelle
abb1fb6705
Re-rationalization of terrain names, part 2
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Interested people look at the full commit message in SVN instead of
CIA's crappy notifications.
* All nameless terrains were given generic-enough names.
* "Aquatic Village" became simply "Village"; "Sunken Castle/Keep" is
"Ruined Castle/Keep"
* "Encampment" and "Encampment Keep" are special cases, discuss.
* "Snow Hills" etcetera are just "Hills" now
2011-06-27 06:57:47 +00:00
Ignacio R. Morelle
52ae413bd1
Re-rationization of terrain names, part 1
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Eleazar's "rationalization" of terrain names in 2010-10-22T20:51:37Z!me@jwbjerk.com,
2010-10-22T21:27:44Z!me@jwbjerk.com left quite a bunch of terrains with editor_name
attributes but no name attribute. While it may theoretically make
sense to inherit the name attribute from an aliased terrain, this
creates new problems of its own when a terrain is aliased to more than
one type (which one to choose for name inheritance?). In my opinion it
is best to solve this in WML and not add more layers (heh) of
convolutedness to the terrain engine.
2011-06-27 06:33:30 +00:00
Dmitry Kovalenko
74cf9b5ae3
Added a counter for sticky candidate actions and a comment for Crab
2011-06-26 18:51:43 +00:00
Anonymissimus
4a8ffbcd63
added support for slider and progress_bar widgets...
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...to wesnoth.get_dialog_value
added support for text_box, slider, and progress_bar widgets to
wesnoth.set_dialog_value
(bug #18271 , patch #2755 by Exasperation)
2011-06-26 18:07:50 +00:00
Ignacio R. Morelle
74855ceb19
gui2: lobby_player_info: Use titlecase; simply button labels
2011-06-24 09:51:38 +00:00
Ignacio R. Morelle
81f65ce2df
gui2: mp_cmd_wrapper: Use titlecase correctly; simplify Send PM button text
2011-06-24 09:51:13 +00:00
Ignacio R. Morelle
1399aaf6c1
gui2: Use titlecase for the Change Control dialog title
2011-06-24 09:35:13 +00:00
Ignacio R. Morelle
b221034aa8
Update the official forum board URL in MP menu tooltip
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http://www.wesnoth.org/forum/ currently redirects to http://forums.wesnoth.org/ .
2011-06-24 09:31:20 +00:00
Ignacio R. Morelle
8d4851e998
Fix a credits entry with embedded quotes
2011-06-24 08:52:16 +00:00
Ignacio R. Morelle
928d55e61b
gui2: Switch new lobby to use the borderless window definition
2011-06-24 03:11:16 +00:00
Ignacio R. Morelle
10d77e1540
gui2: Create a definition for windows without border decorations
2011-06-24 03:10:55 +00:00
Sergey Popov
8b5ab058b2
Added numeric progress display to GUI2 network transmission dialog.
2011-06-23 15:39:37 +00:00
Dmitry Kovalenko
ba69be6682
Minor cosmetic fixes
2011-06-21 14:10:12 +00:00
Elias Pschernig
31ad9b2d06
Updated about_cfg_to_wiki to not require the deprecated python parser...
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...any longer. As a side-effect seems to fix the script.
2011-06-20 19:19:17 +00:00
Dmitry Kovalenko
437b619397
added a wesnoth.modify_ai Lua function,
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...continued work on the patrolling system, made more mess in lua_ai
arena
2011-06-20 17:05:59 +00:00
Ignacio R. Morelle
6cd5de7712
Add icon support to the GUI2 add-ons download dialog
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Really just fooling around. This design isn't quite what I want.
2011-06-20 05:42:31 +00:00
Steven Panek
2033e95b30
Commented out the font loading code for Junicode,
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...for there is no reason to try to load that font right now.
2011-06-19 17:21:43 +00:00
Ignacio R. Morelle
76bf2fd23b
Moved Animate Map option from Advanced Preferences to Display
2011-06-19 00:05:44 +00:00
Ignacio R. Morelle
4cb0d94763
Moved Unit Standing Animations toggle from Advanced Preferences to Display
2011-06-18 23:35:59 +00:00
Ignacio R. Morelle
bc82c3b3ee
Moved and renamed option "Scroll tracking of unit actions"...
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...(now in Advanced Preferences)
The new name is "Follow Unit Actions".
2011-06-18 21:47:32 +00:00
Ignacio R. Morelle
9e03262638
Resurrect Reverse Time Graphics' option tooltip
2011-06-18 21:25:22 +00:00
Ignacio R. Morelle
5cdad37b6a
Move Reverse Time Graphics option to Advanced Preferences
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Rationale: This option doesn't deserve to exist, but it's been removed
and restored before.
2011-06-18 21:19:34 +00:00
Fabian Müller
98f2a49d2f
LoW::7: Replaced the malfunctioning recruit macro for the orcs.
2011-06-18 16:02:21 +00:00
Eric S. Raymond
5e7b140ed4
Remove some commented-out old code that was giving wmmlint indigestion.
2011-06-18 15:37:11 +00:00
Lari Nieminen
3462617584
Scaled the TSG campaign image size down to the standard 350x350.
2011-06-18 09:54:48 +00:00
Dmitry Kovalenko
184105148a
The patrol unit now cycles through the multiple waypoints given to him
2011-06-17 11:20:29 +00:00