Timotei Dolean
47e8c5cb13
eclipse plugin: Add the remaining missing javadoc
2011-08-18 19:46:46 +00:00
Anonymissimus
a4cc9dde49
CB projectfile update
2011-08-18 15:21:24 +00:00
Anonymissimus
6df03749c3
MSVC9 projectfiles update
2011-08-18 15:21:06 +00:00
Lari Nieminen
a361fd955b
Lowered swamp defense of the deepsea movetype from 60% to 40%.
2011-08-18 07:07:07 +00:00
Lari Nieminen
b4322bf819
Fixed a misplaced Tentacle of the Deep.
2011-08-18 06:58:47 +00:00
Simon Forsyth
e8417c17ae
Draw correct sw-ne chasm bridge over swamp
2011-08-18 03:13:04 +00:00
Simon Forsyth
58344de94e
Delete large quantities of commented WML concerned water transistions.
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It is labeled as not working, and can always get it back via svn
2011-08-18 02:46:57 +00:00
Simon Forsyth
e5e5999cde
Make ruined castle variations work again
2011-08-18 02:39:44 +00:00
Sergey Popov
6aa4d3c134
Updated the SConscript file.
2011-08-17 23:10:05 +00:00
Sytyi Nick
82e3840590
Updated GUI schema. Still not finished yet.
2011-08-17 22:35:33 +00:00
Sytyi Nick
8c74ce90d1
Added --strict-validation command line option.
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(Validation errors are treated as fatal)
2011-08-17 22:26:10 +00:00
Timotei Dolean
1ba5171b81
eclipse plugin: A lot of javadoc/source cleanup.
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More still to come but tomorrow.
2011-08-17 21:18:21 +00:00
Timotei Dolean
a52ad063ee
eclipse plugin: Make the comparator implement the...
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...Serializable interface also.
2011-08-17 21:18:10 +00:00
Timotei Dolean
6025b06486
eclipse plugin: Make the label provider be less hacky,
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...and implement in a better place the called to the
proposal provider initialization routine.
2011-08-17 21:18:01 +00:00
Timotei Dolean
7fe4fb48c3
eclipse plugin: Remove redundant class.
2011-08-17 21:17:52 +00:00
Timotei Dolean
a2bcc41c00
eclipse plugin: Remove some redundant methods
2011-08-17 21:17:44 +00:00
Timotei Dolean
2719f4acd4
eclipse plugin: Initialize some members in ctor
2011-08-17 21:17:35 +00:00
Timotei Dolean
0d0ae8f6ba
eclipse plugin: Return a null EditorCallback instead...
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...of creating just a plain class for supressing the xtext nature
adding callback
2011-08-17 21:17:25 +00:00
Timotei Dolean
683d1ea41a
eclipse plugin: Add the WesnothProjectsExplorer id...
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...to the show view menu
2011-08-17 21:17:16 +00:00
Timotei Dolean
1e5bf405c9
eclipse plugin: Remove some redundant null checks
2011-08-17 21:17:08 +00:00
Timotei Dolean
205b8721eb
eclipse plugin: Fix the logic for searching for...
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...directory entries. Previously it compare a class
with a string which don't have anything in common.
2011-08-17 21:16:59 +00:00
Timotei Dolean
b187127ba4
eclipse plugin: Create an array of the correct size
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instead of 0 size
2011-08-17 21:16:50 +00:00
Timotei Dolean
9b6e87b739
eclipse plugin: Remove the unused WMLLexer class
2011-08-17 21:16:41 +00:00
Timotei Dolean
7ff80b89eb
eclipse plugin: Make the eObjectAtOffsetHelper be a final static field.
2011-08-17 21:16:33 +00:00
Timotei Dolean
f4f4113859
eclipse plugin: Remove redundant call to 'toString'
2011-08-17 21:16:24 +00:00
Timotei Dolean
73027e3afa
eclipse plugin: Use a better way of getting the...
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...Expression list as an array
2011-08-17 21:16:15 +00:00
Timotei Dolean
ab2bd52da1
eclipse plugin: Remove some try catch blocks
2011-08-17 21:16:07 +00:00
Timotei Dolean
643c5b3c71
eclipse plugin: Flatten the 2 try catch blocks
2011-08-17 21:15:58 +00:00
Timotei Dolean
de1566997b
eclipse plugin: Capitalize the Name
2011-08-17 21:15:48 +00:00
Anonymissimus
fdb74894be
added new wml tag store_items
2011-08-17 18:38:07 +00:00
Elvish_Hunter
f14fda91f0
Now the Falcon gets one trait, plus feral. Fixes bug #18498
2011-08-17 07:55:13 +00:00
Nils Kneuper
85f9e146fc
updated Vietnamese translation
2011-08-17 07:39:42 +00:00
Eric S. Raymond
b422fb8bc0
Backstory for Landar.
2011-08-16 23:14:54 +00:00
Elias Pschernig
17e6c8c481
[units.wesnoth.org] only recoloror unit icons
2011-08-16 21:40:40 +00:00
Lari Nieminen
d17cf18481
Decreased the cost of the Giant Rat to 6g...
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...and added a new custom movetype for it.
2011-08-16 21:23:05 +00:00
Sytyi Nick
c5d98a7cf9
Made error messages more understandable, thanks Espreon for help.
2011-08-16 20:39:09 +00:00
Gunter Labes
0ac9a6075b
integrated KOTF tournament prize into Silverhead Crossing
2011-08-16 19:20:49 +00:00
Elias Pschernig
acee107f58
[units.wesnoth.org] some small CSS/JS changes
2011-08-16 18:22:02 +00:00
Mark de Wever
e35a5500ee
Avoid increasing a deleted iterator.
2011-08-16 18:15:47 +00:00
Sytyi Nick
e9a3823dca
Fixed run-rime error in class_tag:operator =()
2011-08-16 17:43:38 +00:00
Mark de Wever
da684d9f0b
Strip trailing whitespace.
2011-08-15 17:19:13 +00:00
Mark de Wever
b357fb6188
Fix a tag typo.
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Found by Sytyi's validation tool.
2011-08-15 17:19:08 +00:00
Mark de Wever
1d3867322d
Fix some invalid keys.
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Found by Sytyi's validation tool.
2011-08-15 17:19:05 +00:00
Mark de Wever
7862949b18
Fix some invalid keys.
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Found by Sytyi's validation tool.
2011-08-15 17:19:02 +00:00
Mark de Wever
97861fcd5d
Initialize all members.
2011-08-15 17:18:59 +00:00
Mark de Wever
396b447761
Initialize all members.
2011-08-15 17:18:55 +00:00
Mark de Wever
b714413c72
Initialize all members.
2011-08-15 17:18:52 +00:00
Thonsew
0dc07363a7
Fix bug #16173 : Using n or cl while a fake unit is moving...
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...causes the game to segfault
The problem was that the temp_unit in unit_display for fake_move is
not exception safe and cl (change_level) uses an exception to jump to
the next level. The fix was to create game_display::temp_unit which
removes itself from the temp_units_ dequeue upon destruction
2011-08-15 15:01:23 +00:00
Thonsew
4bb5e2f825
Revert 2011-08-14T15:46:08Z!thonsew@yahoo.com
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Bugs are in C++ bugs related to recruitment and $this_unit not the WML
2011-08-15 15:01:17 +00:00
Thonsew
ebbe106e49
Fixes for ToD and fading related bugs #18504 #18493 #18017
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1. Broke display::adjust_colors into 2 functions, update_tod() and
adjust_color_overlay(). Update_tod() called whenever (but at least
once per turn) to update the tod color shift. Adjust_color_overlay()
called from the lua color_adjust handler to apply the color_adjust on
top and just once to the display.
2. Changed the startup code to prevent color shift after initial
dialog. In play_controller start the scenario with the initial tod
not rgb=(0,0,0)
2011-08-15 15:01:11 +00:00