46739 Commits

Author SHA1 Message Date
Timotei Dolean
47e8c5cb13 eclipse plugin: Add the remaining missing javadoc 2011-08-18 19:46:46 +00:00
Anonymissimus
a4cc9dde49 CB projectfile update 2011-08-18 15:21:24 +00:00
Anonymissimus
6df03749c3 MSVC9 projectfiles update 2011-08-18 15:21:06 +00:00
Lari Nieminen
a361fd955b Lowered swamp defense of the deepsea movetype from 60% to 40%. 2011-08-18 07:07:07 +00:00
Lari Nieminen
b4322bf819 Fixed a misplaced Tentacle of the Deep. 2011-08-18 06:58:47 +00:00
Simon Forsyth
e8417c17ae Draw correct sw-ne chasm bridge over swamp 2011-08-18 03:13:04 +00:00
Simon Forsyth
58344de94e Delete large quantities of commented WML concerned water transistions.
It is labeled as not working, and can always get it back via svn
2011-08-18 02:46:57 +00:00
Simon Forsyth
e5e5999cde Make ruined castle variations work again 2011-08-18 02:39:44 +00:00
Sergey Popov
6aa4d3c134 Updated the SConscript file. 2011-08-17 23:10:05 +00:00
Sytyi Nick
82e3840590 Updated GUI schema. Still not finished yet. 2011-08-17 22:35:33 +00:00
Sytyi Nick
8c74ce90d1 Added --strict-validation command line option.
(Validation errors are treated as fatal)
2011-08-17 22:26:10 +00:00
Timotei Dolean
1ba5171b81 eclipse plugin: A lot of javadoc/source cleanup.
More still to come but tomorrow.
2011-08-17 21:18:21 +00:00
Timotei Dolean
a52ad063ee eclipse plugin: Make the comparator implement the...
...Serializable interface also.
2011-08-17 21:18:10 +00:00
Timotei Dolean
6025b06486 eclipse plugin: Make the label provider be less hacky,
...and implement in a better place the called to the
proposal provider initialization routine.
2011-08-17 21:18:01 +00:00
Timotei Dolean
7fe4fb48c3 eclipse plugin: Remove redundant class. 2011-08-17 21:17:52 +00:00
Timotei Dolean
a2bcc41c00 eclipse plugin: Remove some redundant methods 2011-08-17 21:17:44 +00:00
Timotei Dolean
2719f4acd4 eclipse plugin: Initialize some members in ctor 2011-08-17 21:17:35 +00:00
Timotei Dolean
0d0ae8f6ba eclipse plugin: Return a null EditorCallback instead...
...of creating just a plain class for supressing the xtext nature
adding callback
2011-08-17 21:17:25 +00:00
Timotei Dolean
683d1ea41a eclipse plugin: Add the WesnothProjectsExplorer id...
...to the show view menu
2011-08-17 21:17:16 +00:00
Timotei Dolean
1e5bf405c9 eclipse plugin: Remove some redundant null checks 2011-08-17 21:17:08 +00:00
Timotei Dolean
205b8721eb eclipse plugin: Fix the logic for searching for...
...directory entries. Previously it compare a class
with a string which don't have anything in common.
2011-08-17 21:16:59 +00:00
Timotei Dolean
b187127ba4 eclipse plugin: Create an array of the correct size
instead of 0 size
2011-08-17 21:16:50 +00:00
Timotei Dolean
9b6e87b739 eclipse plugin: Remove the unused WMLLexer class 2011-08-17 21:16:41 +00:00
Timotei Dolean
7ff80b89eb eclipse plugin: Make the eObjectAtOffsetHelper be a final static field. 2011-08-17 21:16:33 +00:00
Timotei Dolean
f4f4113859 eclipse plugin: Remove redundant call to 'toString' 2011-08-17 21:16:24 +00:00
Timotei Dolean
73027e3afa eclipse plugin: Use a better way of getting the...
...Expression list as an array
2011-08-17 21:16:15 +00:00
Timotei Dolean
ab2bd52da1 eclipse plugin: Remove some try catch blocks 2011-08-17 21:16:07 +00:00
Timotei Dolean
643c5b3c71 eclipse plugin: Flatten the 2 try catch blocks 2011-08-17 21:15:58 +00:00
Timotei Dolean
de1566997b eclipse plugin: Capitalize the Name 2011-08-17 21:15:48 +00:00
Anonymissimus
fdb74894be added new wml tag store_items 2011-08-17 18:38:07 +00:00
Elvish_Hunter
f14fda91f0 Now the Falcon gets one trait, plus feral. Fixes bug #18498 2011-08-17 07:55:13 +00:00
Nils Kneuper
85f9e146fc updated Vietnamese translation 2011-08-17 07:39:42 +00:00
Eric S. Raymond
b422fb8bc0 Backstory for Landar. 2011-08-16 23:14:54 +00:00
Elias Pschernig
17e6c8c481 [units.wesnoth.org] only recoloror unit icons 2011-08-16 21:40:40 +00:00
Lari Nieminen
d17cf18481 Decreased the cost of the Giant Rat to 6g...
...and added a new custom movetype for it.
2011-08-16 21:23:05 +00:00
Sytyi Nick
c5d98a7cf9 Made error messages more understandable, thanks Espreon for help. 2011-08-16 20:39:09 +00:00
Gunter Labes
0ac9a6075b integrated KOTF tournament prize into Silverhead Crossing 2011-08-16 19:20:49 +00:00
Elias Pschernig
acee107f58 [units.wesnoth.org] some small CSS/JS changes 2011-08-16 18:22:02 +00:00
Mark de Wever
e35a5500ee Avoid increasing a deleted iterator. 2011-08-16 18:15:47 +00:00
Sytyi Nick
e9a3823dca Fixed run-rime error in class_tag:operator =() 2011-08-16 17:43:38 +00:00
Mark de Wever
da684d9f0b Strip trailing whitespace. 2011-08-15 17:19:13 +00:00
Mark de Wever
b357fb6188 Fix a tag typo.
Found by Sytyi's validation tool.
2011-08-15 17:19:08 +00:00
Mark de Wever
1d3867322d Fix some invalid keys.
Found by Sytyi's validation tool.
2011-08-15 17:19:05 +00:00
Mark de Wever
7862949b18 Fix some invalid keys.
Found by Sytyi's validation tool.
2011-08-15 17:19:02 +00:00
Mark de Wever
97861fcd5d Initialize all members. 2011-08-15 17:18:59 +00:00
Mark de Wever
396b447761 Initialize all members. 2011-08-15 17:18:55 +00:00
Mark de Wever
b714413c72 Initialize all members. 2011-08-15 17:18:52 +00:00
Thonsew
0dc07363a7 Fix bug #16173: Using n or cl while a fake unit is moving...
...causes the game to segfault

The problem was that the temp_unit in unit_display for fake_move is
not exception safe and cl (change_level) uses an exception to jump to
the next level.  The fix was to create game_display::temp_unit which
removes itself from the temp_units_ dequeue upon destruction
2011-08-15 15:01:23 +00:00
Thonsew
4bb5e2f825 Revert 2011-08-14T15:46:08Z!thonsew@yahoo.com
Bugs are in C++ bugs related to recruitment and $this_unit not the WML
2011-08-15 15:01:17 +00:00
Thonsew
ebbe106e49 Fixes for ToD and fading related bugs #18504 #18493 #18017
1.  Broke display::adjust_colors into 2 functions, update_tod() and
adjust_color_overlay().  Update_tod() called whenever (but at least
once per turn) to update the tod color shift.  Adjust_color_overlay()
called from the lua color_adjust handler to apply the color_adjust on
top and just once to the display.

2. Changed the startup code to prevent color shift after initial
dialog.  In play_controller start the scenario with the initial tod
not rgb=(0,0,0)
2011-08-15 15:01:11 +00:00