Nils Kneuper
47fc81972a
pot-update (preparing for 1.9.11)
...
regenerated doc files
2011-11-23 13:13:10 +00:00
Elvish_Hunter
18ab6e4e58
SoF: fixed two bugs
...
Rugnur was recalled unhealed, and sighted events were not fired correctly.
2011-11-23 11:49:49 +00:00
Gabriel Morin
da44706154
Added current known whiteboard bugs to release notes.
2011-11-22 12:04:51 +00:00
Gabriel Morin
5502e6b999
Added a todo.
2011-11-22 11:45:41 +00:00
Gabriel Morin
96a43a48ee
Temporarily disabled code that used the pointer...
...
...to an action's unit before that action was validated, causing segfaults.
Probably related to bug #18534 and bug #18992 .
This causes a regression in functionality in the accurate display of
movement points for planned moves.
2011-11-22 11:45:33 +00:00
Gabriel Morin
9974a45ec8
Initialize shared pointers properly.
2011-11-22 11:45:24 +00:00
Gabriel Morin
c0db81e553
Addition of a lock to scoped_real_unit_map...
...
...to enforce the non-activation of the future unit map.
This prevents code called from WML events (drawing code, among others)
from building the future unit map.
2011-11-22 11:45:13 +00:00
Gabriel Morin
5fd7b794fa
Reworked the notifications sent to the whiteboard when game state changes.
...
Removed a redundant assert.
2011-11-22 11:45:01 +00:00
Alexander van Gessel
a2e3b19256
Revert 2011-11-21T04:32:39Z!ai0867@gmail.com.
...
This restores the race between error messages and disconnections.
2011-11-21 22:28:47 +01:00
Alexander van Gessel
5571d37008
Move seed erasure before new password request
2011-11-21 19:27:21 +01:00
Alexander van Gessel
87e7950ed2
Swap two arguments of the failed login logger.
...
This fixes the single-failure-causes-ban issue.
2011-11-21 18:02:12 +01:00
Nils Kneuper
6cbb02d268
updated Galician translation
2011-11-21 11:23:38 +00:00
Alexander van Gessel
fcb260ad95
Flush buffers when closing a funtioning socket.
...
This fixes a race between error messages and disconnections.
2011-11-21 05:32:39 +01:00
Elvish_Hunter
fc8464158b
[harm_unit]: reworked damage calculation code to fix a bug,
...
where the private unit can be influenced by units with leadership and
cast more damage than expected
2011-11-20 20:09:13 +00:00
Mark de Wever
d3066dd4c3
Remove duplicate tests.
...
Issue discovered by cppcheck.
2011-11-20 18:51:53 +00:00
Mark de Wever
36a6cb268f
Remove duplicate tests.
...
Issue discovered by cppcheck.
2011-11-20 18:51:50 +00:00
Mark de Wever
b22e8e5b7f
Remove a duplicated std::ios_base::binary.
...
Also some minor formatting cleanup. Issue discovered by cppcheck.
2011-11-20 18:51:45 +00:00
Elias Pschernig
5a2a2fac95
[wmlunits] Fixed forest tile picture. Fixed inclusion of addon campaigns with only shared units.
2011-11-20 15:04:52 +00:00
Gabriel Morin
5fd7b7325b
Revert revision #51485 "Add a work-round for bug #18534."
...
since bug #18534 is now fixed.
2011-11-20 08:08:54 +00:00
Gabriel Morin
3b8b653860
Added asserts to ensure game events...
...
...and other gamestate-changing stuff never happen while future unit
map is active.
2011-11-20 08:08:48 +00:00
Gabriel Morin
9e2986ad6f
Ensure future unit map isn't active while "select" event is being fired.
...
The map was being modified before the whiteboard got the occasion to
restore the game state.
Fixes bug #18534
2011-11-20 08:08:39 +00:00
Gabriel Morin
2709428b72
Revert revision #52012 "add workaround for bug #18992 "
...
Fixes bug#17277 again.
2011-11-20 08:08:33 +00:00
Gabriel Morin
c145812a2a
Don't build planned unit map if whiteboard is disabled.
...
(Really) Fixes bug#18992.
Relatively minor side effects if you plan an action then toggle out of
planning mode:
- for moves the location that displays the unit in the sidebar will
switch from future to current position
- for recruit/recall, your real current money will be displayed (could
actually be considered a feature, you can switch between
real/projected money with tab)
2011-11-20 08:08:25 +00:00
Fabian Müller
c272984dc8
Don't try to add the leader specific recruit list from a null pointer.
...
Workaround for bug #18984
2011-11-20 03:55:44 +00:00
Steven Panek
4a0e06cc6d
Updated the British English translation.
2011-11-20 00:57:12 +00:00
Steven Panek
4567b50ce5
Updated the Old English translation.
2011-11-20 00:30:22 +00:00
Alexander van Gessel
fd2d8c58ca
Dutch translation update
2011-11-19 23:54:40 +01:00
Steven Panek
e1a0efbffb
Added missing commas to the changelogs.
2011-11-19 20:48:59 +00:00
Nils Kneuper
da84775513
fix changelog to 80 chars per line
2011-11-19 19:07:04 +00:00
Nils Kneuper
11bdea233f
updated Italian translation
2011-11-19 19:05:48 +00:00
Simon Forsyth
7784272c65
Allow 2x2 mountains/volcanos to be drawn at right map edge. Fixes bug #19024
2011-11-19 17:24:14 +00:00
Elvish_Hunter
0ad2329190
Fixed color adjusting in 24-hour ToD to match default schedule
2011-11-19 10:51:04 +00:00
Elvish_Hunter
5f337d13bc
SoF: fixed two bugs in A Bargain is Struck
2011-11-19 09:55:08 +00:00
Anonymissimus
b66aa5d275
add workaround for bug #18992
...
This comments out a part of the offending revision 2011-09-11T00:35:26Z!gabrielmorin@gmail.com by gabba.
(bug #17277 )
More explanation see in the bug threads.
2011-11-18 19:59:05 +00:00
Anonymissimus
3c793eb445
add a built configuration to MSVC for detecting memory leaks
...
defining HAVE_VISUAL_LEAK_DETECTOR, other settings copied from
Debug configuration, so people aren't required to include vld.h
2011-11-18 19:58:47 +00:00
Anonymissimus
48981793e6
mute memory leak warnings about static pointers initialized with new
2011-11-18 19:58:31 +00:00
Anonymissimus
7aaa729698
add a conveniant way to detect memory leaks in Visual Studio
...
#ifdef'ed out for other built types.
MSVC's built-in memory leak detection is of limited capability due
to conflicts with placement new and missing stacktraces or even line
numbers.
This method uses the Visual Leak Detector http://www.vld.codeplex.com
LGPL'ed; I recommend setting StartDisabled = yes and
AggregateDuplicates = yes. This reduces a bit the noise caused by
static pointers initialized with new. There are a lot of leaks
reported for which I don't know whether they are some sort of false
positives. I hope they vanish once that someone cleans up the
valgrind log. :)
2011-11-18 19:58:13 +00:00
Anonymissimus
6ac1945c3e
add a missing include guard
2011-11-18 00:55:27 +00:00
Anonymissimus
fcd6b4bef6
add a missing include guard
2011-11-18 00:55:10 +00:00
Anonymissimus
f3375b1015
add a missing include guard
2011-11-18 00:54:50 +00:00
Anonymissimus
2d8521958c
add a missing include guard
2011-11-18 00:54:27 +00:00
Derek Hoagland
e3ad4e82a3
Added paragraph about eclipse plugin.
2011-11-17 19:47:53 +00:00
Nils Kneuper
d3734d8043
updated Indonesian translation
2011-11-17 11:07:40 +00:00
Derek Hoagland
f4e930c3aa
Replace Dead Water screenshot with whiteboard screenshot
2011-11-17 00:19:17 +00:00
Nils Kneuper
444cdeaeed
updated Lithuanian translation
2011-11-16 23:40:57 +00:00
Nils Kneuper
b81219405d
updated Galician translation
2011-11-16 23:39:48 +00:00
Steven Panek
b4c300040b
Updated the British English translation.
2011-11-16 12:46:53 +00:00
Steven Panek
f0e35cc05e
'Nickmask' -> 'Nickname mask'
2011-11-16 12:37:03 +00:00
Nils Kneuper
bc33ca3942
pot-update (string change in "dm":
...
"northeast" -> "northwest" in two strings)
regenerated doc files
2011-11-16 11:49:42 +00:00
Nils Kneuper
3249302f61
correct spelling to match commit message and pofix.py entry
2011-11-16 11:41:26 +00:00