23386 Commits

Author SHA1 Message Date
Jeffrey 'Sigurd' Westcoat
14239c6911 AOI: Remove unnecessary trait (#969)
Leaders don't need loyal.
2017-04-01 00:39:49 -04:00
sigurdfdragon
dde1854ba0 MP: Use title case for all use_map_settings options 2017-04-01 15:37:43 +11:00
ln-zookeeper
cc6239061f UtBS: Fixed infinite loop in the support ability code (bug #25626)
This happened due to the combination of the loop using [continue] and thus assuming FOREACH is implemented with [for], and FOREACH being reverted back to not using [for] in 8bbe4189.
2017-03-29 18:07:45 +03:00
Charles Dang
396b33c8a9 Story Viewer: much progress
Most functionality is implemented now, except (most notably) floating images.
2017-03-28 01:07:52 +11:00
Charles Dang
6bb7bd1017 Use standard color macros for button code
Since we can now specify alpha in the standard ones, there's no need for the duplicates.
2017-03-28 01:07:51 +11:00
Charles Dang
18e29731e6 Add optional WIDTH and HEIGHT arguments to GUI_FILLER 2017-03-28 01:07:50 +11:00
Charles Dang
15b3317b36 Add optional ALPHA macro args to all color macros 2017-03-28 01:07:48 +11:00
Celtic Minstrel
0c4b05ee2a Some fixes to [heal_unit]animate=yes
- Play the healed animation
- Pass the heal amount to both animations
2017-03-27 01:07:33 -04:00
ln-zookeeper
f5a1e44fb2 Fixed a few broken TC pixels in Cavalryman line sprites 2017-03-26 21:24:53 +03:00
Charles Dang
b0a51e5676 Story Viewer: more progress
* Story box can grow to accommodate more text
* Story panel can be hidden if no text is available
* Background images now respect scaling settings
2017-03-26 22:28:18 +11:00
Celtic Minstrel
701649a75e Fix [heal_unit] attempting to animate even if filter didn't match a unit 2017-03-26 00:15:38 -04:00
Severin Glöckner
9ff0137ca1 HttT S19c:
The condition for this event wasn't working as intended before.
And since the injuried sergant is only used once and not as regular unit, he's now hidden in the help.

[ci skip]
2017-03-25 22:56:39 +02:00
Severin Glöckner
d1b9dde798 changed morningstar to morning star
[ci skip]
2017-03-25 22:03:00 +02:00
Celtic Minstrel
5397c1eabc fix wmlparser2 and wmlparser2
fixup for 3d63f66dbb9e7cffec5376e044fc14b635d661c2

After this commit, all the wmlparser tests pass (including the new one) and the issue stated in #907 has also been verified to be fixed.
2017-03-24 13:58:20 -04:00
Allefant
9f3ed8df4c [wmlunits] apply zookeeper's suggested eras.cfg fix 2017-03-24 13:13:59 -04:00
Charles Dang
3648db32cf Updated GUI2 schema for 1a231c7 2017-03-24 20:28:33 +11:00
Charles Dang
aba06146be Story Viewer: progress on key nav and background image rendering 2017-03-24 17:48:40 +11:00
Charles Dang
1cf90d02d6 Initial implementation of GUI2 story viewer 2017-03-24 11:42:13 +11:00
Celtic Minstrel
f45d795134 fixup 0f01f97b (GNA25615) 2017-03-23 17:00:51 -04:00
gfgtdf
cbd3c2644c add lua end_music setter/getter
this also refactors some play_controller members and moves them
to game_data

this also adds a scenario_id getter in lua.
2017-03-23 18:08:16 +01:00
Charles Dang
ecffef786a GUI2/Help Browser: display raw topic text
Not sure a multi page is the best way to go here. There's a 2 - 3 second lag when opening the browser.
2017-03-23 23:36:27 +11:00
Charles Dang
3281df4e2f Base framework for GUI2 Help Browser 2017-03-23 22:58:37 +11:00
Charles Dang
c0cfd2f054 Addon Manager: fixed a case of inconsistent label side
[ci skip]
2017-03-23 13:18:58 +11:00
Charles Dang
bed2622455 Addon Manager: shorten Uploaded/Updated labels
[ci skip]
2017-03-23 11:58:05 +11:00
Charles Dang
9f77919427 Addon Manager: cleaned up unnecessary vertical_alignment keys
[ci skip]
2017-03-23 11:56:43 +11:00
Charles Dang
e93d48cc8a Addon Manager: allow Language and Dependencies labels to shrink
[ci skip]
2017-03-23 11:46:53 +11:00
Charles Dang
26dadfc2fb Addon Manager: internal layout tweaks
Why in hell did I not have the description scroll_label's column not marked as grow :|
2017-03-23 11:39:20 +11:00
Charles Dang
736c222688 Addon Manager: switch to plain labels (as opposed to scroll labels) for Language and Dependency fields
I likely had this in to work around the labels not filling all available space before mordante made me realize
horizontal_grow = true was the way to go. Either way, we don't ever want a scrollable list here.
2017-03-23 11:22:55 +11:00
Charles Dang
01b955717c Addon Manager: fixed formatting for installed dependencies list
[ci skip]
2017-03-23 11:06:44 +11:00
Charles Dang
aa57974500 Reduced size of large addon manager action buttons based on feedback
[ci skip]
2017-03-23 11:01:19 +11:00
ln-zookeeper
8bbe4189ed Reverted FOREACH, NEXT and REPEAT to their original forms
This is because the changes (9fb175c9d6) possibly break some existing uses for no reason.
2017-03-22 19:45:21 +02:00
Charles Dang
9a288ab78c Attack Predictions: greatly simplified WML and fixed misalignment when rows are hidden 2017-03-23 03:51:40 +11:00
Charles Dang
faaf311981 Removed a FIXME
[ci_skip]

Was fixed in 6520c7c
2017-03-22 14:05:25 +11:00
Charles Dang
26d4e55500 Attack Predictions: temp fix to keep data values aligned with labels
[ci_skip]

Value rows still aren't aligned in the case of one side of the data not having the specified value. Will fix later.
2017-03-22 14:04:21 +11:00
Charles Dang
6520c7c81e Attack Predictions: fixup use of default arg syntax
[ci_skip]
2017-03-22 13:55:06 +11:00
Charles Dang
1387a647c3 Attack Predictions: added rest of the modifier fields and improved data readability 2017-03-22 13:47:01 +11:00
Charles Dang
27f2826703 Attack Predictions: interface improvements 2017-03-22 05:18:26 +11:00
Charles Dang
32118d59c4 Attack Predictions: initial implementation of HP probability graphs 2017-03-21 15:18:29 +11:00
gfgtdf
bd6a0c69d1 replace wesnoth.set_next_scenario() with wesnoth.game_config.next_scenario setter/getter 2017-03-20 02:48:03 +01:00
Celtic Minstrel
1a1a893a4c Update [heal_unit] to use new animation API calls 2017-03-20 12:00:21 +11:00
Celtic Minstrel
0f01f97b30 Update Micro AIs to use new Lua API functions for altering AI 2017-03-20 12:00:21 +11:00
ln-zookeeper
210c288216 UtBS: New sprites and animations for Spider Lich by Vyncyn
Also renamed the images from dread-lich to spider-lich.
2017-03-19 01:23:22 +02:00
Shiki
1c0d5eb943 changed weapon name= key to flail, like it is for the shock trooper (#959)
[ci skip]
2017-03-18 17:38:44 -04:00
ln-zookeeper
07de0a02db Use small forests also when adjacent to the off-map terrain 2017-03-18 22:50:11 +02:00
ln-zookeeper
74a7e43182 TB S3: Used old wooden floor for parts of the castle interior 2017-03-18 21:42:06 +02:00
Celtic Minstrel
4c26e470f6 Merge pull request #940 from sevu/deep_waters_are_deep
Fix regressions with zombies

[ci skip]
2017-03-18 14:41:00 -04:00
Shiki
45d7cc1459 Changed description of the UMC plague ability. (#947)
[ci skip]
2017-03-18 14:40:12 -04:00
Celtic Minstrel
3d63f66dbb wmlparser.py: stricter determination of whether strings are translatable (fixes #907) 2017-03-18 14:31:36 -04:00
Charles Dang
64a369ef6f Addon Manager: made Exit button normal size 2017-03-19 04:52:42 +11:00
Charles Dang
d465879c89 MP Create Game: allow Leave button to fill all available space 2017-03-19 04:40:23 +11:00