54638 Commits

Author SHA1 Message Date
fendrin
66c3df3c9e Add support for setting vision cost aliases. 2013-11-27 06:16:16 +01:00
fendrin
4a8c66c9a4 default bindings for mouse button actions. 2013-11-27 02:25:49 +01:00
fendrin
7e46df9191 New controll hotkey actions for the base game handling. 2013-11-27 02:16:19 +01:00
fendrin
f85d83a5d7 Report about the selected hex when offmap. 2013-11-27 02:16:18 +01:00
fendrin
948b2806bf Getters of the tod_manager now give local times back. 2013-11-27 02:16:18 +01:00
fendrin
4b16c1fa30 Reverse order of context menu and hotkey handling. 2013-11-27 02:16:17 +01:00
fendrin
f24cd39fd2 New attempt on the game UI. 2013-11-27 02:16:17 +01:00
fendrin
88986a2480 Added unit to test the UI to the test scenario. 2013-11-27 02:16:17 +01:00
fendrin
d788be99b6 Simplified time of day schedule macros. 2013-11-27 02:16:17 +01:00
fendrin
7af0443080 Put time schedule macros in use. 2013-11-27 02:16:17 +01:00
fendrin
2b0770daee Allow the binding of every mouse button by the hotkey system. 2013-11-27 02:16:17 +01:00
fendrin
ebe2b446ec Added ignore rule for eclipse pydev project files. 2013-11-27 02:16:17 +01:00
fendrin
da4fa1da84 Color coded the alignment bonus. Two more reports for the new themes. 2013-11-27 02:16:16 +01:00
fendrin
ca7a220e9e Add the terrain symbol icons to the unit terrain tables. 2013-11-27 02:16:16 +01:00
fendrin
2753f3dc6f Getter for the number of the current tod in the schedule. 2013-11-27 02:16:16 +01:00
fendrin
d3af9f3e7a Default Theme: Rely on a larger minimap layout. 2013-11-27 02:16:15 +01:00
fendrin
ed456d793d Moved the map border definition in a macro, updates to replay UI. 2013-11-27 02:16:15 +01:00
fendrin
ded6ec8d6c Improved the 800x480 theme for the OpenPandora. 2013-11-27 02:16:15 +01:00
fendrin
6c3cf41ad5 Sidebar artwork, currently only used by the pandora theme. 2013-11-27 02:16:15 +01:00
fendrin
7e72fc39e0 Removed old artwork for the default theme. 2013-11-27 02:16:15 +01:00
fendrin
dd566b9bc3 Nenamed image file for a higres slider to match the naming scheme. 2013-11-27 02:16:15 +01:00
fendrin
08468cce78 New minimap design. Original art by LordBob, altered by Jetrel. 2013-11-27 02:16:15 +01:00
fendrin
48fad09a00 Highres buttons for the Pandora theme. 2013-11-27 02:16:14 +01:00
fendrin
280a005bd4 Highres icons for unit and zoomdefault actions. 2013-11-27 02:16:14 +01:00
fendrin
f5cdb19149 A theme for the open pandora handheld device (800x480) 2013-11-27 02:16:14 +01:00
Ignacio R. Morelle
f23ef1672a gui2/tgame_save_oos: Remove wrap attribute not accepted by scroll_label 2013-11-26 19:30:39 -03:00
Bär Halberkamp
fb36b15a6a Added the portrait variations to the HTTT code 2013-11-26 20:06:25 +01:00
Bär Halberkamp
2da8f8b603 Unified naming for the Delfador portrait variations 2013-11-26 20:06:25 +01:00
Alexander van Gessel
ffc68170fe Merge branch 'unit_map_fixes' 2013-11-26 19:22:08 +01:00
Alexander van Gessel
842e4c15ed Fix indentation 2013-11-26 18:05:04 +01:00
mattsc
f5a842352a SotBE S5: make one of the AI leaders a Death Knight
This is mostly just for variety, but gives the player the option to use
different units types more effectively against one leader than the
other.
2013-11-26 08:19:17 -08:00
mattsc
63e7b16c8b SotBE S15: add some road hexes to western part of map
This has negligible effect on the fighting, but means that Kapou'e
doesn't have to spend many turns drudging through difficult terrain to
get to the signpost at the end of the scenario (if he was involved in
the fighting).
2013-11-26 08:07:08 -08:00
mattsc
2139e1d0d0 SotBE S16: eliminate dependence on luck at scenario start
The difficulty of the scenario depended too much on the success of a
small number of attacks, on whether the player succeeded in killing
one, or even both, of the close enemy leaders on the first turn.
Now, Kapou'e has his own keep, out of reach of the two close enemy
keeps.  Minor changes going along with this are making the two AI
leaders warriors (instead of grunts) and not allowing wolves as
replacements for Jetto and Inarix.
2013-11-26 07:56:37 -08:00
mattsc
8c174aa598 SotBE S8: use healer Micro AI for AI sides 2013-11-26 06:55:05 -08:00
mattsc
6f426eacd5 SotBE S8: give the elves most of the villages at scenario start 2013-11-26 06:54:33 -08:00
Alexander van Gessel
a3d1ee7177 unit_map cleanups 2013-11-26 15:40:07 +01:00
mattsc
0977ac2da5 SotBE S7: don't activate bandits until orcs get close 2013-11-25 20:29:35 -08:00
mattsc
754d77bd6d SotBE S7: give side 2 all villages around oasis at start 2013-11-25 20:28:19 -08:00
mattsc
5935ba22df Strip trailing whitespaces 2013-11-25 19:55:06 -08:00
mattsc
f3535c3a4f SotBE S7: use Simple Attack Micro AI to spread poison 2013-11-25 19:37:21 -08:00
mattsc
ffbf2c2891 Simple Attack MAI: add optional parameter 'weapon' 2013-11-25 19:37:20 -08:00
mattsc
ea915d36c2 battle_calcs.attack_rating: bug fix for when AI side has no leader
Check for AI side's leader's existence before trying to calculate
distance from leader.
2013-11-25 19:37:20 -08:00
Alexander van Gessel
a8171d07a0 Turn a config const* into config const*& so assigning to it is meaningful 2013-11-25 23:57:13 +01:00
Andrius Silinskas
6b4ab7c3bc Partially revert be398487ea4d6b8b53cb4e1174f051a74672ebd3.
Fixes bugs #21278 and #21291.
2013-11-25 22:27:37 +00:00
Alexander van Gessel
18c29da7d9 Merge branch 'master' into unit_map_fixes 2013-11-25 22:32:13 +01:00
Alexander van Gessel
8a88f5bb59 Merge branch 'master' of github.com:wesnoth/wesnoth-old 2013-11-25 20:31:41 +01:00
Alexander van Gessel
28f03f07f0 changelog update 2013-11-25 20:24:57 +01:00
Alexander van Gessel
255504870d Add side filters to [scroll_to] and [scroll_to_unit] 2013-11-25 20:23:54 +01:00
Nils Kneuper
5962d41406 updated Chinese (traditional) translation 2013-11-25 19:43:52 +01:00
Alexander van Gessel
008550e9f2 Comment out unused argument 2013-11-25 19:31:27 +01:00