52745 Commits

Author SHA1 Message Date
Charles Dang
49da1b11e1 Moved tinygui energy bar image to attic 2013-06-15 22:49:14 +11:00
Charles Dang
05987f35bc Removed old sort arrow images 2013-06-15 22:43:11 +11:00
Charles Dang
2b6bf56e63 Used slider arrows for GUI1 menu sort indicators 2013-06-15 22:42:43 +11:00
mattsc
d11edb6ec7 Make Experimental AI available in MP and SP
This is done through a new macro EXPERIMENTAL_AI.  Previously, it was
only available as a multiplayer AI.
2013-06-14 20:35:31 -07:00
Alexander van Gessel
bab455dc8c Recolor new hex cursors for yours/enemy/ally/empty 2013-06-15 03:22:45 +02:00
Emilien Rotival
82b8d9ecdf New artwork and TC ranges for team color-able icon bases and cursor hexes
The icon bases are meant for use with the terrain type icons and unit profile icons.
Team color-able hexes offer a flexible alternative to  single-color cursor components.
A set of color ranges specifically tailored for terrain type icons has been added to team-colors.cfg. Each color range is named after the base terrain type it corresponds to.
2013-06-15 02:53:11 +02:00
Emilien Rotival
677b11d986 Updated artwork for the hero/leader/loyal status icons
Reduced slightly the size of the icons so that the energy bars could be nudged back up
2013-06-15 02:39:32 +02:00
Alarantalara
62c2bbcb20 Merge AI-demo and mainline experimental recruit logic
Slight speed improvement when close to unowned vilages. Correct score
for time of day damage estimates for encountering the enemy near end of
game.
2013-06-14 18:03:44 -04:00
fendrin
6e8f764162 Fix the spelling in a comment. 2013-06-14 23:59:34 +02:00
Alexander van Gessel
d5d17f4c81 Merge pull request #25 from Gallaecio/gl
Updated the Galician (gl) translation.
2013-06-14 13:13:51 -07:00
Adrián Chaves Fernández (Gallaecio)
9c063a6df5 Updated the Galician (gl) translation. 2013-06-14 21:40:54 +02:00
Emilien Rotival
e8734b54a1 Tweaks to the timing and offset for a fine-tuned anim, courtesy of Bumbadadabum 2013-06-14 18:37:40 +02:00
Emilien Rotival
85e4aac8cc New base frame, animations and animation WML for the giant mudcrawler
Contains frames for SE ranged attack, melee attack, defense, and death.
N, S, NE animations to be done at a later date.
2013-06-14 17:47:13 +02:00
mattsc
b6afbf6e30 Update changelog with AI changes 2013-06-14 07:12:06 -07:00
fendrin
8965c46d3e Design clean up. 2013-06-13 23:42:46 +02:00
fendrin
3df3eba783 Adjusted the size of the game map. 2013-06-13 23:42:46 +02:00
mattsc
bf3517d1e4 ExpAI: make recruiting work with all keys of [damage] special
Previously there would be an error, and subsequently no recruiting, if
the multiply= key was not set.
2013-06-13 07:51:06 -07:00
Charles Dang
81aac64fc2 Removed image previously used for titlescreen version label bg 2013-06-13 02:10:29 +11:00
Charles Dang
f8be6caa0e Removed bg from titlescreen version label. It reads fine against the main wooden bg without it 2013-06-13 02:08:58 +11:00
Emilien Rotival
505fdfb73e New artwork for the on-map unit status 2013-06-12 16:01:29 +02:00
Charles Dang
cd7728e60b Removed unused translucent-background images 2013-06-13 00:48:48 +11:00
Emilien Rotival
acbc39adda Adjust "bright orange" and "light blue" TCs for "ally" and "partly moved" orbs 2013-06-12 11:13:40 +02:00
Charles Dang
5a35bc4b74 Used opacity IPF (value 65%) for wml message tp border, and grayscale IPF for disabled state of the same 2013-06-12 20:07:14 +11:00
Charles Dang
fab74c0c1c Updated imagepaths to selection border images 2013-06-12 20:07:05 +11:00
Charles Dang
aec788c773 Moved selection images to images/dialogs 2013-06-12 20:07:00 +11:00
Charles Dang
6261ca4d63 Renamed selection2* images to selection* and selection3* to selection2* 2013-06-12 20:06:55 +11:00
Charles Dang
6138fe2288 Removed old selection border images and selection2 transparent images 2013-06-12 20:06:46 +11:00
Alarantalara
2b1c2f24d4 Remove orc side from capture message
Orcs can't raise corpses
2013-06-11 23:41:02 -04:00
flix
aafe86364b Convert a (unused) macro to use [goal] 2013-06-12 02:41:38 +03:00
Emilien Rotival
e087bbfa59 Add 2 new TC shades ("Bright orange" and "Light blue") and apply them to the part-moved & ally orb
The existing "Blue" TC rendered a orb that looked too much like the black one.
Same with existing orange vs. red.
2013-06-11 23:28:44 +02:00
flix
8c91d2e5cb Add deprecation messages to aspects
[target], [protect_unit], [protect_location],
protect_leader=, protect_leader_radius=.
Patch by pl_kolek. See https://gna.org/patch/?3884
2013-06-11 22:55:35 +03:00
flix
db2f04636f Replace deprecated aspects with [goal] tag
in mainline campaigns.
Patch by pl_kolek. See https://gna.org/patch/?3884
Examined by me and mattsc.
2013-06-11 22:54:56 +03:00
Mark de Wever
1c6e0b7291 Fixes warnings regarding unhandled events.
The adding of the Windows tray notification enabled this event on
Windows. Since the event is not needed, nor handled on Windows for
GUI2 it caused a warning.

Untested, since I've no access to Windows, anonymissimus please test.
2013-06-11 21:08:49 +02:00
Alexander van Gessel
6bc3de7663 Use hero ellipse alongside hero crown 2013-06-11 16:50:13 +02:00
Alexander van Gessel
dbd6647299 Use the leader ellipse 2013-06-11 16:37:42 +02:00
Emilien Rotival
d201f1d590 Syntax fix in team-color.cfg
I pasted the raw WML from WesnothRCX and committed before realizing there was a difference in syntax
2013-06-11 14:48:03 +02:00
Emilien Rotival
10e61be88d Add a new TC shade ("Bright green") and apply to the unmoved orb
The existing "Green" TC was darker than the old unmoved orb artwork, which made the recolored orb difficult to spot against a green background.
2013-06-11 14:43:30 +02:00
loonycyborg
b19311db12 Made location of .scons-option-cache modifiable from command line. 2013-06-11 15:33:36 +04:00
Charles Dang
3dd9e058c5 XCode proj: experimental default compiler bump 2013-06-11 21:18:56 +11:00
mattsc
66913d3aa8 Return Guardian MAI: bug fix for situation when return hex is occupied 2013-06-10 19:50:13 -07:00
Alexander van Gessel
00165dd5c0 Merge branch 'hover-hex'. Part of feature #16350. 2013-06-11 04:09:20 +02:00
Alexander van Gessel
38403216c8 Add 'yours' hover-hex version 2013-06-11 04:08:48 +02:00
Alexander van Gessel
823abf8e14 Use split enemy hover-hex image 2013-06-11 03:47:31 +02:00
Alexander van Gessel
8d97a1b442 Cut enemy/yours hover hex images into top and bottom 2013-06-11 03:47:12 +02:00
Alexander van Gessel
6b02a922dc Merge pull request #20 from groggydice/lint-win
convert a couple of Windows-isms (backslashes, 'userdata/') to be more x-platform friendly
2013-06-10 14:09:53 -07:00
Alexander van Gessel
6675dee702 Merge pull request #24 from spixi/master
fixed bug #20870 Typo in NAMED_LOYAL_UNIT macro documentation
2013-06-10 14:03:33 -07:00
Alexander van Gessel
828fb35678 Allow [modification] to add [ai]s 2013-06-10 17:27:38 +02:00
Alexander van Gessel
997d7d5921 Disable broken test 2013-06-10 17:27:38 +02:00
Charles Dang
bbb51bc557 ToTB: updated campaign icon and difficulty images paths since jetrel moved them into specific folders 2013-06-10 23:38:00 +11:00
Charles Dang
06c757fc35 Corrected behavior of GUI1 button in regards to disabled states 2013-06-10 22:35:19 +11:00