Charles Dang
49da1b11e1
Moved tinygui energy bar image to attic
2013-06-15 22:49:14 +11:00
Charles Dang
05987f35bc
Removed old sort arrow images
2013-06-15 22:43:11 +11:00
Charles Dang
2b6bf56e63
Used slider arrows for GUI1 menu sort indicators
2013-06-15 22:42:43 +11:00
mattsc
d11edb6ec7
Make Experimental AI available in MP and SP
...
This is done through a new macro EXPERIMENTAL_AI. Previously, it was
only available as a multiplayer AI.
2013-06-14 20:35:31 -07:00
Alexander van Gessel
bab455dc8c
Recolor new hex cursors for yours/enemy/ally/empty
2013-06-15 03:22:45 +02:00
Emilien Rotival
82b8d9ecdf
New artwork and TC ranges for team color-able icon bases and cursor hexes
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The icon bases are meant for use with the terrain type icons and unit profile icons.
Team color-able hexes offer a flexible alternative to single-color cursor components.
A set of color ranges specifically tailored for terrain type icons has been added to team-colors.cfg. Each color range is named after the base terrain type it corresponds to.
2013-06-15 02:53:11 +02:00
Emilien Rotival
677b11d986
Updated artwork for the hero/leader/loyal status icons
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Reduced slightly the size of the icons so that the energy bars could be nudged back up
2013-06-15 02:39:32 +02:00
Alarantalara
62c2bbcb20
Merge AI-demo and mainline experimental recruit logic
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Slight speed improvement when close to unowned vilages. Correct score
for time of day damage estimates for encountering the enemy near end of
game.
2013-06-14 18:03:44 -04:00
fendrin
6e8f764162
Fix the spelling in a comment.
2013-06-14 23:59:34 +02:00
Alexander van Gessel
d5d17f4c81
Merge pull request #25 from Gallaecio/gl
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Updated the Galician (gl) translation.
2013-06-14 13:13:51 -07:00
Adrián Chaves Fernández (Gallaecio)
9c063a6df5
Updated the Galician (gl) translation.
2013-06-14 21:40:54 +02:00
Emilien Rotival
e8734b54a1
Tweaks to the timing and offset for a fine-tuned anim, courtesy of Bumbadadabum
2013-06-14 18:37:40 +02:00
Emilien Rotival
85e4aac8cc
New base frame, animations and animation WML for the giant mudcrawler
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Contains frames for SE ranged attack, melee attack, defense, and death.
N, S, NE animations to be done at a later date.
2013-06-14 17:47:13 +02:00
mattsc
b6afbf6e30
Update changelog with AI changes
2013-06-14 07:12:06 -07:00
fendrin
8965c46d3e
Design clean up.
2013-06-13 23:42:46 +02:00
fendrin
3df3eba783
Adjusted the size of the game map.
2013-06-13 23:42:46 +02:00
mattsc
bf3517d1e4
ExpAI: make recruiting work with all keys of [damage] special
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Previously there would be an error, and subsequently no recruiting, if
the multiply= key was not set.
2013-06-13 07:51:06 -07:00
Charles Dang
81aac64fc2
Removed image previously used for titlescreen version label bg
2013-06-13 02:10:29 +11:00
Charles Dang
f8be6caa0e
Removed bg from titlescreen version label. It reads fine against the main wooden bg without it
2013-06-13 02:08:58 +11:00
Emilien Rotival
505fdfb73e
New artwork for the on-map unit status
2013-06-12 16:01:29 +02:00
Charles Dang
cd7728e60b
Removed unused translucent-background images
2013-06-13 00:48:48 +11:00
Emilien Rotival
acbc39adda
Adjust "bright orange" and "light blue" TCs for "ally" and "partly moved" orbs
2013-06-12 11:13:40 +02:00
Charles Dang
5a35bc4b74
Used opacity IPF (value 65%) for wml message tp border, and grayscale IPF for disabled state of the same
2013-06-12 20:07:14 +11:00
Charles Dang
fab74c0c1c
Updated imagepaths to selection border images
2013-06-12 20:07:05 +11:00
Charles Dang
aec788c773
Moved selection images to images/dialogs
2013-06-12 20:07:00 +11:00
Charles Dang
6261ca4d63
Renamed selection2* images to selection* and selection3* to selection2*
2013-06-12 20:06:55 +11:00
Charles Dang
6138fe2288
Removed old selection border images and selection2 transparent images
2013-06-12 20:06:46 +11:00
Alarantalara
2b1c2f24d4
Remove orc side from capture message
...
Orcs can't raise corpses
2013-06-11 23:41:02 -04:00
flix
aafe86364b
Convert a (unused) macro to use [goal]
2013-06-12 02:41:38 +03:00
Emilien Rotival
e087bbfa59
Add 2 new TC shades ("Bright orange" and "Light blue") and apply them to the part-moved & ally orb
...
The existing "Blue" TC rendered a orb that looked too much like the black one.
Same with existing orange vs. red.
2013-06-11 23:28:44 +02:00
flix
8c91d2e5cb
Add deprecation messages to aspects
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[target], [protect_unit], [protect_location],
protect_leader=, protect_leader_radius=.
Patch by pl_kolek. See https://gna.org/patch/?3884
2013-06-11 22:55:35 +03:00
flix
db2f04636f
Replace deprecated aspects with [goal] tag
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in mainline campaigns.
Patch by pl_kolek. See https://gna.org/patch/?3884
Examined by me and mattsc.
2013-06-11 22:54:56 +03:00
Mark de Wever
1c6e0b7291
Fixes warnings regarding unhandled events.
...
The adding of the Windows tray notification enabled this event on
Windows. Since the event is not needed, nor handled on Windows for
GUI2 it caused a warning.
Untested, since I've no access to Windows, anonymissimus please test.
2013-06-11 21:08:49 +02:00
Alexander van Gessel
6bc3de7663
Use hero ellipse alongside hero crown
2013-06-11 16:50:13 +02:00
Alexander van Gessel
dbd6647299
Use the leader ellipse
2013-06-11 16:37:42 +02:00
Emilien Rotival
d201f1d590
Syntax fix in team-color.cfg
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I pasted the raw WML from WesnothRCX and committed before realizing there was a difference in syntax
2013-06-11 14:48:03 +02:00
Emilien Rotival
10e61be88d
Add a new TC shade ("Bright green") and apply to the unmoved orb
...
The existing "Green" TC was darker than the old unmoved orb artwork, which made the recolored orb difficult to spot against a green background.
2013-06-11 14:43:30 +02:00
loonycyborg
b19311db12
Made location of .scons-option-cache modifiable from command line.
2013-06-11 15:33:36 +04:00
Charles Dang
3dd9e058c5
XCode proj: experimental default compiler bump
2013-06-11 21:18:56 +11:00
mattsc
66913d3aa8
Return Guardian MAI: bug fix for situation when return hex is occupied
2013-06-10 19:50:13 -07:00
Alexander van Gessel
00165dd5c0
Merge branch 'hover-hex'. Part of feature #16350 .
2013-06-11 04:09:20 +02:00
Alexander van Gessel
38403216c8
Add 'yours' hover-hex version
2013-06-11 04:08:48 +02:00
Alexander van Gessel
823abf8e14
Use split enemy hover-hex image
2013-06-11 03:47:31 +02:00
Alexander van Gessel
8d97a1b442
Cut enemy/yours hover hex images into top and bottom
2013-06-11 03:47:12 +02:00
Alexander van Gessel
6b02a922dc
Merge pull request #20 from groggydice/lint-win
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convert a couple of Windows-isms (backslashes, 'userdata/') to be more x-platform friendly
2013-06-10 14:09:53 -07:00
Alexander van Gessel
6675dee702
Merge pull request #24 from spixi/master
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fixed bug #20870 Typo in NAMED_LOYAL_UNIT macro documentation
2013-06-10 14:03:33 -07:00
Alexander van Gessel
828fb35678
Allow [modification] to add [ai]s
2013-06-10 17:27:38 +02:00
Alexander van Gessel
997d7d5921
Disable broken test
2013-06-10 17:27:38 +02:00
Charles Dang
bbb51bc557
ToTB: updated campaign icon and difficulty images paths since jetrel moved them into specific folders
2013-06-10 23:38:00 +11:00
Charles Dang
06c757fc35
Corrected behavior of GUI1 button in regards to disabled states
2013-06-10 22:35:19 +11:00