18079 Commits

Author SHA1 Message Date
mattsc
d11edb6ec7 Make Experimental AI available in MP and SP
This is done through a new macro EXPERIMENTAL_AI.  Previously, it was
only available as a multiplayer AI.
2013-06-14 20:35:31 -07:00
Emilien Rotival
82b8d9ecdf New artwork and TC ranges for team color-able icon bases and cursor hexes
The icon bases are meant for use with the terrain type icons and unit profile icons.
Team color-able hexes offer a flexible alternative to  single-color cursor components.
A set of color ranges specifically tailored for terrain type icons has been added to team-colors.cfg. Each color range is named after the base terrain type it corresponds to.
2013-06-15 02:53:11 +02:00
Emilien Rotival
677b11d986 Updated artwork for the hero/leader/loyal status icons
Reduced slightly the size of the icons so that the energy bars could be nudged back up
2013-06-15 02:39:32 +02:00
Alarantalara
62c2bbcb20 Merge AI-demo and mainline experimental recruit logic
Slight speed improvement when close to unowned vilages. Correct score
for time of day damage estimates for encountering the enemy near end of
game.
2013-06-14 18:03:44 -04:00
Emilien Rotival
e8734b54a1 Tweaks to the timing and offset for a fine-tuned anim, courtesy of Bumbadadabum 2013-06-14 18:37:40 +02:00
Emilien Rotival
85e4aac8cc New base frame, animations and animation WML for the giant mudcrawler
Contains frames for SE ranged attack, melee attack, defense, and death.
N, S, NE animations to be done at a later date.
2013-06-14 17:47:13 +02:00
fendrin
8965c46d3e Design clean up. 2013-06-13 23:42:46 +02:00
fendrin
3df3eba783 Adjusted the size of the game map. 2013-06-13 23:42:46 +02:00
mattsc
bf3517d1e4 ExpAI: make recruiting work with all keys of [damage] special
Previously there would be an error, and subsequently no recruiting, if
the multiply= key was not set.
2013-06-13 07:51:06 -07:00
Charles Dang
f8be6caa0e Removed bg from titlescreen version label. It reads fine against the main wooden bg without it 2013-06-13 02:08:58 +11:00
Emilien Rotival
505fdfb73e New artwork for the on-map unit status 2013-06-12 16:01:29 +02:00
Emilien Rotival
acbc39adda Adjust "bright orange" and "light blue" TCs for "ally" and "partly moved" orbs 2013-06-12 11:13:40 +02:00
Charles Dang
5a35bc4b74 Used opacity IPF (value 65%) for wml message tp border, and grayscale IPF for disabled state of the same 2013-06-12 20:07:14 +11:00
Charles Dang
fab74c0c1c Updated imagepaths to selection border images 2013-06-12 20:07:05 +11:00
Alarantalara
2b1c2f24d4 Remove orc side from capture message
Orcs can't raise corpses
2013-06-11 23:41:02 -04:00
flix
aafe86364b Convert a (unused) macro to use [goal] 2013-06-12 02:41:38 +03:00
Emilien Rotival
e087bbfa59 Add 2 new TC shades ("Bright orange" and "Light blue") and apply them to the part-moved & ally orb
The existing "Blue" TC rendered a orb that looked too much like the black one.
Same with existing orange vs. red.
2013-06-11 23:28:44 +02:00
flix
8c91d2e5cb Add deprecation messages to aspects
[target], [protect_unit], [protect_location],
protect_leader=, protect_leader_radius=.
Patch by pl_kolek. See https://gna.org/patch/?3884
2013-06-11 22:55:35 +03:00
flix
db2f04636f Replace deprecated aspects with [goal] tag
in mainline campaigns.
Patch by pl_kolek. See https://gna.org/patch/?3884
Examined by me and mattsc.
2013-06-11 22:54:56 +03:00
Alexander van Gessel
6bc3de7663 Use hero ellipse alongside hero crown 2013-06-11 16:50:13 +02:00
Emilien Rotival
d201f1d590 Syntax fix in team-color.cfg
I pasted the raw WML from WesnothRCX and committed before realizing there was a difference in syntax
2013-06-11 14:48:03 +02:00
Emilien Rotival
10e61be88d Add a new TC shade ("Bright green") and apply to the unmoved orb
The existing "Green" TC was darker than the old unmoved orb artwork, which made the recolored orb difficult to spot against a green background.
2013-06-11 14:43:30 +02:00
mattsc
66913d3aa8 Return Guardian MAI: bug fix for situation when return hex is occupied 2013-06-10 19:50:13 -07:00
Alexander van Gessel
6b02a922dc Merge pull request #20 from groggydice/lint-win
convert a couple of Windows-isms (backslashes, 'userdata/') to be more x-platform friendly
2013-06-10 14:09:53 -07:00
Alexander van Gessel
6675dee702 Merge pull request #24 from spixi/master
fixed bug #20870 Typo in NAMED_LOYAL_UNIT macro documentation
2013-06-10 14:03:33 -07:00
Charles Dang
bbb51bc557 ToTB: updated campaign icon and difficulty images paths since jetrel moved them into specific folders 2013-06-10 23:38:00 +11:00
Richard Kettering
e458f40658 New base frames for the elven cavalry units. 2013-06-10 01:03:34 -05:00
Richard Kettering
85b15a2c52 New base frames for the cavalryman line. 2013-06-10 00:22:59 -05:00
Richard Kettering
b11612cce9 Moved all the horseman images to their own folder. 2013-06-09 23:43:33 -05:00
Richard Kettering
444549dc34 New base frames for the knight, lancer, and grand-knight. 2013-06-09 22:08:22 -05:00
Richard Kettering
dbd2adf66a New base image for the paladin. 2013-06-09 21:34:35 -05:00
JaMiT
0952dfb180 Fix to unit abilities sometimes matching too often.
Abilities are sometimes checked at locations other than a unit's
current location. If the checked location is adjacent to the unit's
location, then (before this fix) the unit could affect itself as an
adjacent unit.
2013-06-09 17:28:57 -05:00
Richard Kettering
c1065bcbca New image for the skeletal dragon. 2013-06-09 17:10:01 -05:00
flix
9d1dfe0638 Add possibility to kill unit under cursor
...with context menu in debug mode.
Also assign the hotkey "shift+k" for this action.
Patch by pl_kolek. See https://gna.org/patch/?3905
2013-06-09 21:50:48 +03:00
fendrin
1f94b40846 Wired in the item group icons. 2013-06-09 12:54:47 +02:00
fendrin
2dff1967bf New orb image wired in. 2013-06-09 08:47:10 +02:00
Charles Dang
7d67312f06 Fixed more paths to gold coins image 2013-06-09 17:14:17 +11:00
Charles Dang
0ca3f3f268 Removed editor settings dialog. Custom TOD dialog has replaced it 2013-06-09 12:42:32 +11:00
Charles Dang
3d59e29be6 Removed old theme image previously used in now-removed expirimental theme 2013-06-09 12:41:37 +11:00
Espreon
7bfe81e824 'End scenario' -> 'End Scenario'. 2013-06-08 20:11:26 -04:00
Derek Hoagland
88e2040204 Move images/flags/ to data/core/images/flags where WML is 'allowed' to access it. 2013-06-08 17:10:17 -04:00
Charles Dang
e0fb308439 Fixed wrong macro arg name and missing quote 2013-06-09 05:07:04 +11:00
Charles Dang
7d654199ed Convert uses of lite button to H20 menu button
Lite has the same dimensions of the H18 menu button, which is unused
and moved to attic. Since all uses of lite were menus, I reassigned
them to use the current H20 menu image.
2013-06-09 04:53:59 +11:00
Charles Dang
cd07621cc0 Use grayscale IPF for slider disabled state 2013-06-09 03:28:17 +11:00
Charles Dang
60283c1455 USe opacity IPF for transparent scrollbars instead of seperate images (value set to 65%) 2013-06-09 03:13:02 +11:00
Alexander van Gessel
ce8e60bdda Merge pull request #23 from groggydice/rgb
append pango code to message about color spec requiring manual fix
2013-06-08 08:06:13 -07:00
Charles Dang
0348e68de6 Use grayscale IPF for disabled tree view toggle button state 2013-06-09 01:11:42 +11:00
Galen Brooks
69c9e3d9d7 Drake animation file name extension was missing 2013-06-08 07:57:59 -04:00
Charles Dang
7fe8cc5f84 Use grayscale IPF for disabled widget variations instead of specific images 2013-06-08 22:54:37 +11:00
fendrin
d971585a20 Fix the low resolution editor theme. 2013-06-08 13:50:44 +02:00