mattsc
d11edb6ec7
Make Experimental AI available in MP and SP
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This is done through a new macro EXPERIMENTAL_AI. Previously, it was
only available as a multiplayer AI.
2013-06-14 20:35:31 -07:00
Emilien Rotival
82b8d9ecdf
New artwork and TC ranges for team color-able icon bases and cursor hexes
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The icon bases are meant for use with the terrain type icons and unit profile icons.
Team color-able hexes offer a flexible alternative to single-color cursor components.
A set of color ranges specifically tailored for terrain type icons has been added to team-colors.cfg. Each color range is named after the base terrain type it corresponds to.
2013-06-15 02:53:11 +02:00
Emilien Rotival
677b11d986
Updated artwork for the hero/leader/loyal status icons
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Reduced slightly the size of the icons so that the energy bars could be nudged back up
2013-06-15 02:39:32 +02:00
Alarantalara
62c2bbcb20
Merge AI-demo and mainline experimental recruit logic
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Slight speed improvement when close to unowned vilages. Correct score
for time of day damage estimates for encountering the enemy near end of
game.
2013-06-14 18:03:44 -04:00
Emilien Rotival
e8734b54a1
Tweaks to the timing and offset for a fine-tuned anim, courtesy of Bumbadadabum
2013-06-14 18:37:40 +02:00
Emilien Rotival
85e4aac8cc
New base frame, animations and animation WML for the giant mudcrawler
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Contains frames for SE ranged attack, melee attack, defense, and death.
N, S, NE animations to be done at a later date.
2013-06-14 17:47:13 +02:00
fendrin
8965c46d3e
Design clean up.
2013-06-13 23:42:46 +02:00
fendrin
3df3eba783
Adjusted the size of the game map.
2013-06-13 23:42:46 +02:00
mattsc
bf3517d1e4
ExpAI: make recruiting work with all keys of [damage] special
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Previously there would be an error, and subsequently no recruiting, if
the multiply= key was not set.
2013-06-13 07:51:06 -07:00
Charles Dang
f8be6caa0e
Removed bg from titlescreen version label. It reads fine against the main wooden bg without it
2013-06-13 02:08:58 +11:00
Emilien Rotival
505fdfb73e
New artwork for the on-map unit status
2013-06-12 16:01:29 +02:00
Emilien Rotival
acbc39adda
Adjust "bright orange" and "light blue" TCs for "ally" and "partly moved" orbs
2013-06-12 11:13:40 +02:00
Charles Dang
5a35bc4b74
Used opacity IPF (value 65%) for wml message tp border, and grayscale IPF for disabled state of the same
2013-06-12 20:07:14 +11:00
Charles Dang
fab74c0c1c
Updated imagepaths to selection border images
2013-06-12 20:07:05 +11:00
Alarantalara
2b1c2f24d4
Remove orc side from capture message
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Orcs can't raise corpses
2013-06-11 23:41:02 -04:00
flix
aafe86364b
Convert a (unused) macro to use [goal]
2013-06-12 02:41:38 +03:00
Emilien Rotival
e087bbfa59
Add 2 new TC shades ("Bright orange" and "Light blue") and apply them to the part-moved & ally orb
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The existing "Blue" TC rendered a orb that looked too much like the black one.
Same with existing orange vs. red.
2013-06-11 23:28:44 +02:00
flix
8c91d2e5cb
Add deprecation messages to aspects
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[target], [protect_unit], [protect_location],
protect_leader=, protect_leader_radius=.
Patch by pl_kolek. See https://gna.org/patch/?3884
2013-06-11 22:55:35 +03:00
flix
db2f04636f
Replace deprecated aspects with [goal] tag
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in mainline campaigns.
Patch by pl_kolek. See https://gna.org/patch/?3884
Examined by me and mattsc.
2013-06-11 22:54:56 +03:00
Alexander van Gessel
6bc3de7663
Use hero ellipse alongside hero crown
2013-06-11 16:50:13 +02:00
Emilien Rotival
d201f1d590
Syntax fix in team-color.cfg
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I pasted the raw WML from WesnothRCX and committed before realizing there was a difference in syntax
2013-06-11 14:48:03 +02:00
Emilien Rotival
10e61be88d
Add a new TC shade ("Bright green") and apply to the unmoved orb
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The existing "Green" TC was darker than the old unmoved orb artwork, which made the recolored orb difficult to spot against a green background.
2013-06-11 14:43:30 +02:00
mattsc
66913d3aa8
Return Guardian MAI: bug fix for situation when return hex is occupied
2013-06-10 19:50:13 -07:00
Alexander van Gessel
6b02a922dc
Merge pull request #20 from groggydice/lint-win
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convert a couple of Windows-isms (backslashes, 'userdata/') to be more x-platform friendly
2013-06-10 14:09:53 -07:00
Alexander van Gessel
6675dee702
Merge pull request #24 from spixi/master
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fixed bug #20870 Typo in NAMED_LOYAL_UNIT macro documentation
2013-06-10 14:03:33 -07:00
Charles Dang
bbb51bc557
ToTB: updated campaign icon and difficulty images paths since jetrel moved them into specific folders
2013-06-10 23:38:00 +11:00
Richard Kettering
e458f40658
New base frames for the elven cavalry units.
2013-06-10 01:03:34 -05:00
Richard Kettering
85b15a2c52
New base frames for the cavalryman line.
2013-06-10 00:22:59 -05:00
Richard Kettering
b11612cce9
Moved all the horseman images to their own folder.
2013-06-09 23:43:33 -05:00
Richard Kettering
444549dc34
New base frames for the knight, lancer, and grand-knight.
2013-06-09 22:08:22 -05:00
Richard Kettering
dbd2adf66a
New base image for the paladin.
2013-06-09 21:34:35 -05:00
JaMiT
0952dfb180
Fix to unit abilities sometimes matching too often.
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Abilities are sometimes checked at locations other than a unit's
current location. If the checked location is adjacent to the unit's
location, then (before this fix) the unit could affect itself as an
adjacent unit.
2013-06-09 17:28:57 -05:00
Richard Kettering
c1065bcbca
New image for the skeletal dragon.
2013-06-09 17:10:01 -05:00
flix
9d1dfe0638
Add possibility to kill unit under cursor
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...with context menu in debug mode.
Also assign the hotkey "shift+k" for this action.
Patch by pl_kolek. See https://gna.org/patch/?3905
2013-06-09 21:50:48 +03:00
fendrin
1f94b40846
Wired in the item group icons.
2013-06-09 12:54:47 +02:00
fendrin
2dff1967bf
New orb image wired in.
2013-06-09 08:47:10 +02:00
Charles Dang
7d67312f06
Fixed more paths to gold coins image
2013-06-09 17:14:17 +11:00
Charles Dang
0ca3f3f268
Removed editor settings dialog. Custom TOD dialog has replaced it
2013-06-09 12:42:32 +11:00
Charles Dang
3d59e29be6
Removed old theme image previously used in now-removed expirimental theme
2013-06-09 12:41:37 +11:00
Espreon
7bfe81e824
'End scenario' -> 'End Scenario'.
2013-06-08 20:11:26 -04:00
Derek Hoagland
88e2040204
Move images/flags/ to data/core/images/flags where WML is 'allowed' to access it.
2013-06-08 17:10:17 -04:00
Charles Dang
e0fb308439
Fixed wrong macro arg name and missing quote
2013-06-09 05:07:04 +11:00
Charles Dang
7d654199ed
Convert uses of lite button to H20 menu button
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Lite has the same dimensions of the H18 menu button, which is unused
and moved to attic. Since all uses of lite were menus, I reassigned
them to use the current H20 menu image.
2013-06-09 04:53:59 +11:00
Charles Dang
cd07621cc0
Use grayscale IPF for slider disabled state
2013-06-09 03:28:17 +11:00
Charles Dang
60283c1455
USe opacity IPF for transparent scrollbars instead of seperate images (value set to 65%)
2013-06-09 03:13:02 +11:00
Alexander van Gessel
ce8e60bdda
Merge pull request #23 from groggydice/rgb
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append pango code to message about color spec requiring manual fix
2013-06-08 08:06:13 -07:00
Charles Dang
0348e68de6
Use grayscale IPF for disabled tree view toggle button state
2013-06-09 01:11:42 +11:00
Galen Brooks
69c9e3d9d7
Drake animation file name extension was missing
2013-06-08 07:57:59 -04:00
Charles Dang
7fe8cc5f84
Use grayscale IPF for disabled widget variations instead of specific images
2013-06-08 22:54:37 +11:00
fendrin
d971585a20
Fix the low resolution editor theme.
2013-06-08 13:50:44 +02:00